Leonin Warleader

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Leonin Warleader

Creature — Cat Soldier

Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.

lhetrick13 on Modern Selesnya Tribal Cat

4 months ago

GabrielHK97 - Ohhh! The lies and Deceit! Calling it a token deck when it is not! Heresy!!!

Whenever you get around to dropping your version of cat tokens, let me know! Always fun to talk shop and see how others approach the same problem.

Given that disclaimer that this is more a cat tribal aggro, it makes a lot more sense now to keep Wild Nacatl over Sacred Cat. You are right that getting her pumped to a 3/3 on turn 2 and potentially a 5/4 on turn 3 is potent.

Taxing Cats huh? Interesting...I personally have never run Ghostly Prison or any of the similar cards as I tend to enjoy aggro more than mid or late decks but I can say if you do not have enchantment/artifact removal, it is super annoying as you just can not do much then unless you have a BIG creature with trample.

Let me know what you think of Fateful Absence in exchange for Path to Exile...I am also experimenting with the removal spells and find each somewhat situational considering their pros/cons but just can not make up my mind as to which is generally the less situational.

Regarding the lands, you are not wrong that the 2.31 average CMC is a little high for aggro so some extra lands are warranted. I got tired of using other peoples tools for calculating how many lands to include and just did the math to calculate the probabilities of getting X lands in an opening hand of 7 with Y cards in a deck when you have Z lands in the deck. Also considered the probability of drawing 0-3 lands in the first three draws. The logic being I wanted the optimize the probability of getting ~3 lands in an opening hand and also optimize the probability of not just drawing lands once the game started...In general, it has worked but it is still just probabilities so there are still games where I can mulligan 3 times and still not see a land and others where I draw seven cards and only draw lands or vice versa. Got to love it, lol!

Ya, trust me...you only need like 1-2 copies of Esika's Chariot but it is pretty awesome. I run a single copy in my cat token deck and it is great to drop it with at Anointed Procession in play for 4 2/2 cats. That is a bit nicer than Anointed Procession + Leonin Warleader as Leonin Warleader has to attack to get those tokens out. the chariot just needs to come into play. Very nice.

CommanderNeyo on Angel's Tutelage

4 months ago

Welcome to EDH! My first Magic deck was a Boros deck, so it has a special place in my heart. <3

Since you have Loyal Apprentice, you could consider adding Breath of Fury which can be used to have endless combat steps as long as the fliers Loyal Apprentice produce can connect to a player.

Additionally, I would consider removing most of the Mentor cards and replacing them with more immediately impactful cards. Mentor takes a while to build up and each mentor creature only buffs one other creature at a time, meaning it usually takes a few turns to get enough out if it to secure the win. If this is a token deck, I would recommend adding some more token produced as well, such as Hanweir Garrison  Meld and Leonin Warleader.

Also, you have very little card draw and ramp. My recommendation is to have at least 8 sources of card draw and 8 sources of ramp. Some ramp I would suggest is: Boros Signet, Talisman of Conviction, Mind Stone, Smothering Tithe, Keeper of the Accord, and maybe Cursed Mirror or Professional Face-Breaker. Some card draw I would suggest is: Esper Sentinel, Battle Angels of Tyr, Court of Grace, Jeska's Will, and Laelia, the Blade Reforged.

I highly recommend checking out sites like edhrec.com for deckbuilding advice, as well as the Command Zone on YouTube:


I hope this has been helpful!

kstherland27 on Jetmir- Budget Magic team build deck

5 months ago

lhetrick13 on For Honor and Glory!!!

5 months ago

Thanks for the love KBK7101 & Yogei!

@ Yogei - The deck plays pretty quick with Collected Company being the only 3+ CMC card in the deck. It is a shame Thalia's Lieutenant is not a knight as it actually does work in this deck with the strong human presence and Worthy Knight.

