Snow-Covered Island

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Premodern Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Snow-Covered Island

Basic Snow Land — Island

: Add .

cyeRunner on Sultai Flash Control

1 week ago

With Nightpack Ambusher out you can change some lands, because you need less , I recommend the following:


Also i'd cut 1 Brazen Borrower for some card advantage: Cling to Dust, JtMS, Memory Deluge

LandoLRodriguez on Talrand No-kens

5 months ago

Fuzzy003 Thank you for your input! That is definitely an interesting combo and something I hadn't even come across. The problem is that both of those cards are absolute dead weight without the other. I'm not likely to be running more than 2 tutors in the deck so having either card in hand will be a waste until I come across the other, and even then I'd need my opponents to have lots of creatures (which is certainly not unreasonable, but not a guarantee either) for it to be an effective finisher. So, as I struggle to get down to 100 right now, I can't add 2 more cards in that won't necessarily synergize with the rest of the deck. Worth considering later should I find I'm struggling to finish games so it'll go in the maybeboard.

As far as the snow-covered lands go, that thought had definitely crossed my mind. I guess I figure this deck is trying to be disruptive enough to others' game plans that I can live with letting blue players gain the advantage for their basics too. Let them play bigger spells, I plan on countering them anyway. Also - and this is probably a dumb reason, but it is what it is - I like for all of my basic lands in a deck to be different. Since only like 7 different Snow-Covered Islands exist, this won't be possible. Stupid, I know, but I like that flavor in my decks.

wallisface on Kaldheim: Narfi and Jorn

7 months ago

MadMork you only really need to get 1-pip of each land to have your deck functioning, so i’d suggest trying to have a distribution of pretty-equal colours.

Something like 2x each of Ice Tunnel, Woodland Chasm, and Rimewood Falls, and then 6x each of Snow-Covered Swamp and Snow-Covered Island, and 5x Snow-Covered Forest, for 23 lands total.

I’m against running too many of those taplands, as they’re super slow & suboptimal. Ideally you’d be running a bunch of fetchlands to fix the manabase, but i’m aware they are pretty cost-prohibitive.

duchessCretina on Miller Lite

11 months ago

Hi, excuse me

Isn't your land count a bit low? The deck has a bunch of cards on 2-3 curve, this would make it hard to play them.

It seems you are a bit too worried with the opponent's creatures... Profane Memento could make you less worried since you'd be gaining life. It would be less useful against opponents without creatures, but still very effective against creature-based decks.

Also, if you manage to make all lands into Snow-Covered Islands, you'd be able to run Iceberg Cancrix.

This deck can very well be Modern-legal... if you absolutely WANT to make it a Legacy deck, then you might as well use better draw spells like Ponder, Preordain.

There's a pricy card Visions of Beyond that can draw a lot too.

Fraying Sanity may be better than the creature since it's harder to remove.

Other than that, maybe Tasha's Hideous Laughter, Maddening Cacophony... But idk if those are cheap-to-buy...

Good luck ^^

Elipson on Yuriko, the Tiger's Shadow (1st CEDH deck)

1 year ago

Hi azja I just realized the issues with basic lands and Tainted Pact thank you for point this out!

I decided I will be building Yuriko turn two drop.

I will adjust the land accordingly and be adding the following.

City of Brass Snow-Covered Island Snow-Covered Swamp Shizo, Death's Storehouse

I feel 34 creatures is too many. Some of these creatures are place holders for now.

Which creatures do you see slowing down the deck?

TheCardPool on Canned Calamari (Octavia EDH)

1 year ago

WebbofLies Thanks for the suggestion! My initial build used them. However, I found that they were dead draws. They don't help fill the grave and they didn't provide an on field answer on their own. They definitely work with the spell slinging but this deck is super light on the mana. It's pretty hard to get them onto the field and have mana left over to cast spells. It's not uncommon to have 5 or fewer lands in play when you win the game.

To make the deck more dangerous I swapped out the creatures for the man-lands. It's a bit of a different style of play but I really like it! Inkmoth Nexus, Blinkmoth Nexus, Mishra's Factory, and Mutavault are low costed activations that play really well with this close-to-the-chest mana strategy. Plus, they create a huge problem for your opponents when they want to attack you. Since they are instant speed blockers you can animate during combat so your opponent cannot cast sorcery speed board wipes to get rid of them. Nothing feels better than animating them, declaring them as blockers, then tapping them for mana so that you can cast spells to buff them into 8/8's. The only reason I use Snow-Covered Islands is to get the man-land count up.

RNR_Gaming on If I'm flyin I'm scryin

1 year ago

+1 because the name is catchy. Also, you may want to add more hubs to this so more eyes can get on it.

Also, Preordain, Hakka, Whispering Raven, Cavalier of Gales, Diviner's Portent, Faerie Seer, Hedron Alignment, Mazemind Tome, Marit Lage's Slumber (swapping to Snow-Covered Island of course), Retreat to Coralhelm, Silver Raven, Thassa, God of the Sea, and Treasure Map  Flip would be good additions.

I never realized how much support a scry commander could have - If they ever add cards that create material; creatures, treasures, clues, ect. I can see this being a powerhouse in those mid-optimized games.

Load more