Thundermaw Hellkite

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Thundermaw Hellkite

Creature — Dragon

Flying

Haste

When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.

griffstick on Miirym, Sentinel Wyrm: Double Dragon

6 days ago

I say cut Thundermaw Hellkite too. Idk I feel like having Genesis Wave resolve with x being 7 or greater would be fun. I also want to suggest Equilibrium. Bounce your own creatures could be a good idea.

Ok but what about Sylvan Library or Worldly Tutor? Or other really powerful cards like Mana Vault

Forkbeard on Miirym, Sentinel Wyrm: Double Dragon

1 week ago

Thanks DareiJuxis. Strionic Resonator is a great card and I had it in the pile of cards I wanted to include, but choices and cuts were getting really tough so I opted for the static ability of Panharmonicon rather than the pay to activate option of Strionic. Also, there's a few more ETB effects beyond Miirym + the 2 you mentioned: Astral Dragon, Ganax, Astral Hunter, Obsidian Charmaw and Thundermaw Hellkite. Still! There's a bunch of attack and death triggers I could take advantage of with Strionic as well so I might try to sub it in to give it a try.

Rivel on Mono red Dragon Deck V2

3 months ago

So I have rambled on and on about my thoughts on all of the different aspects of this deck. In advance, I would like to thank anyone who has taken the time out of their day to read all of these and leave their own thoughts, as that is part of what makes this community great. There aren't many more themes to talk about in the deck. Now, onto win cons. So my main win conditions in the deck are damage from triggers and beating the opponent down with hoards of big dragons (with a third backup wincon with Hellkite Tyrant and Hellkite Igniter).

For damage from triggers I have Where Ancients Tread, Warstorm Surge, Dragon Tempest, Terror of the Peaks, Scourge of Valkas and Panharmonicon. They work great with Lathliss, Dragon Queen due to the tokens she generates when another dragon is played, all activating those damage triggers which can be used to control the board and directly target the opponent's HP pools. Archwing Dragon is a reliable way for the Damage triggers to activate each turn. Summons from Utvara Hellkite, Skyline Despot and Dragonmaster Outcast act as backup token generators for the damage triggers in case our lathliss isn't in play. Demanding Dragon is potentially a free 5 damage to the opponent's face. Drakuseth, Maw of Flames his damage trigger is repeatable every time you attack.

Supporting cards for the first win condition: I do not have any of these three cards in my decklist, as I can't figure out what I want to replace to get them in, but the dream is there. Conjurer's Closet allows you to make a dragon leave and re-enter the field at the end of the turn, triggering all of our ETB effects above. Mirage Mirror allows you to copy one of our pieces above, and you can choose the most beneficial one. It would be nice having two Dragon Tempest in play, especially say if you have 6 dragons on the field, have Mirage Mirror end of turn triggering them and getting free 12 damage to any target you want. If you could fit in a Fiery Emancipation that 12 turns into 36!

The secondary win condition "beat down", with "big" "dragon hoards", is also supported by Lathliss, Dragon Queen due to the big 5/5 token dragons she pumps out. The "dragon hoard" part is also supported by cards such as Utvara Hellkite, Skyline Despot, Dragonmaster Outcast as they all generate plenty of dragons. Now the "big" part comes from my anthems that buff my dragons Crucible of Fire, Gauntlet of Power, The Immortal Sun, and Vanquisher's Banner, as well as several dragons that are all pumpable to make them and/or their fellow dragons hit harder. Moonveil Dragon, Scourge of Valkas, Moltensteel Dragon and lastly Lathliss, Dragon Queen. Now, the fun part of my secondary win condition, "beat down" comes into play. Dragons such as Scourge of the Throne and Hellkite Charger allow you to take an extra combat turn, allowing you to really bash in your opponent's face with your big dragon hoard :)

Supporting cards for the secondary win condition: Terror of Mount Velus gives all of your dragon's double strike. Thundermaw Hellkite allows you to tap your opponent's fliers, allowing your dragons through. Drakuseth, Maw of Flames allows you to potentially shoot down any small fliers blocking your path. Cards I would like to put in: Fervor, Anger and Akroma's Memorial would allow any dragons that enter the field to have haste (with akroma adding a slew of goodies and protection). Door of Destinies could allow you to grow your dragons even more. Gratuitous Violence and Fiery Emancipation would allow you to double and triple your damage. Rage Reflection granting double strike would be nice. I would prioritize Fervor, Anger and Akroma's Memorial, as haste is such a beautiful thing, as it helps make up for lost time due to how expensive your dragons can be. I am not sure what I need to remove to fit them into the deck.

Lastly, Hellkite Tyrant is a pretty nifty dragon, acting as a potential win condition on its own. My deck has plenty of artifacts as is, and I typically play against 2-3 (sometimes even more) opponents in a game. Reaching the 20 artifacts owned is doable, the hard part would be keeping it, the artifacts, and yourself alive until it is once more your turn (Suddenly that wall of text I wrote on protection is looking a lot more appealing). Another fun synergy with that is Hellkite Igniter, if that can sneak on by you can pump its damage insanely high due to all of the artifacts! Need to see about getting some haste in the deck to help it connect...

