Combos Browse all Suggest
- Archaeomancer + Ghostly Flicker + Gilded Lotus
- Ghostly Flicker + Mystic Sanctuary
- Ghostly Flicker + God-Pharaoh's Faithful + Mystic Sanctuary
- Archaeomancer + Dockside Extortionist + Ghostly Flicker
- Ghostly Flicker + Mystic Snake
- Frilled Mystic + Ghostly Flicker
- Agent of Treachery + Ghostly Flicker + Scholar of the Ages
- Ghostly Flicker + Graveshifter + Scholar of the Ages
- Dualcaster Mage + Ghostly Flicker + Mulldrifter
- Dualcaster Mage + Ghostly Flicker + Prophetic Prism
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Exile two target artifacts, creatures and/or lands you control, then return those cards to the battlefield under your control.
1 week ago
1 week ago
I have a Dragon tribal deck that has Renari, Merchant of Marvels and Dragon Cultist as my commander and background. I recently played a few games with it and once I had 2 dragons they became a target. I know this is what comes with big creatures. So my question is what are some way to protect them? The deck theme is around casting dragons at instant speed and blinking them for extra value. I can see the blinking as somewhat of Protection. But so fat I have; Deadeye Navigator, Displacer Kitten, Essence Flux, Ghostly Flicker, March of Swirling Mist, Planar Incision, Teferi's Time Twist, Vanishing, Vodalian Illusionist. Let no if I am missing something in the blink category or if there are other forms of protect I can use. Here is a link to my decklist.
2 weeks ago
If you want to cut costs i'd put in another couple of blink cards like that Ghostly Flicker. Free dragon tokens are nice.
Spark Double could enter the battlefield as a copy of Miirym and provide a token copy of Miirym and you'd be getting 3 tokens per dragon played.
Infinite Reflection could give you LOTS of Miiryms
3 weeks ago
4 weeks ago
Hey, well done so far upgrading the precon on a budget.
Some cards from the precon to consider adding.
Windfall is a powerful draw spell in multiplayer Commander where opponents can have huge hands of cards. Empty your hand of spells quick then Windfall to draw a whole new hand. Ghostly Flicker is one of the better instant blink spells since it can target two permanents not just a creature. Ghostly Prison can be a helpful effect to have in multiplayer Commander.
I don't think many of the Spirit anthem effects are needed. Some anthems are helpful, since Ranar is a Spirit cards that give him other abilities such as hexproof or flash, but cards that only increase power/toughness are subpar. Coat of Arms is the exception, no other little anthem effect can compare to it.
You're best game plan is to create infinite Spirits on an opponent's turn and then attack with them on your next turn. Infinite Spirits don't need an anthem to be a wincon. Infinite attacking Spirits are however shut down by opponent's Ghostly Prison, Propaganda, Windborn Muse, etc. thus it's important to have consistent removal for these cards. Cutting most of the anthems for more repeatable draw could help gameplay. Consider more repeatable draw options when you create a 1/1 Spirit?
Palace Jailer is powerful with blink, it's a unique card that makes you the monarch when it ETB, you draw a card at your end step and it's repeatable as long as you are the monarch. Only one player in the game can be the monarch at one time and it can change players.
If an opponent does combat damage to you or plays a card that makes them the monarch then that opponent becomes the monarch and you lose the monarch. You can get the monarch back by doing combat damage to the opponent who's the monarch. Flying Spirit tokens are fine fodder for blocking and flying makes them good attackers. Use Spirits as defense to keep the monarch for repeatable draw?
Jailer also does something else when it ETB, exiles an opponent's creature and the only way for opponents to get back their exiled creatures is if you lose the monarch. Each time Jailer is blinked you get to exile an opponent creature.
Skyclave Apparition is a Spirit and is another powerful blink target since it exiles any opponent nonland permanent 4 CMC or less which covers a huge amount of targets in multiplayer Commander. It's a good way with the strategy of blink to get rid of Ghostly Prison, Propaganda, Windborn Muse, etc.
Like with all precons the manabase is subpar and it's going to be difficult on a low budget to make many land upgrades, but here's some lands to consider.
Good luck with your deck.
1 month ago
First of all, welcome to the club, Pupkitty!
I'm not sure if this is still a work in progress, but there's a couple of points here that should be brought up.
First, this deck needs to get up to 100 cards, and it needs probably about 15-17 more lands. Add some basic lands and you should be good. Second, you have two Ragavan, Nimble Pilferer and two Captain Lannery Storm in here. Third, in the deckbuilding screen, if you put
next to your intended commander, it'll show up marked as such.
As far as the deck itself, good use of Fling and Ghostly Flicker. Maybe add some more sac effects like Thud or Ashnod's Altar--even if you don't use the mana, it's still controlling your opponents' resources.
2 months ago
- Fellwar Stone --> Arcane Signet
- Stirring Bard --> Chaos Dragon
- Owlbear Shepherd --> Dragonborn Champion
- Worn Powerstone --> Dragonlord's Servant
- Avenging Hunter --> Drakuseth, Maw of Flames
- Wandering Troubadour --> Ghostly Flicker
- Lumbering Falls --> Path of Ancestry
- Solemn Simulacrum --> Panharmonicon
- Wood Elves --> Return of the Wildspeaker
- Flameshadow Conjuring --> Sneak Attack
- Tiamat's Fanatics --> Thunderbreak Regent