Vines of Vastwood

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Zendikar (ZEN) Common

Combos Browse all

Vines of Vastwood

Instant

Kicker {{G}} (You may pay an additional {{G}} as you cast this spell.)

Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.

Price & Acquistion Set Price Alerts

MM2

ZEN

Ebay

Recent Decks

Vines of Vastwood Discussion

Squirrelbacon on Infect

1 day ago

Hey there, if your store runs a lot of events, they should have a few bulk or dollar boxes, so I'm going to throw several cards at you real quick for infect!

Might of Old Krosa --> Probably the hardest card to find in a store on this list, but just super powerful.

Groundswell --> Second most difficult to find, and definitely better with fetchlands, but still a very effect card in any infect list.

Blossoming Defense --> This is probably the easiest card to find here. Pump + Utility is amazing in infect. Protect a dude and kill a player? I like it.

Vines of Vastwood --> I swear my store has an infinite number of these...

Mutagenic Growth --> This card is insane! Please try to get more.

Become Immense --> If you find them, I'd only get one. Without fetchlands and a TON of cheap spells, it'll be hard to cast. If cast though, it's a game winner.

Shapers' Sanctuary --> Great sideboard card for infect.

Might of the Masses --> Probably the least effective/variable card on this short list, but for budget reasons might be worth a shot.

Best of luck!

bomb_arie on Rafiq the Cultivator

2 weeks ago

Nice deck, your construction reminds me of my first version which was more Enchantress-draw based. Keep in mind that in those days not all cards in your deck where available. You can find that deck over here: [Rafiq 1.0] Enchantress Draw

Enchantments and Auras

There are a few enchantments i'd like to mention which I tried in my decks aswell and did not make it to the final cut (or at least the deck how I play it nowadays).

Ancestral Mask and Ethereal Armor I think these cards are too much dependent on having other enchantments on the board. And it does not give an 'unblockable' bonus for instance flying or trample.

Armadillo Cloak I used to run this and also Unflinching Courage but I dropped them because in my playgroup people tend to scoop when you strike them lethal so you don't get the advantage of the lifelink.

I think you should replace these cards with cards who give better 'unblockable' bonus for instance Infiltrator's Magemark or Spirit Mantle who have a low CMC. Or maybe Drake Umbra which cost more but also gives better bonus.

Creatures

Further your creature base. I also have tried cards like Herald of the Pantheon but I rather use a general ramp card than an card that only affects your enchantments. Same for Kor Spiritdancer who only triggers on auras. I would consider Knight Exemplar and Umbra Mystic who both help protecting your Commander.

Also I am not a fan of the Legendary-Enchantment Creatures. Bestow cost are mainly too high to cast and I think there are better options available. But if you want to stick to that theme that's okay and then you might consider Thassa, God of the Sea.

Planeswalkers

I see no planeswalkers in your deck and Bant has a few which really juice this deck up. One I am allready playing myself and the other one is on my wants-list. I suggest to try Tamiyo, Field Researcher and Estrid, the Masked they can be smashing. And if you are adding planeswalkers Shalai, Voice of Plenty might be a nice add.

Surprise, Surprise

You really need to add this one: Hunter's Insight this is a crazy card drawer in your deck. And I like cards like: Vines of Vastwood, Invigorate and Might of the Nephilim for the surprise (aka lethal) hit. They are cheap to cast and speed up the game.

