|Commander / EDH||Legal|
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|Duel Decks: Mind vs. Might (DDS)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Common|
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Creature — Human Shaman
When Burning-Tree Emissary enters the battlefield, add to your mana pool.
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Burning-Tree Emissary Discussion
5 days ago
I feel your pain drawing wrong mana at the wrong time. For me, I find that dual lands in pauper are simply too slow to sustain aggro. Instead, I think you are wise to keep an exactly even balance of white and red in your deck. I see you are also making sure all cards in your deck don't require more than one of any specific color. Doing this should also help maximize your reliability. It would be wonderful to find some sort of way to help fix your mana though. I run Gruul aggro and Burning-Tree Emissary is a life saver. I can't think of any Boros colored commons that have a similar effect though... Boros Cluestone seems to be the closest and that might be too slow to be useful for you.
1 month ago
RedmundR2 Thanks for the complement, this is one of my most fun decks to play personally. The reason I don't have any of the burn elementals in my deck is because I tried to make the damage I have consistent. I'd rather have a 2,2 for multiple turns than a 3,1 for one. Just personal preference. Plus the Burning-Tree Emissary, Rip-Clan Crasher combo feels awesome when it happens.
1 month ago
I really like your idea for this deck, its a pretty good combination of cards that can really make a magic game interesting. I think, however, that you have too many cards trying to get out Experimental Frenzy and Path of Discovery, and not enough cards to finish the game after you have those cards out. A couple suggestions to change this, is to put in the Priest of Urabrask. You should also get more cards like the priest and the Burning-Tree Emissary and other cards like this that are pretty much free. I can't think of more cards like this, but I know there are some. These cards would make it so you can sift through your deck using these cards while playing plenty of creatures. Another thing that you should look into is that Simian Spirit Guide, which could be very useful with your experimental frenzy. I am not sure if there are many cards that have the same kind of ability as the simian spirit guide, but if there are some that would deal damage, or have a different ability like this, you could add those into your deck. I have a couple other questions about the deck that I am unsure of. If you have an Experimental Frenzy, and you explore, if it is a land, it would be put into your hand and you wouldn't be able to play it, which seems like a major drawback to me. So all in all it is a good deck, and you can follow my suggestions if you want, but really I think that the major flaw to this is that your cards are not really following the same strategy. Meaning: your creatures make it seem like it is an aggro deck, but your description of the deck makes it seem like it is a control deck. And you should really just choose what you want it to be built around. It could honestly go either way and still be a good deck
1 month ago
The deck looks pretty solid but there are a few things I would change.
1: Cerodon Yearling is pretty good but there are better options. The same thing goes for Swiftblade Vindicator. I would recommend Goblin Guide for the same damage but less cost, letting you get early aggro in.
2: Burning-Tree Emissary would be a pretty good card to add in (if you get four of them in your starting hand you can have 8 power on the board T2). Also this would combo pretty nicely with Bloodbraid Elf, ramping you 2 mana.
1 month ago
Good deck. But curious why it is splashed red? Other than Burning-Tree Emissary all your cards are green. Good deck though!
2 months ago
Any thought on cutting the ritual plan to become a 'purer' creature-combo deck? It should build some resilience to disruption. Burning-Tree Emissary, Geosurge, Cloudstone Curio, Priest of Urabrask and so forth? It gives a lot more solid a back up plan than 'draw rituals and not combo pieces'.
Alternately, you could look at value red 3 drops so that the rituals do things without the combo in hand- I'm a fan of Goblin Rabblemaster turn 1 off a guide and ritual.
You can run Fossil Find so that any two you have in hand with a graveyard with 1 card or less in it makes infinite storm with 3 mana, and it can also help recover pieces in a pinch. I've used it in Nettle Sentinel/Blistercoil Weird decks before, although the mana generation is a little different there. A Paradise Mantle backup isn't really on the table here- I'd look at cutting the rituals for things like Expedite or Crimson Wisps if you go that direction, but that combo finds it tricky if it draws too many lands.
2 months ago
Small idea: cut two Reckless Bushwhacker and Experiment One aswell as one Burning-Tree Emissary to add two Atarka's Command and two Steppe Lynx. Lynx can be a 4/6 to add to the Pelt Collector plan, also it would increase the explosiveness. The command would stop lifegain and is also useful on the defensive side.