I have looked at the Populate mechanic but never really considered it for this deck. With only Worthy Knight and Selesnya Charm being the only token creation, I feel like the Populate would wiff the majority of the time. The deck I actually considered using the cards you suggest is my cat token deck Feline Feelings, which is a cat tribal built around cats and their ability to make kittens. That deck does not have a SB, which I need to fix, but this is where you would see at lot of these cards at. Rootborn Defenses could be swapped out for Heroic Intervention but losing Hexproof is a large tradeoff...Nothing worse than casting Leonin Warleader the turn prior, then casting Anointed Procession to gear up for an attack only to have Warleader get exiled or destroyed by an instant spell :(

mr5cientific on Musashi's Mosh Pit [Primer]

5 months ago

Hi Crow-Umbra! This deck is super badass. I have a couple ideas on the manabase and am curious on your thoughts

First of all, Slayers' Stronghold can give a creature some bonuses (most importantly haste) for a red and a white. Could be great with your four drops like Hero of Bladehold, Leonin Warleader, or outright deadly paired with Elder Brain or Grave Titan. Saw you already had Hanweir Battlements  Meld so figured I'd suggest this one as well but I understand if you have it for the Meld dream.

Have you considered running the Kamigawa Neon Dynasty Legendary lands? Might be a little slow/expensive but the flavor is excellent for Musashi and I think Sokenzan, Crucible of Defiance could be a great add if you just need a couple more tokens with haste. 3 cmc (with Isshin out) isn't great for 2 haste tokens maybe but you can always play it as a land.

Thanks for all your help again - looking forward to reading your next edits here and hearing how the deck refines

Slashdance on Endless Assault

5 months ago

Removed: Ogre Battledriver, Leonin Warleader, Solemn Simulacrum, Godo, Bandit Warlord

Added: Arashin Foremost, Hero of Oxid Ridge, Peerless Samurai, Mangara, the Diplomat

The first three creatures we removed and added were all for efficiency and synergy, as I feel the added creatures are just plain better in this deck that what they replaced.

However, specifically, we took out Godo, Bandit Warlord (even though it kinda hurt), because it really only creates an extra attack for Samurai. We could, however, just not attack with some creatures and save them for the 2nd attack phase Godo would generate, but that doesn't feel efficient and stops our commander from doing what he's here to do. Seeing that we do not have as many Samurai as I initially was hoping for this deck (pitifully few, honestly), Godo just doesn't do very much work here.

In it's place we add in Mangara, the Diplomat, and in a multi-player game we can hopefully generate a bunch of card draw would be fantastic for us. Maybe it won't live long, but that can be said for just about anything, and we never have to actually with him to create the card advantage. Remember, Isshin, Two Heavens as One's ability can double ANY attacking trigger, even if that attacker isn't controlled by us, so long as the actual trigger does belong to us.

Kazierts on Lifelink Cats

7 months ago

Hope this wall of text doesn't bore you to death!

wallisface on Feline Feelings

8 months ago

lhetrick13 In response to “I do like your idea of lowering the creature count and just stalling until the pieces are in place… Would I almost play it more like a control deck at that point with a focus on disrupting and annoying opponent until I get the pieces I need in play to take an advantage?”

You play it like a midrange deck. Using “The Rock”, “Young Pyro”, or “Bloodbraid-Jund” decks as examples, none of these ran more than around 14-17 creatures, instead focusing heavily on killspells and disruption. The idea being that their creatures and top-decks should “out-value” whatever the opponent is up to, so the plan becomes to just grind-out the game until you win through incidental value gains.

So, your plan would be to have almost all of your non-creature cards disrupt and destroy/exile your opponents stuff, with your creatures then providing value over time. Your best 3 creatures for doing this are Brimaz, King of Oreskos, Leonin Warleader, and Qasali Ambusher (these are also generally the best cards you’re running), so you’d probably want playsets of them. I think you’d need to find another 3-5 “value-engine-creatures” from elsewhere though, as nothing else you’re running fits the bill. You could splash black for Cauldron Familiar and Witch's Oven to get you to 16 creatures - black also incidentally gives you a bunch more ways to mess with the opponent, both through killspells, and hand-disruption.

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