Hunger of the Howlpack
Put a +1/+1 counter on target creature.
Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.
Printings View all
|Dark Ascension (DKA)||Common|
Combos Browse all
|Commander / EDH||Legal|
Hunger of the Howlpack Discussion
2 months ago
Not only must Shambling Goblin die in order for its trigger to go on the stack, but it died in the process of activating the Carrion Feeder's ability (once that ability is declared, nothing else happens until it's put on the stack and its costs paid, which in this case means sacrificing the Goblin). This means Morbid is online for the purposes of casting Hunger of the Howlpack.
2 months ago
The 1/1 creature would get 3 +1/+1 counters. Shambling Goblin must die to trigger. In response to that trigger, Player 1 can cast Hunger of the Howlpack. Since a creature died (i.e. the Goblin), you get the morbid effect (morbid just cares that any creature died).
2 months ago
Alright, person 1 has a 1/1 Creature on the board and Hunger of the Howlpack in her hand.
If person 2 sacrifices Shambling Goblin to Carrion Feeder, and target the 1/1, can Person 1 then play Hunger of the Howlpack for its Morbid effect on the 1/1, or does it then only receive a single +1/+1 counter?
3 months ago
Hi rewwer !
Those lands are great additions I hadn't thought of!
In terms of cuts, I think I can make a few suggestions.
Gruul Locket for New Horizons, Explorer's Scope for Hunger of the Howlpack, Darksteel Pendant for Entourage of Trest, Brightwood Tracker for Horned Kavu, Bladed Pinions for Mutant's Prey, Reap and Sow for Rolling Thunder, Mwonvuli Acid-Moss for Hunt the Weak.
I try to make subsitutions that make sense with mana cost and\or function as much as possible.
I hope this helps. Thank you for the kind wishes and I hope you are also staying safe.
3 months ago
Great start! You have pretty much all the good kicker cards. I think you could focus a bit more on the secondary theme of Hallar, which is +1/+1 counters. Hallar doesn't care where the counters come from, which means you don't actually need that many Kicker cards to make him deal tons of damage.
Hunger of the Howlpack is a great addition to the deck, being one of the most efficient counter-givers in Pauper.
Ivy Lane Denizen is a must have in this deck. You make plenty of tokens, which can either make Hallar massive or simply make your 1/1s into 2/2s, which is an incredible boost.
Longshot Squad gives most of your team reach. Aquastrand Spider also does it for a cost, but can also distribute counters. Spike Colony is a pretty beefy creature that can also give its counters to others. This can make combat very difficult for the opponent on top of all the synergy it gives naturally.
Horned Kavu is extremely useful in this deck, since it can re-buy so many of your ETB triggers for lots of value.
It's so hard to get card advantage in these colours. I would definitely play Entourage of Trest to try to keep up with Blue and Black decks. I also don't leave home without Rolling Thunder and Elven Cache in these colours as cards to catch you up in card advantage. You could also be running up to six cycling lands, namely Tranquil Thicket and Forgotten Cave. In terms of synergy, you could also go for Tishana's Wayfinder and Brazen Buccaneers.
5 months ago
hey Boza, thanks for your opinion. I was already thinking about adding one more land, or maybe two, but definitely not more. Adding also Loam Dryad wouldn't really do because I'm not looking to ramp up some big crature, and actually having only three lands in play can let you play a good match. What's more, you'll get the lands you'll need with Viridian Emissary, and with Altar's Reap. About the "needing a big creature" (actually only 4 cards do), yeah, having a Bloodthrone Vampire down on the board it's not always granted, but you can easily make up for her using Hunger of the Howlpack on a 3/3 Boar token, or on Viridian Emissary, which lets you play at least a 5/5 paying only 3 mana with Miming Slime or leeching 5 life with Essence Harvest (and it can often be game ending or game changing). Anyway, what would you suggest removing to add in more lands? I was thinking about moving Sylvok Lifestaff to the sideboard. I'll think about adding Loam Dryad (or some Llanowar Elves, which I prefer) instead of the two lands, to add more possible sacrifices
5 months ago
Some potential cards. Most of these might be side-grades or out of budget but are worth noting in the Maybeboard. I have a few of these:
Creatures are obviously optimal, what with elf anthems and counters and stuff. I would try to squeeze in the first three if you can. The tempo of getting your commander down on turn 2 is amazing.
