Hunger of the Howlpack

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Common
Dark Ascension (DKA) Common

Combos Browse all

Hunger of the Howlpack

Instant

Put a +1/+1 counter on target creature.

Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.

Hunger of the Howlpack Discussion

CheeseE on Is anyone else getting the ...

1 week ago

This is actually hilarious, now it's saying that my modern deck has no lands and 30 copies of Hunger of the Howlpack , which has never been in the deck at all (mentioned once in the comments). I think I'll just temporarily remove all the cards from my decks that have been affected, and just save the deck shell itself (comments, upvotes, etc) and add them back in once this is fixed. It appears to only affect decks with cards in multiple boards? At least for me so far?

theages on Gruul Morbid Aggro Burn

4 weeks ago

Okay so first of all: one drops of two different colors in pauper is really awkward. It should work out fine most of the time but I feel like it might turn some hands that would be auto wins if you can play your 1 drop into pretty bad hands. In fact, you can see how awkward it makes things by your mana base: if you had another red 1 drop instead of Young Wolf , you could probably get away with swapping 2 forests for 2 mountains.

I'm not a fan of Horned Kavu : it's a big pile of stats, sure, but it puts you behind on tempo and it leaves you very vulnerable to Snap which is a blue staple. I would much rather see a fourth Burning-Tree Emissary and another two drop like Nest Invader or Mogg War Marshal which would help you trigger Morbid. (As a side note, Blastoderm + Horned Kavu doesn't actually work because Blastoderm has shroud)

Speaking of Blastoderm , I'm not a big fan of it because it can't come down before turn 4, which is the turn you're either going to be overtaken by other aggro decks or the turn a control deck will start stabilizing so you need to have an explosive turn 4, which is the complete opposite of Blastoderm as it's just a big pile of stats with no real impact on the field.

Manamorphose isn't great either: it does basically say -1 card in your deck but the filtering doesn't seem very relevant when you could have more action in your deck. If you had a Thermo-Alchemist or a similar card in there, it would be alright but right now, I'd be more happy to see more Rancor .

Overall, I feel like this deck is a bit too slow. Here are some cards to consider to accelerate it: Vines of Vastwood , more Rancor , Nettle Sentinel if the deck veers green, Goblin Cohort and/or Mogg Conscripts , Goblin Bushwhacker if the deck goes wider, Hunger of the Howlpack , Porcelain Legionnaire , Vault Skirge if you have lots of pumps, Skarrgan Pit-Skulk , Savage Swipe if you mostly have 2-power creatures and maybe some more burn in the main like Chain Lightning and Reckless Abandon .

TwinStags on Skullbriar, Oh Lawd He Comin’

1 month ago

Thoughts:

Hunger of the Howlpack still sorta sucks, but I’ll live until a better counters-instant comes out around that cmc

Beseech the Queen is just okay. Might go with Scheming Symmetry because of how friendly it is

Rite of Passage is interesting. In MP it can work for beefing up during blocks. I’m sorta torn between this, Evolutionary Escalation , Drana, Liberator of Malakir , and some other rhino dude. Rite works when there’s a lot of combat. Evol. can push things along, but sucks 1v1. Drana feels a bit shoehorned.

Winter Orb was a terrible idea. I feel bad for putting this in my deck.

I never put together the way Urborg, Tomb of Yawgmoth and Filth work together. Adding them and possibly Crop Rotation or Expedition Map . This leads me to...

Creatures are getting stuck in my hand and I need discard generators. Fauna Shaman is a must add. Key to the City is almost good. I sorta like Greenseeker , but idk if it warrants a slot.

Reyhan, Last of the Abzan still isn’t great. If it was similar to Death's Presence I would be more inclined. As is, most of the time my board just gets wiped

TwinStags on Commander Damage Matters

1 month ago

Dånk, stoked to see your rotations. Biogenic is rad. I’m realizing the create-counter cards: Increasing Savagery , Biogenic Upgrade , Hunger of the Howlpack , Soul's Might , and Blessings of Nature are way important. I really wish their was better options. Savagery and Blessing are the only ones that I feel push the game.

shroom_dude on Gruul Morbid Aggro Burn

1 month ago

I think Nest Invader and Hunger of the Howlpack would do well in this deck as well as hunger of the

enpc on Hydra Fight Club

1 month ago

I would cut Regeneration , Resize , Whip Silk and Hunger of the Howlpack for more ramp. And make sure that you're not just putting 3+ CMC ramp spells. If you only start rmping on turn 3, you haven't achieved tht much. After all, having 3 mana on turn 2 is more powerful than having 4 mana on turn 3 which in turn is more powerful than having 5 mana on turn 4.

wishmaker11 on Hallar, the Nuke Launcher

5 months ago

hoffie4 Thanks for the help, I want the deck to run as smoothly as possible. It's mostly a casual deck but I want it to be able to win some of the time lol. Appreciate the help! Definitely gotta add Hunger of the Howlpack and Blessings of Nature and make a few other revisions. Do you have a decklist of your build?

hoffie4 on Hallar, the Nuke Launcher

5 months ago

I also run a Hallar deck, and I'm liking yours a lot. You have a lot of stuff that I don't.

Here are some suggestions that I've found useful:

In general, I've found that a good way to play Hallar is to focus on providing a lot of +1/+1 counters and then using a few cheap kicker spells to trigger Hallar. I tend to avoid most kickers that are expensive or that require multiple colored mana whenever possible. I also like to use something like Reclaim to get back a cheap kicker so I can potentially trigger Hallar twice in one turn.

I might recommend cutting out some of the more expensive cards, like:

Another fun way to play Hallar if you include a lot of cards that put +1/+1 counters on creatures is to include cards like:

If you use cards like Hunger of the Howlpack and Blessings of Nature to dump counters on them, you can really do some damage with these. They also help to take some of the heat off of Hallar.

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