Rimewood Falls

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rimewood Falls

Snow Land — Forest Island

(: Add or .)

Rimewood Falls enters the battlefield tapped.

Rhadamanthus on Can I have multiple copies …

5 months ago

The "Basic Land" rarity you saw is probably because Kaldheim was one of the expansions where the basic land slot in draft boosters was also used for common multi-lands to help smooth out draft and sealed play.

The key thing to know is that having the "Basic" supertype on the type line is what determines whether a land is a basic land (for full-art/textless cards, you refer to a standard English-language printing to determine the text). Island has this and Snow-Covered Forest does too, but Rimewood Falls doesn't. It isn't a basic land.

Crow_Umbra on Can I have multiple copies …

5 months ago

I just looked up the Gatherer page to confirm, and that's strange they have Basic Land listed as rarity, instead of Common?

I checked the entry for Rimewood Falls on its Scryfall entry, and it has its rarity listed as a common. Your suspicion is correct that you can only have 1 copy, since it is not a Basic Land. If it were a Basic Land, it would have it listed like Forest or Snow-Covered Island.

All that being said, I'd recommend utilizing Scryfall for card searches.

DeathBySprnkles on Can I have multiple copies …

5 months ago

Can i have multiple copies Rimewood Falls in my commander?

I am putting together a Simic Commander deck. I was going through the listing of land cards on the Magic Gatherer Database, and came upon Rimewood Falls from Kaldheim. The page for Rimewood Falls says that the rarity of the card is Basic Land. This had me questioning other duel "Basic land type". I looked at Tangled Islet from Dominaria United set it too says basic land. Other cards I saw were Tropical Island, which says it is not a basic land just has basic land types, and Highland Forest, which is rarity says basic land for Kaldheim but common for Commander Legends: Battle for Baldur's Gate.

I do have a feeling that the answer is that I'm allowed only of copy of Rimewood Falls in the commander but I just want to be sure.

eliakimras on Ur dragon, need recommendations

1 year ago

Hello! I saw your deck help tag and wanted to give some insight.

I don't run Miirym as commander, but I do have her in the 99 in Smashing Faces with the Ur-Dragon, and she always pushes me to victory whenever she's allowed to stick on the battlefield.

Some areas you might want to change to improve your consistency:

1 - Ramp

2 - Draw/Haste

3 - Removal/Boardwipes

4 - Protection

5 - Card draw

6 - Better threats

7 - Some utility lands you might want to run

Krom3 on Tatyova's Happy Jungle Fun Times!

1 year ago

hey hey LyrdAduPot thanks for the question!

I havent taken the time to update this list as I've been busy with work and such however I kept Claim in the deck because I recently upgraded the mana-base to have Breeding Pool Rimewood Falls and the new Tangled Islet so it made sense to have a way to fetch them, HOWEVER! in the decks current rendition on here you're absolutely right in that Migration Path works better! :D

Gidgetimer on My pre made deck needs …

1 year ago

Rampant Growth, Cultivate, and Kodama's Reach are already in the deck is why I went with 8. I did forget to list off land based ramp in Three Visits, Nature's Lore, Farseek, and Sakura-Tribe Elder. And these suggestions were just to get the mana base and average CMC manageable. There is a lot of tuning that could be done in lower CMC slots and tuning the land base o run better non-basics. Like the Vivids can straight up be cut for Rimewood Falls and Tangled Islet and that would make Three Visits/Nature's Lore/Farseek even better.

wallisface on Kaldheim: Narfi and Jorn

1 year ago

MadMork you only really need to get 1-pip of each land to have your deck functioning, so i’d suggest trying to have a distribution of pretty-equal colours.

Something like 2x each of Ice Tunnel, Woodland Chasm, and Rimewood Falls, and then 6x each of Snow-Covered Swamp and Snow-Covered Island, and 5x Snow-Covered Forest, for 23 lands total.

I’m against running too many of those taplands, as they’re super slow & suboptimal. Ideally you’d be running a bunch of fetchlands to fix the manabase, but i’m aware they are pretty cost-prohibitive.

MadMork on Kaldheim: Narfi and Jorn

1 year ago

wallisface thanks for the feedback here, I have implemented the majority of the changes you suggested. I have a question related to these changes. What is the best way to manage my lands here? Looking at my mana distro I can see I am too heavy on black, but I can also see part of that is because of the double mana lands like Woodland Chasm. My gut reaction is to drop two swamps, then pull in two Rimewood Falls in order to buff up the green/blue mana generation.

Load more
Have (2) reikitavi , oyianakis
Want (1) Yahtzee55