Spara's Headquarters

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Spara's Headquarters

Land — Forest Plains Island

(: Add , or )

This enters the battlefield tapped.

Cycling (, Discard this card: Draw a card.)

milohenry13 on PhelddaTron (Group Thug)

1 month ago

Grind I have totally been thinking of the best way to include Arcane Signet. I'll definitely add the Spara's Headquarters.

There's a real reason for Spear of Heliod. It's somewhat "win more", but it's a pet interaction. Hint: it goes with Enchanted Evening, and one other card.

Tanks for the +1!

I run Rout in my mono white deck. That ish slaps!!

Grind on PhelddaTron (Group Thug)

1 month ago

Cool deck!!!
Disallow and Arcane Signet seem like strictly better slot ins over voidslime and any talisman.
Could consider Spara's Headquarters over one of your 2color taplands.
Also im not convinced on spear of heliod- i would consider replacing it with a stronger buff or removal like Akroma's Will, Rout, Generous Gift or something.
Anyway just some thoughts, cheers and have fun!!!

Mortlocke on The Song of Phyresis

2 months ago

mrwilson6488,

Thank you for the words of praise! This deck is something of a love letter to New Phyrexia as their whole aesthetic and lore really appeal to me. I'm also a huge fan of Poison and Infect, but each ability hasn't received the fleshing out that it deserves in my opinion. Ajani, Sleeper Agent is truly a step in the right direction but there needs to be more support to make Poison really work - in my opinion.

Most of the deck is quite affordable if you don't have a magpie brain and pursue foils. If acquiring ABUR dual lands is an issue there are plenty of viable alternatives. I'm a fan of proxying, but that may not fly with all playgroups so here are some options I would recommend:

  • Pain Lands - A long complete cycle that just saw a reprint in Dominaria Unlimited. Excellent series of lands, but the constant use of the Add colored mana to your mana pool can really hurt you late game.

  • Triomes - The cycle was just completed with New Capenna, so you could easily slot in Indatha Triome, Zagoth Triome, Spara's Headquarters, and Raffine's Tower. Each land is typed, so they can be targeted by Fetchalands. Sure the always ETB tapped is a drawback, but the pros outweigh the cons. Late game if you draw one of these and you won't miss a land drop the cycling is always a nice bonus.

  • Bond Lands - These are definitely some of my all time favorites as more often that not they will be entering the battlefield untapped. I think Bond lands tend to be forgotten, but in my book they're among the best. Unless your meta is strictly 1 v 1 then I would obviously stay away from these.

That's all I would suggest at this time. If I think of any more lands to suggest, i'll leave a post. I hope you enjoy piloting your deck, may you compleat many a heretic.

BahamutDX on Azorius Aggro

2 months ago

What cards most likely to put out in favor for other cards:

I'll leave this down here for useful additions for the deck in the next sets :D

Dencoan on Atraxa praetors voice

3 months ago

some good lands make a world of difference. not the most exciting upgrades but probably the most functional.

  1. Boseiju, Who Endures
  2. these are amazing because if you dont need the land drop they can be a spell
  3. Otawara, Soaring City
  4. Marsh Flats
  5. Misty Rainforest
  6. Verdant Catacombs
  7. Flooded Strand
  8. Gavony Township
  9. Spara's Headquarters
  10. or other triomes from capenna
  11. Indatha Triome
  12. or other triomes
  13. Opal Palace
  14. Yavimaya, Cradle of Growth
  15. Temple Garden
  16. or other shock lands, they can be fetched and can enter untapped
  17. Dreamroot Cascade
  18. the midnight hunt and crimson vow lands are also great for helping fix your mana
  19. Karn's Bastion

Squee_Spirit_Guide on Mirror Maniac

4 months ago

Thanks for the insight, Agrippa91! I'm going to try out an Engineered Explosives in the main. I mostly play casually, so it's a different tier of threat, but I think there is definitely some value in having a sweeper on hand game one. I really like Spara's Headquarters instead of Rimewood Falls! It's a great switch to help Engineered Explosives be more effective! Thanks again for your thoughts :)

Agrippa91 on Mirror Maniac

4 months ago

Hmm, interesting concept. I'd honestly consider something like the Engineered Explosives in the maindeck as this deck seems to struggle a lot against opponents doing stuff on turns 1-2 especially. I'd go as far as having 4 in the maindeck (if you have that many, otherwise 2 Ratchet Bombs as substitutes). I'm not an active Modern player, but there seems to be a lot of small stuff out there. Instead of the Rimewood Falls you might then go with e.g. a Spara's Headquarters as it's basically the same, but provides you with a third color for Engineered Explosives.

DemonDragonJ on Don't Blink, or You'll Miss It!

4 months ago

I have replaced Seaside Citadel with Spara's Headquarters, since the latter card can be found with Wood Elves.

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