Vines of Vastwood


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Zendikar (ZEN) Common

Combos Browse all

Vines of Vastwood


Kicker {{G}} (You may pay an additional {{G}} as you cast this spell.)

Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.

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Recent Decks

Vines of Vastwood Discussion

RedmundR2 on Ooga Booga: Competitive Mono-G Ramp/Devotion

4 days ago

Hey GrimVeracity, thanks for the suggestions. I will detail my thoughts about the cards below:

Vines of Vastwood / Blossoming Defense - These are both cards that I have considered before, I decided on 3x of Vines of the Vastwood in the sideboard. One thing I've realized about this deck is that you shouldn't be afraid of single target removal, simply because of how many threats I can play and how quickly I can ramp my mana, so I am wary of putting too many cards into the list that only 1 for 1 removal. One issue i've run into vs control while trying to play these 1 mana hexproof cards is that they can then put a counterspell on the stack after you play your card, and your creature ends up getting removed anyways. Even still I think there can be value in protecting or buffing our creatures so i think 3x in the sideboard is good.

Asceticism is another card I have heavily considered just because it protects against alot of stuff. Even thought I can have large amounts of mana to spend, the mana cost to benefit ratio for this deck is pretty low. Instead of paying 5 mana for an enchantment, I can play Heroic Intervention for 3 less mana, and it also grants indestructible. The regenerate part usually doesnt seem relevant, and theres lots of enchantment removal in modern already anyways so it can often be a 5 mana do-nothing card.

Nylea, God of the Hunt is interesting, but outside of her being a 6/6 for 4, the trample effect doesnt always seem like its going to matter very much, and i have Craterhoof Behemoth as a finisher in order to give everything trample.

Rhonas the Indomitable is something I am going to strongly consider for this deck. It isn't too hard to get creatures out with 4 or more attack with my deck and his body is really nice for a 3 drop, which in my deck will often be a turn 2 play. It does worry me that he can potentially be a dead card on the board if i don't have an activator.

thanks for the suggestions!

GrimVeracity on Ooga Booga: Competitive Mono-G Ramp/Devotion

4 days ago

First off cool deck I like the idea of Arbor Elfs untapping Utopia Sprawls and then just keeping all of the leftover mana with Omnath, Locus of Mana all awesome cards but anyways... The one thing that has always scared me in MTG is playing a fat creature and then having it get spotted down quickly by an instant like Path to Exile before it even had a chance to attack. May I suggest some hexproof like Vines of Vastwood or Blossoming Defense cheap yet effective cards that can also pump your boys up at instant speed.. you could even dodge a Dismember on some of your smaller guys with Vines of Vastwood and then swing with the +4 +4 if you kicked it. Since I can see no shortage of manna here you might even consider something like Asceticism to regenerate a bigger creature about to face a sweeper. Lastly I couldn't quite say how these may fit in but some cool cards I like in green stompy are the gods Nylea, God of the Hunt and Rhonas the Indomitable I would say that you could probably support these guys with the type of deck your going for.

Atuva on GW Aggro

5 days ago

I agree with most of evilclown5609's suggestions. However in my experience Gavony Township is a little slow compared to what I feel like this deck is wanting to do; which is beat face and beat face fast.

I'd run instant pump spells like: Phytoburst for pure pump, Vines of Vastwood for protection and pump, Predator's Strike for trample, Larger Than Life for trample and pump, Berserk to stack on top of other pumps, Might of Old Krosa for cheap pump, Mutagenic Growth for cheap pump.

I of course wouldn't run all of those, but rather some variation of one or two of them at least on the sideboard if nothing else. Definitely sideboard a couple copies of Become Immense if I thought I might be going against a mill deck because of that extra 6 damage I could get in on one swing. The main thing I'd go for is trample and try to get my opponent to waste a spell dealing with my pump spell or risk being hit for extra damage, especially if I had Voice of Resurgence out on the field. Also sideboard Dryad Militant. It's good answer for instant and sorcery recursion decks.

