Steam Vents

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Unformat Legal
Vanguard Legal
Vintage Legal

Steam Vents

Land — Island Mountain

(: Add or .)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.

Icbrgr on Starting paper Modern - Need …

4 days ago

I think my advice depends on what "playing Magic for a few years" means alongside with what formats are supported by your LGS... Surprisingly Pioneer is a format a have to drive nearly an hour one way just to play where Modern is at all the shops within 15 minutes from my house... it doesn't make sense to buy into paper if you dont have a venue to play is what im getting at.

I'm assuming that if you have been playing since War of the spark/Guilds of Ravnica then you should have organically gotten a decent start on a manabase via shock lands... currently the price of a Steam Vents vs Scalding Tarn are not too far off but once upon a time this fool spent over $70 for each scalding tarn and Im assuming those prices will go back up over time unless WOTC continues to reprint them... Basically what im saying here is lands are the best investment you can make regardless of if you choose Pioneer or Modern... I have wasted so much money on underpowered decks because I was too cheap to buy a proper mana base.... but as of now the new barrier of entry might just be Modern Horizons staples in general.

So depending on what kind of product you have been buying over the last "few years"... if you were getting Modern Horizons 1 & 2 and have got yourself fetches and stocks and triomes...then you should have it made...but if you have been buying structure decks and standard products Pioneer may be the better choice for paper magic... but also depends what your LGS supports.

scotchtapedsleeves on EDH: Saheeli's Mana Rocks You

1 week ago

Icbrgr Cycling lands are definitely not your friend unless there's some other interaction.

With that in mind I'd take out: Desert of the Fervent Desert of the Mindful Blasted Landscape Smoldering Crater Remote Isle Forgotten Cave

Could replace those with: Training Center Silverbluff Bridge Cascade Bluffs Riverglide Pathway  Flip Spirebluff Canal Sulfur Falls Steam Vents Shivan Reef Stormcarved Coast

Storm the Vault  Flip is another card that looks fun.

Generally I'd be wary of including too many tap lands. Better to have a basic land that you can tap that turn than a land that enters tapped that you have to wait for. Basics are your friend!

Icbrgr on +1/+1 Counters Zoo

3 weeks ago

Today its so wild seeing only about a $10 gap between fetches and shocks (depending on printings and various color pairings) about $20 for a Steam Vents and $25 for a Scalding Tarn is just so crazy to me... I bought shocks years ago when they we re just a couple bucks but man did I get hosed for buying fetches before modern horizons sets were announced lol.

sylvannos on Hoax Storm v2

1 month ago

To start with, there's a few cards that have better Vintage equivalents. Overmaster and Spell Pierce should be the 3rd. and 4th. copies of Force of Will. Leftover space from cutting those can be Red Elemental Blast, Pyroblast, or Flusterstorm. You don't need Faithless Looting because we have Paradoxical Outcome, Sensei's Divining Top, Gush, Dig Through Time, Treasure Cruise, and Brainstorm to choose from. Merchant Scroll also belongs in here, because you can use it to grab Ancestral Recall at the very least. Usually you want it to make sure you have protection in hand by grabbing countermagic.

Library of Alexandria isn't good in this deck. And you're not the type that needs 8x sources, so Steam Vents can go, along with a few copies of Volcanic Island (1 or 2). Replace all of these with four copies of Scalding Tarn and basic lands. Or even just play 6x fetches. You need to be able to shuffle after using Brainstorm, Ponder,and Sensei's Divining Top.

From here, you have a solid U/R Storm shell. However, I wouldn't play straight "Modern U/R Storm, but Power 9" dot dec. 2 mana is a lot for Goblin Electromancer, there are easier ways of winning than Grapeshot, and so on. The question then becomes "Where to go from here?"

Hope this helps! Welcome to MtG's oldest and greatest format.

DemonDragonJ on Kill them With Kindness

1 month ago

I have replaced the three checklands in this deck (Hinterland Harbor, Clifftop Retreat, and Sulfur Falls) with the shocklands of the same colors (Breeding Pool, Sacred Foundry, and Steam Vents), because, with this being a four-colored deck, I cannot take the chance of the checklands entering the battlefield tapped.

Pinkfluffyant on The Art of Deflection

2 months ago

I do have a single Steam Vents that could also go into it, but I'm going to leave my mana base until I have the rest of the deck in my hands and refined with more play.

multimedia on Feedback Wanted - Optimus Prime Rolls Out!

3 months ago

Hey, you're welcome.

What is your budget for making upgrades? There's tiers of price for lands to consider adding. I would add all these lands if you can.

Fetch lands are expensive price lands, but they let you better use your best lands Volcanic and Tundra.

A Fetch land can search for one of these lands and put it onto the battlefield. The Shock lands are the lesser price, but still expensive alternative to Volcanic and Tundra type lands.


You're right, convert is identical to transform, but Optimus Prime, Hero  Flip doesn't convert normally, it first dies which leaves the battlefield then returns converted. Because Optimus leaves the battlefield then when it returns it's a new object that doesn't recognize the previous Optimus, it will have summoning sickness. If you sac to convert Hero during your turn you will need a haste source for Optimus Prime, Autobot Leader  Flip to attack.

When Leader converts Optimus doesn't leave the battlefield, Hero won't have summoning sickness and keep it's counters. Another reason, that if you can, always put the +1/+1 counters on Leader because when Hero leaves the battlefield the counters go away. Hero is leaving the battlefield much more than Leader. In fact, you can control it so that Leader doesn't convert by not attacking with the lowest toughness creature you control. When Leader attacks you bolster 2 that creature, but that creature has to do combat damage to a player to convert Optimus and it can't do that if it didn't attack.

This why I suggested to sac convert Hero during an opponent's turn because then Optimus leaves the battlefield and returns. It's not on your turn though thus summoning sickness doesn't matter. On your next turn you can attack with Leader.

Rennymoses on Esper Superfriends

3 months ago

Daveslab2022 If I could replace Sacred Foundry I definitely would. I have it though, because at the moment, I only have the 4 Marsh Flats which as you know can't tutor Steam Vents. I used to have issues with control, but since adding the additional counterspells to deck, I actually am now only facing issues against random out-of-meta combo/affinity decks, or wide creatures. It is why I added Kalitas, Traitor of Ghet which has been fantastic. This build finally pulled me out of my 2-2 slump and I have been performing quite well. I really appreciate your feedback and you taking the time to check my list out!

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