Rimewood Falls

Rimewood Falls

Snow Land — Forest Island

(: Gain or .)

Rimewood Falls enters the battlefield tapped.

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Rimewood Falls Discussion

TristanTaylorsVoice on Flashless Flash (S22)

2 weeks ago

I will let you know if Delver of Secrets  Flip is consistent enough to build around, but otherwise your snow package and use of Rimewood Falls makes a lot of sense here.

ChrisHansonBiomancin on Simic Tempo

2 weeks ago

Hey sweet idea. I feel like Symmetry Sage might be an underperformer here since there aren't any other creatures that benefit from 2 base power. Werewolf Pack Leader could be a good replacement since Delver gets you to pack tactics on turn 3 on the god draw, and Dragonsguard only needs one counter to trigger it as well.

Decisive Denial also seems like a solid upgrade over Concerted Defense since you have the colors and aren't doing a party deck.

It also might be worth considering if there are better things to do with the cantrip cards like Charge Through and Consider. Right now Dragonsguard is your only creature that really benefits from cards like that, given that Symmetry Sage's effect is redundant after the first trigger. Without Dragonsguard those cards are mostly just spinning your wheels, so you might be better off with more control elements or protection like Snakeskin Veil/Wild Shape.

Finally, you might want to cut some of the expensive spell-lands like Sea Gate and Turntimber and use basics instead, maybe Lair of the Hydra. You want your lands to come in untapped as much as possible in a deck like this and you're hopefully trying to win by turn 7, so the 7 cmc lands will only slow you down for the most part. Rimewood Falls is also worth consideration if you want more dual lands since it works with Vineglimmer Snarl.

I have a kinda-similar Simic tempo deck that I still need to update for Innistrad if you want to check it out for ideas - Flashless Flash (S22)

multimedia on Adrix and Nev EDH

1 month ago

Hey, you've made a few good upgrades to the precon, nice Koma, Avenger, Rift and Birds. Do you own the cards in the maybeboard? All those cards are upgrades.

Some budget upgrades to consider:

Most of these suggestions is expanding on sources that can repeatedly create tokens with cards that have less converted mana cost (CMC). That's an area in the precon that's lacking which gives you more interaction with Twincasters earlier in the game.

Tireless Provisioner is ramp with treasures that has interaction with Twincasters. Biowaste Blob and Spawnwrithe can make token copies of themselves at your upkeep or by attacking/doing combat damage to a player. Champion of Lambholt cares about +1/+1 counters to make all creatures you control unblockable. Pair her with any source that can create creature tokens because she triggers whenever a creature token is created.

Mimic Vat can imprint an opponent's creature who dies which gives it real versatility in multiplayer Commander. Unfortunately, the token copy from Twincasters will also be exiled at the next end step therefore you don't get to keep the token copy unless you make another copy of the token then that copy won't be exiled. Risen Reef, Timeless Witness, Fierce Empath all have a strong ETB effect making them good creatures to make a token copy of. Rimewood Falls is a dual land that Farseek can search for instead of only a basic Island.

Good luck with your deck.

multimedia on Sea of Monsters (need feedback)

1 month ago

Hey, well done on a budget less than $100.

Some budget upgrades to consider then I'll explain some of these suggestions.

There's lot of ramp here specifically from land ramp spells and Arixthemthes is ramp. You can afford to cut some ramp for more draw and lower mana cost draw such as Brainstorm and Growth Spiral will help to remove slumber counters faster. Court of Bounty can be repeatable draw with the monarch as well as from your hand cheat a sea monster onto the battlefield or put a land. Garruk's Uprising can give all sea monsters trample as well as draw a card whenever a 4 or more power creature you control enters the battlefield (ETB) including creature tokens.

Fierce Empath can tutor for any 6 CMC or higher creature and you can bounce him with Whelming Wave or Crush of Tentacles to cast him again. Kiora, Behemoth Beckoner can untap Arixthemthes as well as be repeatable draw like Garruk's Uprising. Spawning Kraken is an upgrade for a sea monster since it can create it's own army as long as it, Arixthemthes or other sea monsters do combat damage to a player. Rimewood Falls is an upgrade for Woodland Stream so Farseek can search for a Simic dual land.

Good luck with your deck.

multimedia on hannah's Ezuri deck

1 month ago

Hey, Shared Summons is an instant speed budget tutor to get Sage and Plaxmanta to protect the combo or any other pair of creatures. Siren Stormtamer is another budget creature who can protect the combo. Vedalken AEthermage instant wizardcycling can get Sage or Fathom or any other Wizard. Neoform is a powerful budget spell, it consistently will not be able to get Sage, but it can tutor for another creature and cheat it onto the battlefield.

By adding Rimewood Falls than Farseek, Lore and Visits have a Simic dual land to search for. Yavimaya Coast , Vineglimmer Snarl , Ash Barrens , Bant Panorama are more budget lands to consider adding especially Coast since it can ETB turn one to cast Birds.

When I build two color decks I allocate much of the budget within reason to lands. If this means I don't play a few expensive price cards such as Arachnogenesis then that's fine. Arachnogenesis is not a bad card, it's actually quite good and can be a blowout against opponents infinite attacking token army, but it isn't worth $34 when budget is a concern. For example, if I was building this deck on the budget you have I would play a Breeding Pool , Flooded Grove and Hinterland Harbor instead of Arachnogenesis.

