Austin_Smith_of_Cards Deckling

gossamerglenn says... #1

not sure if u can see the response to a dope suggestion you gave your time for so always appreciated im very novice on deck building and have focused a year or more on this deck to keep playing as well as keep playing new cards which keeps it alive! so thanks again you are the best kind. so if not heres how i responded.

@Austin Thanks so much for all the suggestion at the moment i have run all those cards other than warmstorm surge and possibly mindclaw.All enjoyed and obviously good options that are often used. Im always changing this deck so some may end up back in at some point. Right now trying to keep the CMC down and kiki's best chance at winning is combo because all the best options cost too much and its hard to use so many high cost at a time. So trying the MLD theme for now (shameless) basically to slow the enemy down to buy some time to combo out. It is a bit weak far as pure creature strength SO have been thinking of slamming some classics back in for the stuff that really dont need to be there and possibly more flying. So far as my luck with the deck hasnt really seemed to make too much of a difference because the chance of winning with either set of creatures and what not seem to work about the sae outcome. SO i figure cheaper guys maybe instead of one key card out per turn maybe get two out and move things along quicker. ALso I love the deck as it doesnt feel as typical to whats most expected playing the KIKI

January 17, 2017 3 p.m.

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Said on Big Bottoms - ......


Stunt Double is strictly better than Clone, and it's under $2.

Kederekt Leviathan is your budget Cyclonic Rift alternative. Also swings in for some nice beatings afterwards.

Engulf the Shore is another budget board bounce option.

Nice decklist!

January 16, 2017 8:20 p.m.

Shah of Naar Isle downside actually combos well with your commander, and it's a fairly sizable creature at that.

Psychosis Crawler allows you to take advantage of all the massive amounts of cards you're drawing through every turn.

Font of Mythos is the bigger Howling Mine; goes right along with your commander's theme.

Gaze of Adamaro can be considered to be a finisher of sorts, or to just deal a ton of face damage.

I think you're running enough artifacts to be able to take full advantage of Molten Psyche, which can result in even more damage than Gaze.

January 16, 2017 8:11 p.m.

Even if you aren't running a ton of Wizards, Azami, Lady of Scrolls can net a ton of card advantage in conjunction with Derevi and all your untapping effects.

Tamiyo, Field Researcher fits right into this type of deck; her positive ability creates extra card advantage through combat damage, which is what Derevi cares about, anyway. Her middle ability is an additional lockdown effect, and her ultimate gives you a way to win the game after you've protected her with all your imprisonment effects.

Seconding maddoxmtg, Sun Titan would be a very valuable inclusion to maintain that your prison cards stay on the battlefield.

Counterspell is helpful to make sure opponents don't try to break free or stop your plan.

Acidic Slime is a powerful removal tool and annoying blocker.

Krosan Grip provides uninterruptible removal against artifacts and enchantments.

Karmic Guide will recur a lost prison creature/hatebear.

January 16, 2017 7:56 p.m.

Said on Saskia Aggro...


Gisela, Blade of Goldnight is an incredibly strong Boros card that enhances your damage output even further, while protecting yourself and your creatures.

Aurelia, the Warleader can get wins for you out of nowhere. It gives you an additional combat phase each time it attacks, which is immediately since it has haste.

January 16, 2017 4:32 p.m.


Jund Hackblade is a nice card, but the only problem with it is that it is a terrible topdeck if my board is empty. I also can't guarantee putting a Rakdos Cackler on the board every T1, so then it would cripple my T2 play. All in all, I don't think the potential +1 toughness is reason enough to play it over the Jester.

Hackblade is much nicer in a Gruul Zoo deck where you can play it off of the mana from a Burning-Tree Emissary and immediately swing in for hurt.

January 16, 2017 1:12 p.m.

Opal Palace is a land that combos well with your commander by adding additional +1/+1 counters every consecutive time you cast Marath.

Avenger of Zendikar is a powerful green creature that often finishes games if your board isn't wiped. It's also really good if you have something like Hardened Scales, Cathars' Crusade, or Doubling Season.

Aura Shards is one of the best removal cards you have access to in your colors. Has the potential to completely shut down some decks.

Cultivate and Kodama's Reach help you fix your mana base; really helpful in a tri-colored deck.

Purphoros, God of the Forge is really punishing if you're playing a lot of tokens, plus the pump ability is good to finish off an opponent.

Parallel Lives is a Doubling Season backup that only works for tokens.

