|Commander / EDH||Legal|
Printings View all
|Duel Decks: Might vs Mind||Uncommon|
|Modern Masters 2017 Edition||Common|
Combos Browse all
Creature — Human Shaman
When Burning-Tree Emissary enters the battlefield, add to your mana pool.
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Burning-Tree Emissary Discussion
10 hours ago
yavimaya_eldred, That doesn't work. All the creatures being searched by Hulk need to have their CMC add up to 6. My first thought was Kiki-Jiki too, but so far there's no 1 CMC creature that combos with him. The bigger problem is that there are very few ways to recur Hulk's trigger in Green or Red without returning it to hand and recasting.
Here's the best I can come up with:
With a sac outlet: first Hulk grabs Feldon of the Third Path + Quirion Ranger + Crimson Mage, to get a second Hulk, return a forest to untap Feldon, sac Hulk to grab Burning-Tree Emissary and Treasonous Ogre, use the and 3 life Feldon a third Hulk, grab Kiki-Jiki, Mirror Breaker, Kiki copies Quirion Ranger, return another Forest to untap Feldon again, 9 life for a fourth Hulk that grabs Zealous Conscripts.
Total cost: , 12 life, 2 forests in play, a sac outlet, Hulk and 7 other card slots devoted to the combo.
Not nearly as elegant as the combos I posted above.
As far as mono-green goes, I think your best bet is to play Hulk in decks that were planning on comboing out with Umbral Mantle, Staff of Domination, or Sword of the Paruns already, and then just use him as a surefire way to grab the creatures you need once you have one of them out.
Liquidbeaver, How exactly does sacing your own lands break stax?
For comparison, Kiki-Jiki, Mirror Breaker, Krenko, Mob Boss, and Zada, Hedron Grinder are all T3 generals, and all of them are capable of combo-ing out by turn five or six. Hell even Grenzo, Havoc Raiser, Kurkesh, Onakke Ancient, and Feldon of the Third Path are T3, ad they're just value generals. I think Ib is fine where he is.
1 week ago
I feel like Tajuru Preserver, Loaming Shaman, Vexing Shusher are very specific for the main deck and should probably be used in the sideboard against mill, stax, and counters. I also think that Kumano, Master Yamabushi is a drain on your mana that doesnt fit with the fast pace. Eternal Witness is mostly better suited for decks playing more spells and 3 mana for a 2/1 is weak compared to the other creatures.
With that being said, red decks run Lightning Bolt almost as an auto-include. Burning-Tree Emissary fits persectly with your ramp and I feel like having some more cheaper creatures would be great for early game. Shaman also is not the cheapest tribe, so while you do have Bosk Banneret, I feel like Urza's Incubator would do very well. Rakka Mar adds a faster aspect for the deck, and Signal the Clans is always some fun. Hope this helps! I could see this struggling with turbo fog, and if you run into board wipes you're not gonna have a fun time.
As for me, I'm very excited for GotG2, but more so for the Pirates of the Caribbean 5! I love those movies so much. My life has been all right, there isn't too much news from up in Maine. You?
1 week ago
xyr0s I think Aegis of the Gods will not help me too much in this deck. It dies to pretty much everything and doesn't produce a high enough threat to substitute other 2-drops such as Burning-Tree Emissary combined with Lightning Mauler or Mayor of Avabruck Flip. I really have hard times against removal-heavy decks, strategies targeting myself are usually not that big of a problem. For that matter Leyline of Sanctity is too costly with CMCs of four and to use its first ability I'd have to board a playset which would disrupt my game plan too much.
I might really try a 2-of Collected Company since after turn four the additional two creatures could seal the deal. Sometimes I got my opponent down to 2-3 life but was not able to go for the fatal swing. CoCo might actually help me with that.
1 week ago
2 weeks ago
Looks a lot more solid. The only thing I can see possibly could be exchanged, is the Burning-Tree Emissarys. They don't ramp, and as far as i can tell don't combo with anything. Could be turned into Khalni Heart Expedition or into sweepers.
Otherwise the deck seems good.
2 weeks ago
I'm not sure I'd classify this as burn, and moreover, I'm not sure that I'd want to mix ramp and burn in the first place. Because burn tends to want to close out the game as quickly as possible with an onslaught of spells and ramp tends to want to accelerate to bombs as quickly as possible, the potential for interference between the strategies is high. Every turn you spend burning your opponent is a turn you didn't spend ramping, and vice versa. Given the list you have, I'd focus on the ramp. Goblin Shortcutter, Skitter of Lizards, and Akoum Firebird are aggressive plays that could probably be stronger as additional ramp consistency. Lightning Bolt is the only aggressive card that might have merit as a splash due to its flexibility.
Furthermore, it may be worth dropping red altogether. Soulbright Flamekin and Vessel of Volatility pack a punch, but the preponderance of red mana makes it difficult to cast a bomb like Pelakka Wurm. Unless you intend to include only red and colorless beaters, I see the red-centric strategy posing a serious risk to the game-plan. There are some advantages to red, I will admit. If you run a large suite of mana dorks like Cobra hinted at, Xenagos, the Reveler becomes a very strong follow-up play. Some of my favorite dorks in Gruul are Arbor Elf, Voyaging Satyr, Garruk Wildspeaker, Magus of the Candelabra, and Burning-Tree Emissary. These cards work well with multi-mana sources: Nykthos, Shrine to Nyx, Gruul Turf, Utopia Sprawl, and so on. I also appreciate that red gives access to solid haste options, although I'm not certain Goblin War Paint is the strongest of said options. I've personally been using Cyclops of Eternal Fury since he, like most bombs, can be fetched by a Fierce Empath. Xenagos, God of Revels is also really strong off of Tooth and Nail. Finally, there's always R/G's classic strategy of building up serious mana just to Banefire your opponent to death.
Back on the green side of things, I would recommend having a few more big plays at your disposal. It's pretty common for ramp to have bombs countered, so unless you are rocking a set of Vexing Shusher, having a little redundancy could be a big help. When I'm not making use of the original eldrazi titans, I like using Primeval Titan, Regal Force, Engulfing Slagwurm, Worldspine Wurm, Pathbreaker Ibex, and Archetype of Endurance. Primal Surge and Genesis Wave are also a joy to play. Anyway, those are just some of my musings on ramp after years of my own homebrewing. Staying in the casual format offers enormous opportunity for the archetype, so don't take anything I say as gospel and always be on the lookout for new options.
2 weeks ago
3 weeks ago
Burning-Tree Emissary and Manamorphose are great with Talara's Battalion. Eidolon of the Great Revel burns both players, but they are losing life faster so it usually does not matter. Thunderbolt is not very good and 4x Manamorphose would be good. Wooded Foothills and Stomping Ground are worth playing especially in an aggressive deck.