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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Blur
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
legendofa on Please help me improve my …
3 months ago
Thassa, Deep-Dwelling's ability is optional; "exile up to one target creature to control" means that you can choose to exile zero creatures. Blinking a creature you control through Control Magic or whatever with Thassa also lets you keep it, since the blinked creature returns "under your control" (as opposed to under its owner's control, like Blur).
eliakimras on
miirym , need recommendations
5 months ago
Hello! I saw your deck help tag and wanted to give some insight.
I don't run Miirym as commander, but I do have her in the 99 in Smashing Faces with the Ur-Dragon, and she always pushes me to victory whenever she's allowed to stick on the battlefield.
Some areas you might want to change to improve your consistency:
1 - Ramp
- Farseek and Fellwar Stone are great for fixing for multiple colors of mana. You might take out Birds of Paradise (dies so easily), Sakura-Tribe Elder (fixes for only one color) and Sword of Once and Future (no synergy with dragons) for them.
- Skyshroud Claim is great for the same reasons above. Frontier Siege never impressed me in a multicolor deck, because I often need colors outside of .
- If you run the suggestions above, you probably need more fetchable dual lands: Ketria Triome, Breeding Pool, Steam Vents, Stomping Ground, Sheltered Thicket, Wooded Ridgeline.
- If you run Into the North, you can also use Highland Forest, Rimewood Falls, Volatile Fjord and some snow basics (Snow-Covered Forest, Snow-Covered Island, Snow-Covered Mountain) to fetch.
2 - Draw/Haste
- It is tough to cast Tribute to the World Tree in a 3-color deck without Yavimaya, Cradle of Growth or Chromatic Lantern on the battlefield. Maybe you want Temur Ascendancy instead.
3 - Removal/Boardwipes
- Chain Reaction cleans your own dragons. Curse of the Swine should get rid of your opponents' most problematic creatures. If you face a lot of token decks, Surtland Frostpyre is a boardwipe on a land that leaves most of your dragons alive.
- Green Sun's Twilight could be Chaos Warp as a second Beast Within.
4 - Protection
- In my dragons deck, I often want protection and haste for more than one creature. Swiftfoot Boots got swapped out for Asceticism.
- Slip Out the Back could instead be Heroic Intervention (it has good synergy with Blasphemous Act).
- If you don't want to be attacked, Propaganda might deter more attackers than Fog.
- Can you cast Counterspell and Bane's Contingency reliably? Swan Song or Arcane Denial might be easier to cast considering your manabase.
5 - Card draw
- Rishkar's Expertise, Garruk, Primal Hunter and Return of the Wildspeaker are the cream of the crop of green card draw. You might want to remove Blur, Essence Flux and Ghostly Flicker for them. (Instead of running flicker effects to save your creatures, it might be better to just run more threats in case they are dealt with - and card draw helps with that.)
6 - Better threats
- Dragon Broodmother creates tokens at a much faster pace than Dragonmaster Outcast.
- Korlessa, Scale Singer never impressed me. Knollspine Dragon is way better at drawing cards.
- Overwhelming Stampede wins games harder than Thundermaw Hellkite.
- I would take out Flameblast Dragon for Utvara Hellkite.
7 - Some utility lands you might want to run
- Exotic Orchard, Unclaimed Territory and Secluded Courtyard fix your colors.
- Haven of the Spirit Dragon fixes your colors and bring Dragons back from the dead.
- Littjara Mirrorlake clones one of your Dragons.
- Blighted Woodland and Myriad Landscape ramp you into Miirym.
Gidgetimer on Naru meha + Blur + …
11 months ago
There are a couple of rules working together to make it so that blinking Naru after she is already on the battlefield doesn't let you have infinite copies.
Once a spell starts resolving no player will receive priority until after it has completely resolved and is no longer on the stack.
Triggered abilities can trigger at any time, but will wait to be put on the stack until the next time a player would receive priority.
Targets for spells and abilities are chosen as part of putting them on the stack.
If Naru Meha, Master Wizard is on the battlefield and you cast Blur targeting her she is exiled and returned as part of the spell resolving. Her ETB will trigger at this point, but waits to be put on the stack. Blur finishes resolving and as the final step is put into the graveyard. The active player would recieve priority at this time, so state-based actions are checked. If none are performed any triggered ability that has triggered but not been put on the stack yet will be put on the stack. Blur is not a valid target due to it being a card in a graveyard and not a spell you control on the stack.
Babbacchio on Naru meha + Blur + …
11 months ago
Thanks for your answer. I have not really clear why Naru Meha, Master Wizard Is not on the same stack of Blur , if we use it in the way I described. But I'm pretty sure you're right
Gidgetimer on Naru meha + Blur + …
11 months ago
Links are achieved by using double brackets instead of single.
There are a few problems with your scenario. If Naru Meha, Master Wizard is already in play and you cast Blur on it The blur will not be a valid target for her ETB because it will no longer be a spell on the stack when the trigger goes on the stack.
If instead you have cast Blur targeting a different creature and then flash Naru Meha, Master Wizard in, you will be able to do the loop you are wanting in order to draw your library.
Copying a spell is not casting the spell. Storm only triggers for each spell cast before it this turn and doesn't care about copies made. You will not be able to mill your opponents out in the manner you are wanting.
TheOfficialCreator on Lutri + Blur : Is …
1 year ago
From what I understand, no.
If you're saying for example that you cast Blur targeting a Grizzly Bears originally (and I'm just using this as a placeholder), then played Lutri, the stack would look like:
-
Cast Blur.
-
Cast Lutri, the Spellchaser.
-
Lutri, the Spellchaser resolves, and enters the battlefield.
-
The Lutri, the Spellchaser trigger goes on the stack and resolves, copying Blur.
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The new copy of Blur targets Lutri, the Spellchaser.
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The new copy of Blur resolves, blinking Lutri, the Spellchaser and drawing a card.
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Lutri's triggered ability does not trigger upon blinking because it specifically contains the clause "if you cast it", which is tied to the specific instance of it entering the battlefield.
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The original Blur resolves, blinking the Grizzly Bears and drawing a card.
So in total, you will blink Lutri once, and the original creature once, and draw two cards.
Babbacchio on Lutri + Blur : Is …
1 year ago
Hi everyone, Is this combo working? So we have a creature in play, we play on it Blur , and we exile it. Then we cast with flash Lutri, the Spellchaser, we exile it and we draw a card, then we return Lutri, copying the spell again and drawing again, and so we go on to infinite loop and infinite drawing. Is this working ? Thanks
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