|Commander / EDH||Legal|
Printings View all
|Duel Decks: Mind vs Might||Uncommon|
|Modern Masters 2017 Edition||Common|
Combos Browse all
Creature — Human Shaman
When Burning-Tree Emissary enters the battlefield, add to your mana pool.
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|Have (10)||mymanpotsandpans , pskinn01 , DrPopular , PTsmitty , Mogar , MoJoMiXuP , rakdos24 , Tyqar , philktoken8998 , switchkill65|
Burning-Tree Emissary Discussion
11 hours ago
1 week ago
To be honest, as you have predicted, Elvish Piper is a pretty fragile way to cheap out some big Eldrazi.
Get rid of Vile Redeemer, Seeker of Skybreak (not Modern legal either), Hydra Broodmaster and Prowling Serpopard. More mana ramp could be used, Chord of Calling, Burning-Tree Emissary, Eternal Witness, and Birds of Paradise.
Hope some of that helps!
1 week ago
This is Really REALLY unreliable but this is the best I think you will get:
Turn 1 on the play:
Add 2x green to you pool from the chancellors. GG in pool
exile Simian Spirit Guide. RGG in pool.
Use RG for Desperate Ritual. RRRG in pool
Use RR for Burning-Tree Emissary. RRGG in pool Emissary in play
Put Balustrade Spy into play. R in pool
Mill deck. 4x Narcomoeba into play R in Pool
3x narcoemeba 4x zombie token in play
Endless Obedience into hand.
Convoke any 6x creatures for Endless Obedience.
Target Angel of Glory's Rise.
Tap Azami, Lady of Scrolls to win the game.
1 week ago
Not too long ago, I took to this forum with an idea. I had just had a friend of mien explain legacy Oops, All Spells to me. Fascinated, I wanted to see if there was a way to build it in modern. So I built VialDredge (Modern All Spells). The deck used fast-mana to drop Aether Vial which you needed in your opening hand. You then somehow needed to start dredging and draw into Endless Obedience to get Balustrade Spy, then cast another Endless Obedience to win. It was a cute idea. Won on maybe turn eight, nine or ten at best.
I was recently clearing out all my old decks when I came across this old deck, which I had;t given any thought to in over a year. And I realized, Holy Shit, I can do this without Aether Vial!
Here's how my new-and-improved modern all-spells works. Draw to eight, discard, begin dredging. Once you have enough creatures that come into play from the grave (Prized Amalgam, Narcomoeba), cast Endless Obedience to reanimate Angel of Glory's Rise. Angel of Glory's Rise must reanimate at least one of each of the following: at least one Undercity Informer, at least one Snapcaster Mage or [[eternal witness], and at least one Wild Cantor or Burning-Tree Emissary. First, use Snapcaster Mage/Eternal Witness to allow us to recast our now-resolved Endless Obedience. Then, use the mana from Wild Cantor/Burning-Tree Emissary with Undercity Informer to sacrifice Angel of Glory's Rise and deck yourself. When decking ourselves, we get the rest of our narocmoebas, and then use the mana remaining from our Wild Cantors/Burning-Tree Emissarys (that were reanimated with our first Angel of Glory's Rise) with Undercity Informer to sacrifice any number of creatures and get a zombie tokens with Bridge from Below. We then recast Endless Obedience from our graveyard or hand, reanimate Angel of Glory's Rise, and return Laboratory Maniac and Eternal Witness and all other humans to the battlefield. Eternal Witness gets us to hand Street Wraith, which we cycle to win.
Did you follow that? If you did, I applaud you. Here's my build:
Now that I have a more consistent combo, I'm looking for advice. Do any other Narcomoeba-type cards exist? What should my deckles look like? All feedback appreciated, but that is really what I am looking for.
1 week ago
Akroma, Angel of Fury
Breaker of Armies
Magus of the Vineyard
Reya Dawnbringer sadly doesnt fit
Wall of Vines
Not sure u need Cataclysm.
Other stuff to come
2 weeks ago
Wall of Roots functions like half of a Burning-Tree Emissary. It's like a better Akki Rockspeaker. I've now removed Sakura-Tribe Elder in favor of it. You were right about how awkward Sakura-Tribe Elder gets. It's only good when there's a Tireless Tracker.
I should also give credit where it's due. This deck isn't entirely original. It's based on an old Standard deck, which you can find here:
The way the combo originally worked was to ramp into a Warp World, just like this one. However, at the time, Hunted Troll, his buddies, and Forbidden Orchard worked differently than they do now. Tokens' owners were whoever made the tokens, even if those tokens were put under an opponent's control. So even though your opponent controlled the faeries from Hunted Troll, you were their owner. So when you cast Warp World, you got 5 extra permanents from Hunted Troll. If you were ramping with Forbidden Orchard, you got even more permanents.
They changed the rules for token ownership back in Magic 2010. This was an intentional nerf since Warp World was in M10.
Anywho, I'm still goldfishing the deck. Still trying to figure out how to draw cards. Adding blue for Spreading Seas was my first choice, but you can't Hidden Herbalists into it. Abundant Growth, Nylea's Presence, Oath of Jace, Shielding Plax, Unbridled Growth, Weirding Wood, and Era of Innovation all crossed my mind as well.
@aekrusty: I'll have a look!
3 weeks ago
Well, in the event that you are looking to ramp to play big dragons, I would suggest using cards like Trace of Abundance, Overgrowth, Utopia Sprawl, Voyaging Satyr, and Arbor Elf. These forms of ramp are much more effective than things like Dragonspeaker Shaman, Burning-Tree Emissary, and Whisperer of the Wilds. Using these land enchantments and land untappers, you can hit 10 open mana on turn 3. Regardless, you are going to want more lands. A 60 card deck with 7 drops likely wants -at least- 23 lands.
3 weeks ago
Chris, loved this deck. Brought me back. Two things to consider first and then Ill mention suggestions.
First: What always keep in mind what your ultimate goal is. Reading your description, you are hoping to beat the opponent down before they know what hit them, and then if they do survive the first onslaught, you smack em again by bringing stuff back. Stick to that. I am a champ at making decks that try to do 5-6 different things all at once which ends up meaning they cant do anything well.
Second: The mana curve. When I asked you "did you curve these decks out"...look at the plot on the right; generally this is a smooth looking curve that peaks 2-3 and decays away. This bounces all over the place. When you do bloodrush it will throw off the curve but I think this deck could afford to be tweaked.