|Commander / EDH||Legal|
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|Commander 2017 (C17)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Khans of Tarkir (KTK)||Uncommon|
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Frontier Bivuoac enters the battlefield tapped.
: Add , , or to your mana pool.
Frontier Bivouac Discussion
3 weeks ago
Hey, saw your forum topic asking for help. Nice $850+ budget, but the manabase doesn't look like you have this high of a budget. You have $130 Sliver Queen and are playing Vivid lands?
Lots of good advice here about Slivers, but no one has said anything about the manabase? You can improve the manabase even on a budget, but if you're willing to spend some then great, but either way you can make it better. The Vivid lands ( Vivid Grove ) are not good. Even if you were playing proliferate which you're not; there are much better land options. The ETB tapped Fetch lands ( Flood Plain ) are also not good unless you are able to fetch dual lands that can consistently ETB untapped which you don't have here.
The Battle lands ( Cinder Glade ) are good budget dual lands, but only if you're playing a lot of basic lands. There's only 10 basic lands here which means consistently a Battle land won't ETB untapped and when you fetch one it will also ETB tapped. When you need five colors these Fetch lands are too slow and are not helping enough if all they're fetching is a basic land or a Battle land. Consider the Shock lands ( Overgrown Tomb )? You can fetch a Shock land and have it ETB untapped for the cost of 2 life. They could replace the Vivid lands.
If not willing or can't afford to add the Shock lands then another option to consider is adding the Tri lands ( Jungle Shrine ) replacing the Vivid lands and ETB tapped Fetch lands. Tri lands also ETB tapped and are not ideal, but they can make one of three different colors the next turn. Unlike the Vivid lands they can be tapped each turn after to make a different color of mana. The Vivid lands will run out of counters and then they become really useless in a five color deck.
Manabase changes to consider.
Add the Shock lands, cut the Vivid lands:
- Overgrown Tomb
- Temple Garden
- Breeding Pool
- Watery Grave
- Hallowed Fountain
- Stomping Ground
- Blood Crypt
Add the Tri lands, cut the Vivid lands and ETB tapped Fetch lands.
- Jungle Shrine
- Seaside Citadel
- Savage Lands
- Crumbling Necropolis
- Arcane Sanctum
- Opulent Palace
- Frontier Bivouac
- Sandsteppe Citadel
- Mystic Monastery
Consider land tutors: Crop Rotation and/or Sylvan Scrying ? There's several Rainbow lands ( Command Tower ) here that they can tutor for which can be helpful for color fixing. Fellwar Stone is a good two drop mana rock. Good luck with your deck.
3 weeks ago
Umm, well I can't offer my exact land selection to you as it involves revised duals I can say this:
Fetches are your friend, seriously. In a 5 color deck having fetches rarely make me sad, so I would run the full contingent:
There are Mirage fetches as well, a whole friendly color cycle of them, they are 'slow' but they can still grab shock lands, and cost no life: Rocky Tar Pit , Bad River , Flood Plain , Grasslands , Mountain Valley These also have the benefit of being absurdly cheap. That being said, if you do not have access to these, I'll offer some other suggestions.
Go up to 42-44 lands. Sure the curve hits 3/4, but I don't think the ideal is to hit 4 lands and be pleased with life, so I would suggest adding lands, and increasing consistency by removing some of the etb tapped lands:
Here are some 'simple' 1:1 conversions for cards I think would suit the deck better.
Honestly I hate the Terminate and some of the other choices but I am exhausted so I thought I would offer some help as opposed to trying to offer more and simply not posting.
4 weeks ago
1 month ago
Hey, there's definitely a lot of Dragons here, too many. Have you thought about the mana curve?
There's only three two drops? Consider adding more early game ramp? Cards within the budget to consider adding:
- Farseek : there's many dual lands to search for in the manabase.
- Birds of Paradise
- Fellwar Stone
- Fertile Ground
- Smothering Tithe
- Eladamri's Call
- Sarkhan's Triumph
- Signal the Clans
- Fierce Empath
These suggestions are low mana cost ramp and tutors to get the better Dragons into your hand such as Utvara Hellkite .
