Frontier Bivouac

Frontier Bivouac

Land

Frontier Bivuoac enters the battlefield tapped.

: Gain , , or .

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Printings View all

Set Rarity
Commander 2020 (C20) Uncommon
Mystery Booster (MYS1) Uncommon
Commander 2017 (C17) Uncommon
Commander 2016 (C16) Uncommon
Khans of Tarkir (KTK) Uncommon

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Frontier Legal
Pioneer Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Modern Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Frontier Bivouac occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

RUG (Temur): 3.52%

Frontier Bivouac Discussion

NoSoyYucateco on Copy that, Copycat!

2 days ago

Also also, maybe speed up your land base? You have access to green, so fixing should not be difficult. I would cut anything that comes in tapped except for Boseiju and replace it with basic lands (maybe go a little heavier on the Forests to make sure you can Farseek etc... early in the game to grab your other colors.) If you're concerned about being able to fix, maybe add Frontier Bivouac and cut the other tap lands.

multimedia on Dragonstorm Rainbow

2 weeks ago

Hey, nice version of Ur-Dragon except the Gates.

I don't think the Gates strategy is worth it unless you're playing a main dedicated strategy of getting Gates and getting more out of them then just lands for Maze's End. What the Gates are doing here is making the manabase terribly slow for not enough benefit. Golos is a good card without Gates.

My advice for a budget manabase is replace the Gates with some Tri lands (Savage Lands), Battle lands (Cinder Glade) and the less expensive Check lands (Sulfur Falls). Add Exotic Orchard in place of Maze and add more basic lands. Of course this would be for a budget manabase. If you can spend more than there's many other better manabase configurations to use.


Temur Ascendancy and Elemental Bond are very good repeatable draw with Dragons because they also trigger when Dragon tokens are created such as from the Sarkhans, Utvara, Lathliss, Dragonmaster Outcast, Skyline Despot. Wasitora will trigger Bond each time a 3/3 Cat Dragon is created. When creature tokens are created they enter the battlefield (ETB). Ascendancy is another haste enabler. Whenever you put a Dragon onto the battlefield it ETB such as with Ur-Dragon, Teneb, the Harvester, Bladewing, Quicksilver Amulet triggers Ascendancy and Bond to draw.

Dark Ritual, Seething Song and Mana Geyser are three of the better rituals in Magic especially Geyser in multiplayer Commander since it looks at all your opponents tapped lands which can equal a lot of red mana on your turn.


Budget manabase example (38 lands with 26 red sources, 20 green, 16 white, 15 black, 15 blue):

Good luck with your deck.

slashdotdash on 5 color no theme deck

1 month ago

Dear Kronhamilton

Golos, Tireless Pilgrim is my favorite commander, and I've been brewing around him ever since he was teased. Let me just say you've chosen an excellent commander.

(I’ve written quite a lot in an attempt to make a sort of guide for you, so if you want the short version, check out the Suggestions panel)

Golos can be tricky to build around since he can do literally anything pretty well. The easiest way to make an effective Golos deck is to lean into Golos's 7 Mana Rainbow Wheel Of Death. Before getting into that though, we need to cover some EDH deckbuilding basics.

I think the most useful advice I can give someone who is just beginning to explore the deck-building territory of EDH is to structure your deck and mind your Ratios. By this I mean it is useful to categorize the cards in your deck according to the role they fulfill.

We’ll begin by looking at some core categories that you’ll want to make your deck function effectively. Then I’ll present the Ratios (how many of each category of card) you will want to make a generic Golos deck function effectively. Next, I’ll include a detailed (but not totally complete, because I’d be here all day) catalogue of cards within some of those categories. I’ll also offer up some suggestions and input about some of your specific card choices. Lastly, since I’m about to unpack a lot of information, I will include a brief list of suggestions (see the bottom) for a generically good Golos ‘Shell’ that should be able to support most Golos strategies.

Categories

  • Draw

  • Ramp

  • Removal

  • Sweepers

  • Threats

  • Support

  • Land

Draw Show

Ramp Show

Removal Show

Sweepers Show

Threats Show

Support Show

Land Show

The art of Ratios is all about determining what combination of cards from each category makes your deck run the most smoothly.

Please note that these Ratios will not total to 99 cards. This is because you will invariably have extra flexibility to choose how your deck behaves even after establishing functional Ratios. Also keep in mind that although these Ratios do recommend you adhere to the minimum number of cards in each category, you still can choose which cards will fill those slots. The point is not to restrict your options, but instead to create a ‘Shell’ that is reliable enough to power your Threats cards, Support cards, and other cards. Whatever you do, make sure you have at least the minimum number of Draw and Ramp cards. THE MOST IMPORTANT CARDS IN THE DECK ARE DRAW AND RAMP!!!

