Patron of the Moon


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Betrayers of Kamigawa (BOK) Rare

Combos Browse all

Patron of the Moon

Legendary Creature — Spirit

Moonfolk offering (You may play this card any time you could play an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)


(1): Put up to two land cards from your hand into play tapped.

Patron of the Moon Discussion

bushido_man96 on Help with Mono-Blue Land-Matters

2 months ago

This popped into my head as just something fun to do, but am wondering if it can really be viable. It started with the synergy between Meloku the Clouded Mirror and Patron of the Moon . So I want to try to do a mono-blue land-matters theme around one of those two as the commander, along with Moonfolk and other cards that bounce lands back to my hand, and then using Patron to drop them back down.

Here's the work-in-progress:

Mono-Blue Land-Matters

Commander / EDH* bushido_man96


More info in the description. I'm leaning towards Patron of the Moon as the commander, because it can drop the lands. Any thoughts and ideas are appreciated (accept Crucible of Worlds ...out of budget).

HankyPanky on Yarok, the Desecrated- Landfall Abuse

2 months ago

I have abused Meloku in the past -- in addition to the retreat/scout combo, you can go with Patron of the Moon and Amulet of Vigor -- additionally, you can abuse the amulet trigger for lands that come in tapped, cause it'll be doubled too.

biderchurch on Tatyova, Benthic Druid *Primer*

3 months ago

Hi, well done for your primer I must say. I like to run Taty as well but I have some question about your list.

1) Why don't you use Trade Routes insted of Patron of the Moon , cost only 2 CMC and you can combo off as well with Lotus Cobra onto the battle field.

2) Why don't you include Drift of Phantasms as mention previously ? (Combo needs tutor and I don't see much in your list)

3) It seems to me that your Commander suffer of lack of protection since Taty tend to bring hate at your side of the table the turn she hits the BF. Tools like Lightning Greaves are an auto include form my meta but also Swiftfoot Boots since it can help to activated a Sakura-Tribe Scout the turn you play it to combo of immediately with Tatyova, Benthic Druid , Retreat to Coralhelm onto the BF and Simic Growth Chamber or Oboro, Palace in the Clouds (Or Ghost Town ), this little suite saves me a lot of time and wins games for me. (No comment for Sylvan Safekeeper : auto-include.)

4) I think you didn't include enough card draw as well, when I first build Taty I was like ok this commander is my card draw, but no it's not enough, the list tends to need tools like Mystic Remora , Sylvan Library and why not Rhystic Study in order to draw into your combo pieces.

5) Finaly I like your Counterspell/Bounce list but for me it's just to many, bounces even they are efficient aren't enough as well, I think you need 1 CMC removals, Beast Within to deal with planeswalkers. (But I see you run 0 mana rocks so maybe your list is faster than me).

Thank you for your time to build this machine, I hope you still enjoy playing Taty at your LGS. All my questions are just my opinions based on my meta-game, it's just topics to discuss between Taty's players nothing more. Go check my Tatyova Optimized Combo deck list just for fun and tell me what you think about it if you want to, it would be a pleasure ! (By the way my list is made to fit into 1vs1 and multi players format at my LGS since I hate tweaking my deck at last second because there are two different ban lists of course, and also I didn't wrote awesome articles like yours to describe how the deck works, it's not a primer !).

Bye bye !!!

yardi on Temur Infinite Landfall

4 months ago

Skullblade248 You can get infinite land drops with a bounce land, Retreat to Coralhelm , and a creature that puts a land into play by taping ( Walking Atlas , sakura tribe scout, or Skyshroud Ranger . If you have Amulet of Vigor or Lotus Cobra you get infinite mana.

Or with either Amulet of Vigor / Stone-Seeder Hierophant , Patron of the Moon , and any land. A great one to use is Sunscorched Desert

Sporemound , Life and Limb + any payoff card will win the game

Really, you can get infinite land drops with most combinations of return land to hand + put land onto the battlefield cards. Many of the peices are redundant just so I have an easier time finding each peice of my combo.

A lot of the combos don't net mana so I'm going to change the commander to new Omnath for Landfall - Draw.

bushido_man96 on Mana flooding is a good thing?!?!

6 months ago

Ghost Town is another solid land inclusion, and works well with Burgeoning to get more land drops for Taty.

I run a more casual build, so these suggestions might not help, but I have a lot of fun playing with Meloku the Clouded Mirror and Patron of the Moon .

CyborgAeon on Raging River

6 months ago

Hi there,

So my initial thoughts are: You've got WAY too many ways to get extra lands; while each one of these is: "tap: draw a card, gain 1 life" in Tatyova (with something like Simic Growth Chamber ) it doesn't mean that you need nearly that many.

The large number makes this feel like a land-ball style, where you just keep balling lands until you hit a win condition ( Storm Cauldron + Stasis / craterhoof). That's great, but quite cyclical. So my initial suggestions look at the following factors:

1: You'd like this deck to have a lot of replay value and be strong. 2: You don't want this deck to be -too- strong that it gives you a bad rep.

With both of those factors in mind, I'd like to ask: there are many types of Tatyova builds you could go for, what playstyle/archetype suits you and your playgroup best?

For example, Tatyova works with a lot of archetypes.

You've built the 'Land-ball' which is combo-y, but mostly just a fast land-loop 'til you play a win-condition.

Another is control, wherein you use lands and catch-all cards to slow opponents down while you find/grind a win (find/grind meaning - you either find your combo or win con, grind meaning that you go in for the beat-down strat with Tatyova and value creatures).

Traditional lands is another archetype that plays similar to control, using silver-bullet land cards to hinder or stop your opponents, while you find your engine/win condition and end the game from there. Classic win conditions include: Dark depths + thespian stage. Azusa + crucible + strip mine.

Storm is a simple way to play Tatyova - you play a midrange until the turn that you're ready to go off, and at that point you get to really show some explosiveness (this is often dull for opponents if you're not fast/well versed with storming off alone).

Value-town is another major archetype that Tatyova lends herself well to. Plenty of great cards have good synergy with this: Patron of the Moon , Patron of the Orochi , Liege of the Tangle , Multani.

Stax is my personal favourite and what I built before moving to storm, as stax-yova allows you to run cards like Mana Vortex alongside Crucible of Worlds and Life from the Loam in order to create a boardstate where your opponents are suffering beneath tax effects and you are creating a gap of disparity that is insurmountable.

There's others I'm sure, but these are the first few to come to mind.

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Patron of the Moon occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%