Well this is all for now. I might review your deck later again. Maybe you can review mine in the latest version: [Rafiq 2.0] To Serve & Protect [cEDH]

LVL_666 on The Song of Phyresis

3 weeks ago

_Delta_, thanks for the additional suggestions. I'm definitely going to give your deck list a once over and give my two cents. Phyrexian Scriptures is so cool, and I forgot it existed. The only problem is that hardly any of the creatures in this deck are artifacts. Only 5 of the 20 creatures in this list are artifacts, so potentially I could save more than one creature on the board once mode 2 of the enchantment takes effect. I just want the card anyway so I think i'll pick one up.

lordkunai, thanks for the suggestion of Sejiri Steppe. Its a cool card, but I think the deck has enough evasion at the moment. Blighted Agent is my hardest hitter for the deck, and just having him out (especially early in the game) really wrecks the board. Cards like Apostle's Blessing and Flickering Ward are also pretty decent, but again I think the deck has all the evasion it needs. I just decided to include Vines of Vastwood because it's both the protection and damage boost infect creatures need all in one. I want to try and work in Become Immense but I don't know what to cut. Vedalken Orrery is just too much off theme to include, but it is a great card.

"... does this deck seem a little mana and creature light? 33 lands is pretty light and only 20 creatures?"

I do agree with you that the deck does seem a little light on creatures and land. Personally, I'm not going to run too many creatures because of the extremely high CMC of most of them. Of the 20, 12 creatures have a converted mana cost of or more. Currently I'd prefer to use more powerful creatures as opposed to just having more. As for lands, I'm aiming for something around 34 - 36 lands but again, i'm trying to figure out what to cut.

Again, thanks for commenting/posting on my deck page and keeping the conversation going. I'll try to respond as soon as I can, and eventually i'll figure out what i'd want to do with the page style wise.

Pabs4444 on A better budget Infect

3 weeks ago

Hey man! Not a lot in Pauper to protect creatures, tbh. 4 Apostle's Blessing are amazing, though. They both protect your creature and make it (possibly) unblockable. You already have 3, so that's fairly close. That + the Vines of Vastwood you already run are the best we have in Pauper. Larger Than Life would also go great in the deck. My deck can be viewed here: Budget Pauper Infect.

Diakaine on A sliver of my true power

4 weeks ago

Blossoming Sands Tranquil Expanse are cheap good duel lands. Evolving Wilds is also good. Sinew Sliver and Muscle Sliver. Probably cut some of the more expensive slivers. This will make your deck very fast. Even going down a few lands for cards like Mutagenic Growth and Vines of Vastwood

kamarupa on Red Rover Modern [Budget]

1 month ago

Maybe swap out a couple Harmonize for Commune with the Gods - you've got ways to get creatures out of your graveyard, it's twice as fast CMC-wise as Harmonize, and will can even get you a Lure if that's what you need. Infiltration Lens also comes to mind a a card drawer, but that will only be really good after you've already got your combo down.

Some sort of protection seems prudent as well, and if it were my deck, I'd sacrifice at least 1-2x draw spells for some Vines of Vastwood or Blossoming Defense or Heroic Intervention or Ranger's Guile.

Sometimes you're going to run into non-creature threats. A full set of Naturalize, and a full set of Beast Within in the sideboard could be swapped in for your Lures.

Silverdrake on Blue/Green Unblockable Deck

1 month ago

Hey there! I've got a whole bunch of suggestions if you'd like them!

First off, you're running a few more lands than you probably want to in a deck like this. Usually the longer you want the game to go on, the more lands you have. Since you plan on ending the game on turn 3 or 4, you should drop to 18-20 lands instead of 22 so that way you're more likely to draw the cards you need to end the game that fast.

You're also running a few more creatures that you probably want to. With 19 of them, you'll definitely have situations where you have a hand full of your cheap unblockables but no way to buff them in hand. Consider going down to 14-16 of them instead. Personally I'd cut the Coiling Oracles and Fog Banks, because they don't help your goal of ending the game on turns 3-4. You could also consider swapping out some of the unblockables you already have with Invisible Stalker since he's infinitely harder to kill.

Lastly, you're missing some of the most powerful pump spells out there! They are more expensive than the pump spell you're playing right now, but not by much- the most expensive of the ones I'm suggesting is only $2! Might of Old Krosa, Groundswell, Blossoming Defense, Vines of Vastwood, and Mutagenic Growth are all played extensively in decks like this.

Whatever you decide to do, good luck and have fun!

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