Thanks all for reading!

zapyourtumor on 4C Dragons [Budget/Casual]

11 months ago

Have you considered replacing the abrades with Lightning Bolt yourself?

Icefall Regent seems nice, neutralizing a creature and requiring the opponent to spend extra mana to get rid of it and get their creature back. Here are some other card suggestions I have:

Dragonlord's Servant: Pretty straightforward, helps ramp into all your dragons.

Demanding Dragon: I think this is a good contender for adult gold dragon's spot, since they both have immediate board impact but this one's a 5/5 instead of a 4/3. (adult gold dragon dies to Dragon's Rage Channeler ;-;)

Stormbreath Dragon: Maybe 1-2 in sb, hoses white decks

Thundermaw Hellkite: Classic dragon powerhouse. Might be better in the sideboard, but still great against any deck with flying creatures. Beats up fairies, good against spirits, and delver+drc+murktide decks.

Terror of the Peaks: A great card, but might not be as good here since it's pretty slow and has no immediate board impact. Overpriced as well.

Dragon Tempest: Also helps speed up your gameplan by making all your dragons hasty, and wipes the opponents board at the same time.

Hellkite Charger + Savage Ventmaw was my favorite janky dragon interaction a while back but that's probably too casual for this list.

TriusMalarky on Well put together decks that …

1 year ago

Stormbreath Dragon was a 3/4-of in Modern Skred for a long time. It's still very very good in Path-heavy metas, and it's probably worth running one or two if UW(x) control is something you struggle with.

Thundermaw Hellkite might have seen play at one point, but honestly it's just the option you use against BW tokens, which isn't a super common deck anyways.

Both are easily outclassed by Glorybringer most of the time. It represents a 2-for-1 that can easily become a 3- or 4-for-1 if the opponent fails to remove it. While the other two are good, Glorybringer is better except against Path-Snapcaster decks and Bitterblossom / Lingering Souls decks, both of which are rare enough that it takes a really weird local meta for Thundermaw or Stormbreath to be the better choice.

They're all also ~$2 and fill a slot that you typically only have 4-6 spaces for.

VinDiesel9999 on Well put together decks that …

1 year ago

Has it really?

On the topic of dragons with equivalent mana costs, thoughts on Thundermaw Hellkite and Stormbreath Dragon ?

It's a shame Hypersonic Dragon doesn't do as well as these other cards in a 60 card deck. Well, I can always use it in casual against crappy decks:)

lagotripha on Thrumming Approach

1 year ago

I like this, put a single dragon in.

This makes searching for thrumming feel a lot better- it gives you two win conditions; cast a thrumming stone or see 5 approaches with Seasoned pyromancer.

While I'd love to reccomend Lightning Shrieker for this spot as this is likely the only deck that likes its drawback, Thundermaw Hellkite , Velomachus Lorehold or Bogardan Hellkite , with sideboard Chromium, the Mutable or Steel Hellkite is going to feel better to play.

In terms of consistently ramping to 5, there are a few budget red green lists that use the 'ramp to Stormbreath Dragon or Glorybringer ' plan to look at for ideas. Generally speaking its some combination of elf, sprawl, Mind Stone (which dodges a lot of removal), and various Elvish Mystic variants.

The trick is going to be filtering and lands - If this is to be a budget deck, I'd go all in on mono red - elf/sprawl is great but just casting Skirk Prospector , Wild Cantor Desperate Ritual and mana rocks will work. Red green will mean moving more heavily into green - looking at casting things like Harrow or Search for Tomorrow , but much of red/green mana is balanced around silly cards like Wrenn and Six or Scapeshift , making a competing mana base tricky to judge - elves' dorks aren't just good because they make mana, they are good because they also are creatures to give stats and trample to.

You are going to want to look really carefully at the balance between land/approach/other - I'm not sure what the most space efficient way to ramp to 5 is with that in mind - I could see this being blue artifact ramp, where you Reshape for thrumming (functionally getting 8+ copies of your combo piece)- it'd take some testing.

Finally, the biggest hurdle and oppertunity. Surgical Extraction . If you are in a meta where it is sideboarded, you need it yourself. You can extract the thing they extract to deny a target, and can set up a transformative 'exile all approaches' sideboard where you are suddenly a 40 card stompy ramp deck with a high proportion of answers.

DrunkManSquakin666 on Kaalia, Raining Death from Above

1 year ago

Personally, I prefer run Vindicate instead of Mortify . Sorcery speed is a fine price to pay for a three-drop that can kill literally anything. You never know when you might need to take out a Coffers or a Cradle.

I'd also recommend Thundermaw Hellkite and Subjugator Angel as ambush cards to kill someone with blockers out of the blue, as well as Angel of Despair for better spot removal (same reason as Vindicate).

Also, if you're running Sunforger , I'd go with Tithe if you can afford it and a Mistveil Plains to give the other players a hard time. SOmething to look into for that Sunforger package, especially if you go that route, would be Rakdos Charm for repeatable grave hate and Bathe in Light as a similar ambush card to Thundermaw and Subjugator.

Nice deck, though. =3

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