Essence Flux

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Essence Flux

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

dr4tinymous on Ice-Fang Queller

4 weeks ago

wallisface, thank you for your input, you have given some confirmation to my own suspicions/testing. but, ascendant spirit has been providing a very efficient way to dump mana being a 1 cmc with various costing instant abilities, it scales into late game which is something the deck aims to do despite having so many low cost spells. the focus on draw is mostly how this is achieved while using multiple spells to acquite/maintain tempo advantage. staggering insight get's sided out possibly the most frequently but it also does a great job of offering sustainability and being a very cheap proactive spell, I'm going to cut 1 copy and keep testing it. ephemerate was tested for a bit and just didn't work out too well, the list was different then, but not too much so; I'm going to try Essence Flux instead while I'm still using ascendant spirit. i don't believe ill ever take this "the eternal witness route" because at that point i'd just go back to pure bant spirits with 30+ creatures :) thanks again. check out the changes i made with your input.

NTakamura on Advice for protection for izzet …

6 months ago

I have a Dragon tribal deck that has Renari, Merchant of Marvels and Dragon Cultist as my commander and background. I recently played a few games with it and once I had 2 dragons they became a target. I know this is what comes with big creatures. So my question is what are some way to protect them? The deck theme is around casting dragons at instant speed and blinking them for extra value. I can see the blinking as somewhat of Protection. But so fat I have; Deadeye Navigator, Displacer Kitten, Essence Flux, Ghostly Flicker, March of Swirling Mist, Planar Incision, Teferi's Time Twist, Vanishing, Vodalian Illusionist. Let no if I am missing something in the blink category or if there are other forms of protect I can use. Here is a link to my decklist.

Renari's Flicker Dragons

Ojallday on Ways to have infinite cast …

10 months ago

Kahos paradox engine this is an old list I use to play before the Paradox Engine ban if you have infinate mana and a way to give kaho haste and ways to untap her Isochron Scepter with Dramatic Reversal, Lapis Lazuli Talisman and Tidespout Tyrant all let you turn cantrips into spells that draw your deck for wins with Laboratory Maniac or Thassa's Oracle. Generally you will want to fetch a flicker spell, shuffle you graveyard into your library spell to loop whatever third spell you choose. Essence Flux, Stream of Consciousness and a tutor or draw spell were my go to stacks.

lespaul977 on

1 year ago

TheoryCrafter, thanks for stopping by! Based on the conversation I had with Balaam__, Essence Flux is definitely going to come out. I don’t currently have another Visions of Beyond or Geralf's Mindcrusher, but I’ll check my local game store and see what I can find.

I did not know about Sage's Row Denizen, but it looks awesome. I’ll try to get my hands on some.

Thank you so much for your recommendations! I appreciate your help!

Balaam__ on Balaam__

1 year ago

lespaul977 I don’t mind offering advice, but I’m not exactly a tier 1 player myself. So I’d definitely recommend shopping the idea for this deck around and collecting as much perspective as you can on it before you invest any time or money in finalizing it.

This may sound excessive but I’d cut

Djinni Windseer (doesn’t contribute)

Eternal of Harsh Truths (doesn’t contribute)

Homarid Explorer (cmc too high, not enough value)

Laboratory Maniac (useless, you’re milling the opponent and not yourself)

Minister of Inquiries (it’s ok, but with no way to get more energy counters his value fades fast. Blinking him to get more energy counters is not efficient)

Screaming Swarm (cmc way too high, won’t see play often and mill decks rarely have more than a handful of creatures, none of which are used for attacking)

Soulknife Spy (doesn’t contribute)

Essence Flux (Blink is ineffective here)

Trepanation Blade (seems good but rarely is, not to mention you won’t be attacking)

Curiosity (doesn’t contribute, your other draw spells are much better)

Wizard Class (doesn’t contribute)


So that’s what I’d cut. Dream Twist and Visions of Beyond are great and synergize well, Unsummon is good but Vapor Snag is better; I’d replace that with it if possible. I’d fill the remainder of the slots with Crabs if it’s an option (see below), countermagic (Counterspell, Mana Leak, Spell Pierce etc) and if you are adding (again, see below) there are oodles of instants/sorceries to choose from. If not, try to accommodate as many mono direct mill spells as possible.


I guess we have to address some of the elephants in the room. If you’re intent on keeping this mono , then you’ll miss out on what the complimentary color brings to the Mill archetype: cards like Breaking / Entering and Glimpse the Unthinkable.

Which brings us to the next obstacle, budget. If you’re looking to keep the price down and/or only build from your current collection, that also complicates things. Cards like Archive Trap and Tasha's Hideous Laughter are Mill staples, but are also costly. There are alternatives, like Fractured Sanity and Maddening Cacophony which are both cheap and mono , so that can help fill the gaps.

Third, you’ll want to run the crabs. Hedron Crab is pricey, but Ruin Crab is doable. Ideally you’d run both, but one is ok. You’ll be capitalizing on every possible opportunity to mill like this; every land played mills, nearly all your spells should mill, etc.


Hope this helps, and again—I’m no expert. But I’ve built one mill deck (check my page if interested, I think it’s called Trouble at the old mill or something like that) and have another in the works so I’m somewhat familiar with how they play. Ask around, collect info and don’t be afraid to inspect the ones the pros play for some ideas.

Polaris on Beamsplitter Mage copying and targeting

1 year ago

You can do this loop with just Essence Flux, some creature to target, and Dualcaster Mage provided the Dualcaster is in your hand to cast. The main upgrade with Beamsplitter Mage or any other additional copy effect is that it lets you start the loop with a previously cast Dualcaster on the battlefield.

plakjekaas on Beamsplitter Mage copying and targeting

1 year ago

You're right, Rhadamanthus , I was thinking of Harmonic Prodigy when I wrote the stuff about Naban, Dean of Iteration. Harmonic Prodigy would make Beamsplitter Mage trigger an additional time.

If you want to loop Essence Flux with Beamsplitter Mage though, use Naru Meha, Master Wizard or Dualcaster Mage, especially if you already used their etb and they're already in play, you can loop as follows:

1: Target Beamsplitter Mage with Essence Flux.

2: Beamsplitter Mage triggers, you create a copy of Essence Flux. Target Dualcaster Mage.

3: Resolve the copy, blinking Dualcaster Mage. It enters the battlefield, and has an etb trigger.

4: With the etb from Dualcaster Mage, target the original Essence Flux which is still on the stack. Create a copy of the original Essence Flux, targeting Dualcaster Mage again.

Repeat steps 3 & 4 as much as you like. Note that you need an additional piece (like Impact Tremors or Altar of the Brood) to actually finish the game with it.

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