|Commander / EDH||Legal|
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|Betrayers of Kamigawa (BOK)||Rare|
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Patron of the Moon
Legendary Creature — Spirit
Moonfolk offering (You may play this card any time you could play an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)
(1): Put up to two land cards from your hand into play tapped.
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Patron of the Moon Discussion
3 weeks ago
assassin: Scarblade Elite
bat: Skeletal Vampire
beast: Vitality Charm
cephalid: Aboshan, Cephalid Emperor
eldrazi spawn: Brood Birthing
giant: Hearthcage Giant
goat: Springjack Pasture
gorgon: Hythonia the Cruel
kithkin: Goldmeadow Stalwart
minion: Balthor the Defiled
moonfolk: Patron of the Moon
nightstalker: Return of the Nightstalkers
pegasus: Sacred Mesa
pentavite: Pentavus only card with pentavite, but sort of works with changelings
plant: Avenger of Zendikar
rigger: Steamflogger Boss
There's also the flagbearers: Coalition Flag Coalition Honor Guard Standard Bearer But they don't really have synergy with each other. You might be able to pull some shenanigans if you give a flagbearer hexproof or protection with a changeling out though.
Thelon of Havenwood, Fungal Bloom, Sporesower Thallid, Savage Thallid and Pallid Mycoderm are all listed as saprolings. I don't know if you merged fungus and saproling intentionally, but if you did it might make sense to change saproling tech to saproling/fungus tech.
1 month ago
So I know this will sound like a dumb idea, but I want to set up a build around Kefnet the Mindful that will actually get some recognition. I looked for builds with him on Tapped out and the highest deck is at 4 (at the time of this writing). This needs to change.
Before anyone here shuts me down, I fully believe he can be built around. That may require building for 1v1 over multiplayer, but in any case I feel he deserves more attention than he's getting.
For actual build ideas see the following
Artifact Voltron/Combo-> few creatures and lots of control spells and equipment.Pillowfort group hug mill-> least interesting but simplest build that kinda just has Kefnet at the helm.Flying tribal-> dumbest idea obviously, but essentially this one is creature focused.land stax/landfall control-> This one takes a page from Patron of the Moon and plays tons of effects to slow down other players.
If anyone can give some advice on which of these seems the best please let me know, or especially let me know if you've got something else in mind for Kefnet. I'm all ears right now. As it is I'm going to be setting up a baseline deck-page for him.
2 months ago
I would definitely cut some creatures. Vortex Elemental, Aeon Chronicler, Guardian of Tazeem, and Stormsurge Kraken don't have the synergy or efficiency you will want. Keep efficient token producers and utility creatures or combo pieces.
Kefnet works best when he can come out early and start racking up commander damage. I would put more focus onto the "return a land to your hand" part for added consistency. Walking Atlas and Patron of the Moon are both great cards on their own that can play off Kefnet well.
3 months ago
So I just saw the spoiler for Mairsil, the Pretender. Since he hasn't been added to the site yet, he is a 4/4 for that reads "When Mairsil, The Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.
Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of these abilities only once each turn."
So I immediately thought this dude would make an awesome commander. I'm currently trying to think of some of the best cards to take advantage of his abilities as a commander. Some ideas I've already had are Arcanis the Omnipotent, Gilded Lotus, Tree of Perdition, Mercurial Chemister , and Patron of the Moon as well as some utility type stuff like Rings of Brighthearth, Thousand-Year Elixir, and Crackdown Construct. If you have any ideas for cards that'd go great with him, please let me know.
4 months ago
Hey there. Well, it's not my usual playstyle, but it's an effective deck, so I'll do my best to provide feedback.
I think this power level is perfect for any playgroup, with one exception: players (especially casual ones like most EDH players) usually get tired of losing to shockingly quick infinite combos. Those happen to be your only win conditions I can see. That's what's drawing hate from your pod, because there's a difference between seeing the tokens player with 50 Saprolings gearing up to swing for a kill in two turns, and a combo deck with 10 lands untapped that could win any time for all they know. The principle of "the devil you know" makes you the most immediate threat.
If you can add any "normal" win conditions like Talrand, Sky Summoner, Polymorph into Eldrazi, or just a bunch of Leviathans and Krakens and stuff, that might help convince other players that you'll only combo off once per week rather than every time they don't kill you first.
As far as the deck itself goes, it seems like a really well-balanced build. There's no individual cards that don't serve a purpose, which is good. My only suggestion is that Kefnet is cool, but this deck makes very few concessions to synergy with him apart from drawing cards. If your goal is for him to be a placeholder commander, then that's fine, but otherwise he's just going to be a beefy 5/5 with little value in the later turns of a Commander game. I'd suggest either Talrand or Thassa, God of the Sea to fit the synergies of the deck without changing the 99. Otherwise, you'll need to include more ramp cards like Patron of the Moon, Walking Atlas, and Pilgrim's Eye to fuel Kefnet's abilities.
Hope this helps! Let me know if I can do anything else for you.
4 months ago
Sorry all for the late reply. I hadn't noticed all the comments.
I actually came to this deck to make notify of some changes, for those curious.
Out: Trinket Mage, Coralhelm Commander, Deadeye Navigator, Dissolve, Aeon Chronicler, Aether Gale, Trailblazer's Boots, Soramaro, First to Dream, Mnemonic Wall
In: Forbid, Recall, Dissipation Field, Time Stop, Amnesia, Long-Term Plans, Mirror-Mad Phantasm, Ivory Tower, Kefnet the Mindful
To Leumas, yeah, Coralhelm Commander didn't do a whole lot in this deck, and has been cut. I never found myself wanting to bother with leveling it up. My initial thought was it would make for a nice flier with spare mana. Not worth it though. Chasm Skulker was in this deck before Kami was the commander, and it was fun, but with the return to hand effects I have in this deck, I either lose the counters on it, or if it's been destroyed, I lose the tokens. It's good, but not so much for this build. Ebony Owl Netsuke I do like as well, but I am specifically trying to stay away from effects like that. It's just personal preference. Quest for Ula's Temple is great too, but I don't want anyone knowing anything have in my hand, and it also suffers from my own return to hand spells like Devastation Tide. I could see Sphinx's Tutelage being in here at some point though. I will keep it in the maybeboard. Thanks!
To Love-in-Theory, you'll see I just added Kefnet the Mindful. It seems really broken for this deck, and I'm excited to see it hit the field. I like Levitation, but my deck usually doesn't swing unless I can get a little hit in, or when there is one opponent left, in which case this deck can easily defeat that last opponent after I've crafted my hand the whole game. Soramaro, First to Dream wasn't bad, but it wasn't doing a whole lot for me either. It's been cut for now. Patron of the Moon has come up minimally since I've added it, but I haven't been upset to see it, and it feels nice to be able to jettison land from my hand. Magus of the Jar I haven't really had come up too much so I can't really say one way or the other how well it's going to really work. That draw sphinx I don't really need. I could see getting it some day, but for now I'm gonna hold off.
To Trtl, I could never get rid of Thought Vessel. It's too good in this deck. The vessel is great for this deck not just because of bit of ramp but because of the no max hand size attribute. I've been suggested Library of Leng before, and I'm not sure how I feel about it. My playgroup doesn't do much in the way of wheel effects, though one of my friends was talking about making a deck with that new Locust god, and how good it would be with a bunch of wheels, so perhaps that will be a much needed inclusion in the future. I will add it to the Maybeboard. Forbid I DID just add, so that suggestion was spot on!
4 months ago
Have you considered Kefnet the Mindful?
Levitation can give you're sea monsturs wings?