Shock

Shock

Instant

Shock deals 2 damage to target creature, player or planeswalker.

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M21

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Printings View all

Set Rarity
Core Set 2021 (M21) Common
Mystery Booster (MYS1) Common
Core Set 2020 (M20) Common
Core Set 2019 (M19) Common
Battlebond (BBD) Common
Aether Revolt (AER) Common
Duel Decks: Speed vs. Cunning (DDN) Common
Magic 2014 (M14)
2012 Core Set (M12) Common
Duels of the Planeswalkers (DPA) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Common
Onslaught (ONS) Common
Seventh Edition (7ED) Common
Beatdown Box Set (BTD) Common
Starter 2000 (S00) Common
Classic Sixth Edition (6ED) Common
Stronghold (STH) Common
Promo Set (000) Common
Promo set for Gatherer (PSG) Common

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Legality

Format Legality
Standard Legal
Modern Legal
Pauper EDH Legal
Pauper Legal
Oathbreaker Legal
Brawl Legal
Limited Legal
Casual Legal
Block Constructed Legal
Pioneer Legal
Pre-release Legal
Tiny Leaders Legal
Historic Legal
Canadian Highlander Legal
Leviathan Legal
Commander / EDH Legal
Arena Legal
Unformat Legal
Highlander Legal
Vintage Legal
1v1 Commander Legal
Legacy Legal
Custom Legal
Duel Commander Legal

Shock occurrence in decks from the last year

Latest Decks as Commander

Shock Discussion

TommyNL89 on Historic: 14 land Steam-Kin Wizards

6 days ago

Bomat Courier often does not really pair up well with either Experimental Frenzy or Hazoret the Fervent. I've decided to lower to exclude the frenzies to lower the curve and increase the odds of effective Bomat Couriers or having three 1 mana spells on T3 with Runaway Steam-Kin out.

out: 2x Experimental Frenzy, 1x Skewer the Critics (due to spectacle issues) 1x Mountain

in: 1x Spikefield Hazard  Flip, 2x Shock, 1x Magmatic Channeler (I'm loving this one!)

TommyNL89 on Historic: 14 land Steam-Kin Wizards

1 week ago

Kaladesh came back to Arena and with it came Bomat Courier. I've played the bastard in beta and am happy to make room for him.

out: 3x Viashino Pyromancer 1x Shock 1x Mountain

in: 1x Hazoret the Fervent 4x Bomat Courier

Omniscience_is_life on Opposition Agent needs a preemptive …

2 weeks ago

You can literally Shock it LMAO

SimicVisionRy on Commander Legends card is going …

3 weeks ago

I_Want_To_PlayAllTheDecks ah. tsk tsk tsk. Typical red players. Shroud tends to not care about your Lightning Bolts, Rift Bolts, or Shocks. Do your "Followers" have Hexproof? Unblockable? INFECT? 'Fraid not, shiny gobbo governor, 'fraid not. Now, if you would kindly become second hand chow and feed the Krasis' that'd be great. Ta Ta!

(Absolutely hilarious btw)

Destroyerbirb on Izzet Tempo - Tournament Ready

4 weeks ago

Today was the tournament. I went there with my friends, one playing Naya Zoo, (and went 0-2, 1-2 and 0,2) and the other playing Rakdos Aggro. (Went 0,2, (against me) 2-0 and 0-2.)

First march was against my friend playing Rakdos Aggro. We played a practice match before the tournament, and he won, so I was feeling a little nervous. In game one, he was getting rid of threats, but then ran out of removal, and I overpowered him with some Riddleforms. In game two I sideboarded my anti-aggro cards and anti-artifact cards. (He played many equipments.) I had a turn 5 kill, with Shocks and Roil Eruptions alongside a Sprite Dragon be too much for him.

Round two was against a slower version of Red Deck Wins. In game 1 I couldn’t land a single threat on the field, and Tectonic Giant won him the first game. Game two was a turn 6 kill, with my flying threats making quick work of him. Game three was a longer game, but I outlasted him, with The Royal Scions teaming up with a Stormwing Entity to give me round two.

The last round was for the final prise, a Zendikar Rising booster box. The other player won all their games, and other’s feared his deck. Game one I learned pretty quickly that we was a cycling deck, and lost to a huge fox. When sideboarding, I sideboarded the wrong card, which cost me the second game.

I came so close, and thank you for all your suggestions!

Destroyerbirb on Izzet Tempo - Tournament Ready

4 weeks ago

Today was the tournament. I went there with my friends, one playing Naya Zoo, (and went 0-2, 1-2 and 0,2) and the other playing Rakdos Aggro. (Went 0,2, (against me) 2-0 and 0-2.)

First march was against my friend playing Rakdos Aggro. We played a practice match before the tournament, and he won, so I was feeling a little nervous. In game one, he was getting rid of threats, but then ran out of removal, and I overpowered him with some Riddleforms. In game two I sideboarded my anti-aggro cards and anti-artifact cards. (He played many equipments.) I had a turn 5 kill, with Shocks and Roil Eruptions alongside a Sprite Dragon be too much for him.

Round two was against a slower version of Red Deck Wins. In game 1 I couldn’t land a single threat on the field, and Tectonic Giant won him the first game. Game two was a turn 6 kill, with my flying threats making quick work of him. Game three was a longer game, but I outlasted him, with The Royal Scions teaming up with a Stormwing Entity to give me round two.

The last round was for the final prise, a Zendikar Rising booster box. The other player won all their games, and other’s feared his deck. Game one I learned pretty quickly that we was a cycling deck, and lost to a huge fox. When sideboarding, I sideboarded the wrong card, which cost me the second game.

I came so close, and thank you for all your suggestions!

plakjekaas on Izzet Tempo - Tournament Ready

1 month ago

Pathways in this deck are probably as good as pathways will be. Since you don't want to lose tempo, you'll want as little "enter the battlefield tapped" lands as you can, so them coming in untapped, keeping up Shock or Opt from turn 1, depending which you have in hand, is probably worth 4 land slots.

I'd make this mana base with 4x Temple of Epiphany and 4x Clearwater Pathway  Flip, and then add basics according to your mana requirements in the deck. No Fabled Passage, no Swiftwater Cliffs, I think even the castles in your colors are too slow for your gameplan. Shatterskull Smashing  Flip is probably worth it, but Sea Gate Restoration  Flip most definitely is not a spell you're ever going to cast, so it's not worth paying 3 life for the land part if it's basically an island in your deck.

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