Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Core Set 2019 (M19) None
Battlebond (BBD) Common
Aether Revolt (AER) Common
Duel Decks: Speed vs. Cunning (DDN) Common
Magic 2014 (M14)
2012 Core Set (M12) Common
Duels of the Planeswalkers (DPA) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Common
Onslaught (ONS) Common
Seventh Edition (7ED) Common
Beatdown Box Set (BTD) Common
Starter 2000 (S00) Common
Classic Sixth Edition (6ED) Common
Stronghold (STH) Common
Promo set for Gatherer (PSG) Common

Combos Browse all



Shock deals 2 damage to target creature or player.

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Shock Discussion

shadow63 on teferis underworld

1 day ago

Why not run 4 Shock or Chain Lightning over the fire slingers

VanVlaenderenP on Burning Annihilation

1 day ago

If your friends gave you Lightning bolds they are better friends than mine :)

Shock is a nice affordable burn spell that fits your style.

Add Fanatical Firebrand. Its a creature, but can do direct damage. Has haste so you can immediately do one damage.

Agusdakilla on With Fire And Storm ($40) MTG Core 19 Budget Burn

3 days ago

Hey there, these are the recommendations I’d make for your deck:

Take out: 2x Harsh Mentor, 4x Fervent Paincaster, 1x Primal Amulet  Flip, 1x Mountain, 2x Warlord's Fury.

Put in: 2x Soul-Scar Mage, 4x Shock, 1x Vance's Blasting Cannons  Flip.

Good luck with the deck! If I get any other good ideas, I’ll add another comment.

TheBloopKing on Black Red Pirates

3 days ago

Notes after Day 1: Shock was thinned to 2. Doesn't take enough out, but good finishing card if 2 damage is out of reach on the ground. Fanatical Firebrand was taken out as Grasping Scoundrel did more for the deck and needed a slot for Abrade.

multimedia on Red/Blue Wizards

4 days ago

Hey, I saw your forum topic; you're right the deck is stuck between being aggro and midrange. I suggest going aggro being fast and cutting any cards above three mana. Pumping all your Wizards with burn thanks to Adeliz at the same time doing damage to your opponent with the burn is a good direction to take this deck. Less focus on Wizards, more focus on cheap mana cost instant/sorceries that trigger Adeliz.

I suggest 4x Adeliz she's your build around card and even though she's legendary you want to consistently draw her in all games to be able to do this you want 4 of her. She's also quite fragile, if she dies you want more opportunities to draw another Adeliz.

4x Shock, 4x Lightning Strike and 4x Wizard's Lightning is a good burn to opponent base that can also fuel Adeliz. 4x Opt because it can first help to find Adeliz and then trigger her to pump Wizards as well as find burn. In my opinion it's one of the best spells with Adeliz.

Chart a Course and Warlord's Fury are nice cards to trigger Adeliz while also draw card(s). Dive Down can be clutch to save Adeliz or another Wizard from removal and in combat, it's a fine sideboard card. Wizard's Retort can also be clutch it's good, so is Negate, but each are better as more sideboard cards for control matchups.

For the Wizard creature base consider: 4x Adeliz, 4x Lavarunner, 4x Spellweaver Eternal and 4x Soul-Scar Mage? Soul-Scar and Spellweaver have prowess this ability is very good for this strategy. They're like Adeliz except instants/sorceries only pump Soul-Scar or Spellweaver not all your Wizards like Adeliz does. Still prowess is the ability your wanting to play because it lets you pump these Wizards not once, but twice with Adeliz also in play. Without Adeliz these Wizards can still get a pump from instants/sorceries which makes a huge difference in the amount of damage you possibly do with these Wizards.

For example, it's turn four you control a Spellweaver, an Adeliz and four lands. You start with casting Shock Spellweaver will become a 4/3 and Adeliz will become a 3/3. Spellweaver gets the +1/+1 pump from it's prowess ability and another +1/+1 pump from Adeliz's ability. Next you cast Lightning then Spellweaver becomes a 6/5 and Adeliz becomes a 4/4. This is potential 15 damage to your opponent this includes 5 damage to opponent from the burn spells this turn. With any other instant/sorcery in your hand you can potentially win on this turn.

Adding all this advice up, consider this fast aggro version:

  • 4x Adeliz
  • 4x Lavarunner
  • 4x Spellweaver
  • 4x Soul-Scar

  • 4x Shock
  • 4x Strike
  • 4x Lightning
  • 4x Opt
  • 3x Chart
  • 2x Fury
  • 1x Retort with more in the sideboard

  • 22x Lands

Good luck with your deck.

Siani on Luxuria (Hottest RDW)

1 week ago

razelfark on Wizard Tribal of Dominaria

1 week ago

Naban, Dean of Iteration seems like a bad pick for this deck style. His ability is to give extra ETB (enter the battle field) triggers to wizards. Your only wizard that this effects Naru Meha, Master Wizard and Metallic Mimic.

You may want to change him out in favor of Siren Stormtamer as it gives you another 1 drop that also can be sacrificed to save your more important Adeliz, the Cinder Wind or even stop your opponent from using Settle the Wreckage .

Lastly I would probably cut Sorcerer's Wand in favor of more burn (Lightning Strike and Shock) or bounce (Blink of an Eye or Unsummon).

Best of luck with the deck.

Agusdakilla on Chart a Course to Wizard's School

2 weeks ago

Is Disallow working out for you? It might be too reactive, as you’re looking to close out the game quickly. An alternative might be Admiral's Order, as you can cheaply counter removal or combat tricks that can screw up your attacks, while still being able to counter a troublesome creature on their turn.

Have you considered Shock or Lightning Strike as a way to clear out blockers or go direct to the opponent’s face, instead of using counter spells?

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