Porcelain Legionnaire

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Porcelain Legionnaire

Artifact Creature — Phyrexian Soldier

( can be paid with either or 2 life.)

First strike

phat_nana on Red/Blue Artifact

1 year ago

Not sure when you posted this deck but Vedalken Humiliator is a GREAT card for U/R Artifacts! I'm also a fan of Master of Etherium and Third Path Iconoclast are a pair. As well as Porcelain Legionnaire and Spectrum Sentinel as decent offense

adrian8520 on Death & Taxes

3 years ago

@anthornev2

I love the look of that BW list, I'll definitely look into giving that a shot. Right now across Vic I've ran into a lot of Thoracle decks, burn, RDW, Medium Red, Seeker time walk, Recall control, and general low-curve aggro. What are your thoughts on the best cards for mono white D&T to run into a meta like this -- would you ever consider cards like Porcelain Legionnaire which we can quickly get out on turn 1 fairly easily, or even cards like Fairgrounds Warden over Fiend Hunter so that we can more consistently play our O-Ring creatures? I have found two white to not always be super consistent, especially on the play, and tend to mull pretty aggressively to guarantee two white (sometimes to a great disadvantage, but maybe I'm piloting poorly)

I've also been very curious on your thoughts around Serra the Benevolent and Elspeth, Knight-Errant which are two cards I see a great variety of mono white d&t pilots play extensively across different metas. They seem to be high impact cards that really work well with all of our ways to create two colorless, and I think in a D&T list that wants to go slightly wider these two cards could be powerful inclusions, but I am sure you've already considered that.

Thanks for the BW list! I look forward to trying that out :)

Mortlocke on New hubs to be added

3 years ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.

Source: https://mtg.fandom.com/wiki/Phyrexian

anubis1ra1 on Lokotor's Cube

4 years ago

too strong:

Balance

Hogaak, Arisen Necropolis

Pathrazer of Ulamog

Artisan of Kozilek

Lodestone Golem

Daze

Contract from Below (ummm... what?? this is too strong and the ante doesnt exist to balance it)

Hymn to Tourach

Animate Dead

Channel

concerning:

Feather, the Redeemed

Winding Constrictor

Manifold Key

Ulamog's Crusher

Ichorclaw Myr (colorless infect)

Myr Galvanizer

Bounding Krasis

Unburial Rites

Mother of Runes

Archetype of Courage

Village Bell-Ringer

Sun Titan (probably fine)

Porcelain Legionnaire (cheap first strike, hard to kill in reasonable time without using removal spell on a 2 drop)

Battle Screech (or Lingering Souls/Spectral Procession) too many of this effect (too many flying tokens I think)

Winds of Abandon game ending 1 sided wrath (probably just too strong)

Mana Tithe fine card, but not sure why white has counter spells

Peregrine Drake probably fine, but just worth watching for overly easy infinites

Etherium Sculptor potentially too many artifact synergy cards like this in the cube (artifacts might be one of the most well supported archetypes)

Brain Freeze (not really supported?)

Snap again potential infinite mana

Exhume

Tainted Strike/Phyresis Infect is potentially too strong

Feldon of the Third Path potentially degenerate?

Flameshadow Conjuring (goes infinite with multiple creatures with an iron myr)

Golgari Grave-Troll maybe fine

Sprout Swarm (I've seen this card be silly, but its probably fine)

Groundswell/Scale Up (with infect)

theages on Gruul Morbid Aggro Burn

5 years ago

Okay so first of all: one drops of two different colors in pauper is really awkward. It should work out fine most of the time but I feel like it might turn some hands that would be auto wins if you can play your 1 drop into pretty bad hands. In fact, you can see how awkward it makes things by your mana base: if you had another red 1 drop instead of Young Wolf , you could probably get away with swapping 2 forests for 2 mountains.

I'm not a fan of Horned Kavu : it's a big pile of stats, sure, but it puts you behind on tempo and it leaves you very vulnerable to Snap which is a blue staple. I would much rather see a fourth Burning-Tree Emissary and another two drop like Nest Invader or Mogg War Marshal which would help you trigger Morbid. (As a side note, Blastoderm + Horned Kavu doesn't actually work because Blastoderm has shroud)

Speaking of Blastoderm , I'm not a big fan of it because it can't come down before turn 4, which is the turn you're either going to be overtaken by other aggro decks or the turn a control deck will start stabilizing so you need to have an explosive turn 4, which is the complete opposite of Blastoderm as it's just a big pile of stats with no real impact on the field.

Manamorphose isn't great either: it does basically say -1 card in your deck but the filtering doesn't seem very relevant when you could have more action in your deck. If you had a Thermo-Alchemist or a similar card in there, it would be alright but right now, I'd be more happy to see more Rancor .

Overall, I feel like this deck is a bit too slow. Here are some cards to consider to accelerate it: Vines of Vastwood , more Rancor , Nettle Sentinel if the deck veers green, Goblin Cohort and/or Mogg Conscripts , Goblin Bushwhacker if the deck goes wider, Hunger of the Howlpack , Porcelain Legionnaire , Vault Skirge if you have lots of pumps, Skarrgan Pit-Skulk , Savage Swipe if you mostly have 2-power creatures and maybe some more burn in the main like Chain Lightning and Reckless Abandon .

bushido_man96 on

5 years ago

So, I'd start by cutting three lands again, adding more ramp sources, and adding card draw.

Card draw options: Mentor of the Meek , Rhystic Study , Book of Rass , Jace Beleren , and Skullclamp are all decent options. Group-hug options that are affordable include Kami of the Crescent Moon , Well of Ideas , and Dictate of Kruphix .

Ramp: Azorius Signet , Orzhov Signet , Dimir Signet , and Sol Ring are a good start. Smothering Tithe is great.

Cards to cut: Era of Innovation , Court Homunculus , Aethersphere Harvester , Esper Stormblade , Porcelain Legionnaire , Windwright Mage , and probably a bunch of other of your low-curve creatures. They just don't do enough to warrant a slot in EDH, really. You'll want to get out as much bang for your buck for each creature you pack into the deck.

You need some kind of focus for this deck, too. What do you want to do? How do you want to win?

admiralackbar on Pauper visits the zoo!

5 years ago

The deck looks cool but I would take out the landfall cards. I know they work well with evolving wilds but you only have 18 lands so they will be irrelevant cards really quickly. Instead of those cards maybe try something like a Gust Walker Flayer Husk Porcelain Legionnaire

But if you wanted to stay with the land fall triggers try Elvish Pioneer and maybe an extra land or two

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