Thanks for the upvote!
I especially appreciate it, as unlike mine, yours actually look like they work.
May 16, 2017 8:09 a.m.
Can you help me finish up a stax deck to make it more viable with real win cons Stax the magic cure
May 4, 2017 8:38 a.m.
Thanks for the suggestions man. I've been fixing that deck for a while. I'll add you so I can message you if you don't mind I have some questions. and Thanks again :D
April 28, 2017 10:07 p.m.
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Yes, I am aware of that combo, but this is intended to be a budget deck with no cards that cost more than $5. I will however, add Paradox Engine to the Non-Budget Additions list.
May 14, 2017 12:12 p.m.
Definitely needs more enchantments that focus on buffing/taking advantage of all the tokens Rith will be able to spew out every turn.
Parallel Lives is a critical card for tokens, and lets the Saprolings from Rith grow exponentially over several turns. I also recommend the newly printed Anointed Procession, since it does the same thing but costs a lot less (they're like $2 right now).
Beastmaster Ascension and Cathars' Crusade are two enchantments that grow the size of your creatures as lot as you keep spamming them out. Ascension takes about two combat phases to activate, on average, but there is a very good chance you can drop it and immediately swing in for a ton of damage. Crusade is incredible with effects that put multiple creatures into play at the same time (a la Rith); even if a measly three or four Saprolings are grown the first time, that's still a +3/+3 permanent buff on ALL your creatures.
Cryptolith Rite lets you accelerate your more expensive spells out quicker by turning all your creatures into rainbow mana dorks. Oh, you just topdecked Genesis Wave? GG
Impact Tremors is a cheap enchantment to drop early on that offers powerful group slug hate whenever Rith spews out her tokens.
Second Harvest can be cast in response to an opponent declaring an attack phase to create a ton of blockers out of nowhere, or during their end step before your turn so you have creatures ready to swing in for hurt.
For a token deck, you sure are running quite a few boardwipe spells (I counted 7 at time of this comment). I see you running cards like OG Avacyn and Dauntless Escort, but you can't rely on those draws, and you need to be focused more on aggression than board control. Having more tokens IS board control, and Rith is pretty good at doing that. If you want another protection spell, Heroic Intervention is a good choice. Five boardwipes is probably the right number; I'd remove Desolation Giant (pretty bad card in this list) and Rout (too expensive, and not foil :P). If you're set on having lots of boardclears, Hour of Reckoning is an absolute must.
Sorry for the long post! Hope you have the stamina to read it all! :D
May 8, 2017 7:50 p.m.
Also Seer's Sundial is a card draw engine that triggers on landfall; forgot about that one.
May 8, 2017 4:04 p.m.
What a cool idea! EDH decks that are built around a theme as opposed to their commander are always fun to see. Tri-color landfall has a lot of options; I'm thinking of something like an Omnath, Locus of Rage deck with the addition of blue. Speaking of which, that card is awesome and on theme; you should include it.
Harvest Season is a newly printed card that lets you do gross stuff after your combat phase. After ramping out for several mana, you also trigger landfall a billion times.
Harrow a great ramp spell, but it's also a combat trick since it's instant speed. Triggers landfall twice for the cost of a land. And the lands enter untapped! Great common.
Blighted Woodland ramps and fixes your mana, but also has the additional benefit of triggering landfall multiple times in a turn.
Zendikar's Roil doesn't explicitly say "landfall", but it has the trigger, and soon you'll accumulate an army of 2/2 Elementals in no time.
With enough landfall effects in play, Boundless Realms is almost a wincon. Disgusting stuff with Avenger of Zendikar, Rampaging Baloths, or Roil Elemental.
Perilous Forays lets you turn your chumpy/expendable creatures into land drops/landfall triggers. Note it says "basic land TYPE", so if you were to ever get shocklands/battlelands/bicycle lands it can tutor for those.
May 8, 2017 4:03 p.m.
Warp World seems like another "fun" chaos spell to play. My friend runs it in Purphoros EDH with tokens, so that he basically flips his deck onto the table and oneshots everyone. In your case, it'll just be in good fun.
Indomitable Creativity might be a card worth checking out. Kind of like Chaos Warp, but as an X spell.
Grip of Chaos should be included in the mainboard. It just fits the theme of the deck so perfectly.
Goblin Game, because somehow it's not an Unhinged card. It must be done.
Boompile fits the theme of coin-flipping, and is a nice boardwipe if you can reliably trigger it (say, Krark's Thumb).
Widespread Panic is strong for keeping opponents from tutoring too much.
Heat Stroke is a card that proven its power to me in chaos EDH. Great way to change how the combat step works.
May 8, 2017 10:05 a.m.
Cascading Cataracts is a newer land that perfectly fits into five-color EDH. It's also pretty cheap to get, for now.
I also highly recommend Quick Sliver, because flash is such a powerful ability and allows you to wait to make your plays and keep your mana open as long as possible, which is one of the most powerful strategies in Magic.
Sentinel Sliver is also pretty useful, with vigilance you can keep bullying the weaker opponent while still maintaining your defensive army.
Striking Sliver is a powerful 1-drop that usually means that combat will always be in your favor from that point on, especially if get something like anthem effects or deathtouch online.
Homing Sliver is great to tutor for that perfect answer you need, especially if you need one of the mana slivers before you can cast your commander.
Crypt Sliver allows your board to protect themselves and makes combat a nightmare for opponents. Especially great with Sentinel Sliver (vigilance).
May 7, 2017 7:32 p.m.
Scour from Existence takes care of stuff like enchantments that Izzet colors otherwise have a really hard time dealing with.
Mindswipe is an X cost counterspell that also burns the caster's face for X. Pretty cool card for the strategy you're going with here.
Spell Burst is a reusable counterspell that just gains tons of value over time.
Fall of the Titans is a great X finisher that can wipe out two opponents at once if you have the mana.
Power Sink shuts down opponents' land bases while also countering a spell.
Reality Spasm can be fun to untap lands and add extra mana to your mana pool, or tap down a bunch of threatening attackers.
May 7, 2017 12:44 p.m.
Cool decklist! I have a Reaper King sitting in my binder and I've always wanted to build a cool EDH deck around him; maybe I'll get around to it eventually.
Mirror Entity and Taurean Mauler are two shapeshifters that deserve an inclusion in the list. Entity is so powerful in a deck with a ton of ramp; it can threaten to overwhelm opponents out of nowhere. And Mauler is just one of cards you look at and think, "well, that's good in multiplayer."
Why no Heap Doll? It's a one-mana Vindicate. It's also good to drop turn one, have opponents forget about it, and then screw over someone's Snapcaster or Eternal Witness. Heh.
Wingrattle Scarecrow is a little innocuous, but it's actually one of the best defensive creatures this deck can use. With Reaper King out, he's a 2/2 flying persist, which means when he dies, he comes back and nukes something, and then you can use one of your blink effects to reset the counter. A underestimated 3-drop.
May 5, 2017 9:28 p.m.
You might also consider Titan's Strength to scry away a ton of cards you don't want to draw so you can set up a wincon faster. Team pump is also excellent, and all for one mana.
May 5, 2017 9:08 p.m.
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