Fyndhorn Elves , Priest of Titania , Boreal Druid , Farhaven Elf , Leyline of Abundance , Castle Garenbrig , Llanowar Tribe , Overgrowth , Reap and Sow , Kodama's Reach , Explosive Vegetation , Nature's Lore , Ranger's Path , Skyshroud Claim , Grow from the Ashes , Emerald Medallion , Growing Rites of Itlimoc Flip, Harrow , Circuitous Route
Rishkar's Expertise , Soul's Majesty , Mirror Shield , Zendikar Resurgent , Primal Rage , Heroic Intervention , Return to Nature , Overwhelming Stampede , Overrun , Beastmaster Ascension , Loxodon Warhammer , Colossal Majesty , Rancor , Vivien, Champion of the Wilds , Blossoming Defense , Withstand Death , Titanic Brawl , Ancient Animus , Momentous Fall , Nature's Claim , Once and Future , Regrowth , Wildest Dreams , Road of Return , Creeping Corrosion , Season of Growth , Blanchwood Armor , Sandwurm Convergence , Garruk, Primal Hunter , Vivien Reid , Vivien of the Arkbow , Ghost Quarter ,
Aspect of Mongoose is nice but prevents untapping shenanigans with your commander.
Some obvious out-of-budget stuff here and some lower-powered stuff too but I'll suggest them for posterity.
Llanowar Reborn , Karn's Bastion , Forge of Heroes , The Great Henge , Incubation Druid , Loyal Guardian , Tuskguard Captain , Pollenbright Druid , Solidarity of Heroes , Biogenic Upgrade , Durable Handicraft , Planewide Celebration , Courage in Crisis , Verdant Confluence , Bow of Nylea , Contagion Clasp , Contagion Engine , Hydra's Growth , Path of Discovery , Retreat to Kazandu , Forced Adaptation , Evolutionary Escalation , New Horizons , Nissa, Voice of Zendikar , Jiang Yanggu, Wildcrafter , Vivien, Arkbow Ranger , Kalonian Hydra , Arbor Armament , Stony Strength , Savage Summoning , Hunger of the Howlpack , Soul's Might , The Crowd Goes Wild , Armory of Iroas , Weapon Rack , Predatory Hunger , Primeval Bounty
I have a Drove of Elves I'm not using
8 months ago
I'll continue with the ones in the Innistrad block: Corpse Traders Deadeye Navigator Defy Death Angelic Overseer Alpha Brawl Afflicted Deserter Flip // Werewolf Ransacker Bloodline Keeper Flip // Lord of Lineage Harvester of Souls Grave Bramble Ghost Quarter Fiend of the Shadows Doomed Traveler Helvault Hinterland Hermit Flip // Hinterland Scourge Hunger of the Howlpack Hysterical Blindness Immerwolf Kruin Outlaw Flip // Terror of Kruin Pass Lunar Mystic Marrow Bats Midnight Duelist Misthollow Griffin Morkrut Banshee Paraselene Purify the Grave Rally the Peasants Tormented Pariah Flip// Rampaging Werewolf Screeching Bat Flip// Stalking Vampire Silverclaw Griffin Smite the Monstrous Sorin, Lord of Innistrad Traitorous Blood Treacherous Pit-Dweller Wakedancer Zealous Strike
Only on Transformed side: Bane of Hanweir Archdemon of Greed Gatstaf Howler Howlpack of Estwald Ironfang Krallenhorde Wantons Merciless Predator Ravager of the Fells Silverpelt Werewolf Tovolar's Magehunter Wildblood Pack