Strength in Numbers
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Strength in Numbers Discussion
2 weeks ago
I love Skullclamp with Tana, one mana for 2 cards? Yes please and thank you. Strength in Numbers is soooooo good, was laughing when I saw that. Turn 5 when you have her and Sidar out, attack with her and cast Strength in Numbers, ez token generator.
2 months ago
You might like these: Crown of Skemfar , Ivy Lane Denizen , Fallen Ideal , Vicious Betrayal , Blossoming Bogbeast , Immaculate Magistrate , Veteran's Armaments , Pennon Blade , Coat of Arms , Patron of the Orochi , Awakening , Ohran Frostfang , Wirewood Pride , Might of the Masses , Strength in Numbers , Elder of Laurels
11 months ago
This is a really cool deck! Never seen these cards used in this way. Might I suggest Evolving Wilds, Terramorphic Expanse, and Jund Panorama since they all sacrifice for Brians ability. Also Rancor is so much better than Strength in Numbers and also will stick around longer if you need to trample over multiple times.
2 years ago
More cards from other sets to consider:
3 years ago
I think Strength in Numbers may end up not work out well, because most of the time you'll sac' a lot before you swing. Maybe something like Unnatural Predation or Larger Than Life would work better. Plus you might need more than just 3 trample cards for it to be effective.
Also, consider my new friend Deathgreeter as an accomplice to Essence Warden (maybe call 'em the "Soul Siblings" ... even though have nothing to do with souls...). Gain life when a creature enters because of Essence Warden, and gain life when you sac' a creature due to Deathgreeter. You like lifegain.
3 years ago
Sorry, unfortunately I don't have any fetches or Nissa, Voice of Zendikar or Become Immense, but I do have other green themed pump cards like Blossoming Defense, Giant Growth, Groundswell, Might of Old Krosa, Might of the Masses, Mortal's Resolve, Predator's Strike, Prey's Vengeance, Ranger's Guile, Strength in Numbers, Swell of Growth, and Titanic Growth.
3 years ago
the blue advantage was implied, im just saying that they are somewhat comparable, as good shell commanders for elfball. also marwyn has some good synergy cards that people may be looking over by looking at the elf part too much. some of the cards im about to list are sub optimal if you run too many, but show that she can generate decent value for pretty cheap: Aspect of Hydra, Aspect of Wolf, Berserk, Ivy Seer, Become Immense, Scent of Ivy, Strength in Numbers, Timberwatch Elf, War Dance, Wirewood Pride. now you shouldnt run too many of these because they are only one shot effects, but some of them add enough power to make up for that by making occasional big bursts of mana, and she is another umbral mantle/ parun abuser. i expect that her wins will be along the lines of huge pump spell> dorks> revelation> more dorks> craterhoof. i can easily see this being viable as tier 3. im gonna be brewing her soon anyway in hopes shes atleast respected as tier 3, she will be a good break from mairsil.
3 years ago
Do you ever have enough creatures on the field to make Strength in Numbers worth it? I play a similar Pauper deck, but I rarely have more than two creatures on the field by the time I give my opponent the 10th counter.
Instead I would suggest either Gather Courage if you have two creatures on the field, it there's a 60% chance that it's free, or Phytoburst, since it "equals" you having 5 creatures on the field even if you only have a measly Glistener Elf.
I also don't get why you run Metallic Sliver? It's very inefficient, as it doen't progress your board state by itself, it only Works in tandem with Virulent Sliver. Instead I would run Seal of Strength, which gives you another 1 drop, in case you don't start with the Sliver or the Elf. Another option is Rancor, an enchantment that not only buffs one of your creatures and gives it Trample, it can also be very hard for your opponent to get rid of, as it will always return to your hand unless exiled.