Vines of Vastwood

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Zendikar (ZEN) Common

Combos Browse all

Vines of Vastwood

Instant

Kicker {{G}} (You may pay an additional {{G}} as you cast this spell.)

Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.

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Vines of Vastwood Discussion

Desprez on Ebola

2 days ago

I've been testing Pendelhaven and it's very good. I'm gonna try 2, but more than that might cause mana issues if more than one come up. Mana can be tight with a bad draw using only 22 lands.

Inquisition is extremely cheap removal. It can be pretty decisive early game, but Abrupt Decay is pretty good here too. Thoughtseize is strong, but a little problematic for burn and aggro matchups. Mutagenic Growth is quite good but it would be replacing Rancor or Might of Old Krosa both of which are also very good. It has a surprise and early game advantage over Might, whereas Might could mean more damage/protection, and Rancor sticks around and is hard to get rid of, and trample is a game winner too.

I might run Vines of Vastwood in place of Blossoming Defense though. It's main use is defensive, and for that purpose they are both 1 green. The +4/+4 might give it better versatility.

There's no room for Tainted Strike for what probably amounts to a gimmick, though it could warrant testing.

dragonforce60 on Gruul Balls to the Wall

2 days ago

2 Birds of Paradise would allow you to run 22 lands. I read a "commonly played cards in modern article" and it was 3 bolts average in the # played column (something to consider for any cuts). That other guy may be right about Scavenging Ooze , it saved me from 1 life twice in the same game last week. Vexing Devil is pricey but seems pretty amazing. 2 Dismember could add to your answer-game, so could a few Fog ...? maybe? I've seen Uktabi Drake as a 2-of in some pro tour decks... In terms of sideboard you have access to Smash to Smithereens , Rending Volley , Nature's Claim , Pyroclasm , Radiant Flames , Ratchet Bomb , Spellskite , Tormod's Crypt , Vines of Vastwood etc..

Mainly it's aggro and i'd say birds. Prolly modern ready hahah gotta playtest right

hkhssweiss on Skully Returns: Dawn of the "Hello I'm back again"

3 days ago

Some cards you can consider that are budget side are tech cards like:

A lot of these go for some spicy meatballs when ya want to serve them fresh and hot! Hope they help and feel free to ask for any advice :P

quadmiller7 on Infect

5 days ago

4 Blossoming Defense @ 0.59 4 Vines of Vastwood @ 1.19 1 Pendelhaven @ 2.85 1 Mutagenic Growth @1.59 2 Might of Old Krosa @1.19 =13.94 save 1.06

cut terror,diabolic tutor, inquisitors flail, garruck, caller of beasts, predatory focus, 1 forest, dark favor, 2 spinebiter, 2 flensermite

hkhssweiss on Skull Brian - Skullbriar, the Walking Grave (EDH)

1 week ago

Barito

Here might be some additional cards you can consider using:

There are plenty of cards that are fun with Skullbriar. If you have trouble protecting him there are spells like, Vines of Vastwood or Blossoming Defense. Hope that helps!

wallisface on Bio-Infection

3 weeks ago

Hey! Thought id have a gander at your two splinter-decks

  • no point to the paneswalker here- if the game lasts to turn 6 you’re in trouble.

  • if you’re planning on an infect win then all your creatures should have infect. And preferably be 1-2 mana. So Glistener Elf and then some 2 drop like Ichorclaw Myr

  • Blossoming Defense is your best friend for pretecting your dudes. Also Vines of Vastwood

RedmundR2 on Ooga Booga: Competitive Mono-G Ramp/Devotion

3 weeks ago

isaabdrahmanova133 Thanks for the suggestion, I like where your head is at but I don't think its a great inclusion in this deck for a few reasons. the 1st reason is that the format is absolutely stock full of quick and cheap answers, like Lightning Bolt and Fatal Push, Dismember being extremely popular in the format, and 4 mana is alot to invest in something that is an easy pick off for my opponent.

2 is that Elvish Piper is IMO mostly useful for situations where you are trying to cheat out gigantic creatures that are unreasonable to cast in a competitive setting, like Emrakul, the Aeons Torn or Progenitus and the like, creatures I do not run in this list.

3 is a big reason for not using cards like Piper is speed as well as less reliance on drawing specifically a single enabler. There aren't any cards afaik in that mana cost that do what Elvish Piper does in the format, plus you have to wait until the turn after she is played to have a chance at getting her effect to go off. Not to mention that you most likely need at least 5 mana up to protect her with cards like Blossoming Defense or Vines of Vastwood.

Instead of running piper to try and cheat big giant boys out, i've instead opted for the idea of the fastest possible ramp package to play multiple threats as fast as possible. This also lets me spread out my ramp tools in multiple cards that require multiple answers to completely stop, as opposed to Elvish Piper that only requires 1 answer to shut down, and doesnt come down until later in the game.

Thanks for the suggestion!

RedmundR2 on Gruul Pride

1 month ago

I feel like your deck is begging for some more ramp. You can consider stuff like Llanowar Elves, Arbor Elf + Utopia Sprawl, Birds of Paradise etc. In modern you need to be able to have your deck either win or be in position to win by turn 4, and theres quite a few 4 and 5 drops in the deck that you wont be able to play before those turns without more consistent ramp. I also don't think Lure is necessary. Vines of Vastwood might not be necessary either as you are playing a threat nearly every turn and control decks will struggle to remove all of your threats without a board wipe regardless, which vines doesnt help with. You might want Heroic Intervention instead. I would consider adding more burn if you want to go an aggro route like Lightning Bolt. And of course for the sideboard I recommend some form of artifact removal like Naturalize, Possibly some early board control tools against aggro like Pyroclasm.

Also, i'd hardly classify this deck as a combo deck :P

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