Burning-Tree Emissary

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs Might (DDS) Uncommon
Modern Masters 2017 Edition (MM3) Common
Gatecrash (GTC) Uncommon

Combos Browse all

Burning-Tree Emissary

Creature — Human Shaman

When Burning-Tree Emissary enters the battlefield, add to your mana pool.

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Burning-Tree Emissary Discussion

-Orvos- on Simic Cyborgs

5 days ago

goblinguiderevealpls Gyre Sage is 1 part of the engine... it's kind of necessary in the current build. The mana it produces gets exponentially bigger each turn and its not a one off like Burning-Tree Emissary. Experiment One is good but he would not fill the void left by Gyre Sage

I do see the merit of Bioshift more-so now, could be used as a finisher or to get counters off of Renegade Krasis.

Without a powerful enough mana engine to get lots of servos out I don't see Avatar of the Resolute being super strong once he ETB.

And the Idea behind Greenbelt Rampager is not to keep him in play. His real worth is The ability to play him Multiple times. He enters that battlefield for G then his ETB sends him back to my hand because I can't pay the Energy to keep him out. Its a 3/4 body for G that will evolve any creature that hasn't evolved yet and even most that have a few times. Throw a Master Biomancer on the battlefield and its basically ---

"Pay G: Evolve all creatures with Evolve and Trigger Renegade Krasis"

goblinguiderevealpls on Simic Cyborgs

5 days ago

tbh i would cut Gyre Sage, for Experiment One i know its thematic and has great potential, but it cost 2 mana and doesnt generate mana next turn if it doesnt get a counter so its too situational, as easy as evolving it may be

greenbelt is bad sadly, a good body but energy counters are player counters and you need to pay them to play it

Bioshift does ooze flux's job for 1 mana, although only once

thrummingbird is decent cuz flying but is kinda slow at 2 mana and no haste, but better than gyre sage

id run Avatar of the Resolute or Scavenging Ooze instead of tbird, and if thats too high power than maybe Servant of the Scale?

personally i play t1 affinity so if it were me id have 4 Arcbound Ravager in a proliferate deck xD

does Burning-Tree Emissary replace gyre sage well enough in your description's combos?

goblinguiderevealpls on Gruul Pool (Needs Advice!)

2 weeks ago

Bloom Tender is insane in 3+ color edh decks but 2 color its often very underwhelming, and its very slow for modern at 2 cmc and lacking haste

Id run Burning-Tree Emissary because it casts for free and gives you the 2 mana right away to cast more creatures or spells

Cobra is alsp slower than it looks,

Manamorphose or Simian Spirit Guide are much faster, speed being a key part of gruul

Replace elves with Birds of Paradise or Noble Hierarch if you want maximum efficiency

Pyroclasm is probably strong in mainboard with these creatures since mana dorks are all but disposable and since countryside crusher and excavator seem to be the decks best beaters and will come out of pyroclasm alive and can swing

Strangleroot Geist and/ or Reckless Bushwhacker would add a lot of speed to the deck as well, money and rarity arent always a measure of power :)

Hope that was helpful

Also my inner grammar nazi is screaming but im sure you didnt know, its pronounced "grauhl" not "grool" so your deck name doesnt rhyme as i believe you intended, just so you know, not that deck name has anything to do with its potential haha

Also my name speaks for me here, but if you got red creatures you gotta go good ol Goblin Guide :)

With that much ramp im surprised you dont run Primeval Titan since you could probably get him out turn 3, or even 2 with a good hand

Izu_Korasu on Ramos, the Cascading Flicker Storm

2 weeks ago

I could see dropping the three more underwhelming storm cards, and the (correct me if im wrong) seemingly pointless flicker effects for better cantrips/counter producers/permanents that counter.

Manamorphose(and other rituals), Burning-Tree Emissary, Scarscale Ritual, Trace of Abundance, Abeyance and Gitaxian Probe to cantrip/increase storm.

Hydromorph Guardian, Judge's Familiar, Kira, Great Glass-Spinner, Spiketail Hatchling/Spiketail Drakeling are permanent options for counterspells that are cascade proof

Nivmagus Elemental, Clout of the Dominus, Hardened Scales and Past in Flames, Recoup, Baral, Chief of Compliance and Rashmi, Eternities Crafter feel like useful utility cards to mention.

Tristanraid on Greater Storm [Ramos, Dragon Engine Combo]

2 weeks ago

I'm playing Ramos or UR Dragon now. I'm finding that green blue is working nice for card draw and ramp. I use Burning-Tree Emissary + Cloudstone Curio for infinite mana and counters on Ramos.

sylvannos on Please help with my high-speed ...

2 weeks ago

@Papo: The standard deck list is something like:

4x Wooded Foothills
2-4x Arid Mesa
2-4x Windswept Heath (bringing your total fetchland count to 10)
0-2x Copperline Gorge
1x Temple Garden
1x Sacred Foundry
2x Stomping Ground
1x Forest
1x Mountain
1x Plains
0-1x Kessig Wolf Run
------------------------------------------
18-19 Lands

4x Burning-Tree Emissary
4x Experiment One
0-4x Flinthoof Boar
1-4x Ghor-Clan Rampager
4x Goblin Guide
4x Hidden Herbalists
4x Narnam Renegade
4x Reckless Bushwhacker
4x Wild Nacatl
------------------------------------------
30-32 Creatures

4x Atarka's Command
4x Lightning Bolt
0-4x Manamorphose
0-4x Mutagenic Growth
------------------------------------------
8 to 12 Instants (depends on land count)

So the main things you have to determine are the number of Ghor-Clan Rampagers, the number of Flinthoof Boars, how many lands do you want, and whether or not you need Manamorphose/Mutagenic Growth.

For right now, I'd suggest trying the deck without Kird Ape or Wild Nacatl and dropping down to 18 lands. That should give you enough slots to fit everything in, playing a total of 32 creatures, 18 lands, and 10 other spells. When you get the budget, add in the full set of fetchlands, Wild Nacatl, and cut Manamorphose.

While playing straight Gruul on a budget, your lands will look something like:

4x Stomping Ground
4x Wooded Foothills
1x Kessig Wolf Run
6x Forest
3x Mountain

The Forests and Mountains can be swapped out for fetchlands as you acquire them.

StinjyJumpingJew on Very good, Soap... but I've seen better

2 weeks ago

I'm looking at running a similar Gruul aggro deck except I'm using the revolt triggers to get a more explosive start. I think this deck at the moment is torn between being a proper burn aggro and/or a creature heavy aggro. I think you need to decide on which you would prefer to run.

If you want to go burn aggro keep the Goblin Guide, Monastery Swiftspear, maybe Vexing Devil. Also Eidolon of the Great Revel would be a better fit over Ash Zealot. Remove the rest of the creatures and fill your mainboard with more burn spells Lightning Bolt, Rift Bolt etc etc..

If you go the creature route I'd remove all burn spells except Lightning Bolt and Atarka's Command and fill the rest with haste creatures or even just 1 mana drops like Experiment One, Kird Ape, Wild Nacatl (they work really well with Burning-Tree Emissary) etc.

Anyways just my 2 cents, I play tested your deck against some other decks aggro, control, and it just wasn't fast enough so I think this should help out a bit. :)

jcrg303 on Very good, Soap... but I've seen better

2 weeks ago

@StinjyJumpingJew

I remember seeing that card but I hadn't though of that combo!

How many would you suggest and what to remove?

I was thinking a single copy of Burning-Tree Emissary and removing an Ash Zealot

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