Cultural Exchange

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Cultural Exchange

Sorcery

Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect doesn't end at end of turn.)

MindBoogaloo on SLD version of Cultural Exchange

2 weeks ago

Can you pls add the Secret Lair version of Cultural Exchange? Thanks!

KongMing on "You've Heard of Chaos Theory?"

4 months ago

Thanks for the comment and reading the description bjgivesbj! Yeah, Forced Fruition is great at flooding people with options while simultaneously functioning as a one-sided doomsday device.

I have considered Mind's Dilation and Well of Ideas before, but I haven't included them for the same reason I haven't included Eye of the Storm, they're just a little high on the CMC. I might consider putting Mind's Dilation in, but the other two are too high cost to be that symmetrical.

I have considered Grip of Chaos, but it introduces just a tiny bit too much chaos for this deck. This deck functions best when its Disruption is reliable, and Grip of Chaos just messes with our plan too much.

Cultural Exchange might work, since often this deck doesn't care about who controls the creature (like Ian), just that they are on the battlefield. But I don't know, it might be too situational to be good. (I do use this card in my Xyris deck, great in that.)

Storm Cauldron is interesting - it means if people take lands out of a Share the Spoils or Thieves' Auction pile, that those lands would end up going back to their owner. Possibly... But this might attract too much aggro our way, without us being able to actually shut down reliable play.

Shared Fate is interesting at first, but that would just turn into everyone putting the gun to my head and exiling my library when I force them to draw a bunch (like with Forced Fruition. They cast two spells and exile fourteen cards from my library? And then cast Pongify from those cards to get seven more? HA!). It has WAY too much potential to backfire once people realize what they can do. Nope.

bjgivesbj on "You've Heard of Chaos Theory?"

4 months ago

Hi! I can tell by the way you speak and by the cards you considered that you really love this deck! Glad to hear your playgroup enjoys it. I had never heard of Thieves' Auction before, and it looks absolutely wild. It’s fairly affordable too. Forced Fruition is another great addition too. As for as other forms of randomization, it’s too bad coin flipping has never been that good in MTG (otherwise I would recommend some coin flippage). Had you considered Mind's Dilation, Well of Ideas Grip of Chaos, Cultural Exchange, Storm Cauldron, or Shared Fate?

KongMing on Group hug but snake, so Boa Constrictor

5 months ago

I'd like to recommend more wincons; I have a Xyris deck that functions similarly, benefit from all the extra draw out there (and create your own) and then win with an overwhelming combat.

Shared Animosity, Gruul Charm, and Teleportal are great for getting a bunch of damage through. You can use Might of the Masses and Strength in Numbers to boost Xyris' combat damage and either kill someone or just draw a bunch of cards.

Cultural Exchange can be used hilariously in this deck; give someone a bunch of snakes for all of their creatures? Good deal.

Since you already have Keen Sense and Curiosity, you can add either (or both) Niv-Mizzet, the Firemindfoil and Niv-Mizzet, Parun for a draw-damage combo. In a four-player game, you might deck yourself before you can damage out the whole table, but you can use the combo in bursts as necessary to control the board until you get a winning card or generate enough combat damage to win.

Niko9 on Zinnia fun

9 months ago

I'd say maybe using etb creatures and Ashnod's Altar to sac them, get mana to pay into making tokens, get etbs on tokens. All of the incarnations would work great (though maybe kind of salt inducing) to evoke Fury ping mana dorks, sac to ashnod's, gain mana to gain a token. I don't think Ashnod's Altar will go infinite or anything, but could be a good value engine.

Also, just random cards

Clarion Spirit if you are using etbs and casting creatures will just randomly get you value and spirits

Kabira Takedown  Flip because you might have lots of creatures and if not it's just a land

Curiosity effects like, Reconnaissance Mission and Thopter Spy Network and Grazilaxx, Illithid Scholar

Also, any token deck loves Cultural Exchange as a finisher : ) Get your etbs and value cheap and then trade a whole bunch of 1/1s for an opponents best board.

And way off topic, but I feel like Zinnia should be a plant or tree folk, because for real : )

YesterdaysGhost on I'm Playing Blue So...

11 months ago

Thanks for stopping by, DreadKhan! You certainly get the spirit of this deck with your very tasty suggestions! I love that Mass Diminish is just a far more painful Polymorphist's Jest that you can enjoy twice in a game! In fact every card you've suggested sounds like the sort of fun I want to have with this deck! I'll keep my eyes out for some of these, in particular Mass Diminish, War Tax and Empress Galina.

I'm a huge fan of the art for Cultural Exchange as well, certainly love the far older art style of the early hears of MtG!

DreadKhan on I'm Playing Blue So...

11 months ago

Pet decks are so much fun to play, just drawing into certain art (even if they're dead cards at the time) can feel pretty sweet. Here are a few of my favorite Blue cards that can also make an opponent's life difficult! War Tax can be really crazy, you can use it during anyone's turn to limit their attacks. Cultural Exchange can let someone else enjoy your Seacoast Drake (it seems mean to hog fun cards like that, right?), it can also generate a lot of advantage. Mass Diminish is a weird card even by the standards of weird cards, the effect last for a REALLY long time in a bigger game, and it inexplicably has Flashback at a low MV. I'm not sure if it needs support to 'work', but not many cards are as annoying to a table as a resolved Counterbalance. She used to be pricey, but Empress Galina is a REALLY weird Blue card to throw in, if people can't answer it they are going to lose their Commanders. Callous Oppressor is pretty good, steal the best thing and then use it to chump the new biggest thing (and then steal that thing with Oppressor). Fatespinner is a nifty Stax piece that can slow your opponent's game plan quite a bit (but it doesn't nothing if they're wildly ahead, so it's still 'fun'). Not sure if you want the removal, but Transmogrifying Wand is a very good effect if it sticks around, but Oxing even 1 creature can be pretty helpful.

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