Patron of the Moon

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Betrayers of Kamigawa Rare

Combos Browse all

Patron of the Moon

Legendary Creature — Spirit

Moonfolk offering (You may play this card any time you could play an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)

Flying

(1): Put up to two land cards from your hand into play tapped.

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Patron of the Moon Discussion

vbfabled on Mairsil, The Pretender Ideas?

1 week ago

So I just saw the spoiler for Mairsil, the Pretender. Since he hasn't been added to the site yet, he is a 4/4 for that reads "When Mairsil, The Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.

Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of these abilities only once each turn."

So I immediately thought this dude would make an awesome commander. I'm currently trying to think of some of the best cards to take advantage of his abilities as a commander. Some ideas I've already had are Arcanis the Omnipotent, Gilded Lotus, Tree of Perdition, Mercurial Chemister , and Patron of the Moon as well as some utility type stuff like Rings of Brighthearth, Thousand-Year Elixir, and Crackdown Construct. If you have any ideas for cards that'd go great with him, please let me know.

landofMordor on I'll Help You! I Swear ;) [Mono-U Braids EDH]

1 month ago

Hey there. Well, it's not my usual playstyle, but it's an effective deck, so I'll do my best to provide feedback.

I think this power level is perfect for any playgroup, with one exception: players (especially casual ones like most EDH players) usually get tired of losing to shockingly quick infinite combos. Those happen to be your only win conditions I can see. That's what's drawing hate from your pod, because there's a difference between seeing the tokens player with 50 Saprolings gearing up to swing for a kill in two turns, and a combo deck with 10 lands untapped that could win any time for all they know. The principle of "the devil you know" makes you the most immediate threat.

If you can add any "normal" win conditions like Talrand, Sky Summoner, Polymorph into Eldrazi, or just a bunch of Leviathans and Krakens and stuff, that might help convince other players that you'll only combo off once per week rather than every time they don't kill you first.

As far as the deck itself goes, it seems like a really well-balanced build. There's no individual cards that don't serve a purpose, which is good. My only suggestion is that Kefnet is cool, but this deck makes very few concessions to synergy with him apart from drawing cards. If your goal is for him to be a placeholder commander, then that's fine, but otherwise he's just going to be a beefy 5/5 with little value in the later turns of a Commander game. I'd suggest either Talrand or Thassa, God of the Sea to fit the synergies of the deck without changing the 99. Otherwise, you'll need to include more ramp cards like Patron of the Moon, Walking Atlas, and Pilgrim's Eye to fuel Kefnet's abilities.

Hope this helps! Let me know if I can do anything else for you.

maxon on Kami of the Rising Tides

1 month ago

Sorry all for the late reply. I hadn't noticed all the comments.

I actually came to this deck to make notify of some changes, for those curious.

Out: Trinket Mage, Coralhelm Commander, Deadeye Navigator, Dissolve, Aeon Chronicler, Aether Gale, Trailblazer's Boots, Soramaro, First to Dream, Mnemonic Wall

In: Forbid, Recall, Dissipation Field, Time Stop, Amnesia, Long-Term Plans, Mirror-Mad Phantasm, Ivory Tower, Kefnet the Mindful

To Leumas, yeah, Coralhelm Commander didn't do a whole lot in this deck, and has been cut. I never found myself wanting to bother with leveling it up. My initial thought was it would make for a nice flier with spare mana. Not worth it though. Chasm Skulker was in this deck before Kami was the commander, and it was fun, but with the return to hand effects I have in this deck, I either lose the counters on it, or if it's been destroyed, I lose the tokens. It's good, but not so much for this build. Ebony Owl Netsuke I do like as well, but I am specifically trying to stay away from effects like that. It's just personal preference. Quest for Ula's Temple is great too, but I don't want anyone knowing anything have in my hand, and it also suffers from my own return to hand spells like Devastation Tide. I could see Sphinx's Tutelage being in here at some point though. I will keep it in the maybeboard. Thanks!


To Love-in-Theory, you'll see I just added Kefnet the Mindful. It seems really broken for this deck, and I'm excited to see it hit the field. I like Levitation, but my deck usually doesn't swing unless I can get a little hit in, or when there is one opponent left, in which case this deck can easily defeat that last opponent after I've crafted my hand the whole game. Soramaro, First to Dream wasn't bad, but it wasn't doing a whole lot for me either. It's been cut for now. Patron of the Moon has come up minimally since I've added it, but I haven't been upset to see it, and it feels nice to be able to jettison land from my hand. Magus of the Jar I haven't really had come up too much so I can't really say one way or the other how well it's going to really work. That draw sphinx I don't really need. I could see getting it some day, but for now I'm gonna hold off.


To Trtl, I could never get rid of Thought Vessel. It's too good in this deck. The vessel is great for this deck not just because of bit of ramp but because of the no max hand size attribute. I've been suggested Library of Leng before, and I'm not sure how I feel about it. My playgroup doesn't do much in the way of wheel effects, though one of my friends was talking about making a deck with that new Locust god, and how good it would be with a bunch of wheels, so perhaps that will be a much needed inclusion in the future. I will add it to the Maybeboard. Forbid I DID just add, so that suggestion was spot on!

Love-in-Theory on Kami of the Rising Tides

1 month ago

Have you considered Kefnet the Mindful?

Consecrated Sphinx has also been very powerful, esp with Font of Mythos on the field.

Levitation can give you're sea monsturs wings?

Also, how is Soramaro, First to Dream , Patron of the Moon, and Magus of the Jar?

IlGuale on Moonfall

1 month ago

Hi! I don't know if they can actually work into your deck, but i would suggest you two heavy hitters in the form of Kefnet the Mindful and Patron of the Moon. The first enters early the battlefield and fits the "bounce-land" theme, but i don't know how often you remain with 7 cards in your hand. The latter enters usually a turn later than Kefnet, is not indestructible and would probably make you sacrifice a moonfolk, but it has a lot of synergy with both your moonfolks and your Landfall cards.

Octrate on Best Commander Designs

2 months ago

My personal favorites are commanders like Patron of the Moon or Kefnet the Mindful, taking fringe cards like Flooded Shoreline, Floodbringer, Storm Cauldron, and Overburden and making them more viable. In a sense, Nekusar, the Mindrazer is kind of similar, as it takes good cards (like Wheel of Fortune) and gives them purpose.

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