|Commander / EDH||Legal|
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|Modern Masters 2015 Edition||Common|
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Vines of Vastwood
Kicker G (You may pay an additional G as you cast this spell.)
Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.
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Vines of Vastwood Discussion
6 hours ago
I think you may be getting enough counters on your creatures to consider Tezzeret's Gambit for greater card draw with the bonus of proliferation.
10 hours ago
I have decieded that i only want to play golgari because i want the deck focussed on two things. Scavange and Hand disruption/removal to cross the enemy Plans.
Golgari Thug is better for doing so than the imp because i could play him early and it would get me varolz back on top if needed. Also the two Slots are reserved for Mill spells and its just so much better to got him with lothlet troll instead of Commune with the Gods because of the recursion.
I hope you get the idea. If i want more protection i will sideboard for Vines of Vastwood or something.
But thanks for the Suggestion.
1 day ago
Okay, so I am a huge Elf tribal fan. What exactly are you wanting to do with this deck? As it stands, it's consistency is not very tuned.
Here's a suggestion
- 4x Joraga Warcaller
- 4x Metallic Mimic
- 4x Llanowar Elves
- 4x Imperious Perfect
- 2x Ezuri, Renegade Leader
- 2x Immaculate Magistrate
- 2x Fauna Shaman
What this setup does is pretty nifty, it's a super powerful counters combo. You use Llanowar Elves for ramp, and since this is a relatively low CMC deck structure you can use it to kick Joraga Warcaller more easily. You use Metallic Mimic as an Elf tribal, giving your Joraga Warcaller an automatic counter when he comes into play (you can kick for extra). Joraga Warcaller buffs other elves for the counters that on him, and they all already receive an extra +1/+1 counter from Metallic Mimic. Then, you use Imperious Perfect as another Elf lord, who also can create Elf tokens. Making a single Elf token with this entire combo average at a 5/5 Elf creature on early turns. Even earlier with more ramp, which you can add into the spells. Ezuri, Renegade Leader offers utility for the Elves, he can regenerate them. Then, you have Fauna Shaman who can Tutor out creatures to set up the combos. Lastly, Immaculate Magistrate who is your end game and win condition, she can make your elves HUGE. Just add trample.
The exact numbers for these are up to you, and you can add in other cards too. What this package offers though is incredible utility and damage prevention.
Let me know what you think, and if there is a budget you're trying to stick to.
1 day ago
2 days ago
No, Nykthos, Shrine to Nyx doesn't fit particularly well with this deck. Demonstration:
turn 1: land, Experiment One
Is it maybe better later on? Perhaps... but this is not really a deck that goes for a lategame with a huge threat, as far as I can tell. While it might yield a pile of mana in turn 5 or so, it's not really that interesting, when all you have in hand by turn 5 is a Vines of Vastwood for which you need 2 mana.
3 days ago
As previously stated, his best bet is . Who cares about board wipes when you can just bring everything back from the dead anyways? Another user mentioned Heroic Intervention, theres also cards like Asceticism, Blossoming Defense, Vines of Vastwood, Ranger's Guile that can be used by green to protect his critters.
3 days ago
Vines of Vastwood looks to be the weakest card. Your blink spells will protect your creatures pretty well, even from sac effects.
I wouldn't think that mana fixing would be as necessary with this combo. Morph creatures cost 3 of any color then you blink them. If anything I feel you should replace some of the fixing with more control main board.
Overall it's a fun play. I may try a list in white/blue and see if the better blink spells in blue help out.
4 days ago
So you're at 66 cards. You can honestly drop down to 20-22 or so lands if you wanted to. A lot of ramp decks don't run more than 22-24. So that would really help.
Dragonmaster Outcast should be put in the mainboard, hands down. Drop both Icefall Regents and the second Dragonlord Ojutai. The second Ojutai will likely get stuck sitting in your hand while you wait for the other one to die. The card advantage you get from it doing damage is nice but I don't think it's worth running two.
I'd drop both Dawn's Reflections because it's too expensive. Either include more creatures such as Elvish Mystic or the other elf that does the same thing for the same cost or Rattleclaw Mystic OR you can just put one more Abundant Growth in and another Verdant Haven. I would probably only do the one Abundant Growth and put in elvish mystic or whatever, you'll see why I suggest this soon.
I don't personally like Stormbreath Dragon because your creatures already have flying. This already makes your cards really hard to block so the effect you get from making it monstrous is kind of poor. I think something like Thundermaw Hellkite would be a fine substitution because you can tap flying creatures your opponents control and it has haste soooo this could be a finisher.
I also think that unless you can specifically search for creatures in your deck, you shouldn't be running so many one ofs. This ruins your consistency because you have very little card draw. In a deck like mine, I can safely run one of a few different cards because I'll likely see everything in my deck if the game runs long enough. With ramp, you're trying to end the game early with huge creatures. Typically you want them to interact well with one another. I think something like Mirrorwing Dragon AND Temur Battle Rage could help. You could also run something like Vines of Vastwood if you do Mirrorwing Dragon. I can't help but shiver at the thought of playing against that. With your current creature pool + interaction you can't really rely on any one effect from your dragonlords unless you can search for them. I know that's why you're running Sarkhan Unbroken but dropping all your creatures on the field at once will make your entire strategy vulnerable to board wipe unless they all have haste. Again, something that could be fixed with Mirrorwing Dragon or Zada, Hedron Grinder if you run Expedite or some other card that gives haste.
If you REALLY want to keep all your dragonlords as one ofs, you could always run Gifts Ungiven and Unburial Rites. These will let you get stuff from your deck and then back from your graveyard. I don't know where you'd fit those in but that's what I suggest doing if you want to keep all your individual Dragonlords. Otherwise, just side them in to deal with what cards your opponent is playing. For exmaple Dragonlord Silumgar is pretty useless against draw-go decks like mine.
I think Mana Leak Is out of place. If you're going to interact with your opponent, you should either be using burn to chip away that last chunk of health or some kind of permanent removal. I suggest Abrupt Decay, Terminate, Path to Exile, Detention Sphere, Lightning Bolt, Lightning Helix, or Electrolyze. Otherwise, if you really want to run counters, you should run something heavier like Cryptic Command, Rune Snag, Dispel, or Negate. Mana Leak can be worked around by paying extra mana and you will likely have enough mana to cast whatever you want if you're given enough time.
If you want me o actually suggest additions and subtractions in terms of creatures and spells and stuff other than what I've already done, let me know and I'll give it a shot.