Rimewood Falls

Rimewood Falls

Snow Land — Forest Island

(: Gain or .)

Rimewood Falls enters the battlefield tapped.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Rimewood Falls Discussion

libraryjoy on Tokens, Tokens of Tokens

2 days ago

First of all, what a fun deck! A couple of adjustments - I don't know that you have enough elemental synergy to really get value out of Risen Reef , although I could see where it would be interesting as a target for copying. I think your mana base may need a little work - you have a lot of lands that come in tapped. I would drop Rimewood Falls , Thriving Isle and Thriving Grove , and replace with maybe 1 utility and 2 basics. Here are a few other things you may want to consider for cards to include:

Vedalken AEthermage will search up any Wizard in your deck, including Biovisionary and Adrix and Nev, Twincasters .

Selesnya Eulogist will make copies of any token you have. The keyword Populate definitely may come in handy here.

Sporemound is a repeatable token generator.

Presence of Gond and Intruder Alarm is an infinite token-generating combo.

Rogue's Passage is in pretty much all my commander decks, as is Elixir of Immortality . Never know when a clutch unblockable creature or graveyard reset to prevent drawing out will come in handy.

Other ideas for card draw: Fathom Mage , Elemental Bond , Garruk's Packleader , Soul of the Harvest , Armorcraft Judge , Generous Patron , Regal Force .

Good luck! I bet you will have lots of fun with this deck!

multimedia on ~<{The Ur-Dragon Tribal Rage}>~

6 days ago

Hey, nice selection of Dragons and combos. The manabase however doesn't look like it belongs with the rest of the deck and more ramp would help gameplay.

The manabase here is for a low budget deck, not a $600+ deck. On a low budget, if that's needed, there's land upgrades you can make. There's 21 lands that always ETB tapped which is too much. Amulet of Vigor helps, but you can't count on consistently having it every game. On a budget there's a package of land ramp spells that you could add to improve ramp and color fixing.

Four of these spells can search for a dual land. If adding them then you also want to add budget dual lands they can search for.

The Tango lands need basic lands to ETB untapped thus if you play them adding a few more lands, Forest basic lands helps. 36 lands with a budget manabase is better than 34 lands. The budget Pain lands that can make green mana: Yavimaya Coast , Llanowar Wastes are helpful to have early game to cast green spells.

Of course all these suggestions are low budget. If you can afford more for lands then improvements can be even better such as replacing Tango lands and Snow duals with Shock lands, etc.

If interested in any of these suggestions then I offer more help including cuts to consider. Good luck with your deck.

multimedia on Tuvasa- Enchantment Voltron

2 weeks ago

Hey, you're welcome.

Nice updates and having lots more enchantments should really improve gameplay with Tuvasa. The update also has reduced the mana curve to a better 2.5 avg. You really should get some kind of manabase in place even if just a temporary one to get to 99 cards. You currently have room for only 31 lands which is low; you may have to make some cuts to add more lands.

Looking at the color pie, white is the primary color, but I think this is deceiving since green is overall much more important than white especially to have in the early game for land auras, enchantresses and land ramp spells. The majority of the cards that are making white the largest part of the pie are the four and five drops that are double white casting cost which you want to cast later in the game. Green as primary can help to get white and blue much more than white can get the other colors.

The amount of sources of each color from lands in the manabase is really wanted equally to consistently cast Tuvasa early, but if you're relying on budget lands then more green as well as green dual lands than the rest of the colors/Azorius duals will help to get the other colors. Canopy Vista , Prairie Stream and Rimewood Falls are budget dual lands for Farseek to search for one of them to help color fixing.

Modern Horizons 2 has a new enchantment enchantress, enchantment mana dork, enchantment reanimation and reprinted enchantment tutor: Sythis, Harvest's Hand , Sanctum Weaver , Resurgent Belief and Sterling Grove . All these are excellent upgrades, but unfortunately currently their prices are not budget. Watch them and wait a month after MH2 is released, June 18th. Currently the hype of most MH2 cards is pushing prices through the roof, but these prices will not hold when tons of product has been opened.

