Basic Snow Land — Island
: Gain .
|Have (2)||TheAnnihilator ,|
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|Commander / EDH||Legal|
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Snow-Covered Island Discussion
1 month ago
Howdy there! You might like some of these lands (and ramp)
- Morphic Pool
- Darkwater Catacombs
- Polluted Delta (Budget Version: Bad River)
- Underground River
- Darkslick Shores
- Sunken Ruins (Cheap right now with double masters!)
- Drowned Catacomb
- Choked Estuary
- Temple of Deceit
Basic island and swamps can be cut for Snow-Covered Islands and Snow-Covered Swamps. They count as basics and produce the same colors, but if your opponent is playing a snow deck it can be helpful. There isn't too huge of a chance for that but since its exactly the same for you either way its better to have that option always available.
- City of Brass
- Prismatic Vista
- Fabled Passage
- Wasteland or Strip Mine
- Forbidden Orchard
- Exotic Orchard
- Gemstone Mine
- Reflecting Pool
- Gemstone Caverns
You gotta run Command Tower without a doubt
Your average mana cost is kind of high so I would consider some of these: Sapphire Medallion, Jet Medallion, Lotus Petal, Dimir Signet, Talisman of Dominance, Fellwar Stone, Coalition Relic, Extraplanar Lens, Gilded Lotus, Dark Ritual, etc are nice for ramp. Maybe a Caged Sun or Gauntlet of Power too.
If you have the budget, Mana Crypt is very good as well.
In the end, I would definitely consider all of these lands as they are very helpful and can help your journey go much much MUCH smoother, especially in commander! If this helps, be sure to check out some of my decks, (Double Trouble EDH) among others! Upvote them if you like them and be sure to give me suggestions if you have any, I would appreciate it. Anyways though, hope this helps, good luck on your deck, and have a great day! Happy tapping!
1 month ago
I was a bit intrigued so I threw a list together to test it for a couple of games against E-tron and Jund (my typical standards against which I first test new Modern decks) and the results of 3 games was actually quite promising. Silent Scepter took them all (granted it was going first in each game, but winning on the play against meta staples is the first hurdle a new concept should be able to overcome). I moved the concept to Bant to better play along the Tempo axis, and the exact list I tested was this:
Planeswalker: 3 Teferi, Time Raveler
Sorcery: 4 Serum Visions
Artifact: 4 Isochron Scepter
Don't actually know what the sideboard should look like but I figure cage is solid into Dredge, Lukka combo, and Neoform combo with potential to be useful in matchups where opponents are playing Uro, Kroxa, or Snapcasters as well. A couple extra paths for more aggro oriented strategies that land creatures before tempo control elements come online on turn 2 (Boggles, Hardened Scales, E-tron, Death's Shadow, Prowess, etc). Veil versus any deck running targeted discard or removal like Abrupt Decay, Assassin's Tropy, or Fatal Push (Grixis, Jund), And a couple of extra countermagic options to defend against other targeted removal like Abrade, or opposing spell based tempo concepts like Burn. Gotta say, even though I haven't play tested this idea ton, it does seem an idea with quite a bit of merit in Modern these days. Certainly has the potential to be a strong performer in the meta up to the point Teferi gets it's deserved ban.
1 month ago
The idea looks fun but I would redesign this into a Mill deck. You can still use the crabs you have, plus you can use Horseshoe Crab and Ancient Crab in combo with Phenax, God of Deception. Take advantage of those crabs' high toughness.
After that you need spells to answer your enemy's moves. Counterspells and removal will help you survive. There's also a lot of non-creature spells that Mill, like Glimpse the Unthinkable.
2 months ago
I haven't delved upon the blink strategy myself for quite some time, though I may be of aid.
There is a budget constraint, wherethrough I shall keep all of my suggestions under two dollars.
Upon actual suggestions are a couple categories worth bolstering.
Some flickering and blinking:
Yorion can do quite a bit, and it begins looping with effects such as Charming Prince. Ephemerate is an overperformer whiles Ghostly Flicker, though more to cast, gets the job done. Combined with a counterspell in the graveyard, it can be a soft-lock with Archaeomancer (run that, too). Flickerwisp is just potent. Soulherder is oft the very best card to resolve.
A multitude of card draw:
Arcanist's Owl just keeps digging. Augur of Bolas could be fun. Barrin, Tolarian Archmage is able to bounce your own utility creatures or pester the opponent's board. Elsewhere Flask does its job. Wall of Omens draws many cards and serves as defense for those pesky aggro decks. Champion of Wits loots through the deck until life's end. Fblthp, the Lost is just greater. Golden Egg cycles and draws more cards.
Some removal effects:
Angel of Finality is an efficient flyer with a relevant trigger. Every deck needs graveyard hate! Dream Eater goes through a lot of cards and bounces important targets. Elspeth Conquers Death is as powerful here as it is in Standard. Leonin Relic-Warder serves a similar purpose. Frost Titan locks down important threats.
And some cards that don't really fit in tother categories:
Angel of Serenity deals with threats and can recur creatures from your own graveyard. Angelic Chorus gains far too much life for the opponent's comfort. Annex is nice, for you can switch it around as better lands come into play. Nevermore can keep changing card names to prevent anyone from casting their commanders.
Fall of the Thran is really mean and I love it.
Now for a few non-budget options:
Just on one to note, Conjurer's Closet is going to be reprinted in Double Masters, thus it may drop to within budget.
There are quite a few things I would recommend cutting.
AEther Adept is lacking, Archaeomender doesn't seem to be retrieving much of worth, Archon of the Triumvirate is overcosted, Aven Surveyor is as well, Artisan of Kozilek triggers off of cast and is thus useless to blink, Your artifact tutors do not search for much of relevance, Subjugator Angel is a worse Tempest Caller, Hoverguard Sweeper is EIGHT MANA (what?!), Dispel is too narrow, and Aether Tunnel is lacking in power.
Let me drive this one in. Eon Frolicker just loses you the game. Giving someone a turn is ceding far too much time for them to gather resources and defenses. The "protection from that player" really doesn't do that much.
I suppose that is to be all from me. Happy blinking!
2 months ago
I can’t stop laughing, because I also just remembered another non-bo:
I strongly recommend going through all of the old cards, everyone.
4 months ago
Thassa, Deep-Dwelling as a second copy of Conjurer's Closet. If you run Extraplanar Lens you should swap your islands to Snow-Covered Island so as not to give the other blue players a mana advantage as well. I'd recommended against running Dissipation Field as I find it has opposite the intended effect and incentivizes your opp's to attack you so they can re-cast/etb for value.
5 months ago
When ~ enters the battlefield if you control a Snow-Covered Island draw a card.
Another non legendary penguin
5 months ago
After some more playtesting I've decided that back to basics is to good and has to be played.