Steam Vents

Steam Vents

Land — Island Mountain

( Gain or .)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.

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Trade

Have (4) rockleemyhero , Azdranax , CampbellStev , Oloro_Magic
Want (14) Zacblu10 , paullmall96 , jedidad68 , zwant , xepherian , Tezlik , ActualBird , MrTeeg , chandraisbi , maddoxmtg , dashwimp921 , JacesPhantasm , themandolorian2000 , Rabu

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare
Zendikar Expeditions (EXP) Mythic Rare
Return to Ravnica (RTR) Rare
Guildpact (GPT) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Steam Vents occurrence in decks from the last year

Standard:

All decks: 0.79%

Modern:

All decks: 0.81%

UR (Izzet): 19.8%

Commander / EDH:

All decks: 0.15%

UR (Izzet): 1.9%

RUG (Temur): 3.95%

UBR (Grixis): 1.68%

Steam Vents Discussion

triproberts12 on Why have one, when you can have 20?

19 hours ago

Oh, and sorry this is coming in bursts. I'm just noticing one thing at a time. The other thing that will vastly improve this deck is getting some of the tap lands out. Unfortunately, any dual land touching blue is absurdly expensive, so I won't lecture you on how a fetch/shock/ABU dual manabase is always correct. There are some budget options, though:

Shocks were reprinted relatively recently, so investing in Blood Crypt, Steam Vents, and Watery Grave now will improve your deck's speed, and if you run the slow fetches Bad River, Mountain Valley, and Rocky Tar Pit, the mana should be very consistent, as well. Drowned Catacomb, Dragonskull Summit, Choked Estuary, and Foreboding Ruins also like more basic land types. Grixis Panorama and Ash Barrens are nice, because they can come down untapped or fix!

Temple of the False God is garbage. Being stuck on 3 lands and Temple until turn 6 will slow you down. Yep.

As for tapped lands, Temple of Deceit, Temple of Malice, and Temple of Epiphany are in-print now, so they'll be good replacements for whatever vanilla dual lands are left.

Qolorful on Mana-Fest Destiny

1 day ago

Lanzo493 I like field of the dead, thank you for showing me that, Steam Vents was meant to be Scalding Tarn, just a brain fart on my end, thank you for pointing that out. Crop Rotation and Elvish Reclaimer both seem perfect as well, just got to decide on what to cut.

DemonDragonJ it is cheaper but I would rather not help my opponents out asymmetrically considering most decks I play against want the extra mana much more than I do.

Lanzo493 on Mana-Fest Destiny

1 day ago

Field of the Dead is perfect for any lands matters deck. If you have Dryad of the Ilysian Grove out, you can trigger both it and Valakut with a Scapeshift. You can remove Steam Vents since it’s illegal in your colors. Sulfuric Vortex is great at stopping life gain strategies. Crop Rotation gets you Valakut and Elvish Reclaimer gets you Valakut and extra mountains. In general, your deck is basically a Torbran deck with green for Scapeshift. So you can look at Torbran decks on EDHREC for more ideas on good red cards.

cyeRunner on Jeskai Control

2 days ago

you can probably get some checklands instead of all shocklands:
-1 Hallowed Fountain, +1 Glacial Fortress
-1 Sacred Foundry, +1 Clifftop Retreat
-1 Steam Vents, +1 Sulfur Falls

Having 1 shockland of any kind into play enables all checklands to enter the battlefield untapped

Saves you like 20-25 Bucks, especially Sulfur Falls is a lot cheaper than Steam Vents so you might even go a 2-2 split an upgrade when you are comfortable

Bolo33 on Please Help - cheap deck ...

1 week ago

Standard. Cheap?

That's hard to bear, for most. The thing I do to keep my decks cheap is avoid Shock Lands( Steam Vents and the like) and cards like Fabled Passage . I'm not denying their value, but are they really 10-20 times more valuable (in the game) than a card like Temple of Epiphany ? They both tap, and both give an add on.

Also, Sleeves exist, to protect cards. Cards can be bought cheaper when they are in a less-than-new condition. And foils are also a bit unnecessary, if your goal is to stay cheap.

