Ghostly Flicker

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Avacyn Restored (AVR) Common

Combos Browse all

Ghostly Flicker

Instant

Exile two target artifacts, creatures and/or lands you control, then return those cards to the battlefield under your control.

Ghostly Flicker Discussion

bushido_man96 on Mono-Blue Land-Matters

2 hours ago

I like that combo, Charley007. I just wonder if it's worth running a slot for Naru in the deck. I will keep it under consideration.

I'm guessing the way it works is that you cast Ghostly Flicker first, then with it on the stack you cast Naru, copying Ghostly Flicker ?

Charley007 on Mono-Blue Land-Matters

6 hours ago

Hi,

for a cheap infinite combo you can try Naru Meha, Master Wizard (1,49$ due to starcity) and Ghostly Flicker (0,39$ due to starcity) and any artifact or land

Apotheosis616 on [Primer] The Wizarding World of Inalla

4 weeks ago

jadeflurry: Twinflame requires you to have a creature in play, it also is a dead card card outside of the combo. Ghostly Flicker is blue, which means it can be exiled with Force of Will (which is a really small bonus but needs to be mentioned). It also doesn't require you to have a creature in play. Another great bonus is that it isn't terrible outside of the combo. You can use it to protect important pieces and even get extra value out of some of your cards like Dockside Extortionist and Spellseeker .

ulysses2009 on New Doomsday Piles

1 month ago

That might be a little bit difficult to set up, indeed, but that sounds pretty good to me already :D

I also thought about how i could approach such a pile. The draw would could be fairly easy, i thought to maybe start with the one Grenzo activation to get Mulldrifter , then Gush to draw the remaining two cards. From there i would have 3 cards to work with.

You think that could work? I am still missing a combo to set up at that point, i thought perhaps something to generate storm + Grapeshot or Tendrils of Agony could do it.

I already found one pile like this, but it needs 7 mana: 1. Peregrine Drake 2. Ghostly Flicker 3. Mnemonic Wall 4. Grapeshot 5. Mulldrifter

Let Mulldrifter enter with your one activation to draw 2, play Peregrine Drake for 7 (thats what you needed the mana for). Now you untap 5 Lands and play Ghostly Flicker , floating 2, you will get to draw 2 cards and get to untap 5 more lands. Now you play Mnemonic Wall , get Ghostly Flicker back and flicker it and your Drake until you have cast enough cards to Grapeshot your opponents to death

SynergyBuild on Worst Format Ever

1 month ago

It's called playing against a player who doesn't want to lose, doesn't understand gameplay, and doesn't care about empathy and trying to make a format fun for opponents. But sure, I will make you a deck that will immediately get banned, if you want.

Remembering that players can't be targetted, immediately the first idea was to use Naru Meha, Master Wizard , Ghostly Flicker , Retreat to Hagra , and Teferi, Time Raveler to flicker Naru Meha and a land infinitely, draining your opponent instantly.

The way you play it is simple. Freecast Teferi, Time Raveler and if it sticks, your opponent can't interact. Then cast Retreat to Hagra , so you can win. Then cast Ghostly Flicker on any of the lands you control, because the other cards of your deck could easily just be lands.

Respond to Ghostly Flicker with Naru Meha, copy Ghostly Flicker , targetting Naru Meha and a land with the copy, end the game by allowing this to resolve, flicking the land and Naru Meha, Naru Meha copies the original Ghostly Flicker that has yet to resolve, then the land drains the opponent with Retreat to Hagra .

Easy win!

TheSeffMan on Derevi Combo

1 month ago

seuchansauce enchantment and artifact tutors are kind of a moot point here because the deck depends on creatures to make the combo go off. Almost all enchantments and artifacts are purely for card draw and utility. I do think I will be replacing Vedalken Orrery with something else, more than likely Spellseeker , the only issue being Spellseeker can't find the combo pieces Displace and Ghostly Flicker . The reason I'm not running cantrips is the same reason, they don't build a graveyard or provide body blockers to throw in front of attacks, stuff like Elvish Visionary , Mulldrifter , and Coiling Oracle do, and are recurrable with blinks and graveyard recursion. Familiar's Ruse does seem playable, as does Disappearing Act , so I might slot them in. Yavimaya Coast seems good as well, same as Adarkar Wastes . Thanks for the help!

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Ghostly Flicker occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%