Shock

Legality

Format Legality
Noble Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Common
Duel Decks: Speed vs Cunning (DDN) Common
Magic 2014 (M14)
2012 Core Set (M12) Common
Duels of the Planeswalkers (DPA) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Eighth Edition (8ED) Common
Onslaught (ONS) Common
Seventh Edition (7ED) Common
Beatdown Box Set (BTD) Common
Starter 2000 (S00) Common
Classic Sixth Edition (6ED) Common
Stronghold (STH) Common
Promo set for Gatherer (PSG) Common

Combos Browse all

Shock

Instant

Shock deals 2 damage to target creature or player.

Price & Acquistion Set Price Alerts

AER

DDN

M14

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Shock Discussion

COUGARMEAT on Primal burn

21 hours ago

Just gonna spitball. Soul-Scar Mage and Rampaging Ferocidon are decent and maybe even Firebrand Archer if you want some creatures. Chandra, Torch of Defiance is pretty versitile. Shock is good against pesky early aggro and can go to the face once you stabilize. I mentioned Inferno Jet already. Dunno, I think I like Shock over the other options I mentioned.

Yeti_Confetti on Mono red goblins

2 days ago

I would say to have Lightning Bolt instead of Shock. It is just better.

Also, I would suggest having more lands if you are looking to sacrifice your Darksteel Citadels for Kuldotha Rebirth.

But, I have never really done a goblin deck before, just some thoughts.

NippDip on Kill It With Water

5 days ago

Ornge and nav566:

-Harnessed Lightning: This card I have considered quite a bit, but I value killing creatures with removal spells that can hit players as well, as usually one or two Shocks and Lightning Strikes are enough to finish off the game, and if my opponent resolves a big threat like Torrential Gearhulk, I've probably lost anyways.

-Riddleform: This card I've been considering for a while, I'm not sure how many I want in my deck though. I was thinking a 2-2 split with Deeproot Champion?

-Kari Zev's Expertise: This is a great idea for a sideboard against Ramunap Red. I'll put some in.

-Larger Than Life: I don't know if I want this card in as it can't be used at instant speed.

-Servant of the Conduit: This is going to have to be a no because of how it doesn't benefit from casting spells, and it's not that big.

meroje on Tiny Shu Yun

6 days ago

Je trouve que ta courbe de mana est un peu trop haute.

La competence du commander est sympa mais chere, donc il faut compenser avec des sorts 1 ou 2 manas.

Idees de cartes a rentrer (a la place de creatures ou rituels ou sorts a 3) :

Note: j'ai regarde uniquement dans les cartes que je possede.

J'essayerai de rentrer Lightning Strike aussi.

Note: C'est naze ce truc de commentaire qui n'accepte pas les accents...

sg_86 on Turn 1: Weird, pass. Turn 2: ...50 damage!?

6 days ago

This deck has no removal. Perhaps Shock for more damage or Needle Drop for the draw?

erraticarsonist on Mardu Marionette

1 week ago

Also thinking of changing Fiery Cannonade into a combination of Dual Shot/Shock, and/or Lightning Strike. Also, Cogworker's Puzzleknot?

Cragon18 on Tezz Seems to Have an Invisible Touch

1 week ago

Thanks for the comment and +1 backinajiffy. I have found Treasure Map  Flip to be so good that I just want to see it every game. I could see dropping to 3 copies and maybe doing a one of Metalspinner's Puzzleknot as you suggested for an additional cantrip and tezzeret's touch target, or I could go ahead and add the 4th Herald because that card is insanely good. Thanks again and I'll let you know how testing goes!

Thanks for the comment and +1 Chewy5150. I only currently have a single copy of Tezz so I did not add him to the deck. I have been meaning to do some playtesting with the one copy to see if it's worth adding him/more copies of him. I do not deny that he would be great in the deck though. I have found the artifact lord to be medium. Benefits are that he makes my Ornithopter and Hope of Ghirapur more potent in the event I cannot find my enchantment or a herald so that I have at least a small path to victory. He also is great at eating up removal. Many opponents don't like the idea of a lord on the battlefield and use removal on him instead of my 5/5 or Herald. However, there are times when he is just a 2/3 for 3. I could see replacing him for Contraband Kingpin rather than Foundry Inspector. Kingpin helps filter for my win-cons and also helps block against aggro with some lifegain where the inspector dies to Shock and dies in combat much more easily. Thanks again!

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