Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
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|Commander / EDH||Legal|
Latest Decks as Commander
Essence Flux Discussion
1 week ago
May I recommend a slightly altered plan.
Deathmist raptor and den protector are probably on of your strongest plays and I would try and run 4 each.
3 weeks ago
Very unique idea to build around. Great theme. I’d advise against running a tertiary color though. But I think you could take your core concept and run it in a few different directions.
I’m envisioning a build revolving around crab/eldrazi tokens and Emrakul's Evangel . Populate with Druid's Deliverance / Growing Ranks or blink Eldrazi Skyspawner with Essence Flux ; dig for Eldrazi with Ancient Stirrings ; sustainably generate tokens with From Beyond . I’d recommend adding countermagic too; Counterspell might be tricky to land with its double , but Remand and Mana Leak are both effective.
4 months ago
This deck seems tailor-made for Essence Flux . It could replace or play alongside Cloudshift . As for other flicker effects, I've had moderate success with Eerie Interlude as a Ghostway that lets you keep what you need on the board. Focusing more on spirits, there's Supreme Phantom as another lord or Forbidding Spirit , Geist-Honored Monk , Anafenza, Kin-Tree Spirit , and Hanged Executioner as cards that might synergize with the exile theme. Less budget-friendly but still powerful includes are Spell Queller and Skyclave Apparition .
4 months ago
Yes this is an absolute legit strategy but hard to pull off consistently. You have two sets of cards you need. "Permanents with ETB triggers" & "Flicker Spells" If you draw only one of those sets, you are basically screwed. If you still want to try, it will work best if you splash a bit black or blue. (I think it is not worth to play in mono white)
5 months ago
6 months ago
You miss a ton of ramp. You have only 4 ramp pieces, while a deck wants a minimum of 8 with approx 38 lands. I suggest (budget in mind) adding Wayfarer's Bauble, Arcane Signet, Fellwar Stone Mind StoneAlso, remove both Trinket Mage and Tribute Mage. Having but 1-2targets for them to fetch really doesn't validate their use in this deck. If you go for the ramp suggestions I made, keeping Tribute Mage might be worth considering. When it comes to speed, your 4-slot is incredibly heavy, way to heavy. You could play some more removal in the form of cards like AEther Adept, Exclusion Mage etc. and more effects like Ghostly Flicker in the form of Essence Flux, Teferi's Time Twist Displace etc., which can be alot more powerful when combined with more instant and sorcery recovery like Archaeomancer, Salvager of Secrets and Shipwreck Dowser to repeatedly abuse your ETB triggers. Conjurer's Closet might be one of the few worthwhile more expensive flicker setup cards next to Thassa.
7 months ago
This looks like a fun deck! I would play it as is, but I'll still leave some card ideas in case anything sparks your interest. Since there are a couple of higher cost creatures, you might want to replace some with Veteran Warleader.
If you want to try to capitalize on your ETB triggers then you will want some cards that let you flicker your creatures. Essence Flux, Cloudshift, and Ephemerate are all one cost instants letting you do this. You might be able to save some creatures from dying using these as well.
If you're ok with just putting them back in your hand for extra benefits then Call to Heel lets you draw a card and Familiar's Ruse lets you counter a spell. There's also spells like Peel from Reality or Unsummon if you want to target the opponent.
Of course you could always replace some basics with multicolor pain lands or something like those Temple Gardens you got there. Other than that you might just want some more noncreature spells to give your deck some more versatility.