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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
Slip Out the Back
Instant
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Loowiz on
Phyrexian Nightmare
2 weeks ago
Thanks for the suggestion. Slip Out the Back is amazing, but in this deck, I think Stubborn Denial does the job a bit more efficiently.
Tippycat on
Making copies
8 months ago
Actually Riptide Laboratory has the same 'back in hand and need to recast' problem. Ha - maybe I should include Vanishing to protect Riku :). Or some flickering/phasing effects like Slip Out the Back or Hide on the Ceiling which could be used in several contexts?
GeminiSpartanX on
Infect 2025 (UG)
1 year ago
I think adding a 2/2 split of Royal Treatment and either Slip Out the Back, Blossoming Defense, or Snakeskin Veil would help keep your attackers alive better. I'd cut some combination of Distortion Strike, Mutagenic Growth, or Ichorclaw Myr to add them in. Gotta love Infect!
Niko9 on
ABRACADABRA!
2 years ago
Very cool deck! Just a few random cards that came to mind maybe are
Slip Out the Back just for the flavor : )
And Willbreaker that might turn a lot of the target abilities into switcheroos
GregariousG on
You Wouldn't Download A Spell | *Primer*
2 years ago
To Lastline77,
I’ve never liked the look of tags in my posted lists. I just use a separate Word document to making categories for ramp, draw, interaction, etc. That’s just easier for me. For me, deckbuilding is just as entertaining as playing. I really enjoy making a concept, playing it, and moving pieces around. I started a long time ago so I’ve gotten better, hopefully. After building , playing, and tweeking, I can just know what each piece is supposed to do and whether it is effective or not. I can walk you through my thought process for this Ivy build. When I saw Ivy, I knew off the jump that she would make a good tempo commander because of her low cost and copying ability. Because this was going to be Simic Tempo, I need a low curve. Thus, most of my cards should sit between and and very few high cost cards. If you look through my editing history, you can see the few amount of high end creatures and spells were continuously cut. As well, tempo decks want to draw a lot of cards. Because of that, I stacked the deck with Combat Research-effects and looked for new ones with each set. The ETB draw enchants are also good, which is why there are so many. At first, I had the stereotypical ramp package, with mana dorks and land fetches like Cultivate. However, I noticed that drawing cards is just as good as some of the classic ramp spells. For example, Enter the Unknown is probably one of the best ramp pieces in this deck. The ability to have an extra land drop per target for just . is busted. Thus, there is no point to have Three Visits when I can drop two or more additional lands. As well, ramp that copies, like Migratory Greathorn is just better than Three Visits because it can be copied. Besides card draw, this deck needs all of the interactions, aka counterspells and protection. This is one of the reasons why there is so much draw; this deck needs interaction. I always want a counter or protection in my hand. Two reasons. First, a tempo deck that gets interacted with early generally doesn’t do anything for the rest of the game. You want to control the pace as much as possible. Second, Ivy tempo is a major problem once it gets going and people will notice. That’s when the removal and the board wipes start to fly. However, this is Ivy tempo. With overwhelming card draw and interaction, you probably won’t care what the opponent is doing. Opponent going to Farewell the board. That’s great because you have Slip Out the Back to phase out or just a counter. However, you need that card advantage. As for switching out cards, this comes best through playing testing. For example, Double Major is in 50% of the 8,378 Ivy decks recorded by EDHREC. As of a few days ago, my deck was included in that number. However, Double Major has always been on the chopping block. Great on paper, awkward in play. This might not be true for others, but Double Major was rarely worth it. There are easier and more curve-friendly ways to get copies of Ivy. This was a long rant but I hope it kinda helped.
jbgrv on How to keep Nekusar on …
2 years ago
Indestructibility is not good enough these days, when most of the removal exiles. Hexproof is useless against mass removal. So I use Slip Out the Back or Ashnod's Intervention or similar trick, like a Teferi's Time Twist. If you have a lot of blue mana, you can use Vanishing enchantment too.
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