Columbia_Knight on Tatyova [PAUPER EDH]

1 month ago

BOXES_O_MOXES I really don't have anything beyond what you discussed. My angle for running it was an outlet to draw your deck to get the combo pieces once you hit infinite mana. It can definitely be a dead card if you draw it too early as you pointed out. I guess I was playing out of paranoia if nothing else. I should revisit this. One other thing I do for my deck is run snow lands and use Into the North . You can tutor Rimewood Falls with it. It's gimmicky and doesn't add anything special, it's just fun to have that option.

razelfark on

1 month ago

Hello. Looks like you are just getting into the game with an intro deck and want some suggestions on how to upgrade your deck. I will try to give you some upgrades that will hopefully not be outside your budget.

First suggestion for your deck would be to focus on being either a deck that wants to mill or be an aggressive deck. Since the only card you are running that allows you to mill is Jace, Wielder of Mysteries , we should probably consider focusing on the +1/+1 counter theme you have going.

Considering you are running cards that have a relatively high mana cost on average, I would suggest adding some ramp cards. There are three cards I would highly suggest.

Cultivate - Searches for two lands and puts one into play right away making it so you will be able to play a majority of your cards from then on. Suggest adding 4 copies to the deck.

Llanowar Elves - is a great 1 drop creature that will help boost your ability to cast spells.

Nissa, Who Shakes the World - A strong planeswalker that will make your "Forests" tap for extra mana giving you a large boost in your mana generation and allow you to transform your lands into aggressive creatures that use +1/+1 counters. These lands will now also benefit from your proliferate functions. If you create a copy of it with Spark Double then the mana production passive is increased even more. This rare does cost about $6 as of this post and is the most expensive card I will try to recommend. Would suggest 2 copies at least but would say you would be fine adding more for the deck as it can runaway with games by itself sometimes.

To make room for all the suggested cards I would cut both your Jace planeswalkers, Jace's Ruse , Benthic Biomancer , Merfolk Skydiver , and Primal Empathy

I would also suggest trading the Simic Guildgate out for Rimewood Falls if you get decide to pickup Nissa, Who Shakes the World for the deck as they do count as forests. This means that even if you do that them for blue mana, you will still get one green mana when used for mana. You will also be able to search your deck with Nisa's final skill to add them to the battlefield which can be convenient.

Hope these suggestions help. Feel free to let me know if you have any questions about the suggestions or might be looking for different style of cards to adjust your deck for the mill angle.

Side note - You should mark your deck as casual format instead of standard for the site if you want to make it so your deck list doesn't light up in red as standard is a format for the most recent sets of cards.

santuli on Adrix n' Nev, Upgraded-Casters

1 month ago

I would swap some of the ramp cards higher on the mana curve to more 2-mana ramp. With your commander being 4 CMC, the more 2 mana ramp you have the more likely you'll get them out one turn early. So I'm looking at things like Quandrix Cultivator (cool card regardless) and Nissa's Expedition . Maybe switch them for a Mind Stone , or Three Visits , or Farseek (this last one with an added inclusion of lands like Breeding Pool if it's within your budget, or more budget cards like Rimewood Falls or Mystic Sanctuary )

If you want to play with planeswalkers, Jace, Mirror Mage might be a cool addition.

Orvar, the All-Form is a sweet card, but I don't think this deck has enough instants and sorceries that could trigger his ability for the inclusion to be worth it. Either cut Orvar, or make sure you start adding more spells that can take advantage of it (maybe more clone token making spells).

mjl0003 on Possible Error with Rimewood Falls

2 months ago

I recently made a deck on TappedOut for the Pauper EDH format with Rimewood Falls in it. For whatever reason, the card is in red rather than blue text and is labeled as not pauper legal. To double check it's legality I looked at Scryfall to be sure. It shows it to be legal in all formats, just like the legality section of it on TappedOut.

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