While I ultimately suggest Ratios resembling the Basic Golos Shell, I will lay out the Ratios for several different Shells;

  • Template: a sort of baseline beginner’s guide which is commonly promoted as a place to start.

  • Basic Golos: a modified version of the Template that suites most Golos decks.

  • Control: a version tailored for a slower game with many Sweepers.

  • Aggro: a version designed to act quickly and deploy Threats before the opponents are prepared.

  • Big Mana: a version invested heavily into Ramp with the goal of deploying many end-game Threats.

  • Mega Mana: an even more extreme version of Big Mana with extremely expensive Threats.

Template Show

Basic Golos Show

Control Show

Aggro Show

Big Mana Show

Mega Mana Show

Draw Show

Please remember that any suggestions I make are because I am trying to help. Ultimately, the choices you make with your deck are up to you, and I can only provide constructive criticism based on my own experience and opinions.

Good luck :)

Ratio Fixing

The most effective change to your deck would probably be adjusting the Ratios, especially with regard to your Draw cards. Applying the most basic Template Shell, you want to have at least these three quantities nailed down for a smoother and reasonably powerful deck;

  • Lands – 36 --> You have 40 Lands (Cut 4 Lands)

  • Ramp – 10 --> You have 5 true Ramp cards (Add 5 to 8 Ramp cards)

  • Draw – 10 --> You have 3 true Draw cards (Add 7 to 10 Draw cards)

What I counted in your deck Show

Mutate

Depending on how strong your Mutate subtheme is, some of your Mutate inclusions may act as engines. However, I must state that Mutate is a VERY risky and even fragile strategy since your Mutate ‘Pile’ of creatures will all be destroyed at once if your opponent uses a Removal spell or a Sweeper. For that reason, I recommend leaning out of the Mutate theme (unless the Mutate card is just straight-up insane, as in the example of Nethroi, Apex of Death).

With that said, playing a Mutate theme is your decision and I totally respect that and if you want to stick to a Mutate theme then by all means do so. I just want to be sure you know that Mutate is a risky strategy that you cannot depend on to fulfill your Ramp and Draw slots (so you’ll just need to supplement it with other cards).

Cut or Include?

At a glance your deck seems like something you have created using just your collection – and that’s great! However, if you want to incrementally upgrade your deck, then I recommend replacing most of the cards in your deck with more powerful options over time.

Here is a list of cards you should probably keep playing: - Barrier Breach (Removal, because exiling 3 enchantments is helpful in some situations)

In my opinion, there are other, better options for all of the other nonland cards in the deck, however it is up to you to decide on how you would like to proceed so I won’t intrude.

I strongly recommend cutting the Planeswalkers though – Calix, Destiny's Hand doesn’t seem to synergize much with the deck and I feel that Lukka, Coppercoat Outcast is not very potent.

Lands

Just as a recommendation, I would suggest the following spread of Basic Lands;

  • 8 Basic Forests

  • 3 of each other Basic Land

The remainder of your lands could be either more basics (which is really, really, risky if you don’t have tons of Ramp – think like 15 Ramp cards and about 12 Basic Forests) or Color Fixing Lands (see the Catalogue for more options). It is rough to have your lands enter the battlefield tapped, but unless you want to either lean into Green or spend a lot of money on lands, you will just have to live with it (I play around 5-10 tapped lands in a normal Golos deck and it isn’t really that bad).

In this section, I will list out an example of the Basic Golos Shell complete with the necessary Ratios and some examples of good/fun cards in each category. I’ll try to keep it relatively Budget sensitive and most of these cards will be relatively random – this won’t be based on any particular theme so don’t expect it to be optimal.

As a reminder:

Basic Golos Show

The Shell

Ramp – 12

Draw – 13

Removal – 7

Sweepers – 2

Threats – 12

Support – 7

Land – 36

Good Luck :)

-Slashdotdash

desmondwrite on OM NOM NATH

1 month ago

Ikora release.

Replaced Dragonmaster Outcast with Parcelbeast.

I know Dragonmaster is awesome but I want to commit to elemental theme.

Replacing Frontier Bivouac for Ketria Triome.

Cutting Myriad Landscape and adding Footfall Crater.

BMHKain on Color Identity Personality Traits: The ...

