
Ghostly Flicker
Instant
Exile two target artifacts, creatures and/or lands you control, then return those cards to the battlefield under your control.
Trade
Have (3) | Morpho-peleides , PTsmitty , sachiel2nd |
Want (5) | Mr-E , Gwendy , lampjas , BucketMan , Jhiaxus |
Combos Browse all Suggest
- Archaeomancer + Ghostly Flicker + Gilded Lotus
- Ghostly Flicker + Mystic Sanctuary
- Ghostly Flicker + God-Pharaoh's Faithful + Mystic Sanctuary
- Archaeomancer + Dockside Extortionist + Ghostly Flicker
- Ghostly Flicker + Mystic Snake
- Frilled Mystic + Ghostly Flicker
- Agent of Treachery + Ghostly Flicker + Scholar of the Ages
- Ghostly Flicker + Graveshifter + Scholar of the Ages
- Dualcaster Mage + Ghostly Flicker + Mulldrifter
- Dualcaster Mage + Ghostly Flicker + Prophetic Prism
Legality
Format | Legality |
1v1 Commander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper EDH | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Latest Decks as Commander
Latest Decks
Ghostly Flicker Discussion
BozoJoker on
Evelyn
4 days ago
Predators' Hour, Damnation, Twilight Prophet, Drana, Liberator of Malakir, Blasphemous Act, Mind Stone, Fire Diamond, Call the Bloodline, Flameshadow Conjuring, Vampire of the Dire Moon, Reflections of Littjara, Feed the Swarm, Thassa, Deep-Dwelling, Nullpriest of Oblivion, Champion of Dusk, Ghostly Flicker, Essence Flux, Displace, Bedevil, Rakdos Charm, Malakir Rebirth  Flip, Teferi's Time Twist, Reality Shift, Pongify, Hurl Through Hell, Illusionist's Stratagem, Olivia's Wrath, Kindred Dominance
Dete on
Kess EDH
2 weeks ago
Dualcaster Mage+Release to the Wind/Twinflame/otro par de weas mas
Dualcaster Mage+Ghostly Flicker+Piranha Marsh/Overwhelmed Apprentice algo q tenga un etb o una tierra normal pa mana infinito
Jace's Sanctum ya teni otros 3 q hacen reduccion, hasta sacaria 1 mas
Thousand-Year Storm real es la raja pero demasiado setup, mejor poner Bonus Round
Mana Geyser/Jeska's Will muy pocas cosas con rojo
muchas weas muchas weas, lo intente ordenar lo mejor posible y probalemente se puedan sacar hasrtas cartas mas
kimosabe on
Accidental Esper?
1 month ago
I'm an esper enthusiast, and no stranger to the ETB/Flicker game play. Consider the following:
Instant flickers: Ghostly Flicker, Teferi's Time Twist, Illusionist's Stratagem
ETB value engines: Conjurer's Closet, Thassa, Deep-Dwelling
Please feel free to critique my decks. Good luck
Forceofnature1 on
[PRIMER] Riku Combat Veteran
1 month ago
Thanks lagotripha I appreciate the suggestions. I got to play this deck a few times last weekend in person and it performed admirably. There were a couple of times I thought "how nice would it be to have a fog effect" but with Riku copying a fog effect is meh. Druid's Deliverance is great for that.
I have a hard time making cuts but Displace, Ghostly Flicker and Skirk Prospector are going to be cycled in somehow. 10 mana is easy to get in this deck.
I love that this deck consistently puts threats on the table but can be scaled so as not to immediately put a target on Riku's back. It has been my favorite toolbox so far and never seems to run out of gas. It is nice to have options and plays when playing large tables.
lagotripha on
[PRIMER] Riku Combat Veteran
1 month ago
I like this list - the only thing I'd look at would be blink effects because riku's second ability looks for ETB, not cast. - conjourer's closet is out because its 5 mana, but Thassa, Deep-Dwelling is a powerhouse and the humble Displace and Ghostly Flicker get eight triggers if you have the setup.
I've also had fun with populate - Full Flowering & Druid's Deliverance are also neat when copied, but they do need the board not to be getting cleared of tokens on the regular.
If you want trippy combos along this line to break siege gang commander, check out the ghostly flicker combo decks in pauper, alongside Skirk Prospector combos.
RevenantBacon on
2 months ago
Card suggestions:
The Celestus (it's basically better Commander's Sphere)
Sol Ring (Because it's a literal must-include in the format now)
enpc on Kenrith Deck Help
2 months ago
Your deck is being pulled in too many directions. You have Pili-Pala + Grand Architect (which is not a good combo outside of artifact decks) and Deadeye Navigator + Peregrine Drake, neither of which have any form of redundancy or overlap. You also have waaaaay too many win conditions in the deck. Kenrith is an infinite mana sink, i.e. with infinite mana you win the game through his abilities alone - either forcing your oppoenents to deck out or beating with infinite sized creatures.
Additionally, a bunch of the infinite combos you do run also have zero redundancy or overlap, meaning that you have to get that one other card or the combo is useless.
You'd be much better off focusing on adding more ways to generate infinite that have overlapping parts, since once you have that and Kenrith, you don't need a huge density of win conditions.
For example, if you're going down the lands based mana combos then you should be looking into adding cards like Palinchron/Great Whale, Eternal Witness, Ghostly Flicker, Tooth and Nail etc (as well as adding more land fetching ramp). Hell, with Kenrith you could even look into a repeatable sac outlet, Peregrine Drake and Mirari's Wake (or Nyxbloom Ancient would be better) as yet another loop. Bue either way, now your mana combos are protected so that you can lose any one piece and you're still covered. And you increase the chance of drawing into it since you don't necessarily need to draw a specific card, you have 2-3 different cards that can fit that bill.
I run a Kenrith list (which admittedly has a much higher budget) which focuses on generating infinite mana then going from there. What I have tried to do is to keep the combos to two central themes - one is around tapping mana dorks/rock and the other is around flickering to generate infinite mana. however what you'll see is that all the pieces are designed to interact with each other, providing the deck with many ways to form infinite mana while also leaning on other functions of the deck to do so (in this case mana dorks/rocks). This means that by the simple act of ramping, the deck is setting up its combos.
deck: King me! King me!
Also, I would look at ditching Cowardice - it's only good against expensive beaters that don't have good ETBs.
Sephyrias on
Best Commanders in EDH [Tier List]
3 months ago
I'm surprised Hinata, Dawn-Crowned isn't higher, considering how it only needs Ardent Elementalist + Ghostly Flicker to go infinite.