Steam Vents

Steam Vents

Land — Island Mountain

(: Gain or .)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.

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Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare
Zendikar Expeditions (EXP) Mythic Rare
Return to Ravnica (RTR) Rare
Guildpact (GPT) Rare

Combos Browse all

Legality

Format Legality
Casual Legal
Unformat Legal
Pioneer Legal
Historic Legal
Pre-release Legal
Arena Legal
Highlander Legal
Magic Duels Legal
Duel Commander Legal
Canadian Highlander Legal
Modern Legal
Commander / EDH Legal
Standard Legal
Vintage Legal
Block Constructed Legal
Brawl Legal
Legacy Legal
Noble Legal
Tiny Leaders Legal
1v1 Commander Legal
Leviathan Legal
Oathbreaker Legal

Steam Vents occurrence in decks from the last year

Standard:

All decks: 0.79%

Modern:

All decks: 0.81%

UR (Izzet): 19.8%

Commander / EDH:

All decks: 0.15%

UR (Izzet): 1.9%

RUG (Temur): 3.95%

UBR (Grixis): 1.68%

Steam Vents Discussion

DemMeowsephs on Sultai_Sir

1 day ago

Hey there! No problem, and you have definitely come to the right place! Here are some types of lands that I personally think should have a spot in every deck, and some multi-colored lands that work anywhere and everywhere! I hope this helps you throughout your journey in the world of magic.

These dual lands are some of the best, and my favorites, though there are many more people enjoy playing, such as bounce ladnds (Dimir Aqueduct), Battle Lands (Sunken Hollow), Reveal Lands, (Port Town), Cycle Lands (Irrigated Farmland), Storage Lands (Calciform Pools) and many others, but usually you don't have this many spaces in your deck, and so the ones I named first are usually better. However, I'm not done! There are many multicolor lands that fit in any deck, that are extremely powerful! Some of them are listed below.

sagramore on sagramore

1 week ago

Hey Sumradagnoth. Tough one, but off the top of my head I'd probably put back in:

I've no idea what I'd cut though!

DemMeowsephs on Sanctify Thy Deck

2 weeks ago

Of course I'd love to help! Sorry for the late comment for some reason my wall didn't give me any notifications! Let's start off with lands. So if you look at your color pie, you have very few red and black cards and more green/white. However, to activate your commanders ability you need all five colors, thus I would have an even amount of lands for each color. Since there are five colors, I would recommend using multicolor lands such as the following.

As for ramp, I also have a few suggestions. From what I've seen, your ramp involves Growth Spiral, Harrow, Dryad of the Ilysian Grove, Birds of Paradise, Cultivate, a couple of enchant lands, Sol Ring, Chromatic Lantern, and Arcane Signet. I would remove Harrow and Cultivate, and add some of the following. Exploration, Burgeoning, Noble Hierarch, Nature's Lore, Courser of Kruphix, Mirari's Wake, etc. The ones that are enchantments are especially helpful for the enchantress theme.

For the enchantress theme I would check out EDHREC (Click here for enchantments and here for cards that go with Sisay. EDHREC is an amazing commander resource and it helps me quite a lot.

  • So in the end, my main points were focusing on upgrading your ramp and your lands. For the enchantress part I would recommend checking out EDHERC. Again, sorry for the late comment, thank you for reaching out, good luck on your deck, it seems VERY good so far, and have a great day!

dichia on 5c elementals toolbox

2 weeks ago

Ok, I agree on Fabled Passage and Primal Beyond.

I noticed though that with only one Overgrown Tomb and one Swamp, gathering the mana for a Cavalier of Night would be hard.

Also, Bloodstained Mire can't get me Breeding Pool and Windswept Heath can't get me Steam Vents, so I should probably add some UB/UW shocklands or change those that give me blue mana.

dichia on 5c elementals toolbox

2 weeks ago

I was thinking about:

What do you think?

abby315 on Returning players - where to ...

3 weeks ago

I second shadow63's last point: the Challenger Decks are a very, very good starting point for competitive standard decks. They include key cards and, more importantly, are built around a strategy that is good in standard. Once you get used to playing with the starter decks - which give you a good feeling for what the color does nowadays but are very low-powered - you might want to pick up a few Challenger Decks and use/upgrade those!

As a note, the Fires of Invention Challenger Deck contains a shockland, Steam Vents, which is a very good value if you can find it at MSRP. However, Fires of Invention is banned in Standard.

Epicurus on Need input

3 weeks ago

Neat deck, like the idea. I think Treachery is an underrated card for the theme.

Also, you have a ton of boardwipe, so maybe go with counters rather than targeted removal? Mana Leak is a good one for multicolor, and Spell Pierce is also handy, but then there's always Force of Negation, Force of Will and Mana Drain, if you have the money for them.

Next, with all the planeswalkers in here, some proliferate might be helpful. Fuel for the Cause, to continue the counter trend, but also Grim Affliction, Volt Charge and Flux Channeler are good options.

And as a personal preference, I'd say to also look at Mindslaver. Not an incredibly popular card, but one I enjoy.

Finally, I will suggest increasing the lands by a couple, but only really because everyone else always tells me to do that. I've been running 35 lands in all of my EDH decks and find that to be a good ratio, but a lot of the competitive decks I see posted on here run around 36 or 37. I only say it because you have a high mana curve, even given all the rocks. A couple fetch lands like Polluted Delta and Bloodstained Mire would probably do the trick, especially if you could get ahold of Blood Crypt, Watery Grave and Steam Vents.

Woah, sorry this comment is so long, haha...

Cheers!

Daedalus19876 on Endless Forms Most Beautiful: Vadrok EDH [PRIMER]

1 month ago

MapPsycho: Thank you! :D I was quite surprised myself, haha! In a later game with a different group, I accidentally pulled off a bizarre six-card combo that I didn't know I had (Raugrin Triome + Steam Vents + Snap + Sea-Dasher Octopus + Vadrok, Apex of Thunder + multiple copies of High Tide). The point is, I love this deck so much.

sam171z: They made lots of snide comments at the beginning of the game about "Vadrok isn't cEDH, why would you bother trying to play with us if we're just gonna crush you??" They shut up pretty quickly when they ragequit. My Vadrok still isn't a true cEDH deck -- I think Vadrok has legitimate cEDH potential but I haven't fully optimized in that direction -- but I'm VERY pleased with its performance right now.

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