Steam Vents

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Steam Vents

Land — Island Mountain

(: Add or .)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.

Abaques on Heads I Win, Tails you …

2 weeks ago

Well that's pretty disappointing for a bonus card. Did everyone get the Kamigawa collector boosters due to the delay? My understanding was that you had to have paid ahead of time to get them, which I wouldn't feel good about going forward based on the insane delays they have. I got really lucky and pulled a Jin-Gitaxis and a Boseiju from my boosters, but I could have easily gotten nothing but jank. Wizards should have put a Steam Vents or a Scalding Tarn in the box as an apology. Wouldn't cost them any more than an island or mountain.

Alesamuel on Jodah Big Spell

1 month ago

I would recommend some of the Eldrazi titans, such as Kozilek, Butcher of Truth, Ulamog, the Ceaseless Hunger as some big top end bombs. Some ramp creatures wouldn't go amiss either, such as Birds of Paradise, and Dryad of the Ilysian Grove.

In terms of Instants, Sorceries, and Enchantments, getting some more of the Ultimatum cycle (Brilliant Ultimatum, Cruel Ultimatum, Emergent Ultimatum) might be a good idea, and Sunbird's Invocation would be a good idea too if you are casting such big CMC cards.

Another recommended addition would be Nicol Bolas, God-Pharaoh as it is just a straight up good card for the colour and big mana theme.

I'd recommend replacing the tapped tri-lands (Arcane Sanctum, Crumbling Necropolis, Frontier Bivouac, Jungle Shrine, Mystic Monastery, Nomad Outpost, Opulent Palace, Sandsteppe Citadel, Savage Lands, and Seaside Citadel) with the shock land cycle (Blood Crypt, Breeding Pool, Godless Shrine, Hallowed Fountain, Overgrown Tomb, Sacred Foundry, Steam Vents, Stomping Ground, Temple Garden, and Watery Grave) as they are easier to fetch for or find with ramp spells.

Final notes: Give the deck a little more of a creature focus, having as few as you have right now you'll find there is very little to hit with your reanimation, but other then that, good job on the first draft! looking forward to see how it plays out!

Squee_Spirit_Guide on How would a Cowboy-Steampunk set …

2 months ago

Back in the day I would have thought there was no way, but today I can definitely see a steam punk-inspired set. I agree with what you said about it not being a 1:1 steam punk world, and more of an aether-punk world. (Although the cynic in me wouldn't be surprised at a Wild Wild West Sected Lair...)

I actually think we've come close before, outside of Kaladesh. A lot of the Izzet cards, at least in their art, feel like steam punk infused Magic to me. They have Steam Vents and Izzet Boilerworks, and in my mind the art of Izzet Guildmage is what a good balance of Magic and steam punk would look like. Maybe a steam punk set could explore their roots more.

legendofa on Kaiso's Deck

5 months ago

I should add that colorless cards like The Underworld Cookbook are legal in any Commander deck.

Token creatures do not count toward the 100. This next note is a little more advanced, but you can create tokens that are not in your commander's color identity, as long as the source is within the color identity. As an example, Experimental Synthesizer creates a white creature token, but is legal in a deck. The way to tell if you can use a card is if it has the symbol , , , , or . If it simply says the word white, to use the Experimental Synthesizer example, it is legal with any commander that uses .

To determine how many lands of a given color to add, aim for the same balance as the card color requirements. On TappedOut, there's a pie chart by this comments section. The closer the inner circle matches up with the outer circle, the more accurate your land balance will be.

You can also go the more math-intensive route and count the number of symbols of each color in your deck and divide that by the number of land slots. So if you have, say, 80 and 40 across all the mana costs in your deck, you will want twice as many lands that produce as lands that produce .

As you expand your collection, look for lands that can produce more than one color of mana. These are available at every level, from the common Swiftwater Cliffs and Izzet Guildgate to the rare and valuable Steam Vents and Fiery Islet. These can take the place of a basic land of either color, but remember, you can only have one of each card in Commander, aside from basic lands.

Also important are other cards that can produce mana. Arcane Signet, Sol Ring, and Izzet Cluestone are all examples of these.

Nathanael97 on MJB Grixis Faeries

5 months ago

Have you ever considered Wizard's Lightning? 10 out of the 12 creatures you're running are wizards anyway and I imagine Bolt > Snap > Bolt is a very common line of play to finish a game with this deck?

Also, I'm curious about the inclusion of Blood Crypt here. If you want to be able to Archmage's Charm by turn 3, wouldn't it be easier to run another Steam Vents and another Watery Grave instead? Especially if you swap out the Bloodstained Mires for Polluted Deltas.

Really love the list, Faeries are a tribe I've been wanting to be good again for a long time.

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