Burning-Tree Emissary

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Uncommon
Duel Decks: Mind vs. Might (DDS) Uncommon
Modern Masters 2017 Edition (MM3) Common
Gatecrash (GTC) Uncommon

Combos Browse all

Burning-Tree Emissary

Creature — Human Shaman

When Burning-Tree Emissary enters the battlefield, gain .

Burning-Tree Emissary Discussion

Caerwyn on Krenko Needs to Stop Creatin'

4 days ago

Since it looks like you're moving toward a pure Goblin build, removing the Black/Zombies all together, I'll make suggestions based on that assumption.

Goblins like to fly low to the ground and hit your opponents as hard and fast as possible. The traditional goblin deck is known as 8-wack, since it runs 4x Reckless Bushwhacker and 4x Goblin Bushwhacker . Both of those are fantastic cards, since they can both swing on the turn they are played and boost all your creatures by +1/0. They are both relatively inexpensive, so should be fairly easy upgrades to get a hold of.

Otherwise, you want to focus less on the high-end creatures, and more on inexpensive-to-cast cards that can finish out the game. Some other inexpensive options include Mogg War Marshal (which is a strict upgrade to Goblin Instigator ), Burning-Tree Emissary (which, while not a goblin, is basically a free-to-cast 2/2), and Foundry Street Denizen (which will always swing for 2, and sometimes for 3+ on turn 2).

Other cards worth running are Goblin Grenade --5 damage is an incredible amount for just one mana and a fodder creature--and Lightning Bolt , which is also a solid kill/burn spell.

Edit:

Cards can be linked using double brackets, like so: [[Goblin Grenade]] 

People can be linked using the following: [[user:Caerwyn]]

fastzero on Big Snow Zoo, Naya pauper

1 week ago

I think maybe these cards could be good, but i thing Horned Kavu is good with etb effects and this deck doenst have this kind of synergy and Kird Ape can enter in the place of Akrasan Squire but without akrasan squire and Qasali Pridemage i will not have excuse to play Fencing Ace hahahaha but these two cards can enter in another build with Burning-Tree Emissary or somethin like that maybe

Altoman on Gruul Morbid

2 weeks ago

theages I think Horned Kavu would be a great addition in this deck. In pauper, having a creature with 4 toughness is amazing. There aren't many creatures with 4 power, and having 4 toughness can survive a much more common card than Snap : Lightning Bolt . All the cards that you mentioned for exemple Burning-Tree Emissary or even a +1/+1 Young Wolf would make this card shine. The goal of this card is to do more stuff with fewer cards so you don't lose card advantage.

Horned Kavu isn't a target ability, so it works with shroud.

theages on Gruul Morbid

3 weeks ago

Okay so first of all: one drops of two different colors in pauper is really awkward. It should work out fine most of the time but I feel like it might turn some hands that would be auto wins if you can play your 1 drop into pretty bad hands. In fact, you can see how awkward it makes things by your mana base: if you had another red 1 drop instead of Young Wolf , you could probably get away with swapping 2 forests for 2 mountains.

I'm not a fan of Horned Kavu : it's a big pile of stats, sure, but it puts you behind on tempo and it leaves you very vulnerable to Snap which is a blue staple. I would much rather see a fourth Burning-Tree Emissary and another two drop like Nest Invader or Mogg War Marshal which would help you trigger Morbid. (As a side note, Blastoderm + Horned Kavu doesn't actually work because Blastoderm has shroud)

Speaking of Blastoderm , I'm not a big fan of it because it can't come down before turn 4, which is the turn you're either going to be overtaken by other aggro decks or the turn a control deck will start stabilizing so you need to have an explosive turn 4, which is the complete opposite of Blastoderm as it's just a big pile of stats with no real impact on the field.

Manamorphose isn't great either: it does basically say -1 card in your deck but the filtering doesn't seem very relevant when you could have more action in your deck. If you had a Thermo-Alchemist or a similar card in there, it would be alright but right now, I'd be more happy to see more Rancor .

Overall, I feel like this deck is a bit too slow. Here are some cards to consider to accelerate it: Vines of Vastwood , more Rancor , Nettle Sentinel if the deck veers green, Goblin Cohort and/or Mogg Conscripts , Goblin Bushwhacker if the deck goes wider, Hunger of the Howlpack , Porcelain Legionnaire , Vault Skirge if you have lots of pumps, Skarrgan Pit-Skulk , Savage Swipe if you mostly have 2-power creatures and maybe some more burn in the main like Chain Lightning and Reckless Abandon .

lagotripha on Budget replacement for manamorphose in ...

2 months ago

Manamorphose is one of a kind- there aren't any clean swaps for it. Its why an uncommon got valuable.

You are either picking a card advantage tool or a free spell, and you will want to adjust your list for it.

SSG, Wild Cantor doesn't trigger pheonix, etc. Mind Stone offers draw and ramp, but is enough slower that it really matters. Battle Hymn / Desperate Ritual can be fun to ramp hard, but is card disadvantage. Burning-Tree Emissary is a free creature, but its not the same.

If you are prepared to restructure a little more of the deck there are good options, but you are basically looking at Gut Shot / Mutagenic Growth , Rift Bolt (to get a suspended spell then two others) or just playing more burn cards.

loricatuslupus on Flip Flop till you drop

4 months ago

Nice deck. I always enjoy playing with my werewolves Howlin' With the Pack and it looks like you've got a pretty strong core. I'm not convinced by Burning-Tree Emissary , Dawntreader Elk , Mina and Denn, Wildborn , Radha, Heir to Keld or Zhur-Taa Ancient though. I don't think creature-based ramp is that helpful because, on the whole, most of your creatures aren't that expensive and playing multiple spells in your turn will just end up flipping your creatures back over! Plus plenty of your sorceries do the job. Similarly, I don't know how much work Chromatic Lantern is doing in a two colour deck compared to something like Gruul Locket that could at least draw you cards (vital for a R/G creature-based deck to keep the pressure on a la Hunter's Insight / Sixth Sense ) or cost reduction like Ruby Medallion / Rhonas's Monument ? Mage Slayer and Rhythm of the Wild are definite all-stars for me as well.

hellhole3927 on Artifwhackts

4 months ago

Adding Atarka's Command would be totally worth it in my opinion, it would act like a third bushwhacker. What I think would be best for your deck is to cut Kytheon, Hero of Akros  Flip for Legion Loyalist and cut Toolcraft Exemplar for Atarka's Command . I'm not sure what I would cut for Burning-Tree Emissary it was just an idea, it kinda acts like a larger Memnite . Also if you do add Atarka's Command then the green mana (from Burning-Tree Emissary ) would be able to be used for Atarka's Command , Signal Pest , Bomat Courier , Reckless Bushwhacker , and more Burning-Tree Emissary . The next things I would consider adding would be 2 more Kuldotha Rebirth , Goblin Piledriver , and Gut Shot . BTW, since 8 whack decks are usually super aggro based Gut Shot seems like a great addition here... Turn 1) drop some tiny creature/develop a board state, Turn 2) pay 2 life into Gut Shot to kill a Noble Hierarch , etc and now you can cast any 1 of your 12 Bushwhackers (assuming you add Atarka's Command and played a land for turn).

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Burning-Tree Emissary occurrence in decks from the last year

Modern:

All decks: 0.1%