Now for an actual idea. I was looking at the cards you liked at the top of this post. Pteramander and Crackling Drake are both big on instants, and getting Humongous as a result of them. Enigma Drake has already rotated, it is no longer standard legal. Two other red and blue cards that get Gargantuan as a result of instants/sorceries are Erratic Cyclops and Wee Dragonauts . Cards that help you cast such spells are Goblin Electromancer , and (sorta) Spellkeeper Weird . The instants/sorceries you want to cast with this can be damaging type, card advantage type, orcreature buff/debuff, or even the first two of these combined. (Counterspells are essential, too)

For Damage, Shock , Lava Coil and Electrodominance are good. Card-Drawing, Opt , Winged Words , and Chemister's Insight all draw and give card advantage. Infuriate , Sure Strike , and Sonic Assault both buff/debuff. Ral's Outburst both damages and gives card advantage. For a damaging deck, you may want Electrostatic Field . For a card-drawing deck, The Magic Mirror and Niv-Mizzet, Parun make a great combo. If you want to simply buff your creatures to victory, make sure to keep the pumping creatures.

Counterspells are essential, I find Quench is surprisingly useful. Ionize is great too, and everyone seems to love Mystical Dispute too, although it is pricey. Convolute is a cheaper (monetary-wise) thing to use.

I hope this helped you decide on cards!

CrimsonChaos on Breya Artifacts

1 week ago

No worries, but yes generally commander doesn't actually use sideboards or wish lists, but then it is also generally a casual format so you can talk with the other players in your playgroup to see if they're okay with having a "sideboard" to swap things out with. Depending on your group, they may even be okay with you using normally banned cards if you ask them about using them. As long as it's not some kind of official event or some such, then it's not a big deal as long as everyone is okay with it. Communication with your group is always key to a good time!

As for the artifacts and other colorless spells go, as long as the costs don't have the symbol but instead have the numbers in the cost (ex: ) then that's considered "generic mana", which can be paid by any kind of mana regardless of color. Wastes are generally used for very specific cards and abilities, most notably for something like Kozilek, the Great Distortion . In this deck, there isn't anything that requires mana, so the Wastes are kind of... well, wasted. Dual lands and other lands that can give you multiple colored mana are extremely important for any multi-colored deck. It's not bad to have some basic lands, but they can only take you so far without the right ramp cards to bring the colors you need out, and without green that becomes much more difficult. I'd definitely swap in a Command Tower , and given the cost of the deck I'd imagine you shouldn't have trouble tracking down some shock lands like Steam Vents , Watery Grave , etc. as well as maybe some fetch lands like Flooded Strand . Evolving Wilds and Terramorphic Expanse are also common in a lot of multi-colored commander decks as well. Exotic Orchard is another good one since chances are you won't be up against only mono-green decks. Since you have access to white, you can also consider the enchantment Smothering Tithe , which is fantastic for ramp and can also play into the artifact theme. Dockside Extortionist is also extremely great for treasures as well.

Also, I know it doesn't give colored mana, but I noticed you don't have Sol Ring included. While it's arguable that not every deck needs it, in a deck where artifacts are a big deal I can't imagine not including such a useful card. A one-drop artifact that gives you two mana and isn't restricted by any colors is so good! I'd definitely consider slotting one in if you can. Some other things you might like are Jhoira, Weatherlight Captain for the card advantage and Hellkite Tyrant to steal your opponents' artifacts as well as give you a nifty alternate wincon!

Anyway, I hope I'm not sounding overly critical. Breya is a cool commander, and I think the deck can have a lot of potential. I'm hoping my suggestions will help you get more out of the deck and help it to be a force to be reckoned with! Best of luck!

Grubbernaut on Harnessing Storms

1 month ago

I love the idea. One card I'd consider is Take Inventory for the graveyard synergy. Opt also seems like a lot of value for this deck.

Only other thing I'd add is 3 or 4 Spirebluff Canal , and 4x Steam Vents for consistency. Shivan Reef is a good cheaper option, too.

Cheers!

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