Austin_Smith_of_Cards Deckling

jessniem says... #1

Hi, seems like you are a good deckbuilder and also like green, blue and white. If you want and have the time, I would love some help with my Derevi deck. I havent tried it yet, but Im not sure about how many creatures and other spells to run. I dont want the opponents to hate me, but I do like to have control. So if you have some tips, Id appreciate it :)

The deck

December 7, 2017 4:55 p.m.

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Storm Cauldron is pretty useful for going off with your commander lategame. Also screws over opponents if you play it right.

Seek the Horizon absolutely refills your hand with lands. Also useful if you want to ensure you'll be casting your commander.

Illusionist's Bracers lets you deal twice the damage with Borborygmos. Especially since the resource you're using is limited, you'll want to get the most mileage out of it.

Oracle of Mul Daya is pretty expensive, but absolutely crucial for helping to curve out an eight-mana commander. Also lets you filter out dead draws.

Harmonize is straight green card draw, always good.

Omnath, Locus of Rage gives you something else to do with all your land drops in case Borborygmos is put out of commission.

Krosan Grip is the best artifact / enchantment removal in green. Essential for interrupting combos that could be infinite otherwise.

December 9, 2017 1:49 p.m.

Said on Spooky Eldrazi Ramp...

#2

I would probably consider Eldrazi Skyspawner. It has a decent evasive body for its cost, and leaves behind a Scion that can be popped for mana.

December 9, 2017 1:37 p.m.

Said on Archer's Alliance...

#3

Zealot of the God-Pharaoh is a pretty weak wincon; Lightning Bolt is pauper-legal, and with its 3 toughness, as well as its expensive activated ability, you probably won't be able to whittle down your opponent in time. Bitterbow Sharpshooters is a nice archer fatty that can pressure opponents freely since it has vigilance.

Since you're including Viridian Longbow, it might be worth including Thornweald Archer to destroy creatures every turn.

Suggest cutting 2x Tel-Jilad Archers, 1x Hush, 1x Salvage, 1x Avoid Fate, 1x Shatter for 3x Bitterbow & 3x Thornweald or 4x Bitterbow and 2x Thornweald.

December 8, 2017 11:32 p.m.

Absolutely recommend two copies of Pestilence. Provides double black devotion, and is a staple of the monoblack control archetype. Grim Guardian and Gary both are resilient enough to take three damage each, which will wipe out any smaller creatures your opponents have.

Shade's Form also provides double devotion and either recurs your creature once, or you can steal something from your opponent.

Nyx Infusion could be good for this list, since you can actually use it to buff some of your creatures.

I recommend cutting 4x Soul Bleed and 2x Stab Wound for 2x Pestilence 2x Shade's Form and 2x Nyx Infusion. Soul Bleed is a pretty bad card.

December 8, 2017 11:22 p.m.

Said on Red One Dropper ......

#5

Cartouche of Zeal / Hammerhand is probably worth including. Better than Reflexes imo.

Foundry Street Denizen looks stupid if you're already getting craptons of tokens out with Crusader. Probably better than Bold Impaler?

December 8, 2017 4:16 p.m.

Any reason why we wouldn't use Reliquary Tower to hold onto the lands we draw in between turns? Is it because we are likely to have combo'd off by then?

December 8, 2017 3:51 p.m.

Dusk Legion Dreadnought seems like a kind of weak vehicle choice, there's better ones out there. You're running Siege Modification anyway; why not go full cheese and replace with Consulate Dreadnoughts?

You could also consider mainboarding two Scavenger Grounds as extra fodder for Ipnu Rivulet, and as a way to counter graveyard strategies.

December 8, 2017 3:44 p.m.

Said on Zomburn...

#8

Anger of the Gods seems like a strange mainboard since it exiles creatures that it kills, which is a nonbo with the main interaction combo in your deck. I would suggest including Sweltering Suns over it since then it can also be cycled instead of being a dead draw.

That's a pretty high number of spot removal spells for an aggressive list. I would swap out the Geth's Verdict for Ammit Eternal in the sideboard for more proactivity.

December 8, 2017 3:38 p.m.

Said on Skeletal Control...

#9

If you want to go with more of the skeleton theme, I highly suggest including Restless Dead over Drowned since the latter is a Zombie and not a Skeleton.

Portent seems like an interesting take on a Ponder variant that would be useful for early topdeck manipulation; crucial for control.

Your ability to close out games seems kind of narrow, with Bone Picker as your only genuine wincon. I would add a couple fatties like the Skeletal Wurms, or if you want to acquire other cards, Skeletal Vampire and Champion of Stray Souls seem cool.

If you're looking for cut options, Gorgon Flail doesn't really make sense in this list, and you could probably go down to 23 lands.

Happy brewing!