Mirari's Wake produces an incredible amount of ramp while also providing an anthem effect.

Cryptolith Rite allows you to turn creature tokens into massive mana acceleration and fixing.

Path to Exile is a straightforward, strong removal spell.

January 14, 2017 3:06 p.m.

Said on The Glorious Doge...


Champion's Helm is a superb voltron equipment with a cheap equip cost, and it protects and buffs your commander.

Hyena Umbra is another great Aura with totem armor. Strong card overall.

Angelic Destiny provides a massive buff and evasion for a relatively small cost. The Rancor text on the bottom is really helpful as well.

Unquestioned Authority replaces itself and makes your commander unblockable.

Stoneforge Mystic tutors for whatever important Equipment you need; plus it makes the more expensive casting costs mean nothing.

Sun Titan Recurs any powerful equipment/auras that your opponents have destroyed over the course of the game.

Path to Exile is another solid removal spell.

Lightning Greaves is a little dangerous since once you give your commander shroud, you can no longer equip anything else, so be sure to equip it last. Equip cost of 0 is what really makes this card shine.

January 14, 2017 9:54 a.m.

Said on Vampires...


If you want the deck to be more aggressive, cut the Viscera Seers. If you want to be more midrange, cut Vampire Cutthroat. You can probably get away with sixty-one cards, or nineteen lands if it really comes down to it.

Also, you have Isolated Chapel listed eight times.

January 14, 2017 9:28 a.m.

Said on Damia Goodstuff...


Eternal Witness is pure value, probably should use it in case you need to recur a boardwipe/counter/removal.

Kodama's Reach is a functional reprint of Cultivate, should probably run both to make sure your mana base is smooth. On another note, I'm pretty sure you meant to put it into your decklist instead of Kodama's Might.

Putrefy is powerful, versatile removal. Not much else to say here.

Mystical Tutor ensures the next card you draw will be the one you need to restabilize or cement your power over your opponents.

Sultai Charm comes with a few nice options. Removal or card advantage.

Lightning Greaves protects your commander to ensure you'll be drawing up to max hand size every turn.

January 13, 2017 10:22 p.m.
January 13, 2017 2:45 p.m.

Future Sight is really good for filtering lands off your topdeck to maximize Rashmi's ability, and it means your hand will never technically be empty.

Leyline of Anticipation and Vedalken Orrery allow you to get an extra Rashmi trigger during your opponents' turns for extra value. Plus, they're really powerful cards in general, like if you want to combo off during an opponent's end step.

Mind's Dilation is on-theme and provides extra advantages.

Courser of Kruphix, like Future Sight, filters lands off your topdeck and allows you to see what Rashmi's ability will be affecting.

Mystical Tutor can grab Hunting Pack or another much-needed spell to cast with Rashmi's ability.

Get Scroll Rack. Nuff said.

Burgeoning gives you something to do early on when Rashmi will be revealing lands. Repeatable, broken land ramp is never a bad idea.

Teferi, Mage of Zhalfir gets you to abuse Rashmi's ability during opponents' turns.

January 13, 2017 2:41 p.m.

Said on Vampires...


Dark Ritual isn't modern legal; you'll either need to replace it with something else, or change your deck label.

Kalitas, Bloodchief of Ghet is too expensive for modern unless you're using ramp, and Dark Ritual is about to get the axe.

Diabolic Revelation and Diabolic Tutor need to be replaced with removal; unless you're running a specific combo, paying four mana to set up a turn is too much disadvantage.

Overpowered Vampires to consider:

Gatekeeper of Malakir is a removal package on a Vampire body, and costs too little for his ability. Playset needed.

Since you can't rely on Dark Ritual to explode your creatures into play anymore, you're going to need to think about your curve more. Vampire Cutthroat, Viscera Seer, and Pulse Tracker are all very powerful 1-drop Vampires. I would run 4 Trackers, 4-2 Cutthroats, and 2 Seers.

Captivating Vampire needs to be included as a 4-of. I hate that card so much.

In the upcoming set Aether Revolt, there are two Vampires that should catch your attention; Gifted Aetherborn and Yahenni, Undying Partisan.

For your removal suite, probably a mix of Go for the Throat and Doom Blade; maybe split 3-1, or 4 Go for the Throats and sideboard Doom Blade.

Since you're not running any fetchlands, or cards that care about having a Plains or Swamp, you'll either want to swap Godless Shrines for Isolated Chapels if you want to play more aggressively, or Concealed Courtyards if you're playing midrange.

