Isperia the Inscrutable
Legendary Creature — Sphinx
Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library.
Price & Acquistion Set Price Alerts
Isperia the Inscrutable Discussion
1 week ago
So, I'm making a buy/trade list for an Esper Sphinx artifact deck. This list isn't including cards I already have, I'll add that as I go or as people suggest the cards I do have.
Basically, what I'm looking for is suggestions of cards to add or remove from this list.
ComSharuum the Hegemon f7.58
Creatures Sphinx of the Steel Wind 1.43 Jelenn Sphinx 0.20 Magister Sphinx 3.15Medomai the Ageless 0.90 Enigma Sphinx 0.57 Sharding Sphinx 0.46 Isperia the Inscrutable 0.48 Sphinx Summoner 1.29Isperia, Supreme Judge 0.73Sphinx of the Final Word 2.20Unesh, Criosphinx Sovereign 0.73 Sphinx of Lost Truths 0.39 Vexing Sphinx - 0.50Consecrated Sphinx 26.60Glyph Keeper 0.32 Prognostic Sphinx 0.31 Argent Sphinx 0.29 Cerulean Sphinx 0.34 Conundrum Sphinx 0.32Belltower Sphinx 0.19 Petra Sphinx 2.31Windreader Sphinx 0.77Adaptive Automaton 6.51Athreos, God of Passage 11.37Thassa, God of the Sea 6.92 Brass Herald 0.26Heliod, God of the Sun 3.91Thassa, God of the Sea 6.89Erebos, God of the Dead 7.60 Order of the Sacred Torch 0.37
Artifacts Chromatic Lantern 11.99 Expedition Map 2.88Sword of Fire and Ice 46.99Sword of Feast and Famine 25.74 Sword of Light and Shadow 25.43Sword of War and Peace 15.18 Sword of Body and Mind 11.39Thought Vessel 4.20Thran Dynamo 9.02Venser's Journal 3.80Lightning Greaves 3.23Belbe's Portal 8.00 Orzhov Signet 0.25Azorius Signet 1.16Dimir Signet 1.16Panharmonicon 2.70Whip of Erebos 1.89Coat of Arms 7.55Door of Destinies 5.75Urza's Incubator 18.51Darksteel Forge 7.99Instants Withering Boon 0.92Swan Song 1.68 Illumination 0.20Sphinx's Revelation 3.59 Punish Ignorance 0.32 Cyclonic Rift 5.69 Cryptic Command 31.91Counterspell 1.10Fact or Fiction 0.53Enlightened Tutor 10.46
1 month ago
There's a lot of interaction in all colors but Blue and White have the most. Isperia the Inscrutable could be a fun choice in those colors. Use double strike and Peek effects to guarantee that you guess right and then find big flying creatures. Maybe have a sphinx tribal sub theme and have Unesh, Criosphinx Sovereign be your first tutor target.
3 months ago
3 months ago
But, those commanders not withstanding, I would say anything that says "name a card", like Pithing Needle or that Phyrexian can't think of what it's called, but "the named card can't be played".
Or, any deck that you want to make sure the blue player doesn't have counter magic in hand to squash your plays.
5 months ago
I was curious about your Stoic Rebuttals until I noticed how many of your creatures are artifacts.
You may want to rebalance your lands. Aside from Brilliant Ultimatum, you have literally no cards that require more than 1 at a time, and only one that requires more than one (Isperia the Inscrutable). Having said that, I totally get your desire to make dead certain you have those s and s, so maybe no changes are needed.
6 months ago
I may or may not build Isperia the Inscrutable. I don't know why, but I've been focusing on recently.
6 months ago
Typically, a commander must be a legendary creature (except for the planeswalkers from that one commander set), but if your commander can search for another card, you can build your deck around that card instead.
So here are all the options for making noncommander cards into your commanders:
(+/- , , , and/or ): Pick any Ally creature card thanks to General Tazri.
: Pick any Rebel permanent card thanks to Lin Sivvi, Defiant Hero.
: Pick any creature card thanks to Yisan, the Wanderer Bard.
: Pick any creature card with flying thanks to Isperia the Inscrutable.
: Pick any legendary card thanks to Captain Sisay.
: Pick any creature card thanks to Momir Vig, Simic Visionary.
: Pick any enchantment card with converted mana cost 3 or less thanks to Zur the Enchanter.
If the card you build around and get with one of these commanders, you might need your commander to find a card that can bring that card back to the battlefield, so use MagicalHacker - List of All Recursion Cards to make your noncommander available to you even after it goes to the graveyard.
Feel free to share your builds using these ideas here! I'm currently building Arcum Dagsson Lantern Control, and I might build some others too...
6 months ago
Archetype of Imagination is pretty redundant as your team already has flying. Things that come to mind are Warden of Evos Isle and Lyev Skyknight. Both are good cards. If you're looking for something higher up on the curve, Isperia the Inscrutable is an absolute treat if you can work around her and Windreader Sphinx is absolutely absurd in decks like this. If you have the money to spare, then you might even consider Consecrated Sphinx.
While Bident of Thassa is a really good card, the fact that it's legendary means you can only control one so a full playset seems dead once you resolve a single copy, in not keen on Migratory Route either, but I can see the value in it. I'd also recommend going up on lands, particularly dual lands (seven just isn't enough a lot of the time). Hallowed Fountain is pretty cheap right now, at least last time I checked, so I'd snag them if I were you.
If you're looking for any other ideas, check out my EDH deck The Majestical Queen Flap Flap, you might come up with something.