|Commander / EDH||Legal|
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|Modern Masters 2017 Edition||Common|
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Creature — Human Shaman
When Burning-Tree Emissary enters the battlefield, add to your mana pool.
Price & Acquistion Set Price Alerts
Burning-Tree Emissary Discussion
1 day ago
Both great! And will be using Burning-Tree Emissary in a deck!
4 days ago
You are correct with not being able to place a 3-color deck under budget. I meant "budget" under the terms of cards I have already. I really wanted to make a Bogels deck, but did not want to put the money into it just in case I do not like the format. I have adjusted my Naya deck to what land cards I already have and what cheaper creatures cards I would buy.
I was not sure if G/W would have enough power to hit quick enough. With me running smaller creatures with lord effects I figured I would need to end the game sooner rather than later. Granted, with playing only two colors I could narrow down my mana base and spell selection.
Bo5dey on Revolt Zoo
1 week ago
Hands with Hidden Herbalists and Reckless Bushwhacker can get a little awkward, for sure. I've seen several lists running the pair of Simian Spirit Guide, presumably to get the red mana for Bushwhacker when the Burning-Tree Emissary mana filtering isn't there.
As compared to previous Bushwhacker Zoo lists, the addition of Herbalists does make the deck go a little heavier on the green (hence stuff like Narnam Renegade and Rancor, and the omission of things like Kird Ape and Lightning Mauler). I may bring Kird Ape back at some point, and yeah, Greenwheel Liberator is on my radar as something to try over Flinthoof Boar.
Tribal Flames is neat, but this deck is gonna top out at about 3 lands when the game is decided, and I feel that you're better off running a "bigger" Zoo list with things like Siege Rhino at that point.
1 week ago
Maybe replace Scatter the Seeds with Sprout Swarm, or not. Scatter is more explosive, sprout can make more over time, and helps you after a board wipe.If you're going to have Aggravated Assault in a token deck, Cryptolith Rite lets you go infinite, and ramps you hard (this is a pet card of mine, but it is good)Maybe replace Pandemonium with Impact Tremors. Tremors has less synergy with Thromok but isn't a universal effect.
Maybe replace Burning-Tree Emissary with Fires of Yavimaya. Also Primal Rage. Maybe cut Contagion Engine, there are better counter producers in red/green, plus Thromok doesn't need them. Chandra's Ignition is a great board wipe if you have one big dude.
1 week ago
I might use Burning-Tree Emissary even though I don't have red to play a free blister pod of young wolf and sac the Emissary, that card is going to be legal in pauper, right?
1 week ago
2 weeks ago
While supply is a factor in price, it is not the only one. Tarmogoyf is just that good. I do not have a stake in this, as I do not own any Tarmogyfs, but I do recognise that card is without peer.
"It always comes into play with a toughness higher than 3 on turn 2." - a 2/3 goyf is immune to bolt if there is no instant in the yard. And that is very easy to achieve - taking a look at any recent death's shadow aggro deck, it plays 4 baubles, 10 fetches. 4 tribal instants and 8 sorcery speed discard spells to enable exactly that. Any 2 of these 3 will enable a 2/3 goyf on turn 2.
"If you pay 1 red for an opponent to take 4 damage - that's just a bad deal! I'd much rather bolt someone." - actually yes, the flexibility of Lightning Bolt is much more valuable than 1 damage that the opponent has the choice to take.
Turn 1 Batallion is very difficult to achieve (ex. Simian Spirit Guide + Manamorphose + battalion) and not that worth it. T2 Batallion is decent off of say a Burning-Tree Emissary, but it requires you to play green cards. Additionally, beyond t3, the card is bad, and it is a terrible thing to topdeck with no green cards in hand. Goyf does not require you to play anything green besides it.
"Greenwheel REQUIRES fetchlands for turn 2 play??? C'mon man, you're kidding right?" - no, I am kidding, I am making arguments. That is by far the easiest way to enable this card and pretty much the only viable way to do it in aggressive Zoo decks outside of a Mishra's Bauble or something of the sort. A 4/3 on t2 is good, but it is worse from t3 onwards and a bad topdeck and it requires enabling of some kind to be good the very turn you play it, which goyf does not.
See, the difference between all these examples and goyf, is that only goyf can slot into pretty much every deck, without requiring anything extra, without having conditions that are restrictive to deckbuilding, and without being a bad topdeck (in fact, it is great late game threat).
Additionally, a piece of advice - using Durp and extra exclamation points does not make points more persuasive.
I could agree with overpriced, though price composition is difficult on this one, but it is not overrated by any stretch of the imagination, it is still the best way in the game to spend .
2 weeks ago
i fixed the deck i tried several different cards and numbers like Loam Lion, 4 Path to Exile, I added in 2 Path to Exile and 2 Tarmogoyffor Experiment Onetriggers and later game stuff, i love Burning-Tree Emissary due to its Experiment One triggers and combo with other cards like Goblin Guide and my favorite combo playing Burning-Tree Emissary into Reckless Bushwhacker.I also had Ghor-Clan Rampager in the deck as a 4 of until i replaced it with 2 of the Tarmogoyf and 1 each of Boros Charm and Voice of Resurgence. BEST HAND POSSIBLE:best hand almost one shots with having 2 land: a mountain and forest then 4 Burning-Tree Emissary and an Wild Nacatl then turn 2 draw into Reckless Bushwhacker, doesn't matter what you draw into as long as your 8 cards are a turn one forest followed by Wild Nacatl and a mountain turn two into the other cards.THE COMBO FOR PERFECT HAND:Turn 1: play a forest, turn one Wild NacatlTurn 2: play a mountain, spend red and green mana to cast Burning-Tree Emissary 4 times and you will have a red and green mana left to play your 8th/last card: Reckless Bushwhacker which will be played with surge giving everything you played except himself +1 attack and everything on your board has haste so thats 4 3/2 Burning-Tree Emissary, 1 2/1 Reckless Bushwhacker and a 4/3 Wild Nacatl for a total of 18 damage on turn 2. the combo goes down by 4 damage if Wild Nacatl is destroyed or if your Burning-Tree Emissary is countered then you just have your 3/3 Wild Nacatl. Experiment One instead of Wild Nacatl slows this down by one damage however you will be at exact Lightning Bolt range with this play and one over with the best hand play. stay greedy my friends and play aggro like the most interesting man in the world