Ghostly Flicker

Ghostly Flicker


Exile two target artifacts, creatures and/or lands you control, then return those cards to the battlefield under your control.

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Have (3) Morpho-peleides , PTsmitty , sachiel2nd
Want (5) Mr-E , Gwendy , lampjas , BucketMan , Jhiaxus

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Ghostly Flicker Discussion

Dete on Kess EDH

2 weeks ago
Young Pyromancer => Sedgemoor Witch si es q poni chain of smog obvio

Jace's Sanctum ya teni otros 3 q hacen reduccion, hasta sacaria 1 mas

Thousand-Year Storm real es la raja pero demasiado setup, mejor poner Bonus Round

Mana Geyser/Jeska's Will muy pocas cosas con rojo

muchas weas muchas weas, lo intente ordenar lo mejor posible y probalemente se puedan sacar hasrtas cartas mas

kimosabe on Accidental Esper?

1 month ago

I'm an esper enthusiast, and no stranger to the ETB/Flicker game play. Consider the following:

Instant flickers: Ghostly Flicker, Teferi's Time Twist, Illusionist's Stratagem

ETB value engines: Conjurer's Closet, Thassa, Deep-Dwelling

Please feel free to critique my decks. Good luck

Forceofnature1 on [PRIMER] Riku Combat Veteran

1 month ago

Thanks lagotripha I appreciate the suggestions. I got to play this deck a few times last weekend in person and it performed admirably. There were a couple of times I thought "how nice would it be to have a fog effect" but with Riku copying a fog effect is meh. Druid's Deliverance is great for that.

I have a hard time making cuts but Displace, Ghostly Flicker and Skirk Prospector are going to be cycled in somehow. 10 mana is easy to get in this deck.

I love that this deck consistently puts threats on the table but can be scaled so as not to immediately put a target on Riku's back. It has been my favorite toolbox so far and never seems to run out of gas. It is nice to have options and plays when playing large tables.

lagotripha on [PRIMER] Riku Combat Veteran

1 month ago

I like this list - the only thing I'd look at would be blink effects because riku's second ability looks for ETB, not cast. - conjourer's closet is out because its 5 mana, but Thassa, Deep-Dwelling is a powerhouse and the humble Displace and Ghostly Flicker get eight triggers if you have the setup.

I've also had fun with populate - Full Flowering & Druid's Deliverance are also neat when copied, but they do need the board not to be getting cleared of tokens on the regular.

If you want trippy combos along this line to break siege gang commander, check out the ghostly flicker combo decks in pauper, alongside Skirk Prospector combos.

RevenantBacon on

2 months ago

Card suggestions:

Chaos Warp

Generous Gift

Turn to Frog


Ghostly Flicker

Azorius Signet

Izzet Signet

Boros Signet

The Celestus (it's basically better Commander's Sphere)

Sol Ring (Because it's a literal must-include in the format now)

Boros Charm

Glaring Spotlight

Crackle with Power

enpc on Kenrith Deck Help

2 months ago

Your deck is being pulled in too many directions. You have Pili-Pala + Grand Architect (which is not a good combo outside of artifact decks) and Deadeye Navigator + Peregrine Drake, neither of which have any form of redundancy or overlap. You also have waaaaay too many win conditions in the deck. Kenrith is an infinite mana sink, i.e. with infinite mana you win the game through his abilities alone - either forcing your oppoenents to deck out or beating with infinite sized creatures.

Additionally, a bunch of the infinite combos you do run also have zero redundancy or overlap, meaning that you have to get that one other card or the combo is useless.

You'd be much better off focusing on adding more ways to generate infinite that have overlapping parts, since once you have that and Kenrith, you don't need a huge density of win conditions.

For example, if you're going down the lands based mana combos then you should be looking into adding cards like Palinchron/Great Whale, Eternal Witness, Ghostly Flicker, Tooth and Nail etc (as well as adding more land fetching ramp). Hell, with Kenrith you could even look into a repeatable sac outlet, Peregrine Drake and Mirari's Wake (or Nyxbloom Ancient would be better) as yet another loop. Bue either way, now your mana combos are protected so that you can lose any one piece and you're still covered. And you increase the chance of drawing into it since you don't necessarily need to draw a specific card, you have 2-3 different cards that can fit that bill.

I run a Kenrith list (which admittedly has a much higher budget) which focuses on generating infinite mana then going from there. What I have tried to do is to keep the combos to two central themes - one is around tapping mana dorks/rock and the other is around flickering to generate infinite mana. however what you'll see is that all the pieces are designed to interact with each other, providing the deck with many ways to form infinite mana while also leaning on other functions of the deck to do so (in this case mana dorks/rocks). This means that by the simple act of ramping, the deck is setting up its combos.

deck: King me! King me!

Also, I would look at ditching Cowardice - it's only good against expensive beaters that don't have good ETBs.

Sephyrias on Best Commanders in EDH [Tier List]

3 months ago

I'm surprised Hinata, Dawn-Crowned isn't higher, considering how it only needs Ardent Elementalist + Ghostly Flicker to go infinite.

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