Shock

Legality

Format Legality
Noble Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt Common
Duel Decks: Speed vs Cunning Common
Magic 2014
2012 Core Set Common
Duels of the Planeswalkers Common
Tenth Edition Common
Ninth Edition Common
Eighth Edition Common
Onslaught Common
Seventh Edition Common
Beatdown Box Set Common
Starter 2000 Common
Classic Sixth Edition Common
Stronghold Common
Promo set for Gatherer Common

Combos Browse all

Shock

Instant

Shock deals 2 damage to target creature or player.

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Shock Discussion

i24 on Mono Red Burn HOU

1 day ago

Lightning Bolt is strictly better then Shock.

BaconDragon1224 on Madcap Colossus

3 days ago

This deck Is pretty all In and I like it a lot but I think you could make some improvements. I would probably play less metalwork colossi and more Gearhulks.Noxious Gearhulk and Combustible Gearhulk Provide good finishers, in fact even better in most case than Metalwork Colossus. I would also recommend some discard outlets such as Cathartic Reunion or Tormenting Voice. To add some more spice I would also probably put in some God-Pharaoh's Gift, they give more cards to hit for with Madcap Experiment. If you go up all of the Gearhulks and Gifts than the threat of being killed by an experiment is low. Asides from that I would recommend Hour of Devastation, Abrade and definitely Magma Spray over the Shocks Also maybe Indomitable Creativity as a backup. Don't take this comment as offense, just friendly criticism! I like this deck and I hope that this deck turns out the way you want it to!

PeeBee on UR Prowess

3 days ago

I would suggest going up to x4 Soul-Scar Mage as you'll want to get on the board as early as possible and it now makes all your removable useful later on in the game.

I would go down a single Bedlam Reveler as you want to find one late game, but multiples are a bit useless, and the discard your hand trigger can sometimes work against you.

I cant really tell the purpose of Kari Zev's Expertise and feel it would be better replaced with burn spells to trigger prowess and allow for instant speed removal/prowess gain. An extra Shock some Magma Spray, Incendiary Flow, Abrade, Collective Defiance or Sweltering Suns would all be better.

However quite a lot of the cards arent optimal picks for that slot and i assume budget is a big consideration so i've tried to suggest cheaper cards.

janjet001 on red white agro

5 days ago

Your curve looks a bit high considering you're running an aggro list. I'd cut the Angel of Invention since you already have Always Watching for an anthem effect.

The list needs a few more 2 drops like play with a full playset of Glory-Bound Initiate and add ,I don't know, 4x Earthshaker Khenra. I'd run 2 more Shock as a removal spell for early blockers and more reach for the finish. If artifacts are an issue to your meta run 4 Abrade.

If you're set on the Auras, Soul-Scar Mage is excellent with them especially curving 2-3 mages with Consuming Fervor results to a turn 3-4 kill.

TheAnnihilator on What's the time in round? [Esper Control Primer]

6 days ago

tlhunter07 I don't necessarily think TS is that great in the matchups that it is typically brought in against. Tron can easily play through it and it Shocks you against UWR/Grixis (which furthers their best gameplans against us). It's okay with Surgical against random combo decks and it it's good against Storm, but it's a bad topdeck against Eldrazi and doesn't do enough against other decks (or actively damages us in the case of URx control decks). If I were to play that effect, it'd be on Vendilion Clique. That said, I think Negate does enough work that I don't need a discard effect.

jaylawlerrr on Jund -1/-1 Counters

1 week ago

Zingano: Any burn outlet- like Shock, (or Magma Spray) will yield poison counters, as long as Soul-Scar Mage is on the battlefield. Also, they will net some tokens...as long as Hapatra, Vizier of Poison is next to it (or Nest of Scarabs, which shouldn't be too difficult, seeing Claim / Fame will see play). That's why we choose burn spells over hard removal such as Murder, or Unlicensed Disintegration. Although, don't get me wrong... they are good in any deck built with these colors, there usually isn't enough room. Fatal push still managed to find it's way into my deck, though it isn't really budget friendly -> (Jund Poison [HOU Update])

I agree with DrWings1987- Grasping Dunes & Ifnir Deadlands are both great cards that boast at least somewhat decent abilities here. Personally, I would choose Grasping Dunes over the other simply because it is a little cheaper mana-wise.

Personally, I would recommend Grind / Dust... at least as a pet spell in your sideboard. It is fantastic in these counter decks- not only does it net a couple of counters and tokens, but it has the potential to sweep the entire board from your graveyard if you need it to.

MrTristan19 on BR aggro

1 week ago

I would recommend Shock, as it can be both a removal spell and a burn spell to close out the game. I'd also recommend Bloodrage Brawler, its a 4/3 for 2, yes please! I think you could also cut down your removal spells, maybe down to some thing like 2 push and 2 unliscensed? You could also consider 1 or 2 big top end creatures like Hazoret the Fervent or Glorybringer. If you have the budget, you can also use Heart of Kiran for evasive beats. I might cut the Kari-Zev's expertises,but i think you should see how they perform.

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