Vines of Vastwood


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Zendikar (ZEN) Common

Combos Browse all

Vines of Vastwood


Kicker G (You may pay an additional G as you cast this spell.)

Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.

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Recent Decks

Vines of Vastwood Discussion

DragonzBane on Seeing Green

5 days ago

I think that Hunger of the Howlpack is a good thought, however, it will never be as large as Aspect of Hydra and the utility of Vines of Vastwood is too good to give up.

Thanks for the suggestions Blue_Flame!

StoryArcher on Torn between two similar mono-green ...

6 days ago

I appreciate all of the comments, particularly the alert about Steel Leaf Champion. I've started experimenting with this configuration and I've been very pleased with the results. Any additional comments are welcome.

Don't Let 'em Breathe I

Creatures (28)

Instant (8)

Enchantment (4)

Land (20)

I was wondering if Dryad Militant might not be better replaced with Llanowar Elves or Birds of Paradise to speed things up a little, but at the moment I'm standing pat.

Delta-117 on Torn between two similar mono-green ...

6 days ago

I agree with lukas96 on the the first version, the card also mentioned is called Steel Leaf Champion. It's a strictly better upgrade to Leatherback Baloth.

Vines of Vastwood I would suggest you reconsider using.

StoryArcher on Torn between two similar mono-green ...

1 week ago

Brandamn, in the versions that you played against, did the deck use Collected Company or were they replaced with some other instant-speed buff like Vines of Vastwood?

StoryArcher on Torn between two similar mono-green ...

1 week ago

I'm really struggling to decide which of these two similar mono-green decks to play in Modern. Both could be considered Budget and both have had some solid success in local Modern tournaments over the past few months. I'd really appreciate some insight on how they might perform respectively on a larger stage and if there is one version that seems to have a clear-cut advantage over the other in the current Modern format.

Don't Let 'em Breathe I

Creatures (30)

Instant (7)

Enchantment (4)

Land (20)

This version plays a little more straightforward, essentially relying on a steady supply of bigger and bigger creatures to eventually overwhelm your opponent. There are some incidental graveyard effects and a little creature removal via Ulvenwald Tracker, but its nothing revolutionary. At the moment I'm playing three Collected Company in place of another instant like Vines of Vastwood. There are no ramp effects to speak of apart from Nykthos - a case could be made for swapping Dryad Militant out for some Birds or Elves, but the deck as is has a really smooth mana curve.

(If you drop Nykthos, Shrine to Nyx and replace Collected Company with Vines of Vastwood, this deck can be had for about $100. Replacing Rhonas the Indomitable with Champion of Lambholt drops that down closer to $70.)

Don't Let 'em Breathe II

Creatures (26)

Instant (6)

Enchantment (8)

Land (20)

This version requires a bit more judicious play (but only a bit), in that you tend to want to build a little before making a big swing rather than coming hard and fast from the outset. In addition to devotion, it leans on the +1/+1 token mechanic with the Champion of Lambholt usually serving to break up any early stalemates. There are fewer creatures in this deck and the mana curve isn't quite as smooth, but every single creature can generate tokens and its not uncommon for this deck to get very big, very quickly. Including a couple of Inspiring Call has led to several clutch wins for me in the past. This deck lacks any removal at all and has a greater vulnerability to removal itself, since so many cards can benefit from other cards with tokens. Overall, I tend to find that it's a half-step slower than the other version but it also performs much more consistently in the mid-game, whereas its counterpart can peter out at times.

(This deck can be had for less than $100, and if you drop Nykthos, Shrine to Nyx, its closer to $70.)

fahcup on Mana = +1/+1's (Mono Green Ramp)

1 week ago

I'd lose one Pit Fight and one Utopia Sprawl and add in two Vines of Vastwood. It's a great utility, and can also work with Predator's Rapport

Duke.Fleed on Budget UG infect

2 weeks ago

Infect is definitely harder these days without Gitaxian Probe around to fill your graveyard and also check to see if the coast is clear. That being said, I think you've got a good budget start here.

Here are some of my suggestions for making the deck more consistent, while keeping in budget. 1st. I agree with the previous comment. Birds of Paradise would be a vital inclusion to your mainboard for all the reasons mentioned. One big difference between this list and the top tier lists is Noble Hierarch. This is obviously not a budget card but the ramp and the pump it provides is vital. If you like this deck and want to invest in it, those are the first cards I would look to buy/trade for.

2nd. Consolidate your pump spells, focusing more on protection rather than evasion. When attacking with an infect deck you often want to be reactionary. This is because you don't want to waste a card on a creature, just to have it removed. Often when I play against infect, they will attack and end up not pumping because they will win if I don't do anything. That is why, many times, if they have a removal spell, they will cast it on your second main phase or even on their turn. So this means: I recommend 4 Vines of Vastwood and 4 Blossoming Defense. Furthermore, Might of Old Krosa should absolutely be in your main deck!

3rd. Don't just listen to me. Go and watch infect videos and learn from the pros. They'll have insight that even I, the random guy on the internet, can not give you. Have fun with the deck, play it a bunch, and really pay attention to the games you loose and how you lost them. Knowing your weaknesses is the first step to fixing them.

QuantumSkies on What did I make

2 weeks ago

Nice, that means we can play either one or two colors because lands are expensive. Blue/green isn't the best color combination but it's doable, with one of the best options being infect (pump a Glistener Elf or Blighted Agent with stuff like Vines of Vastwood and Become Immense). If you want to do merfolk though, you could do an ~$85 dollar version of it.



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