You can probably survive on twenty lands to maximize topdeck value.

January 13, 2017 1:02 p.m.

Gorgon Flail ought to be included for consistent draws, or if you can't get a tutor spell.

Kusari-Gama extends Brigid's reach beyond blockers and can threaten to wipe an opponent's entire board with DT.

Blight Sickle is another way to get around indestructible creatures.

Martial Coup can be used as a way to either buffer your board, or as a panic button if you're stuck in some situation Brigid can't handle for whatever reason.

I think you have enough valuable soldiers to take advantage of Preeminent Captain. Surprise team first strike with Archetype of Courage, tactical advantage with Leonin Shikari, and more mana available for Taj-Nar Swordsmith's etb.

Loxodon Warhammer is a powerful equipment in general, plus the massive amounts of lifegain possible with Brigid is too good to pass up.

January 13, 2017 12:16 p.m.

Dictate of the Twin Gods is a powerful sidegrade to Furnace of Rath; flashing it in at the right time could win you the game, cating your opponent at a disadvantage.

Phyrexian Arena ought to be included for extra card advantage. There aren't too many ways for Rakdos colors to draw extra cards, plus it goes with the enchantment subtheme.

Too many lands: Polluted Bonds, Manabarbs, Zo-Zu the Punisher, Ankh of MishraToo many creatures: Mogis, God of Slaughter, Decree of Pain, Archfiend of DepravityToo much card draw: Underworld Dreams, Sire Of InsanityToo much lifegain: Tree of Perdition, Tainted Remedy, Erebos, God of the Dead, Sulfuric VortexToo much tutoring: Ob Nixilis, Unshackled, Stranglehold

Vandalblast is probably worth mainboarding; very few EDH decks don't utilize powerful artifacts, or at least tons of mana rocks.

January 13, 2017 11:58 a.m.

Said on The Big Wave...


Inkwell Leviathan might be worth looking into. It's got meme-level p/t, a relevant evasion ability rarely found in monoblue, protection from removal, and it can still swing after Stormtide hits the board.

January 12, 2017 4:44 p.m.
January 12, 2017 9:52 a.m.

Said on sqiki kiki...


Flametongue Kavu is really powerful for repeatable removal. Also, 4 power makes for a nice creature to hastily send to your opponent each turn.

Molten Primordial has a powerful etb that not only removes blockers, but also creates more attackers for you each turn.

Mindclaw Shaman rips apart opponents' hands by creating tokens of it every turn.

Fanatic of Mogis is a wincon if you have enough devotion.

Bogardan Hellkite has a powerful etb that wipes out token armies or can take out a single big creature.

Tuktuk Scrapper is a better card than Manic Vandal for artifact destruction. Creating a token copy of it means both will trigger and destroy artifacts; plus, they deal damage as an upside.

Emrakul's Hatcher grants you every time you make a token copy of it, which is pretty powerful mana ramping.

Other powerful cards to consider: Skullclamp, Warstorm Surge, Myr Battlesphere.

January 10, 2017 11:33 p.m.

Some affinity for artifacts cards might be worth it to build up a board / sacrifice to Krark-Clan Ironworks:Frogmite, Mycosynth Golem, Myr Enforcer, Scale of Chiss-Goria, Tooth of Chiss-Goria.

Other interesting considerations: Golem Foundry, Metalwork Colossus.

January 10, 2017 5:39 p.m.

While we're at it with the memes, might as well include Hot Soup. No, it's not a silver-bordered card.

January 10, 2017 5:31 p.m.

Frantic Salvage restocks your deck if you need to "go off" an extra turn; plus, they're all put on the top of your library instead of shuffled. And it cantrips.

Angelic Gift, Pentarch Ward, Unquestioned Authority and Chosen by Heliod all cost white mana to play, but they'll cantrip you twice with Sram, which might make them worth it. Plus Gift, Authority and Ward give him evasion in case you want to deal commander damage lethal with Astral Steel.

Hoofprints of the Stag could be another alternate wincon with all this drawing and mana generating.

Solitary Confinement seems mean. Run it.

January 10, 2017 5:25 p.m.


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Finished Decks 16
Prototype Decks 13
Drafts 0
Playing since Worldwake
Avg. deck rating 3.67
T/O Rank 48
Helper Rank 4
Favorite formats Commander / EDH, Casual
Good Card Suggestions 180
Last activity 4 days
Joined 7 months