|Commander / EDH||Legal|
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|Betrayers of Kamigawa (BOK)||Rare|
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Patron of the Moon
Legendary Creature — Spirit
Moonfolk offering (You may play this card any time you could play an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)
(1): Put up to two land cards from your hand into play tapped.
Commander Recommendations Start Commander Deck
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Patron of the Moon Discussion
1 month ago
Wow this looks great, especially considering the budget. You might like these: Stone-Seeder Hierophant , Patron of the Moon , Chakram Retriever , Animist's Awakening , Sporemound , Baru, Fist of Krosa , Harvest Season , Future Sight , Sinbad, Fa'adiyah Seer
1 month ago
Still, I'll add all the remaining ones with Moon in their names and art: Benediction of Moons Bound by Moonsilver Call of the Full Moon Moon Sprite Moon-Eating Dog Moonlace Moonlight Geist Moonlit Wake Moonmist Moonsilver Spear Moonveil Dragon Myr Moonvessel Nephalia Moondrakes Pale Moon Stillmoon Cavalier Touch of Moonglove Vampire of the Dire Moon Wheel of Sun and Moon
Did I forget any?
2 months ago
This popped into my head as just something fun to do, but am wondering if it can really be viable. It started with the synergy between Meloku the Clouded Mirror and Patron of the Moon . So I want to try to do a mono-blue land-matters theme around one of those two as the commander, along with Moonfolk and other cards that bounce lands back to my hand, and then using Patron to drop them back down.
Here's the work-in-progress:
Commander / EDH*
14 VIEWS | IN 1 FOLDER
More info in the description. I'm leaning towards Patron of the Moon as the commander, because it can drop the lands. Any thoughts and ideas are appreciated (accept Crucible of Worlds ...out of budget).
2 months ago
I have abused Meloku in the past -- in addition to the retreat/scout combo, you can go with Patron of the Moon and Amulet of Vigor -- additionally, you can abuse the amulet trigger for lands that come in tapped, cause it'll be doubled too.
3 months ago
Hi, well done for your primer I must say. I like to run Taty as well but I have some question about your list.
2) Why don't you include Drift of Phantasms as mention previously ? (Combo needs tutor and I don't see much in your list)
3) It seems to me that your Commander suffer of lack of protection since Taty tend to bring hate at your side of the table the turn she hits the BF. Tools like Lightning Greaves are an auto include form my meta but also Swiftfoot Boots since it can help to activated a Sakura-Tribe Scout the turn you play it to combo of immediately with Tatyova, Benthic Druid , Retreat to Coralhelm onto the BF and Simic Growth Chamber or Oboro, Palace in the Clouds (Or Ghost Town ), this little suite saves me a lot of time and wins games for me. (No comment for Sylvan Safekeeper : auto-include.)
4) I think you didn't include enough card draw as well, when I first build Taty I was like ok this commander is my card draw, but no it's not enough, the list tends to need tools like Mystic Remora , Sylvan Library and why not Rhystic Study in order to draw into your combo pieces.
5) Finaly I like your Counterspell/Bounce list but for me it's just to many, bounces even they are efficient aren't enough as well, I think you need 1 CMC removals, Beast Within to deal with planeswalkers. (But I see you run 0 mana rocks so maybe your list is faster than me).
Thank you for your time to build this machine, I hope you still enjoy playing Taty at your LGS. All my questions are just my opinions based on my meta-game, it's just topics to discuss between Taty's players nothing more. Go check my Tatyova Optimized Combo deck list just for fun and tell me what you think about it if you want to, it would be a pleasure ! (By the way my list is made to fit into 1vs1 and multi players format at my LGS since I hate tweaking my deck at last second because there are two different ban lists of course, and also I didn't wrote awesome articles like yours to describe how the deck works, it's not a primer !).
Bye bye !!!
4 months ago
Skullblade248 You can get infinite land drops with a bounce land, Retreat to Coralhelm , and a creature that puts a land into play by taping ( Walking Atlas , sakura tribe scout, or Skyshroud Ranger . If you have Amulet of Vigor or Lotus Cobra you get infinite mana.
Really, you can get infinite land drops with most combinations of return land to hand + put land onto the battlefield cards. Many of the peices are redundant just so I have an easier time finding each peice of my combo.
A lot of the combos don't net mana so I'm going to change the commander to new Omnath for Landfall - Draw.
6 months ago
6 months ago
So my initial thoughts are: You've got WAY too many ways to get extra lands; while each one of these is: "tap: draw a card, gain 1 life" in Tatyova (with something like Simic Growth Chamber ) it doesn't mean that you need nearly that many.
The large number makes this feel like a land-ball style, where you just keep balling lands until you hit a win condition ( Storm Cauldron + Stasis / craterhoof). That's great, but quite cyclical. So my initial suggestions look at the following factors:
1: You'd like this deck to have a lot of replay value and be strong. 2: You don't want this deck to be -too- strong that it gives you a bad rep.
With both of those factors in mind, I'd like to ask: there are many types of Tatyova builds you could go for, what playstyle/archetype suits you and your playgroup best?
For example, Tatyova works with a lot of archetypes.
You've built the 'Land-ball' which is combo-y, but mostly just a fast land-loop 'til you play a win-condition.
Another is control, wherein you use lands and catch-all cards to slow opponents down while you find/grind a win (find/grind meaning - you either find your combo or win con, grind meaning that you go in for the beat-down strat with Tatyova and value creatures).
Traditional lands is another archetype that plays similar to control, using silver-bullet land cards to hinder or stop your opponents, while you find your engine/win condition and end the game from there. Classic win conditions include: Dark depths + thespian stage. Azusa + crucible + strip mine.
Storm is a simple way to play Tatyova - you play a midrange until the turn that you're ready to go off, and at that point you get to really show some explosiveness (this is often dull for opponents if you're not fast/well versed with storming off alone).
Stax is my personal favourite and what I built before moving to storm, as stax-yova allows you to run cards like Mana Vortex alongside Crucible of Worlds and Life from the Loam in order to create a boardstate where your opponents are suffering beneath tax effects and you are creating a gap of disparity that is insurmountable.
There's others I'm sure, but these are the first few to come to mind.
Patron of the Moon occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%