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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Slip Out the Back
Instant
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
IHATENAMES on
Ruin Ghost + Retreat to Coralheim landfall combo
3 months ago
I would suggest more ways to find the combo. Think Opt maybe tweak a few cards to appear as uw control and suprise them game 1 with the combo.
Ideas for digging on a budget:
Supreme Will Censor Opt Omen of the Sea Remand Serum Visions
Ideas to protect the combo pieces
Blacksmith's Skill Slip Out the Back Spell Pierce
I see no sideboard so here are a few ideas:
Spreading Seas for tron
Deafening Silence combo
Mystical Dispute or in general, more counterspells
Rebuild bounce artifacts like urza saga tokens
A boardwipe like Wrath of God doesn't have to be that. Best is Supreme Verdict but there are plenty in white. Doomskar is one of the cheaper ones.
Notes:
alot of what I am suggesting is instant and sorcery. It could allow a Thing in the Ice  Flip plan B
Or you have alot of walls in the list maybe make them swing with High Alert as a plan B
Or less combo but more general mill which gets a little more expensive like Fractured Sanity Tasha's Hideous Laughter Fraying Sanity Maddening Cacophony
Note Fraying Sanity Maddening Cacophony should mill your opp out when kicked.
legendofa on Pattern Recognition #284 - A …
3 months ago
Compare Thieving Boatman to Library Larcenist and Skyswimmer Koi. I think it's acceptable where it is, or maybe even a touch underpowered.
I just had a thought. If vigilance is making its way into , that could be an option to manipulate Duelist at higher rarities.
Lakeside Extortionist can be a little risky, with a required negative effect. If you have artifacts and your opponent doesn't, you might have just lost a turn with it. Hope you didn't need that Treasure mana next turn...
Valiant Roadtreader's wording is awkward. "It can't (insert phrase here) if possible" isn't especially intuitive. I get the intent, and I'm trying to come up with an alternative wording, but as is, it's funky.
Sleazy Tolltaker has draw five cards, at minimum. At common. Even the "draw equal to power" is at higher rarities in green. I don't think the discard five + defender is enough to offset this. Maybe loot 2?
Illusory Growth is a little smaller than Serpentine Ambush. Is this where you want it to be?
Fade from the Blow is probably overpowered. Slip Out the Back is a good uncommon, and Fade is a little more restrictive. might be an okay cost, but I might be overestimating it's utility. Why not "Put a +1/+1 counter on target attacking or blocking creature. That permanent phases out." and save a few words?
nuperokaso on
Ninjas and Rogues
3 months ago
Remember that you are an aggro deck. As such, you want to lower your mana curve. You don't want to give up on card advantage, but you are willing to ignore life gain and pay some life instead.
- Bone Splinters. March of Wretched Sorrow These are card disadvantage. Try Dismember and Fatal Push. Notice that it mentions "permanent left the battlefield". This works well with your ninjutsu.
- Soul Transfer. You have no chance to control both an artifact and enchantment. If you want to destroy planeswalkers, go with Hero's Downfall.
- Assimilate Essence and Scatter Ray. Playing counterspells that hit just creatures is bad if you are playing black. Either play an universal counterspell such as Mana Leak, or play direct removal which can hit creatures that are already on the battlefield.
- Battle-Rage Blessing and Return to Action. Search for a 1 mana alternative with an unside, such as Feign Death, Undying Evil or Slip Out the Back
- Collective Nightmare, Anoint with Affliction and You Are Already Dead. These are garbage. Play any of the good 2 mana black instant removals, such as Cast Down, Doom Blade, Go for the Throat, Infernal Grasp, Ultimate Price, Power Word Kill, Heartless Act
- Ertai's Scorn, Extinguish the Light, Debt to the Kami. These are somewhat a little too expensive. You are an aggro deck, so play more tempo oriented cards. Try something from Remand, Memory Lapse, Undermine, Clawing Torment.
eliakimras on
miirym , need recommendations
5 months ago
Hello! I saw your deck help tag and wanted to give some insight.
I don't run Miirym as commander, but I do have her in the 99 in Smashing Faces with the Ur-Dragon, and she always pushes me to victory whenever she's allowed to stick on the battlefield.
Some areas you might want to change to improve your consistency:
1 - Ramp
- Farseek and Fellwar Stone are great for fixing for multiple colors of mana. You might take out Birds of Paradise (dies so easily), Sakura-Tribe Elder (fixes for only one color) and Sword of Once and Future (no synergy with dragons) for them.
