Shock

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Standard Legal
Frontier Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Aether Revolt Common
Duel Decks: Speed vs Cunning Common
Magic 2014
2012 Core Set Common
Duels of the Planeswalkers Common
Tenth Edition Common
Ninth Edition Common
Eighth Edition Common
Onslaught Common
Seventh Edition Common
Beatdown Box Set Common
Starter 2000 Common
Classic Sixth Edition Common
Stronghold Common
Promo set for Gatherer Common

Combos Browse all

Shock

Instant

Shock deals 2 damage to target creature or player.

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Price & Acquistion Set Price Alerts

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0.03 TIX $0.02 Foil

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Shock Discussion

Luciferos on Win on Turn 4/5 Consistently? Yessir

22 hours ago

@pickelchu Sure. But if they block and you Fling, your creature's now dead. Conversely, if you Built to Smash and then ALSO Fling on turn 4 after swinging a Siege Modification Consulate Dreadnought, that's lethal damage by itself unless their blocker has huge toughness, and BTS+Fling is less mana than Cast Out by itself.

Built to Smash or other Trample-givers also synergizes with the Insult half of Insult / Injury because if you double the trampler's assigned damage, all that extra tramples through. Fling does not synergize Insult because that double damage would still be blocked, and Fling deals damage (not the creature) so doubling its damage doesn't help Fling.

IMO Built to Smash is going to help you get people dead a lot more than Shock, whereas Fling is a card you should have to work WITH Built to Smash instead of one or the other.

skipdaddy on [Budget] Flinging Insults

1 day ago

Im digging the deck, just put it together myself. Can you update the post with some lines you might look for or the general positions you want against control or aggro? Im sideboarding 4 Shock's just in case I need cheap small removal, they also go well with Insult / Injury for 1 mana 4 damage burn. What are you sideboarding? I also thought about putting 2 Manticore of the Gauntlet's in the sideboard just in case I need extra creature burn.

If youve been able to play some FNM's with this how did it go in your various matchups?

PurePazaak on Current Ezuri Build

2 days ago

So I have an Ezuri, Claw of Progress build, myself. You should check it out! I'm gonna give you some ideas, as I may have a few more experience counters than you xD

The suggestions I make are from my list, but I won't mention any cards outside of your budget. Let's get started!

This is alphabetical, not in order of relevance:

  • Avenger of Zendikar is a bomb! He usually produces 7 tokens (sometimes more, rarely less). That's 7 Ezuri triggers! A great way to spend some mana.
  • Birthing Pod is good; in my opinion, it is secondary to Yisan, the Wanderer Bard (more on him later)
  • Breeding Pool is in your sideboard, but is a little out of your budget. If you're willing to buy it, there is absolutely no reason to leave it out of your deck
  • Cyclonic Rift is an auto-include, as you are playing a blue EDH deck
  • As brian.olson542 mentioned, Fathom Mage is amazing with Ezuri. It's the best card draw you'll get
  • Green Sun's Zenith is amazing if you have enough green creatures to make it relevant. Tutoring is important in Commander, especially with a toolbox build (Ezuri can easily be a very effective toolbox). If you have too many blue/artifact creatures, I would go for other tutors
  • Hinterland Harbor is from my favorite cycle of lands. In a 2-color deck, it will usually enter the battlefield _UN_tapped, without having to Shock yourself. Wonderful!
  • You would be amazed at just how useful Kiora's Follower is. Got a tapped Simic Growth Chamber, Sol Ring, or Oran-Rief, the Vastwood? No problem :) Of course, it can also untap any creatures you have, as well as tapping an opponent's artifacts/creatures. So much utility in one little creature!
  • I am familiar with Lifecrafter's Bestiary (or the Pokedex, as I call it). However, I have not tried it in my Ezuri Claw build. I'd be interested in seeing how it plays out!
  • Murkfiend Liege is definitely not as good as Seedborn Muse, but it is also 90% cheaper, so that's okay
  • Mycoloth is one of the best ways to get more counters! You needn't devour anything as it enters, though you certainly may. Just dump XP into it, and you get some tokens, which gives you more XP, which gives you more tokens, which gives...
  • Panharmonicon - yesyesYES!!! This card is bonkers! Creatures that create tokens when they enter the battlefield (i.e.: Avenger of Zendikar) will create twice that amount! But wait - There's more! Those tokens will trigger Ezuri TWICE! For those of you following along at home, that's FOUR TIMES the Ezuri triggers for those tokens. You can't afford to pass that up!
  • Rashmi, Eternities Crafter really doesn't play with Ezuri, but it is an A+ Simic card.
  • PUT IN Sage of Hours!!! He is an infinite combo, and a win condition. If you have 4 XP, play Sage, get another XP, enter combat, place 5 counters on Sage and remove them instantly, take an extra turn. Then do the same thing next turn. Then the next. Then the next. You see where i'm going here? It's infinite turns, my friend. There's no cooler way to win (well... except for Now I Know My ABC's... but that's a different deck)
  • I don't usually like taplands, but I make an excuse for Temple of Mystery. The artwork alone keeps it in, and the scrying is noice
  • Yavimaya Coast is another solid and inexpensive option for mana