Dorotheus on Mono-Green Devotion

1 week ago

Gigantosaurus with Primalcrux is probably where the deck is going to end up, Khalni Hydra is outclassed by them. Heroic Intervention is a good SB card but Blossoming Defense or Vines of Vastwood gives the better protection against MB things like Bolt, Push, and Path.
Fracturing Gust also just better than Back to Nature, Creeping Corrosion and similar things, but I get if your meta is heavy in Bogles that Back to Nature would be good.
Great Sable Stag is just all kinds of not good enough anymore, Carnage Tyrant and Gaea's Revenge fit the bill much better.
And yea it's really weird to see less than 4 Garruk Wildspeaker.

TheBloopKing on sick red deck yo

2 weeks ago

I know you are trying to go for the red wins, but Glistener Elf might actually be better than Akroan Crusader. Instead of having to get to 20 damage, you only need 5 and the Elf can be used as a removal piece too. -5/-5 counters is a lot. I have been testing and working on this styled deck too. I find Might of Old Krosa is unreliable due to the +4/+4 needs to be done as a sorcery. Groundswell Works much better as you will usually have played that land. Kari Zev's Expertise is very high on your curve and with the very little land you have, it will be even harder to get to 3 mana.

You need a way for your creatures to not get removed. Blossoming Defense and Vines of Vastwood should be in that slot.

Turn 1 win seems like a stretch because you need 6 of 7 cards to be right. Odd of that happening are slim. I think the land base needs to go back to 16, and Simian Spirit Guide makes it 22 ways of mana. Personally would just get away from the turn 1 win and go towards a guaranteed turn 3 win.

Iron_eye2 on Aggro Infect deck

3 weeks ago

you can make it mono green with stuff like Might of Old Krosa, Vines of Vastwood, and Mutagenic Growth

DrkNinja on Company Of Champions [[EDH]]

3 weeks ago

Well Darkshadow327 you don't really have to run things like Thran Dynamo in mono green because you ramp into lands.

I like your idea of pumping creatures to get more out of Selvala early so... I was thinking Invigorate, Mutagenic Growth, Vines of Vastwood are all good, quick, cheap, and in some cases free.

I also have to agree with shadow though about Ulamog, the Ceaseless Hunger you don't have a very good way of exiling things and Ulamog gives you two exiles of any permanent.

Also another ramp card I saw absent here is Explosive Vegetation might be worth the add.

ellie-is on Mono-Green Gods UPDATED

3 weeks ago

I'd say it's excessive, yeah. By that point you won't really need the extra strength anymore.

If you go the Stompy route, you should remove the Titans and the Carnage Tyrants as well, as the high mana cost doesn't really go well with Stompy's playstyle. They don't ever run mana dorks, though personally, and this is my own opinion, I think with all the 3-drops you have, a mana dork is a great idea so you can always get them out on turn 2. That said, what is usually done is to run less 3-drops, and more 2-drops (specifically, Strangleroot Geist and Avatar of the Resolute).

I think it wouldn't hurt you to cut Harmonize, even though I personally love the card. The draw is nice, you're often losing a turn for it when you'd probably rather just have something you can play instead.

As for the Birds of Paradise dilema: if you decide not to run Utopia Sprawl, they can be nice as they have flying, and with the help of Aspect of Hydra and other buffs could potentially end the game when your other creatures can't, but they're certainly not very budget-friendly. But also as a pro for running them is the fact they can help cast Dismember, another card Stompy often runs at least two of. But if you're not adding dismember and have no other reason for colored mana, Elvish Mystic, Llanowar Elves and Arbor Elf are just fine. (or Noble Hierarch, if money is not a problem, but it will very rarely give you enough of an edge for it to be worth it).

If you end up getting rid of Arbor Elf and Dungrove Elder for whatever reason, one card I really like (but which isn't good for you at the moment as you are reliant on forests) is Hashep Oasis - just something to consider.

And a buff I find really neat is Blossoming Defense, which can be used with or replacing Vines of Vastwood. A single mana spell to protect and buff can some times be more useful than the vines, which require two mana to be at full power, but it's a matter of personal preference.

And finally, though it can be hard finding a spot for them and they're never really used in traditional stompy or devotion lists due to the high mana costs, I like Khalni Hydra (can often be played for free on turn 3 after you play your 3 green mana 3-drops, if you also played creatures on turns 1 and 2) and Primalcrux a lot. And they're both insane with Aspect of Hydra.

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