December 8, 2017 3:30 p.m.

Depending on which angle of control you want to take, I can offer different suggestions.

Some staples for Derevi you'll want to consider no matter what build you end up going for: Swords to Plowshares, Edric, Spymaster of Trest, Birds of Paradise, Tamiyo, Field Researcher, and Counterspell.

From your description, you could consider running a pillow-fort strategy. It's kind of like an extremely watered-down version of Stax that really just prevents opponents from attacking you, while they still have the resources to attack each other. It's definitely a politics-heavy strategy, making deals with opponents to convince them that other people are better targets until you start laying down wincons.

Essential cards: Propaganda, Ghostly Prison, Sphere of Safety, Collective Restraint (since you're in tri-colors), Norn's Annex, Orzhov Advokist, Windborn Muse, Martial Law, and Aurification.

Your wincons are going to be big fatties that also lock down the board or take advantage of your protection: Stormtide Leviathan (can't recommend this one enough), Azor's Elocutors, Isperia, Supreme Judge, and Blazing Archon.

If you want more traditional control that utilizes tapping/untapping, the general good all-arounds are: Aven Mindcensor, Thalia, Heretic Cathar, Hokori, Dust Drinker, Trygon Predator, Bant Charm, Supreme Verdict, and Winter Orb.

For blink abuse, I suggest Deadeye Navigator.

As a general structure for your EDH deck, try to follow the pattern of 10 mana accelerators, 10 card draw effects, 5 spot removal, 5 boardwipes, and 4 tutor effects.

There's a few filler cards that don't fall in any of those categories, and don't necessary synergise. I recommend removing: Djinn of Infinite Deceits, Hada Spy Patrol, Kazandu Tuskcaller, Phantom Nantuko, Winged Coatl, Wonder, Curse of Predation, Pyramid of the Pantheon, Thunderstaff, AEthermage's Touch, Biomass Mutation, and Sprouting Vines.

Happy brewing!

December 7, 2017 5:34 p.m.

Said on dELVER BUGs...

#11

Might want to include Werebear as an additional beater.

December 1, 2017 10:39 p.m.

In your deck description, when you're talking about Balustrade Spy, you mention that you can use it to deck yourself and thereby get your Narcomoebas/Prized Amalgams.

If Prized Analgam reanimates on your end step, how do you use it for sacrifice if you deck yourself the following turn? It was my understanding that you can't dredge unless you have the cards required to mill.

December 1, 2017 10:35 a.m.

Unfortunately, as of Amonkhet, Ready / Willing now is considered to have a cmc of 6. Depending on your playgroup, you could probably still run it, but it's technically illegal.

Definitely recommend including Order of Whiteclay and Wall of Omens. The first seems too good not to run and card draw is always good.

November 30, 2017 1:28 p.m.

Cool list, really like the use of dropping Spellskite/Kira early on to protect Platinum Angel later. If it weren't for the fact that you're using so many artifacts, I'd suggest Madcap Experiment. Maybe that's for another list at another time.

November 30, 2017 11:29 a.m.

Said on Super Speedy Red...

#15

Nice aggro list. Maybe consider Signal Pest over Invigorated Rampage? Gives an extra synergy target with Built to Smash, too.

November 30, 2017 11:26 a.m.

Said on Daxos stax...

#16

This appears to be more of a punishment-type enchantment list than Stax. If you want to go more down the Stax route, I'd advise pumping up on your number of mana rocks and decreasing your average cmc.

Stax is built on utilizing any of the tenants of Sac/Tap/Tax. For sac, I suggest Descent into Madness, Grave Pact, Tainted AEther, Martyr's Bond, and Porphyry Nodes. For tax, Aura of Silence also doubles as removal. For other powerful options, Humility + Night of Souls' Betrayal is pretty mean, and Lightmine Field shuts down token decks if your taxers aren't up.

If you want to add a handlock/discard theme, Necrogen Mists, Bottomless Pit, Oppression, and Words of Waste are all useful.

You probably want to include some additional Wrath/landscrew effects. Damnation, Decree of Pain, Wrath of God, and Infernal Darkness are all good.

Mana Vault and Gilded Lotus are powerful tools to help you outresource opponents, especially after an Armageddon. It would also probably be worth it to include Orzhov Signet.

Tinker until you come across a build that feels right. Happy brewing!

November 27, 2017 1:35 p.m.

Holtzman

I ran Kismet for a period of time, but I found it competed too much with other 4-drops (including my commander). I run plenty of other enters-tapped cards that cost less. Kismet and Frozen Aether do tap down lands, however, which is pretty powerful.

It is also increasingly difficult to find people who are willing to play against this decklist, so I don't know how much more oppressive I can make it.

November 22, 2017 12:07 p.m.

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