Juri, Master of the Revue
Legendary Creature — Human Shaman
Whenever you sacrifice a permanent, put a +1/+1 counter on this.
When Juri dies (is put into the graveyard from the battlefield), it deals damage equal to its power to target creature, player or planeswalker.
|Have (2)||danaran117 , Kotakiva|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Juri, Master of the Revue Discussion
1 week ago
Immersturm Predator is fine, but there are better choices in my opinion. Yahenni, Undying Partisan has many of the same upsides, but comes out for less mana and less colors. Immersturm is probably better than Falkenrath Aristocrat in my opinion, though I haven't tested it.
Krav, the Unredeemed similarly there are just better options out there. Yawgmoth, Thran Physician is obviously miles better, of course, these cards cost more $$ as well, so that's a consideration for sure. However, my budget list doesn't run these guys either, to be fair. A main concern is definitely that it both costs 5 to play AND has an activation cost on top of that. It's super important to play this kind of deck as fast and low to the ground as possible.
Juri, Master of the Revue is basically just a Lightning Bolt most of the time. It's not like that's terrible, but I'd rather just run something more impactful like Plaguecrafter as a means of controlling the board.
Black Market I've never really felt like I needed the mana from this honestly. Especially with the relatively easy access to 2MV mana rocks these days. As long as you have a decent amount of card draw you should be fine in most games in my opinion.
Terror of the Peaks is basically a better version of Flayer of the Hatebound so if you had wanted to run that, then Terror of the Peaks is the way to go. You can see in my primer that I don't think the effect is too important generally though. It's a high mana value card that requires you to already have a lot of other pieces in play to really take advantage of it, and I think there's better payoffs you could be running comparatively. It's best in a slower meta, but it's certainly playable as a top end of your mana curve card though.
2 months ago
Not terribly much
Dockside Extortionist - is almost a must in any deck running red thing is absolutely the best red card printed in the last 5 years
Fain, the Broker - may not have haste but he's doing everything you wanna be doing with this commander
The Ozolith - basically helps keep things around
Feed the Swarm - targeted enchantment removal!
Dauthi Voidwalker - is a freaking beast of a stax card and it's a beater
Immersturm Predator - not a huge fan of this 1 but works well with your commander
Juri, Master of the Revue - this is some spicy tech
Fairly sure MH was after Domineria so Yawgmoth, Thran Physician is a home run
Terror of the Peaks - value town city furniture
Opposition Agent - doesn't have synergy but dang is it good
4 months ago
Sry my bad Juri, Master of the Revue is not allowed in modern. :(
4 months ago
4 months ago
I'd really hoped you combined these two after scrolling through the list, not finding Asmo or Gyome. Very cool!
6 months ago
Last_Laugh I've always considered Metallic Mimic but found it awkward. Never realized you can kill it to reset the creature type and it definitely goes in as another way to protect Marchesa. Kokusho is funny but I've been trying to heavily lower the curve on the deck. Mikaeus shenanigans are my favorite way to win along with Juri, Master of the Revue + Dockside Extortionist . Last One Standing is a favorite board wipe of mine I just don't know what to pull out. I definitely think Gary is insane but I have too many decks that win off of it and my playgroup wouldn't appreciate another deck that does the same thing. Thanks for the suggestions I can always use more!
6 months ago
Might I suggest Juri, Master of the Revue ? He provides a little bit of bonus for when you're saccing tokens.
8 months ago
As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.
While I do like Gisela, Blade of Goldnight and Tariel, Reckoner of Souls they have a high mana cost as most good Angels do, while Tariel synergizes well with your strategy she does have that randomness factor and would advise a more reliable and consistent option. Gisela speeds up the game. As a player this is good and accelerates the game, but as an opponent my first priority would be to get rid of Gisela and that paints an even bigger target on your back.
Restoration Angel is fantastic for your edict effects, at face value. You'd need to run flicker effects to really make it shine. Basandra, Battle Seraph seems really good, forcing people to attack is nice and it prevents players from casting anything in combat, however it means instant speed removal will be used before the combat step. This also stops you from casting spells in combat.
As for Human synergy, I really like Teysa Karlov , Thalisse, Reverent Medium , Queen Marchesa , General's Enforcer and Fain, the Broker . All of them work very well with the token strategy, especially Teysa and Thalisse
Things I wouldn't necessarily include are cards like Juri, Master of the Revue (as good as she is with Fling ), General Kudro of Drannith (incidental unless you go all in on the Human tribal strategy), Devout Chaplain (same reason for Kudro), or Dire Fleet Hoarder (basically a one time effect unless you jump through the Teysa hoop, yes it does give you a Treasure token, but at a cost of 2 mana and the creature dying).
As for Demons I really like the Archfiend of Depravity and Rakdos, the Showstopper , their mass sacrifice effects are wonderful, however Rakdos does effect your board heavily unless you play to his synergies, you wouldn't want Negan to die to his effect would you?
-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.
-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.
Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.
Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.
Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.
Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.
Viscera Seer , good card, good sac outlet, not much else to say.
Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.
Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D
Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .
- Shiny Impetus is good for token generation, but don't play a sacrifice creature to have that player just get rid of it, deceptively good and bad.
The Eldest Reborn is also another good saga to include if you want another edict type effect, and when it does go off you can get what you want from players' graveyards.
The three signets for your colors, Arcane Signet as well.
Panharmonicon to double up on edict effects.
- Approach of the Second Sun : Does provide you an effective way to win, very good card for a deck like this especially if the game goes long.
- Brass's Bounty . Love it, not much else to say.
- Contract Killing fits the theme and the flavor. Love it.
- Damnable Pact is good card draw for you, and useful against someone who flies too close to the sun.
- Debt to the Deathless / Entreat the Angels . While both good, is not something you want to draw into early game or open with. I would highly suggest playing less finisher cards like these, but if you wanna play em don't let me stop you.
- Killing Wave . Love it, super good.
- Necrotic Hex . Expensive, but great effect.
- Excavation Technique is actually a really good spell. Synergizes with Magecraft like WoTC intended and is deceptive for your opponents.
- Increasing Devotion / Finale of Glory . One of these is better than the other. I'll let you decide which is which.
- Heartless Pillage / Seize the Spoils . I really like both of these cards as spells and thematically. They work well for Negan and as spells for you to Pillage and Loot with as you please.
- Ruinous Ultimatum / Tragic Arrogance : Both are fantastic, especially as finisher spells. I'd make a point to include both so you have an option when you're ready to win(IE: Revel in Riches in play with a ton of creatures on board, its akin to vandalblasting with a lettuce on board).