Vines of Vastwood

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Zendikar (ZEN) Common

Combos Browse all

Vines of Vastwood

Instant

Kicker {{G}} (You may pay an additional {{G}} as you cast this spell.)

Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.

Vines of Vastwood Discussion

TristanTaylorsVoice on Big Green Daddies

1 month ago

As lackluster as it is, I think Giant Growth is the way to go for the 3rd pump. Larger Than Life at 2 mana sorcery speed is just too much. Losing Rancor , Vines of Vastwood and Dismember hurts a lot actually, but the deck still has game.

Manglehorn is an underrated sideboard card VS things like Aetherworks Marvel and Emry, Lurker of the Loch .

SpaghettiKnife on [PIONEER] Steel-Leaf Company

1 month ago

It will really depend on how much cheap removal is floating around in the new meta. In Modern, I ran this deck with the same 12 spells (just with Vines of Vastwood in place of Blossoming Defense ) and it wasn't often that I would whiff on a CoCo. Without Lightning Bolt and likely less Fatal Push , Pioneer already looks more friendly towards this sort of deck, so I might be able to trim down on the Blossoming Defense and Aspect of Hydra totals if that's the case.

iischris on $60 Competitive Mono-Green Aggro

1 month ago

19 lands with 9 3 drops doesn't seem that optimal. A lot of times you'd be tapping out to play those 3 and even 2 drops leaving your board wide open without a Vines of Vastwood or Blossoming Defense type card for backup. Also, I think Rancor should probably be next on the chopping block for some amount of Dismember . You can find them at a reasonable cost nowadays. Just my two cents though. Keep stompy alive!

kamarupa on Hydra test

1 month ago

I'm guessing you're thinking you'll tap out to cast most of your Hydras, but that might make you susceptible to removal in that you're unlikely to have many creatures on the battlefield. Therefore, something like Heroic Intervention or Vines of Vastwood would probably be good. Or Inspiring Call . That would be decent here, too.

In terms of ramp, I think you're going to get more mileage out of Birds of Paradise / Llanowar Elves / Elvish Mystic / Arbor Elf / Utopia Sprawl , namely because they can hit up to 2 turns sooner, which means they gain you more mana over the course of the game. Also, since you only have 1 set of actual 1CMC spells in Hardened Scales, the odds of getting a 1CMC spell off on T1 isn't great. Potentially wasting T1 when there's an immediate need for mana seems like a missed opportunity.

GreatGoofini on Briarbridge Patrol PDH

1 month ago

Also I think Vines of Vastwood is a good swap for Woodcutter's Grit

Zimmo on Infect

2 months ago

ContrapuntalAnt thank you, I'll put Deathmark and Surgical Extraction in the sideboard while I'll add 2x Might of Old Krosa and 4x Vines of Vastwood in order to protect my creatures from removal and eventually boost up creatures. I don't know what to remove from the sideboard except for the Golgari Rot Farm .

ContrapuntalAnt on Infect

2 months ago

As it is you're probably right in thinking that the deck is too slow. Infect is typically aggro/combo, and gets quick wins in through pump spells. Scale Up is great, but consider some of the following as well:

You don't indicate what sort of budget you're looking at. On the more expensive side, options for your land base include Inkmoth Nexus and Pendelhaven .

In terms of mana, Golgari Rot Farm is definitely too slow. Woodland Cemetery is not ideal, as it doesn't come in untapped turn one, but it is a reasonable alternative. Fetches and shocks are of course great, but Blooming Marsh is a good choice too. Lands 1-3 are typically far more important than anything else for Infect.

My final suggestion for now would be to put Deathmark and Surgical Extraction in the sideboard, unless your local meta is particularly skewed. Even then, you should probably focus on your own plan more than disrupting other people's with infect.

metalrayn on Saturn somersaults

2 months ago

i would also suggest dropping some of your less useful enchantments for a couple cards like Vines of Vastwood

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Vines of Vastwood occurrence in decks from the last year

Modern:

All decks: 0.1%

Commander / EDH:

All decks: 0.01%

Green: 0.13%