For the manabase consider adding some Tri lands replacing the ETB tapped Fetch lands?
These types of Fetch lands are consistently going to get dual lands that will also ETB tapped which is really slow. Tri lands are also slow, but only delaying one turn and then they give you one color of three choices.
Cards to consider cutting:
- Bad River
- Flood Plain
- Mountain Valley
- Rocky Tar Pit
- Zendikar Resurgent
- Chromium, the Mutable
- Nicol Bolas
- Dromoka, the Eternal
- Dragonlord Kolaghan
- Palladia-Mors, the Ruiner
- Dragonlord Atarka
- Sarkhan the Masterless
- Prismatic Geoscope
- Firemind Vessel
Good luck with your deck.
2 months ago
5 months ago
Hoobynobber7395yes! some budget lands that i would recommend to replace the shocks with are the bfz ally (e.g. Sunken Hollow ) and the amonkhet cycle (e.g. Canyon Slough ) or the tri lands(e.g. Frontier Bivouac ). instead of City of Brass or Mana Confluence i would recommend Gateway Plaza and Rupture Spire . however, casual doesn't have to mean budget, i have the lands, picking them up shocks now while there still cheap(ish)
5 months ago
Hey, looks good, but one of the best interactions with Animar are cards that can bounce themselves or other creatures you control. This lets you get more counters on Animar faster.
Statue can bounce itself unlimited number of times since its colorless, each time you bounce it you put a counter a on Animar and it reduces the casting cost of Statue.
Low mana cost creatures who give you value when they ETB are good when you can bounce creatures.
- Elvish Visionary : draw.
- Cloud of Faeries : untap lands.
- Pollenbright Druid : new from WAR, +1/+1 counter or proliferate.
- Fierce Empath : tutor for big creatures.
- Eternal Witness : recur any card from graveyard.
- Reclamation Sage : destroy any one artifact or enchantment.
- Farhaven Elf or Solemn Simulacrum : basic land ramp.
When playing a lot of creatures as well as bounce then Beast Whisperer is good repeatable draw. Forgotten Ancient and Managorger Hydra are two good cards for the +1/+1 counters strategy because each gets counters when any player plays a spell. This includes your opponents and in multiplayer Commander these creatures can get very big. They're also good with the strategy of bounce because you're casting creatures after you bounce them back to your hand. Ancient can be a counters engine since at your upkeep you can move counters from him onto any other creatures you control any way you like including onto Animar. If you like some of these suggestions I offer help to make cuts.
For the manabase really consider more lands. 30 total lands is low for your deck to function without being consistently land screwed. Getting land screwed is not fun; it's better to have more lands than not enough. There's some budget ($1-$5 or less each) lands to consider adding:
- Exotic Orchard
- Frontier Bivouac
- Opal Palace
- Yavimaya Coast
- Game Trail
- Shivan Reef
- Karplusan Forest
- Novijen, Heart of Progress
- Rootbound Crag
Good luck with your deck.
6 months ago
There's a couple others you should consider.
Shadowblood Ridge = OG Filter
Arcane Sanctum = Tri-Land
Crumbling Necropolis = Tri-Land
Frontier Bivouac = Tri-Land
Jungle Shrine = Tri-Land
Mystic Monastery = Tri-Land
Nomad Outpost = Tri-Land
Opulent Palace = Tri-Land
Sandsteppe Citadel = Tri-Land
Savage Lands = Tri-Land
Seaside Citadel = Tri-Land
Ash Barrens = Cycles for any color of mana which you can play untapped.
Mirrodin's Core = Comes in untapped. Can give you any color of mana the very next turn.
Vivid Crag = Vivid Cycle
Vivid Creek = Vivid Cycle
Vivid Grove = Vivid Cycle
Vivid Marsh = Vivid Cycle
Vivid Meadow = Vivid Cycle
Frontier Bivouac occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
RUG (Temur): 3.52%