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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Basic Snow Land — Island
: Add .
1 month ago
MadMork you only really need to get 1-pip of each land to have your deck functioning, so i’d suggest trying to have a distribution of pretty-equal colours.
I’m against running too many of those taplands, as they’re super slow & suboptimal. Ideally you’d be running a bunch of fetchlands to fix the manabase, but i’m aware they are pretty cost-prohibitive.
5 months ago
Hi, excuse me
Isn't your land count a bit low? The deck has a bunch of cards on 2-3 curve, this would make it hard to play them.
It seems you are a bit too worried with the opponent's creatures... Profane Memento could make you less worried since you'd be gaining life. It would be less useful against opponents without creatures, but still very effective against creature-based decks.
There's a pricy card Visions of Beyond that can draw a lot too.
Fraying Sanity may be better than the creature since it's harder to remove.
Good luck ^^
6 months ago
I decided I will be building Yuriko turn two drop.
I will adjust the land accordingly and be adding the following.
I feel 34 creatures is too many. Some of these creatures are place holders for now.
Which creatures do you see slowing down the deck?
8 months ago
WebbofLies Thanks for the suggestion! My initial build used them. However, I found that they were dead draws. They don't help fill the grave and they didn't provide an on field answer on their own. They definitely work with the spell slinging but this deck is super light on the mana. It's pretty hard to get them onto the field and have mana left over to cast spells. It's not uncommon to have 5 or fewer lands in play when you win the game.
To make the deck more dangerous I swapped out the creatures for the man-lands. It's a bit of a different style of play but I really like it! Inkmoth Nexus, Blinkmoth Nexus, Mishra's Factory, and Mutavault are low costed activations that play really well with this close-to-the-chest mana strategy. Plus, they create a huge problem for your opponents when they want to attack you. Since they are instant speed blockers you can animate during combat so your opponent cannot cast sorcery speed board wipes to get rid of them. Nothing feels better than animating them, declaring them as blockers, then tapping them for mana so that you can cast spells to buff them into 8/8's. The only reason I use Snow-Covered Islands is to get the man-land count up.
9 months ago
+1 because the name is catchy. Also, you may want to add more hubs to this so more eyes can get on it.
Also, Preordain, Hakka, Whispering Raven, Cavalier of Gales, Diviner's Portent, Faerie Seer, Hedron Alignment, Mazemind Tome, Marit Lage's Slumber (swapping to Snow-Covered Island of course), Retreat to Coralhelm, Silver Raven, Thassa, God of the Sea, and Treasure Map Flip would be good additions.
I never realized how much support a scry commander could have - If they ever add cards that create material; creatures, treasures, clues, ect. I can see this being a powerhouse in those mid-optimized games.
9 months ago
One last thing, if you can replace your current lands with the snow-covered variants (Snow-Covered Island, Snow-Covered Forest), then you can run Ice-Fang Coatl, which is a big improvement to your offensive power (I'd be dropping the Counterspell to make room for it, or Deadly Recluse if you're set on keeping countermagic)
10 months ago
Moreover, I have my own suggestions beyond the intrinsic. Unfulfilled Desires is a splendid card that every Dimir deck should have within its grandeur.
Best of luck brewing! If you care to peer upon it, I have my own macabre menagerie here: Consigned to the Graves
Fare thee well.