Hanweir Garrison

Melds to:

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Hanweir Garrison

Creature — Human Soldier

Whenever this attacks, create two 1/1 red Human creature tokens tapped and attacking.

(Melds with Hanweir Battlements  Meld)

CommanderNeyo on Angel's Tutelage

1 month ago

Welcome to EDH! My first Magic deck was a Boros deck, so it has a special place in my heart. <3

Since you have Loyal Apprentice, you could consider adding Breath of Fury which can be used to have endless combat steps as long as the fliers Loyal Apprentice produce can connect to a player.

Additionally, I would consider removing most of the Mentor cards and replacing them with more immediately impactful cards. Mentor takes a while to build up and each mentor creature only buffs one other creature at a time, meaning it usually takes a few turns to get enough out if it to secure the win. If this is a token deck, I would recommend adding some more token produced as well, such as Hanweir Garrison  Meld and Leonin Warleader.

Also, you have very little card draw and ramp. My recommendation is to have at least 8 sources of card draw and 8 sources of ramp. Some ramp I would suggest is: Boros Signet, Talisman of Conviction, Mind Stone, Smothering Tithe, Keeper of the Accord, and maybe Cursed Mirror or Professional Face-Breaker. Some card draw I would suggest is: Esper Sentinel, Battle Angels of Tyr, Court of Grace, Jeska's Will, and Laelia, the Blade Reforged.

I highly recommend checking out sites like edhrec.com for deckbuilding advice, as well as the Command Zone on YouTube:

https://www.youtube.com/watch?v=3K9PEeLG_6M

I hope this has been helpful!

Crow-Umbra on Musashi's Mosh Pit [Primer]

1 month ago

Thank you for the suggestions mr5cientific. So far I'm feeling pretty happy with where my manabase is at. I recently swapped out Bojuka Bog for Scavenger Grounds so I could hit multiple yards at once, and activate in response to combos/triggers etc.

I've had Slayer's Stronghold on my radar, but opted for Hanweir instead since the Haste activation was slightly cheaper, and has the Meld potential with Hanweir Garrison  Meld.

Of the 3 other lands you suggested, I could see maybe the White and/or Red lands fitting here, but I don't feel I currently need them. I think with this deck I'd rather have proactive board protection effects vs. Reanimation. I used Takenuma, Abandoned Mire in my Araumi deck before I took it apart. If I'm going to be milling, I like for it to be part of graveyard synergies. Similarly, if I am going to reanimate creatures in an aggro deck, I'd rather that they reanimate straight to the battlefield as opposed to my hand. I do have Living Death, Reanimate, Animate Dead, Necromancy, and Dance of the Dead as a reanimation package in binders in case I ever wanted to incorporate them. So far I'd rather just keep slamming creatures already in hand, instead of spending extra mana to get stuff back in non-Aristocrats/Reanimator deck.

magicbike on Isshin, Two Heavens as One

3 months ago

hey hey i took some out let me know wat you guys think

Mardu Strike Leader what i put in --->Curse of Disturbance Robber of the Rich------>Curse of Opulence Shiny Impetus---------->Hanweir Battlements  Meld Slayers' Stronghold--->Hanweir Garrison  Meld The Wandering Emperor------->Ilharg, the Raze-Boar

think this is a lot better

magicbike on Isshin, Two Heavens as One

3 months ago

so hey hey i was like i miss some ramp still some cards so i bought some cool ones not sure witch one to take out but here i go Drakuseth, Maw of Flames with isshin every time i attack with it i can do 20 damage i know not all on one target but i can take stuff out before it all hits the fan holy shit XD Hanweir Garrison  Meld this one cheap to play makes a lot of tokens makes it a good one Curse of Disturbance this one i was like oke i gonna make even more tokens need this one for sure

this one is soooo strong holy shit Ilharg, the Raze-Boar just look ad it

Curse of Opulenceallways need more ramp cheap one gets my game going
now i need to check wat to take out

Last_Laugh on Isshin, Two Triggers as One EDH

4 months ago

Hanweir Garrison  Meld and Hanweir Battlements  Meld are worth running. I see Hellrider in your maybeboard but it deserves a spot in the deck (probably in Inferno Titans place tbh). I'd also work on weeding out underperformers and getting in your Orzhov Signet and your 3 talismans. Fireflux Squad is nuts here and just exiles 2 tokens to vomit 2 actual creatures from your deck into play for free. Ogre Battledriver costs 1 more than fervor but the buff it applies buffs all your enters tapped and attacking tokens which adds up fast. Plumb the Forbidden is an excellent draw card here.

Anyways, most of these suggestions are either in my deck or in my maybeboard so feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Isshin - Army of Darkness

Last_Laugh on Attackharmonicon

4 months ago

Ok, I have a few budget friendly suggestions for you. I'll try to break it down using your custom categories.

Lands: Exotic Orchard.

Tokens: I almost suggested Captain's Claws... it probably belongs in this category. Hanweir Garrison  Meld deserves a spot though.

Disruption: Chaos Warp, Generous Gift, and Tibalt's Trickery.

Card Advantage: I'd move Emberwild Captain here (or defense) thanks to drawing off the monarch. Welcoming Vampire deserves a spot though. Subira, Tulzidi Caravanner might deserve consideration too depending on how often you end up handless.

Haste: Ogre Battledriver gives haste while giving a boost... including for all your tokens that enter tapped and attacking making them all 3/1.

Utility: Odric, Master Tactician and Gustcloak Savior both allow you to swing safely turn after turn instead of just once like the Master Warcraft. Mirror Entity is another cheap way to buff your whole team and finish games.

Mana Ramp: Talisman of Hierarchy and Talisman of Conviction deserve spots.

Attack Triggers: Signal Pest and Soltari Champion are both excellent ways to buff your entire team (including all the enters tapped and attacking stuff) by 2 power which adds up FAST. Fireflux Squad exiles tokens and digs for actual creatures off the top of your deck for free... it's pretty nuts.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Isshin - Army of Darkness

markbeloit on Aurelia's Army

4 months ago

Cheaper artifact ramp can maybe go in place of more expensive artifact ramp. Grasp of Fate maybe replaces Oblivion Ring, since it's almost strictly an upgrade. Maybe replace Savage Beating or Sword of Light and Shadow. It's hard for me to make the call on what are/stronger weaker cards in this deck since I've never played her as a commander.

To make your job harder, here are more cards: Hero of Bladehold (similar to Hanweir Garrison  Meld, maybe better, but also higher cmc), and also Adriana, Captain of the Guard and Recruiter of the Guard (similar to Imperial Recruiter).

Good luck. Just gotta see what works and what doesn't, or what works better.

Last_Laugh on Smack Smack, Isshin Attack

4 months ago

The first thing that's jumping out at me is how many high drop creatures you're running. I bothered to do the math and your creature avg. cmc comes in at a whopping 5.04. I suggest more 3 drop and under creatures like Hanweir Garrison  Meld, Skyknight Vanguard, Soltari Champion, Akroan Hoplite, Honored Crop-Captain, Breena, the Demagogue, Captain Lannery Storm, Coastline Marauders, and Mirror Entity while removing some of your highest cmc creatures.

Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Isshin - Army of Darkness

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