This is kinda alphabetical... but not really. _()_/

Whew! Well I gave you a lot to think about, there. feel free to ask questions about anything I've suggested; I'd be happy to give you examples from games I've played, etc. Good luck, and happy deck-teching!

myronrocks on UG Benefactor

3 days ago

djnewellmit-- thanks for the comment and +1!

Interesting feedback. A quick note: no live play testing has been conducted. I plan to do so with the current list more or less as is and see what's up.

The goal of the deck is to chain emerge Elder Deep-Fiend and Decimator of the Provinces back and forth off of each other.

All creatures are at least initial sac targets, including eldrazi and manadorks.

Most cards here are trying assist toward the plan to have eldrazi available in hand and on the battlefield already by turn four and every (or most) turn thereafter.

Aid from the cowl exists to replenish sanctum from sac, flip sac material, or dig cards (oath /from beyond).

Aetherwind Basker can't emerge. Though Drownyard Behemoth might be interesting.

Glimmer costs four so isn't hittable by TK. Nor is it hit with oath, benefaction, or aid from the cowl. If I were to dip into card draw it'd be for Pull from Tomorrow.

Nissa is cool.

So is Lifecrafter's Bestiary.

But I don't know how they fit at this time without more testing.

Agree with your final comments regarding manadorks. I kept servants because they get two activations and that seems to be enough until they are eaten by eldrazi. I swapped channeler early on because I felt it was a lightning rod typically targeting itself with -1/-1s making it even the slightest more vulnerable. Druid of the Cowl gets the nod for getting out of Shock range. I do agree though that this mix of dorks needs work along with likely many other things about the deck.

As I say this is a draft until further testing. Thanks again for the comment!

IzzetGod on Izzet Control?

4 days ago

Shadow12721: Even though those spells are "burn spells" they aren't the kind you would play in a counterburn deck. For thehat the ha type of strategy, you want burn spells that can hit the opponent's face such as Fiery Temper, Incendiary Flow and Shock.

As Foretold is a really good card. Except I wouldn't want it in this build of a deck. Can't really take advantage of it until turn 5 and dropping it on turn 3 while I'm on the draw means that my opponent's Aetherworks Marvel or Gideon, Ally of Zendikar resolves.

Jimmy_Chinchila on Grixis Metal

4 days ago

This is a cool build, very unique. Aside from card suggestions, if you go to "edit deck" you'll see a spot called "Hubs" and you can select up to 6 options. Some users follow hubs and you can also search by hub so it will get your deck more views overall, which translates to more feedback and upvotes. For this deck you could do "Grixis" and "Tribal" for example.

As for the build, I would just consider revising the removal suite a bit, Fatal Push is an amazing card. Grasp of Darkness is solid but can be tough to cast sometimes in a 3-color deck. Unlicensed Disintegration seems like it deserves a 4th spot, at least in the sideboard (which you should make!). Shock is good to finish off Walkers or throw to face if close to lethal, but I think it's counterpart Magma Spray is more pertinent with all the Scrapheap Scroungers and Dread Wanderers being played. Could throw a few in the sideboard.

Nice deck, +1!

Regalic on Thrasos/Vial (From C16)

6 days ago

Swapped from Tymna over to Vial smasher, found a Psychosis Crawler in my cards and along with Reforge the Soul, Whispering Madness, Windfall, and Jace's Archivist. Combining these cards with Waste Not and the ability to return all of my cards from the graveyard to hand with a Perpetual Timepiece or just decking myself seems better after drawing all of my cards then the possible card draw from Tymna. Also added in shock with the Isochron Scepter which along with Paradox Engine and mana rocks will let me Shock everyone to death.

Further upgrades to land, tutor's, ramp, counter spells, and card draw. This got my AVG CMC to under 2.5 but isn't quite accurate because very unlikely I will ever use 6 for Beseech the Queen or 8 for Treasure Cruise.

jimmynitos on What do you mean with "Aggro Tron"? [Pauper]

1 week ago

I'll surely consider Scour from Existence and replace Fireball, thanks! Shock is there for budget reasons.

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