- Skyshroud Claim is great for the same reasons above. Frontier Siege never impressed me in a multicolor deck, because I often need colors outside of .
- If you run the suggestions above, you probably need more fetchable dual lands: Ketria Triome, Breeding Pool, Steam Vents, Stomping Ground, Sheltered Thicket, Wooded Ridgeline.
- If you run Into the North, you can also use Highland Forest, Rimewood Falls, Volatile Fjord and some snow basics (Snow-Covered Forest, Snow-Covered Island, Snow-Covered Mountain) to fetch.
2 - Draw/Haste
- It is tough to cast Tribute to the World Tree in a 3-color deck without Yavimaya, Cradle of Growth or Chromatic Lantern on the battlefield. Maybe you want Temur Ascendancy instead.
3 - Removal/Boardwipes
- Chain Reaction cleans your own dragons. Curse of the Swine should get rid of your opponents' most problematic creatures. If you face a lot of token decks, Surtland Frostpyre is a boardwipe on a land that leaves most of your dragons alive.
- Green Sun's Twilight could be Chaos Warp as a second Beast Within.
4 - Protection
- In my dragons deck, I often want protection and haste for more than one creature. Swiftfoot Boots got swapped out for Asceticism.
- Slip Out the Back could instead be Heroic Intervention (it has good synergy with Blasphemous Act).
- If you don't want to be attacked, Propaganda might deter more attackers than Fog.
- Can you cast Counterspell and Bane's Contingency reliably? Swan Song or Arcane Denial might be easier to cast considering your manabase.
5 - Card draw
- Rishkar's Expertise, Garruk, Primal Hunter and Return of the Wildspeaker are the cream of the crop of green card draw. You might want to remove Blur, Essence Flux and Ghostly Flicker for them. (Instead of running flicker effects to save your creatures, it might be better to just run more threats in case they are dealt with - and card draw helps with that.)
6 - Better threats
- Dragon Broodmother creates tokens at a much faster pace than Dragonmaster Outcast.
- Korlessa, Scale Singer never impressed me. Knollspine Dragon is way better at drawing cards.
- Overwhelming Stampede wins games harder than Thundermaw Hellkite.
- I would take out Flameblast Dragon for Utvara Hellkite.
7 - Some utility lands you might want to run
- Exotic Orchard, Unclaimed Territory and Secluded Courtyard fix your colors.
- Haven of the Spirit Dragon fixes your colors and bring Dragons back from the dead.
- Littjara Mirrorlake clones one of your Dragons.
- Blighted Woodland and Myriad Landscape ramp you into Miirym.
Blackheart426 on
Ivy's Aura
5 months ago
There's some great stuff here! What do you think about Slip Out the Back and Withstand Death for a little boardwipe protection? Orvar, the All-Form might be fun, letting you drum up a few extra bodies, too. Venomthrope and Eutropia the Twice-Favored also might be fun in a deck like this!
Gidgetimer on Phasing/exile and self-damage
5 months ago
Once abilities are on the stack they exist independently of their sources. The ability will resolve and deal damage to the targeted creature assuming that nothing has happened to prevent it in the case of both Slip Out the Back and Cloudshift on your Psionic Sliver. In both cases your Psionic Sliver won't take damage, though for different reasons. With Slip Out the Back it is phased out and treated as if it doesn't exist and therefore can not be damaged. With Cloudshift it is a different game object than the one that activated the ability and therefore will not be damaged. Last known information will be used in each case to determine the characteristics of the Psionic Sliver that dealt the damage.
legendofa on Phasing/exile and self-damage
5 months ago
I tap a Psionic Sliver to activate its ability. Before that resolves, I target the Sliver with Slip Out the Back. Does the Sliver takes damage, and does the target of its ability take damage? How about if I use Cloudshift instead of Slip Out the Back?
Crow_Umbra on
fart tribal
6 months ago
A volley of fart, or potentially fart adjacent puns I could think of:
-
Plumb the Forbidden isn't a fart, but could be about the same hole lmao.
-
Scapegoat - "Whoever denied it supplied it". Not in colors though
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Slip Out the Back is sadly not in colors.
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Orim's Thunder - Also sadly not in colors
-
Beast Within could arguably be about some monster gas being held back
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Vandalblast - You ever farted so hard you cracked your lower back, or perhaps small nearby objects?
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Night's Whisper - Not uncommon to rip a few while sleeping
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Brimstone Volley - Ripping in rapid succession
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Volcanic Torrent - Not necessarily a fart, but what can come after
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Brazen Cannonade - For those boldly public rips
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