Ghostly Flicker

Ghostly Flicker


Exile two target artifacts, creatures and/or lands you control, then return those cards to the battlefield under your control.

Browse Alters


Have (0)
Want (1) HetaMax

Combos Browse all


Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Ghostly Flicker Discussion

amicdeep on Simic Morph

2 weeks ago

May I recommend a slightly altered plan.

Deathmist raptor and den protector are probably on of your strongest plays and I would try and run 4 each.

Another very solid game plan would be Sagu Mauler with Ghostly Flicker and Essence Flux

Neotrup on Yedora the Grave Gardener and …

1 month ago

Turning them into creatures with something like Living Lands and then an opponent targeting them with Break Open would work. You could also have them change zones and return to the battlefield, such as with Ghostly Flicker .

DarkMagician on Tatyova, Who mends the World

1 month ago

So I came here from a link on Reddit where you said you use Ghostly Flicker with Mystic Sanctuary to draw your deck and produce extra mana. How does that work? I mean you could use Sanctuary with Ancient Tomb to be able to produce the 3 mana you need to cast the Flicker and draw the deck but how do you produce extra mana?

Guerric on Inalla Arch-Rage Ritualist

1 month ago

Hi kimosabe! There are some interesting cards here, and Sedraxis Alchemist in particular seems like a great one that I wasn't aware of. I think my main thought here is actually just that you're pretty light on ramp, with really only Sol Ring and Arcane Signet . Inalla is especially mana hungry because if you want to use her ability, you essentially need to add one to the cmc of all of your wizards. Generally we want to have at least ten pieces of ramp in any deck, so I'd definitely add a suite of signets, talismans, and stones along with maybe Burnished Hart and Wayfarer's Bauble and you should be all set. Because adding eight cards will result in cuts, it might be helpful to decide whether you want to go with a more controlling approach or a wizards tribal approach. If you go with the former, cut more wizards keeping only the best ones and if you go with the latter, cut down on your instants and sorceries. This will also help you decide which wizards are best. In the control build, for instance, Adeliz, the Cinder Wind and Docent of Perfection  Flip are great, and while I think Scholar of the Ages is too high-costed for any build personally, adding Salvager of Secrets and/or Izzet Chronarch is a good call. In the Wizards tribal approach, Adeliz and Docent aren't great and we're probably good with just Archaeomancer for instant and sorcery recursion.

You probably also want to think about wincons. Wizards aren't great attackers, so combos of some form are usually the way to go. You currently have the Ghostly Flicker combo with either Dualcaster Mage or Naru Meha, Master Wizard , though the latter doesn't win on her own and while you have Blue Sun's Zenith as a mana sink, I'd consider adding Comet Storm or the like. You might also want to add Solve the Equation as an inexpensive tutor for Ghostly Flicker . If you add Ashnod's Altar , you'll have another win con since it can go infinite with Inalla and Bloodline Necromancer , which you already have. In addition to this, Wanderwine Prophets and Timestream Navigator can win on their own with Inalla's ability and enough mana. Additionally, if you are going with the control build, Intruder Alarm is a great card which you can use with Inalla's ability to drain people out without technically going infinite.

DonaldFuck on [Primer] Casting the Mythal: An Inalla Guide

1 month ago

I also have a question about Ghostly Flicker and Dualcaster Mage . You mention in the primer in the paragraph 3) The Transported Wizard, section b) " Infinite mana doesn't win the game on its own however, and you won't have token copies of the spell in this case." Why not though? Inalla sees the Dualcaster Mage that keeps entering, thus you can create infinite mages from the mana of the land/artifact you blink. You can then cast Inalla, tap every wizard and win. Except if i am missing something here.

zapyourtumor on Living Weapon Slayer

2 months ago

I'd love to see this deck tweaked to actually make use of the living weapon mechanic more instead of being a nerfed affinity deck. Unfortunately I can't really think of any way to use the mechanic yet. I thought maybe we could make use of the fact that the artifact stays after the germ dies by sacrificing the creature to Village Rites or Fling and then using something to flicker the artifacts (e.g. Ghostly Flicker would become a double Zombify , although it's blue). Hopefully there's a better strategy unique to living weapons though.

Guerric on Omnath, A Song of Creation and Chaos

2 months ago

Starsky2814 and unwucht Thanks! That's helpful. I have no interest in cEDH, so that's good information. I use the Ghostly Flicker + Dualcaster Mage combo in my Inalla, Archmage Ritualist deck, but this wouldn't otherwise run even remotely like that, so its definitely appealing. I don't have too many decks that just get out of control with board states like this one does, so I'll probably put it together eventually, and will keep an eye on this page!

NicolBrolas on Brago's Eternal Flickers (UPDATE 5/18/2021)

2 months ago

Edits 5/18


1x Whirler Rogue 1x Thran Dynamo 1x Stonehorn Dignitary 1x Sphinx of Uthuun 1x Phyrexian Metamorph 1x Mycosynth Wellspring 1x Meteor Golem 1x Knight-Captain of Eos 1x Clever Impersonator 1x Captain of the Watch 1x Basalt Monolith 1x Blasting Station 1x Kor Cartographer 1x Mind Stone 1x Nevermaker 1x Omen of the Sea


1x Blind Obedience 1x Cloud of Faeries 1x Cloudblazer 1x Sphinx's Revelation 1x Sun Titan 1x Thought Vessel 1x Authority of the consuls 1x Cloudshift 1x Ghostly flicker 1x Soulherder 1x Rishadan cutpurse 1x Rishadan footpad 1x Prismatic lens 1x Hierophant’s chalice 1x Azor’s elocutors 1x Access tunnel

Hierophant's Chalice is a great new addition to possible wipe the table with Strionic Resonator combo going.

Azor's Elocutors is a possible alternative win condition. It was between this and Approach of the Second Sun , but I feel like I’m going to give this a whirl and see how it goes.

Rishadan Cutpurse and Rishadan Footpad are two I’ve been wanting to try for a while but haven’t had in my collection. Was able to pick them up and curious to see the look on my playgroup’s faces when these guys get going with Brago...haha good times..amIright??..well for me at least.

Cloud of Faeries was added for a cheaper alternative Peregrine Drake / Palinchron to go along side both Brago and Deadeye Navigator .

Cloudshift , Ghostly Flicker and Soulherder were added in case something happens to Brago or for more ways to abuse or ETBs.

Cloudblazer and Sphinx's Revelation for some more card draw.

Sun Titan for recursion.

Very eager to be able to try out Access Tunnel if this cards going to shine, Brago’s the perfect target to show its true potential.

Load more