2 months ago

Is Bumping allowed Again? I seriously have to reanimate this from the Rotting Dead of the Apocalypse.

So much time has passed, but no real effort has been done for this in so long. Ironically, if I'm not of Grixis Shard Standard, What could my 3rd Mana Color be aside from that? Jeskai Way/ Raugrin (/) could imply this; Azorius/Ojutai / shows I don't want any problems, & I'd rather show compassion, & even am bad at change. Where Boros / wants to Maintain the Peace, is a judge of idea that I can spot some minor things. But am I Violent? I'm quasi-Vigilante, but I'm more of a Passive individual than a Post-Adam West BATMAN.

But what about Temur Frontier/Ketria (//)?

Welp, it's a NO by default. Gruul/Atarka / shows many Traits I don't. They really sound a lot like literal Savages, & Simic /: even altering what we're not even ready to Prepare might be curtains for those that are like Momir Vig, Simic Visionary, even if the Combine is more prepared & less villain-like.

I wonder what your opinion of me having a Tertiary Mana Color would be; any idea otherwise? Or should I shut up about all my personal Tertiary stuff forever?

I hope you guys can at least help this time please; I can't believe I'm the only one to bring this thread back for use... XP

CriticalZER0 on Kynaios and Tiro, Embodiment of EDH (Group Hug)

3 months ago

I would remove any lands that enter tapped or have a chance of entering tapped, so Frontier Bivouac, Glacial Fortress, Mystic Monastery, Rootbound Crag, Seaside Citadel, Sunpetal Grove, and Temple of Enlightenment. In addition to fetchlands, Mystic Gate and Hallowed Fountain would be good additions.

multimedia on Shifting Tides

7 months ago

Hey, saw your forum topic asking for help. Nice start for your first five color Commander deck. If you have $120 to spend on your deck my advice is allocate at least $50 of that to the manabase and cards that can help with color fixing.

Budget cards to help the manabase to consider adding:

With all the Changlings consider Gemhide? It and any Changling can tap to make any color of mana. Consider Elder? It can by itself tap to make two colors of mana, but as you add to the battlefield different colored permanents it can tap for more colors.

I don't think the Maze's End/Gates strategy is worth it for your deck. This strategy needs more Gate themed cards to take more advantage of Gates. Gates are terrible lands unless you can get value from them other than just Maze. Golos, Tireless Pilgrim is the budget Maze's End/Gates Commander since he can search for and put Maze or a Gate onto the battlefield and if you bounce him he can repeat.

Currently the manabase here is in my opinion not playable because there's too many lands that ETB tapped and there's only five basic lands. The Tri lands ( Frontier Bivouac , etc.) are better for the manabase here then the Gates and I don't think you want to play both. Playing both means you have 25 lands of the 33 total lands that will always ETB tapped which is too many. Get this number down to 10 or less, ideally zero. For budget five colors my advice is play more basic lands and dual lands that have interaction with basic lands. The Tri lands/Wilds/Expanse should be the only lands that will always ETB tapped.


Example of a structure for a 38 land five color $40 manabase for your deck (20 green sources, 15 white, 15 blue, 15 black, 15 red):

  • 15x basic lands (6x Forest, 3x Plains, 2x Island, 2x Swamp, 2x Mountain)
  • Command Tower/Exotic Orchard
  • Cascading Cataracts
  • Evolving Wilds/Terramorphic Expanse
  • Unclaimed Territory
  • Ash Barrens
  • 5x Tri lands
  • 5x Battle lands
  • 5x less expensive Check lands
  • 2x utility lands

For a five color manabase you want at least 15 sources of each color and 20 of the primary color. The Tri lands are worth ETB tapped because the next turn they can tap to make one mana of three different colors which is good budget color fixing. More Forests than any other basic land because a Forest helps to cast a green land ramp spell or a green mana dork which help with color fixing for the other colors. You want to be able to cast green land ramp spells/mana dorks in the early game and having more Forests helps to do this.

I offer more advice if you would like. Good luck with your deck.

the__odysseus on

7 months ago

Hey there! Your deck looks sweet! I was wondering about a few things. How about Nissa, Who Shakes the World ? Maybe a players of Collected Company ? Frontier Bivouac seems slow, how about Unclaimed Territory ? This seems like a deck for Leafkin Druid . Shorecrasher Elemental seems really hard to cast in this deck. Chandra, Acolyte of Flame seems like 2 copies couldd slide in here, and Undergrowth Champion seems interesting. I would eventually cut the scrylands for checks, they seem too slow.

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