Essence Flux

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Essence Flux


Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

Azoth2099 on Tivit, Seller of Secrets EDH

2 months ago

Don't forget about Essence Flux, my dude!

Azoth2099 on Xander's Nightmare Roulette

9 months ago


Hey man, have you considered adding more rituals & mana rocks to this list? With the Commander being a 7-drop, you need all the mana you can get.

Consider finding space for Arcane Signet, Mana Vault, Talisman of Dominance, Talisman of Creativity, Talisman of Indulgence, Fellwar Stone, Pyretic Ritual, Seething Song, Culling the Weak & maybe even Drain Power.

Essence Flux & Dauthi Voidwalker are also really great here, & some Reanimator pieces like Reanimate, Animate Dead & Necromancy could help maximize on Xander's 2nd triggered ability.

psionictemplar on UW Scam

1 year ago

Just wanted to make sure you knew that phasing creatures do not trigger enter the battlefield abilities (ETB's) because they never actually leave play. So if you were looking to abuse ETB's you might want to switch to something else like Essence Flux.

Cyb3rguerrill0 on Dude, where are your cards? *WIP*

1 year ago

Now let's add some flicker: Thassa, Deep-Dwelling, Ghostly Flicker, Deadeye Navigator (no budget though), Essence Flux and some other suggestions: one of my favorites is this one Maddening Cacophony, Drown in Dreams, Curse of the Swine of course. Keep it up, looks interesting.

eliakimras on Ur dragon, need recommendations

1 year ago

Hello! I saw your deck help tag and wanted to give some insight.

I don't run Miirym as commander, but I do have her in the 99 in Smashing Faces with the Ur-Dragon, and she always pushes me to victory whenever she's allowed to stick on the battlefield.

Some areas you might want to change to improve your consistency:

1 - Ramp

2 - Draw/Haste

3 - Removal/Boardwipes

4 - Protection

5 - Card draw

6 - Better threats

7 - Some utility lands you might want to run

dr4tinymous on Ice-Fang Queller

1 year ago

wallisface, thank you for your input, you have given some confirmation to my own suspicions/testing. but, ascendant spirit has been providing a very efficient way to dump mana being a 1 cmc with various costing instant abilities, it scales into late game which is something the deck aims to do despite having so many low cost spells. the focus on draw is mostly how this is achieved while using multiple spells to acquite/maintain tempo advantage. staggering insight get's sided out possibly the most frequently but it also does a great job of offering sustainability and being a very cheap proactive spell, I'm going to cut 1 copy and keep testing it. ephemerate was tested for a bit and just didn't work out too well, the list was different then, but not too much so; I'm going to try Essence Flux instead while I'm still using ascendant spirit. i don't believe ill ever take this "the eternal witness route" because at that point i'd just go back to pure bant spirits with 30+ creatures :) thanks again. check out the changes i made with your input.

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