Shock

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common
Battlebond (BBD) Common
Aether Revolt (AER) Common
Duel Decks: Speed vs. Cunning (DDN) Common
Magic 2014 (M14)
2012 Core Set (M12) Common
Duels of the Planeswalkers (DPA) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Common
Onslaught (ONS) Common
Seventh Edition (7ED) Common
Beatdown Box Set (BTD) Common
Starter 2000 (S00) Common
Classic Sixth Edition (6ED) Common
Stronghold (STH) Common
Promo set for Gatherer (PSG) Common

Combos Browse all

Shock

Instant

Shock deals 2 damage to target creature or player.

Price & Acquistion Set Price Alerts

M19

BBD

AER

Ebay

Shock Discussion

VTGyzmo on Let it rise again

7 hours ago

Do you like the Llanowar Elves so far? I pulled them because my chance for seeing an untapped green mana in turn 1 is pretty awful (only 5 lands in my deck can pull it off). I pulled them for some assorted, but slower, goodies. I think it's going to reduce the need for me to spend 2 life on my shock lands. They also seem to die as soon as I play them, they're lightning rods for Shock and Moment of Craving or Dead Weight. If I think I need some ramp, I may put in the Druid of the Cowl in their place.

Limo on The Firesong of The Lich

16 hours ago

You should include Lightning Strike and Shock.

Boza on Does the game remember with ...

1 day ago

The ability will resolve without a hitch, but last known information is not at play here.

You make the choice of creature (the -x ability of Ashiok does not target) as part of casting the ability and paying the costs. That is when it matters that it is a card exiled with Ashiok. Once the ability is activated, it does not matter what happens to Ashiok.

Lets assume the same situation, but ashiok has 3 loyalty. The ability is activated and ashiok goes to 1. However, before it resolves, the opponent casts Shock on ashiok. Will the ability resolve as intended? Yes, for the same reasons as above.

This is the general rule for all abilities - it does not matter what happens to the source after activation or trigger. Unless some information from the source is needed, in which case Last known information is involved. An example of that will be countering a Bloodbraid Elf on the stack - it will not stop its cascade from resolving.

Argy on Sarkhan's Dragon Den

4 days ago

Malikin the early choices for this deck are things which can hold the Opponent at bay, especially if they are piloting an Aggro build.

To this end I've gone for cards that can defend, like Raptor Hatchling which can block then leave a 3/3 behind, Dismissive Pyromancer, which can either be sacced to deal 4 damage or used to filter away cards that aren't useful, and Shock and Lightning Strike which can both kill early Creatures.

Runaway Steam-Kin wouldn't help to kill or defend against early Creatures, the turn it hit the field. You'd need to wait until at least Turn 3 to maybe trigger its ability. There would probably need to be more Shock and Lightning Strike in the deck to make it viable, which would throw out the curve.

Now we are talking about changing the deck to revolve around one card, rather than that card falling into the established direction of the deck.

Sarkhan, Fireblood does help to ramp into bigger Creatures, but with so much removal I can usually control the field until I am ready to cast my big fatties.


It's not a horrible idea and I will keep it in mind. Thanks for the suggestion.

JKRice on If you can't beat em....

4 days ago

About the Barals...

Baral is a better bear for a couple of reasons.

1: the mana cost. This is fetchless Storm, meaning you have.a bit less consistency with your lands. I have had the problem where I’ll get gelectromancer, but have no red to play him, which sucks and means I have to mull.

2: the loot. You run 2 remands, and since gelectromancer doesn’t loot, baral is probably preferable

3: if you go off, their life total won’t matter, meaning the extra damage that gelectromancer does isn’t really relevant in all but a few matchups. Furthermore, baral’s extra health is way more relevant. He can block early Goyfs, he’s in Pyroclasmable, unShockable, unTarfire able, and generally harder to kill.

Other than that, I havent seen this build before, as in substituting sleight for stuff like two mainboard merchant scrolls. I do think your choices add consistency to the deck tho, and it seems like the trade off of speed for consistency is a good one in a meta with Assassin's Trophy so I guess I don’t have any more suggestions

Argy on Grixis Pirates in Standard

5 days ago

The issue with Pirates is that you really need to maintain too many of them on the board at the same time, in order to create an overwhelming engine.

That is hard to do with both Shock and Lightning Strike in Standard.

I've left my other thoughts on your deck.

Oldschool930 on Tausendjähriger Sturm

5 days ago

Yeah...you can remove the counters and drop Risk Factor or the Lightning Strike/Shock combo or whatever...it's good fun.

SteelZephyr on Card creation challenge

5 days ago

Incite

{r/b}{r/b}

Sorcery

Target creature gets +1/-1 until end of turn. It fights target creature you control.


Putting a newish mechanic into colors it's not native to is hard.

If green has Prey Upon, blue has Unsummon, and red has Shock, what's left? Make either a white or black removal spell with CMC 1, common rarity, and have it be something that could be put in a Standard-legal set (so no Path to Exile)

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