Good luck with your deck.

multimedia on Aesi heavy

1 month ago

Hey, much improved version, good job.

Aesi looks like she belongs as the Commander of this version. You have several excellent cards, much more than the other version, but you forgot Sol Ring . What this version needs now is consider more low CMC ramp?

The creatures who can put a land from your hand onto the battlefield are good, but they're only ramp if you have lands in your hand making them some times inconsistent sources. You want reliable ramp sources to be able to consistently cast Aesi and other higher CMC cards as well as cards with X mana costs which you want to pay a lot of mana for them. Land ramp spells have interaction with Aesi because it puts a land onto the battlefield.

In my last comment, at your other version, I suggested that low CMC ramp could replace little creatures to have more overall interaction with Aesi. These suggestions are examples, they're low CMC ramp sources that you can hopefully cast early. By adding Rimewood Falls then Farseek, Lore, Visits can search for a Simic dual land to help ramp and color fixing. Breeding Pool is the more expensive price Shock land that can also be searched for.

In the above suggestions I've also suggested cards that could be cut. The majority of the cards to cut are higher CMC than the ramp sources. Most of the suggested cuts are worse cards than other cards, they're redundancy that's not needed or have effects that are subpar.


A process that should be a big part of deck building is streamlining. Streamlining is keeping all the best cards at each CMC and cutting the lesser cards. Another name for this process is "cutting the fat" meaning you're cutting out unnecessary cards because you have better cards that do the same thing or are just much more powerful no matter the CMC.

The process also is meant to help the mana curve by cutting redundancy, many high CMC cards which reduces the average CMC of the deck that will make gameplay better. At higher budgets it's easier to streamline because you have access to more cards, but at lower budget you sometimes need to use some lesser cards as filler. Filler is not needed when you have a $400+ budget.

An example of a streamlined creature base using cards already in your version and some cards I've suggested.

  • Sakura-Tribe Scout
  • Sylvan Safekeeper
  • Genesis Hydra
  • Llanowar Scout
  • Lotus Cobra
  • Sakura-Tribe Elder
  • Steelbane Hydra
  • Azusa, Lost but Seeking
  • Courser of Kruphix
  • Dryad of the Ilysian Grove
  • Scute Swarm
  • Altered Ego
  • Tatyova, Benthic Druid
  • Ancient Greenwarden
  • Hydra Broodmaster
  • Rampaging Baloths
  • Roil Elemental
  • Avenger of Zendikar

Example of streamlined enchantments.

  • Burgeoning
  • Exploration
  • Manabond
  • Druid Class
  • Elfhame Sanctuary
  • Overburden
  • Mana Breach
  • Propaganda
  • Rhystic Study
  • Teferi's Ageless Insight

Cards that were cut from these examples.

  • Hooded Hydra
  • Primordial Hydra
  • Cosima, God of the Voyage
  • Guardian of Tazeem
  • Archetype of Endurance
  • Liege of the Tangle
  • Dissipation Field
  • Path of Discovery
  • Abundance
  • Court of Bounty

Good luck with your deck.

libraryjoy on Tokens, Tokens of Tokens

3 months ago

First of all, what a fun deck! A couple of adjustments - I don't know that you have enough elemental synergy to really get value out of Risen Reef , although I could see where it would be interesting as a target for copying. I think your mana base may need a little work - you have a lot of lands that come in tapped. I would drop Rimewood Falls , Thriving Isle and Thriving Grove , and replace with maybe 1 utility and 2 basics. Here are a few other things you may want to consider for cards to include:

Vedalken AEthermage will search up any Wizard in your deck, including Biovisionary and Adrix and Nev, Twincasters .

Selesnya Eulogist will make copies of any token you have. The keyword Populate definitely may come in handy here.

Sporemound is a repeatable token generator.

Presence of Gond and Intruder Alarm is an infinite token-generating combo.

Rogue's Passage is in pretty much all my commander decks, as is Elixir of Immortality . Never know when a clutch unblockable creature or graveyard reset to prevent drawing out will come in handy.

Other ideas for card draw: Fathom Mage , Elemental Bond , Garruk's Packleader , Soul of the Harvest , Armorcraft Judge , Generous Patron , Regal Force .

Good luck! I bet you will have lots of fun with this deck!

multimedia on Ur-Dragon, Tribal Combos, Free Casting

3 months ago

Hey, nice selection of Dragons and combos. The manabase however doesn't look like it belongs with the rest of the deck and more ramp would help gameplay.

The manabase here is for a low budget deck, not a $600+ deck. On a low budget, if that's needed, there's land upgrades you can make. There's 21 lands that always ETB tapped which is too much. Amulet of Vigor helps, but you can't count on consistently having it every game. On a budget there's a package of land ramp spells that you could add to improve ramp and color fixing.

Four of these spells can search for a dual land. If adding them then you also want to add budget dual lands they can search for.

The Tango lands need basic lands to ETB untapped thus if you play them adding a few more lands, Forest basic lands helps. 36 lands with a budget manabase is better than 34 lands. The budget Pain lands that can make green mana: Yavimaya Coast , Llanowar Wastes are helpful to have early game to cast green spells.

Of course all these suggestions are low budget. If you can afford more for lands then improvements can be even better such as replacing Tango lands and Snow duals with Shock lands, etc.

If interested in any of these suggestions then I offer more help including cuts to consider. Good luck with your deck.

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