Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Devilish Valet
Creature — Devil Warrior
Trample, haste
Alliance — Whenever another creature enters the battlefield under your control, double this creature's power until end of turn.
aldont on
The Glory of the Horde (Zurgo Ultra-Budget)
2 months ago
Heyo! I ran a very budget Isshin deck a year or two ago; Mardu tokens are fun! I leaned towards a more aggro/streamlined approach, but if that ain't the vibe here, don't even worry about all this lol.
A broader question is how much/little you want to lean into the different face commanders, if you want to push more towards Zurgo ping/card draw or Neriv's unique token names; that can really shape the direction of cuts/include.
Cuts-wise, Thought Vessel Elspeth, Sun's Champion,Phoenix Fleet Airship don't do much for the game plan. Cathars' Crusade is good, but it's gonna be soooo many dice in this deck. Rising of the Day feels like it would be rough to cast on curve even if it makes the mobilize tokens hit harder. I'm kinda iffy on Neriv, Crackling Vanguard and Selfless Glyphweaver Flip. As much as I love Brutal Hordechief I don't know if the attack drain trigger is going to be as good with all of the myriad/enters tapped and attacking stuff.
I think there's a lot of fun payoffs, but some of the token makers either show up later, or are conditional and need stuff to get them going, so having some other initial bodies you're not afraid of throwing into the red zone might help; combat is good, but also having a healthy number of sac outlets to let you have better control of which Zurgo mode might be nice?
As far as budget swaps go,Bitter Reunion for Fervor is some extra card selection, and then haste when you need it. Song of Totentanz for Tempt with Vengeance but it depends on if your playgroup is fun and gets tempted versus fringe utility as song's effect is split to make tokens/give EVERYTHING haste, so you can X=0 just to make a cool guy move faster...
Regarding boardwipes/mass interaction, white has some other proactive and sculptural ones and so swapping in Slaughter the Strong or Fell the Mighty for Hour of Reckoning can clear out some of the big bodies that make attacking hard. Treasury Thrull for Sun Titan is a silly one, ignore that lol. This one is a personal taste thing, but I might run Woe Strider as a second Viscera Seer over Morbid Opportunist, because that once per turn limit is frustrating.
Possible other budget things to look at: Horn of the Mark lets you dig 5 cards deep and look for a creature for every 2 tokens you send at someone; Devilish Valet Foul-Tongue Shriek Frontline Rush can just kill people dead; Woe Strider Dig Up the Body Blood for Bones are possible sac outlets.
Hope this helps lol
CK500 on
Never mind doing extra turns
7 months ago
Remove:
- Academic Dispute
- Dockside Extortionist (it's banned)
- Prosperous Bandit
- Commander's Sphere
- Cloud Key
- You've Been Caught Stealing
- Wily Goblin
- Devilish Valet
Add:
rwn1971 on
David Hasselhoof
7 months ago
Yeah i tried the extra combat steps also but was not having fun with it as it just goes on and on . I did do over 4k damage once with Devilish Valet, now that was fun :)
Last_Laugh on
Swinging with Isshin
9 months ago
Really nice start, I only have a few suggestions for ya.
Devilish Valet doesn't have an attack trigger but just 6 tokens entering makes him 64 power. I've managed to hit for over 1,000,000,000,000,000,000,000,000 damage (1 septillion) with just this one guy.
Breena, the Demagogue is a bit group huggy but 8x +1+1 counters up to 4 times and draw 4 each trip around the table is pretty nutty.
Hanweir Garrison Meld / Hanweir Battlements Flip Meld are both solid additions. Jacked Rabbit and Leonin Warleader are another pair of good options for tokens.
Dollmaker's Shop / Porcelain Gallery is an amazing token producer and a finisher rolled into 1. I've fallen in love with this piece of cardboard...
Shared Animosity doesn't need a tribal deck when you have double triggers. Just 3 matching 1/1 tokens will attack as 5/1's and it snowballs QUICK from there.
Anyways, happy I checked your list because I didn't keep up with spoilers. You brought Windcrag Siege and a few others to my attention. Feel free to check out my list for other ideas. Upvotes on any of my decks are appreciated. Spanisshin Inquisisshin
Last_Laugh on
Isshin, Two Whoopins as One
1 year ago
Anim Pakal, Thousandth Moon is an amazing token producer here that's on par with Krenko.
Devilish Valet will 1 shot at least 1 player out of the game. Just 6 tokens entering (aka 1 Adeline trigger) makes him 64 power. I've hit for 8 million personally (23 tokens).
Vault of the Archangel is expensive to activate but you don't usually need to. Just the unspoken threat of potential activation effects combat in your favor.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. EngrIsshin - All Your Base Are Belong to Us!
Crow_Umbra on
Isshin Semi-budget
2 years ago
Solid list for a budget take on Isshin, I'm digging what you have going on. I have a few quick suggestions, but I think you have a solid core here if you ever choose to make some pricier upgrades:
-
Warleader's Call could be worth a look as a potential swap with Impact Tremors. Just an additional +1/+1 static buff for 1 more White mana.
-
Signal Pest could be a potential 1 drop anthem, if you feel like you need another Battle Cry enabler.
-
Devilish Valet has the potential to 1-shot other players when combined with enough token production.
-
Anim Pakal, Thousandth Moon is one of the better token producers for Isshin to drop as of late. She pairs nicely with Breena, as another means of getting counters on her. One of the upsides for Anim Pakal is that she doesn't even need to attack, as she triggers off when you attack. She's like a more budget Adeline, Resplendent Cathar.
-
Professional Face-Breaker - I think she's still under $10, mostly recommending since I saw you have Aurelia in your deck. Face-Breaker rewards you for going wide, & could be a potential swap with either Audacious Thief or Hoarding Ogre.
-
If you feel like you need some more board protection, I'd recommend checking out Scapegoat and/or Fanatical Devotion as budget options that can squeeze a bit more value out of some of your tokens.
Glad to see you already have Soul Partition! It's become one of my favorite White cards of the past year. Best of luck with your deck, and hope you enjoy playing it irl
Last_Laugh on
Isshin Attacking Firebender
2 years ago
Anim Pakal, Thousandth Moon will produce massive amounts of tokens.
Devilish Valet will 1 shot someone out of the game. Just 6 tokens entering makes him 64 power and it can snowball to ungodly amounts here (I've hit for 8 million).
Feel free to check out my list for ideas. Overall it's not budget friendly but there's plenty of budget friendly tech to be found (like Fanatical Devotion). Upvotes on any of my decks are appreciated. EngrIsshin - All Your Base Are Belong to Us!
Last_Laugh on
Director Isshin's Cut
2 years ago
I know they're a bit pricier than the $3-4 avg. the deck has, but I can't recommend Reconnaissance and Dolmen Gate enough (in addition to Iroas). Reconnaissance, if you aren't familiar, allows you to swing with literally everyone safely, untap each creature at the most opportune time, deal combat damage in most situations (ignore the 20+ year old reminder text, it's misleading), and have every one of those creatures untapped by the end of combat. Creatures are considered "attacking" until the end of combat step ends and you untap anyone who got through for combat damage as you move to that step.
Devilish Valet will 1 shot someone out of the game (or several someone's with the above effects out). 6 tokens entering makes him 64 power which is enough to get the job done... but hitting in the literal millions is very possible with this guy. I've hit for over 8 million damage personally and it felt good (23 tokens entering got me there).




