Hunger of the Howlpack


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Common
Dark Ascension (DKA) Common

Combos Browse all

Hunger of the Howlpack


Put a +1/+1 counter on target creature.

Morbid Put three +1/+1 counters on that creature instead if a creature died this turn.

Price & Acquistion Set Price Alerts




Have (4) damo_rox , MythicWinter111 , MythicMeadow , Vasbear1
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Hunger of the Howlpack Discussion

Soulis on Skullbriar, the Walking Grave

2 weeks ago

Why Crux of Fate over other board wipe options? Also how good is Skullclamp and Shape of the Wiitigo in this deck and how often do you trigger Hunger of the Howlpack?

kamarupa on counters

1 month ago

I really like Hunger of the Howlpack in my green counters deck. Maybe also consider 1xLlanowar Reborn and 1xRogue's Passage

Austin_Smith_of_Cards on P/EDH Enchantment Battlemage infect Please Help

1 month ago

Absolutely surprised Distortion Strike isn't here.

Briar Shield, Defiant Strike, Hunger of the Howlpack, Prey's Vengeance, Seal of Strength, and Unstable Mutation are all good pump contenders.

Portent is an often-forgotten cheap cantrip effect that's sweet in Pauper.

Auramancer/Monk Idealist may not have infect, but enchantment recursion is sweet.

Captain_Howel on Deliciously Expendable Friends (Pauper)

2 months ago

Hey, love the deck! Man, a deck like this really makes me wish Skullclamp was printed as a Common.

Some ideas: first, gotta repeat the oft-suggested Perilous Myr. It's perfect as either sac fodder or as a chump blocker, and you don't have to worry about colored mana.

Unless I've misunderstood the rules, abilities like Undying and Persist should be potent here. Everyone knows the Pauper staple Young Wolf, but even more potent in this deck is Undying Evil; just play it before a sac or in combat after blockers are declared.

Now, Burn decks are probably going to give you trouble, since even though creature death works for you, they can really shoot you in the foot by taking out Carrion Feeder and Plagued Rusalka. I'm not sure how to stop that from happening, but some ideas for how to help take the fight to 'em:

  • Deathgreeter will slow them down. It's got great synergy not only with your sac strategy, but also Tragic Slip and your Sideboard removal cards. Also pairs well with the aforementioned Undying; between that and your sac strategy, you'll get maximum bang for your buck out of every creature that dies.

  • What happens if you can't use your creatures as chump blockers because your opponent isn't attacking, but also don't have Carrion Feeder or Plagued Rusalka ready to go? Bonesplitter is a super-affordable pump that makes your creatures into chump attackers. It puts pressure on your opponents to either block & destroy your creatures, or take massive combat damage. Reusable too! If you're willing to put down a little more money, Rancor is a direct upgrade over that, provided you have the green mana.

  • What happens if Carrion Feeder is ready to go, but you don't have enough creatures to sac to pump it as much as you need? As long as you can sac at least one, Hunger of the Howlpack gets Morbid no problem.

cak01vej on Pauper green infect pump

2 months ago

Since you run Mirran Mettle, I would change 4x Forest for 4x Tree of Tales to help activate Metalcraft.

Here's a few other changes I would make:

  • Predator's Strike instead of Wild Hunger, since you have no way of paying for the Falshback, Predator's Strike is strictly better.
  • Rancor instead of Unnatural Predation. I think the trade of +2/+0 for +1/+1 is worth it.
  • Vines of Vastwood intead of Titanic Growth, basically for the same price you get to add Hexproof.
  • Groundswell could be a replacement for Hunger of the Howlpack. You trade the permanent +1/+1 counter for a temporary +2/+2, with the possibility of upgrading to +4/+4 if you played a land, which yu want to do anyway. Plus you can trigger Landfall even if there are no other creatures on the board, something that is not possible with Morbid.

Another suggestion is to add either Manamorphose or Gitaxian Probe for Card-advantage, as they are both "free", but I don't know what you would remove for those, so I'll just leave them as suggestions for you to test out.

RedVivi on Lycan clone jutsu

4 months ago

Ciao, simpatico deck!

Secondo me, visti i costi di mana delle creature prenderei in considerazione qualche accelerino... esempio Scorned Villager  Flip o Ulvenwald Captive  Flip e inserirei qualcosa per rimuovere la board dell'avversario in modo da essere pi incisivo, tipo Prey Upon, Cartouche of Strength e Rabid Bite... (ovviamente possono essere dappoggio a Lightning Bolt che indubbiamente una carta eccezionale).

Infine farei un pensierino anche su Ember-Eye Wolf che anche se pescata in late pu fare una buona dose di danni... Hunger of the Howlpack che ci permette di tenere in vita Lican quando sono in versione Umana e Vessel of Nascency che potrebbe tirarci fuori da una situazione di stallo con la pescata giusta!

kamarupa on Speed simic

5 months ago

I love Servant of the Scale in the mono-green counters deck, Plump Lil' Greenies. With Hardened Scales, it turns into 4 counters for 1cmc. I also really like Hunger of the Howlpack.

I see you've got Inspiring Call in the sideboard. Given the very low AVG CMC here, I suggest moving at least 1x into the mainboard, dropping a Vapor Snag or Pongify for it/them. The added bonus of it granting indestructible to your counters creatures makes it versatile, too.

While I love Pongify and Rapid Hybridization, I'm not sure you actually need blue here. There are lots of green spells that enter or create +1/+1 counters to trigger Hardened Scales, and Beast Within is so versatile, even at 3CMC it's arguably better than its blue counterparts. Of course, it would mean shifting toward a more aggro, less controlling strategy. The real upside, and the reason I'm broaching the idea, is because it will make the faster. Running mono-color means zero mana-fixing needed.

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