|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Common|
|Avacyn Restored (AVR)||Common|
Combos Browse all
Exile two target artifacts, creatures and/or lands you control, then return those cards to the battlefield under your control.
Ghostly Flicker Discussion
2 hours ago
I like that combo, Charley007. I just wonder if it's worth running a slot for Naru in the deck. I will keep it under consideration.
6 hours ago
17 hours ago
You might like these: Zada, Hedron Grinder (turns cards like Harnessed Lightning, Teferi's Twist, Die Young, and Confiscation Coup into big energy boosts), Mirror of Fate , Peregrine Drake , Archaeomancer , Mnemonic Wall , Izzet Chronarch , Displace , Ghostly Flicker , Illusionist's Stratagem , Snap , Quasiduplicate , Cackling Counterpart , Final Parting , Dread Return , Syphon Mind
1 week ago
These might interest you: Peregrine Drake , Archaeomancer , Ghostly Flicker , Displace , Call to Mind , Relearn , Theft of Dreams , Borrowing 100,000 Arrows , Mark of Eviction , Cloudstone Curio , Equilibrium , Sunken Hope , Venser, Shaper Savant , Riptide Laboratory , Turnabout
4 weeks ago
jadeflurry: Twinflame requires you to have a creature in play, it also is a dead card card outside of the combo. Ghostly Flicker is blue, which means it can be exiled with Force of Will (which is a really small bonus but needs to be mentioned). It also doesn't require you to have a creature in play. Another great bonus is that it isn't terrible outside of the combo. You can use it to protect important pieces and even get extra value out of some of your cards like Dockside Extortionist and Spellseeker .
1 month ago
That might be a little bit difficult to set up, indeed, but that sounds pretty good to me already :D
I also thought about how i could approach such a pile. The draw would could be fairly easy, i thought to maybe start with the one Grenzo activation to get Mulldrifter , then Gush to draw the remaining two cards. From there i would have 3 cards to work with.
Let Mulldrifter enter with your one activation to draw 2, play Peregrine Drake for 7 (thats what you needed the mana for). Now you untap 5 Lands and play Ghostly Flicker , floating 2, you will get to draw 2 cards and get to untap 5 more lands. Now you play Mnemonic Wall , get Ghostly Flicker back and flicker it and your Drake until you have cast enough cards to Grapeshot your opponents to death
1 month ago
It's called playing against a player who doesn't want to lose, doesn't understand gameplay, and doesn't care about empathy and trying to make a format fun for opponents. But sure, I will make you a deck that will immediately get banned, if you want.
Remembering that players can't be targetted, immediately the first idea was to use Naru Meha, Master Wizard , Ghostly Flicker , Retreat to Hagra , and Teferi, Time Raveler to flicker Naru Meha and a land infinitely, draining your opponent instantly.
The way you play it is simple. Freecast Teferi, Time Raveler and if it sticks, your opponent can't interact. Then cast Retreat to Hagra , so you can win. Then cast Ghostly Flicker on any of the lands you control, because the other cards of your deck could easily just be lands.
Respond to Ghostly Flicker with Naru Meha, copy Ghostly Flicker , targetting Naru Meha and a land with the copy, end the game by allowing this to resolve, flicking the land and Naru Meha, Naru Meha copies the original Ghostly Flicker that has yet to resolve, then the land drains the opponent with Retreat to Hagra .
1 month ago
seuchansauce enchantment and artifact tutors are kind of a moot point here because the deck depends on creatures to make the combo go off. Almost all enchantments and artifacts are purely for card draw and utility. I do think I will be replacing Vedalken Orrery with something else, more than likely Spellseeker , the only issue being Spellseeker can't find the combo pieces Displace and Ghostly Flicker . The reason I'm not running cantrips is the same reason, they don't build a graveyard or provide body blockers to throw in front of attacks, stuff like Elvish Visionary , Mulldrifter , and Coiling Oracle do, and are recurrable with blinks and graveyard recursion. Familiar's Ruse does seem playable, as does Disappearing Act , so I might slot them in. Yavimaya Coast seems good as well, same as Adarkar Wastes . Thanks for the help!
Ghostly Flicker occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%