|Commander / EDH||Legal|
Printings View all
|Aether Revolt (AER)||Common|
|Duel Decks: Speed vs Cunning (DDN)||Common|
|Magic 2014 (M14)|
|2012 Core Set (M12)||Common|
|Duels of the Planeswalkers (DPA)||Common|
|Tenth Edition (10E)||Common|
|Ninth Edition (9ED)||Common|
|Eighth Edition (8ED)||Common|
|Seventh Edition (7ED)||Common|
|Beatdown Box Set (BTD)||Common|
|Starter 2000 (S00)||Common|
|Classic Sixth Edition (6ED)||Common|
|Promo set for Gatherer (PSG)||Common|
Combos Browse all
Shock deals 2 damage to target creature or player.
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3 days ago
It seems that you maybe a new player or new to standard but your deck has too many singletons.You want that your deck is as consistent as possible and by first you can choose what you want your deck to do.
Example your deck is BR (rakdos) so it is usually really aggressive so you are seeking cards that cost max 4 mana (With few exceptions).
You should take out Wily Goblin Deadeye Tracker <- (To side) Pitiless Plunderer Lightning-Rig Crew <- (maybe for side) Angrath's Marauders Angrath's Fury Blazing Volley Brass's Bounty Hijack Morbid Curiosity Vraska's Scorn Wrangle Dual Shot Skulduggery Vona's Hunger Treasure Map Flip Vanquisher's Banner Revel in Riches and Blood Sun and Walk the Plank . You should switch Angrath, Minotaur Pirate and Vraska, Scheming Gorgon for Chandra, Torch of Defiance if you are made out of money and if not then Angrath, the Flame-Chained will just done fine
For good 1 drop you should add 4x Fanatical Firebrand because he is useful even when games get long because sometimes that 1 dmg that he can do directly to face mattes some time. 3 more Dire Fleet Captain because they are hard to kill when you got 2-3 pirates attacking with it. 1 Kari Zev, Skyship Raider because she is reliable 2 drop because she is hard to kill and brings buddy when attacking and 2 Captain Lannery Storm because she has haste and ramps little bit for you to make wider board or faster Angrath. 1 more Dire Fleet Neckbreaker should do fine because she doesn't have evasive abilites but buffs pirates so much that they become even more menacing. (Hazoret would be amazing in aggro deck but she isn't pirate so you don't have to include her if you don't want / can't]
For other spells 1 more Lightning Strike 2 Vraska's Contempt 2 Kari Zev's Expertise 1 Vance's Blasting Cannons Flip and 3 Shock (or 1 Magma Spray and 2 Shock ) and if you are able to get then 4 Fatal Push and try to put them in as you like
And add 1 more land and if you can you should get 4 Canyon Slough because they make decks more consistent thanks to that cycling
For side take out Blight Keeper Brass's Bounty Costly Plunder Dire Fleet Captain Dire Fleet Neckbreaker Revel in Riches Skittering Heartstopper Storm Fleet Arsonist Sure Strike Wily Goblin because simply they don't do much in most sitsuations
These are just my thoughts and you don't need to change anything because I say so but these are what I recommend for your deck. If you want / need I can explain why I would take those cards out that I mention and what I would put in
3 days ago
Night Market Lookout should be a 4 of, so should Scrapheap Scrounger and Weldfast Engineer Inventor's Apprentice. Cut it back to 22 lands, aggressive decks can run a little less. Bump it up to 4 Unlicensed Disintegration and Built to Smash. Get 4 Fleetwheel Cruiser and run them in place of the other vehicles you have 2 of each of. Then replace the last 2 artifacts with Skysovereign, Consul Flagship. Pia Nalaar would be good in here too. Also add one more solid piece of removal, Never / Return and Hour of Glory are a little more budget friendly than Fatal Push and Vraska's Contempt, Lightning Strike and Abrade are really good too. Trim it down to 60 cards using 4 of each of the cards I mentioned other than the sky sovereigns and the deck will be pretty consistent. Sideboard should be like 3 each of Sentinel Totem Duress Lay Bare the Heart By Force and Shock. This deck should be super fast this way, and it will help that you curve is lower, the only other upgrade would be to replace Untethered Express with Aethersphere Harvester or Heart of Kiran. Hope it works well for you.
3 days ago
You definetly need some hard removal, something like Essence Scatter Shock Lightning Strike Unsummon just a way to clear out blockers if they have any. I personally think red black pirates is a little faster, since they get bigger, but these guys are more evasive so they might be better at getting damage in. Regardless you need to have some form of removal, Fiery Cannonade maybe. Protean Raider is a solid card also, I had one at prerelease and it did so much work for me.
5 days ago
So, i play a Progenitor Mimic and try to copy one of my Kiora's Follower, but my opponent then receives priority and kills it with a Shock , dose my Progenitor Mimic become a 0/0 automatically or can i change it to another creature when the card resolvesSo, i guess i'm asking when i choose which card i want it to copy, when Progenitor Mimic is put on the stack, or when the card resolves?
5 days ago
what do you do against, say, an indestructible creature who manages to enter the battlefield safely or, a planeswalker? i guess you can Lightning Strike or Shock a planeswalker to keep them for using ultimate, but you really dont have an answer to the Amonket gods, as bouncing them only saves you a turn. Hazoret the Fervent is especially dangerous as it has haste. Its a good deck, it just doesnt really have any way to deal with creatures past the turn 4 mark other than bouncing, which can force you to use 2-3 cards on a single creature within a game from time to time. The other problem is your win-conditions are very vulnerable to removal themselves, as they can be countered, exiled or destroyed, and every single color has an answer to them. Finally, i believe you are running 2-3 fewer lands than you need in a control deck that doesnt actually deal with creatures. you will have to play more than one card sooner than blue/black control decks.
I think primal amulet is a great alternative win-con alongside Lightning Strike and shock, and its definitely a main-board thing you should do. Id swap the Kari Zev's Expertise for 2-3 of these, as they help you save manna on more stuff, and drop 1 Favorable Winds for an extra land. Bouncing 1 creature with 1 spell is debatable whether its worth it or not, but bouncing 2 for 1 is great!
5 days ago
5 days ago
Suhbruh I like Rekindling Phoenix a lot. The fact that you can keep hitting with it every turn because of haste is very strong. The only thing i that the token is very vunerable to removal like Fatal Push or Shock. However, even in that case, bringing back in Costly Plunder makes it a lot less fragile. And it has very good synergy with Bontu's Last Reckoning as well.
6 days ago
I think that Greenbelt Rampager is necessary if you are the beatdown in the game, is cheap, hard to remove (also immune to Abrade/Shock/Lightning Strike). BUT since is not so easy to play ,i'v put only 2x in the main deck.
1 or 2 copy of Rhonas the Indomitable,paired with Prowling Serpopardcould be highly effective. Prowling Serpopard protects Rhonas from counterspells , meanwhile Rhonas is immediately able to attack or block since the Serpopard is a 4/3 and this on turn 3-4. Same if paired with Bristling Hydra.
I don't think that Hadana's Climb with "the mini-pummeler effect" is useful to the deck, the Pummeler is a win condition, but not the only one. You can win without the combo. (however is also hard to play Hadana's Climb in an aggro deck like this).
Verdurous Gearhulk can have some space in the Sidedeck probably,but i'm not sure.