Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
: Regenerate target creature.
|Want (7)||Galvain , Darimasus , Deaucalion , Artaxes , MisterFamous , Facelezz , Flame3658|
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Rare|
|Mystery Booster: Convention Edition (MYSCON)||Rare|
|Scars of Mirrodin (SOM)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Asceticism occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
1 week ago
Time for my first update to my Marisi deck. Having a lot of fun with it but noticing I'm struggling with card/creature draw sometimes, and occasionally dead drawing excess lands. Check out the removals/adds. Goal was to pull some land but not lose mana sources, a few tutors and some protection.
Removed: 2x Plains, Krosan Verge, Sakura-Tribe Elder, Farseek, Dryad Sophisticate almost always landed combat damage but opted for tutors over additional combat damage due to consistent shadow creature draws, Charming Prince tended to be a wasted draw/drop and I was really using it for scry, Brought Back was not effective as it must be used same turn as the permanent loss, Lumbering Satyr is good at times but not enough people playing Forests consistently to make it worth while to me.
Added: Karakas for board control and/or protection from opponent legendaries, Prismatic Vista for a great land search, Birds of Paradise...duh..., Fauna Shaman for pinpoint creature finds, mainly to finish combos as needed or search directly for Captain Sisay, Winds of Abandon for a single board wipe opportunity in late middle/late game, Eladamri's Call, Kodama's Reach, & Defense of the Heart are pretty self explanatory, and finally Asceticism for some extra protection and regenerate chances.
I'll keep updating with changes as I make them...still a few ideas I have but getting difficult to decide what to pull now. Comments and suggestions always welcome!!
2 weeks ago
I have several suggestions:
Pathbreaker Ibex would be a fantasic finisher in a big green beats deck.
Traverse the Outlands would ramp hard with all these big creatures.
Yorvo, Lord of Garenbrig comes in early and just gets bigger as the game goes on.
Asceticism will protect your big greenies while giving some kind of recovery to board wipes.
Nyxbloom Ancient would produce all the mana.
Guardian Project is good card draw in a creature heavy deck like this.
Nessian Boar plays into your theme of big green for a measly five mana.
If I think of more, I'll be back...
2 weeks ago
GucciJesus - This deck seems like a good start but it does have a few glaring weaknesses. From what I can tell you only have 9 instances of ramp with a fairly high average CMC, Two enchantress cards not including your general and no clear game plan. Tuvasa is a fairly versatile commander with strong theming that draws her to have you jam every enchantment into a deck and roll with it. This will work in most low power metagames and feel strong as you will likely have few opponents with decks built to handle enchantments and the extra draw every turn will put you ahead in most cases. However, the lake of a true plan to win the game will, feel like a slog when you get to the last few moments of the game, where you just keep casting Tuvasa hoping she will stick so you can 21 someone, only to have her removed before combat.
This is where a focused game plan can help breath new life into your deck. Typically Tuvasa has two clear options: Pillow Fort Enchantress or Voltron Enchantress.
Enchantress Decks typically try to turbo out a bunch of cheap enchantments to eventually win with overwhelming card and some win-con.
The pillow fort variety will usually puts up a wall of enchantments (Sphere of Safety, Propaganda, Elephant Grass) to prevent your opponents from hurting you while you play cheap and useful enchantments (Root Maze, Sterling Grove, Blind Obedience) with various enchantresses (Enchantress's Presence, Satyr Enchanter, Verduran Enchantress, Nessian Wanderer) to draw to a win-con (Opalescence, Starfield of Nyx)
Voltron attempts to win with a large Tuvasa, which appears to be the route that the Precon was built for. The issue is it seems you have no true protection from your commander. But Tuvasa is unique to other enchantment based voltron commanders in that she gets big with regular enchantments rather than aura's. Cards like Asceticism, Privileged Position can protect her, and cards like Levitation can help her get in for damage. The cheap and useful enchantments (Root Maze, Sterling Grove, Blind Obedience), various enchantresses (Enchantress's Presence, Satyr Enchanter, Verduran Enchantress, Nessian Wanderer) still apply here.
Finally the ramp situation, if you are in a metagame that has limited mass enchantment removal (most) and shy's away from land destruction, then you should look to land aura's that ramp like Utopia Sprawl, give you extra land drops like Exploration or are just powerful like Carpet of Flowers. A good ration is around 10 to 12 ramp spells.
One final note while Sol Ring is a powerful card in most situations, it isn't necessarily better than the previously mentioned ramp spells, as they accelerate your game plan (buffing Tuvasa, draw you more cards) and can ramp you into Tuvasa, 3 things Sol Ring is not good for. I usually drop it from most of my decks where the commander doesn't have any colorless mana in their cost as its usually a dead draw in my opening hand and causes political problems.
3 weeks ago
3 weeks ago
Sigarda is also an amazing commander, and I'd definitely play her over Shalai in an Angel Tribal. But Shalai does more to protect the board, and that's the card my wife chose so I'm rather stuck with it.
1 month ago
Love seeing a good dragon list, +1 from me.
1 month ago
Gotta love a BFM deck! Just some thoughts looking through:
I always find Thran Quarry and Ancient Ziggurat handy in multicolor, creature-heavy decks. Cryptolith Rite, Conjurer's Closet, and Belbe's Portal could also help get the more high-cost creatures out. There's a lot of protection already among the creature base, but I love a good Asceticism. Triumph of the Hordes, Gratuitous Violence, and Aggravated Assault may also be worth considering! With the amount of legendary creatures, Captain Sisay could be super powerful. Sorry to give so many suggestions for additions but not cuts - happy building!
2 months ago
just edit the side deck with cards I have sense I'm missing Asceticism i had to do some changes to the side deck so hopefully this side deck will help against certain type of other players