Young Wolf

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Young Wolf

Creature — Wolf

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Rhadamanthus on Undying vs. Toughness Reduction

3 weeks ago

There are a few things going on here with some fiddly details but the result is that Young Wolf doesn't get brought back to the battlefield.

A creature dying for having 0 or less toughness and +1/+1 and -1/-1 counters removing each other are both handled by the game's "State Based Actions" (SBAs). Right before each time a player would get priority to take another action, the game checks for and performs any needed SBAs simultaneously, so this means Young Wolf dies at the same time its +1/+1 counter and one of the -1/-1 counters remove each other. However, "leaves the battlefield" triggers like Undying (a "dies" trigger is a special kind of "leaves the battlefield trigger") use information from the last moment an object was on the battlefield to determine what happens. At the last moment Young Wolf was still on the battlefield before it died, it still had a +1/+1 counter, so Undying won't return it from the graveyard.

The result from applying a -X/-X effect that doesn't use counters (like Languish, etc.) is of course the same.

thar_b_dragons on Undying vs. Toughness Reduction

3 weeks ago

If I have Young Wolf on the table with. +1/+1 counter on it due to it previously being destroyed, and I cast Black Sun's Zenith with X=2, will the toughness reduction take the + counter off, causing Undying to trigger a second time and the Young Wolf to come back? Or will the toughness reduction apply only to base toughness (and power) in the first place, causing it to become 1/1 until end of turn due to the counter and then "heal"? Or is it some other scenario I haven't thought of that will cause the Young Wolf to go to the 'yard and stay? Thanks.

Andromedus on Progress and Poverty

9 months ago

wallisface Whether this deck ever places in any tournaments remains to be seen, but I'm not about to throw the concept out in favor of making just another scales or taxes deck. If I wanted to do that the copy/paste function would have saved me a lot of time.

I'll answer much of this when I get the description written on how to pilot it. To hit an easy one: Anointed Peacekeeper is a replacement effect, not an ETB trigger, so Hushbringer has no effect on it.

Regarding Hushbringer hitting only three decks in the meta, based off MTG Goldfish data this assertion simply isn't true. In addition to hitting Scam (Dauthi Voidwalker, Seasoned Pyromancer, Grief, Fury), Omnath (Endurance, Omnath, Locus of Creation, Fury, Solitude, Elesh Norn, Mother of Machines), and (both Jeskai and Azorius) Control (Solitude, Wall of Omens, Elesh Norn, Mother of Machines), it also hits Creativity (Archon of Cruelty), Hammertime (Kor Outfitter, Stoneforge Mystic), Temur Rhinos (Fury), Living End (Architects of Will, Grief, Subtlety), Mono-Green Tron (Wurmcoil Engine), Yawgmoth (Young Wolf, Blood Artist, Strangleroot Geist, Endurance, Geralf's Messenger), and Scales (Hangarback Walker, Zabaz, the Glimmerwasp, Arcbound Ravager).

So the decks that Hushbringer doesn't touch are Burn, Murktide, Underworld Breach, and Domain Zoo.

The top 15 decks represent exactly 80% of the meta (per MTG Goldfish), with the four above decks that Hushbringer doesn't touch representing 21.5% of the meta. So assuming Hushbringer has no impact on the missing 20% of the meta not represented by the top 15 decks (definitely untrue, Death and Taxes, Eldrazi Tron, Merfolk and Amulet Titan being four obvious examples that Hushbringer hoses just off the top of my head, but let's pretend) it still prevents something in 58.5% of meta competitive decks.

Granted it's not a great card against all of those decks, but it still disrupts something, while sitting on a 1/2 flying lifelink body.

Regarding those decks that Hushbringer's static ability doesn't impact at all, four quick points:

  1. She can be an excellent chump blocker or damage trader in a deck with 4x Giver of Runes when the opponent lacks trample, plus lifelink is naturally strong vs burn.
  2. Not all +1/+1 counters are created equal, you get a lot more mileage on a lifelink flyer than on most other creatures, especially if you're trading.
  3. Those four decks are generally hosed by other aspects of the deck (by design), i.e. Archon of Emeria hoses Murktide, as does much of the list, frankly. That's not to say it always beats Murktide, but it does hold its ground respectably (at least in my playtesting).
  4. Our sideboard is designed to help us most vs our weaker matchups, and since it's white it's a pretty solid toolkit. I do think the sideboard could probably be further improved.

In general, since we're trying to deny value and slow down the game, we're looking for mana dumps and value engines that help us grind ahead. The +1/+1 counter engines help us do that, and when placed on a lifelink or vigilance creature punch above their weight.

If you think it's a garbage deck concept then that's fair. I've playtested vs a handful of the top competitive archetypes with surprisingly good results, but it may be that despite my best efforts I'm just no good at piloting other decks. In any case I'll entertain feedback that helps it do what it's meant to do better, but I'm not looking to create just another deck that everyone's seen a million times except with a slight two-card tweak just so I can call it innovation. I hope that makes some sense.

When I get a description written up I hope to make things a bit clearer. Undoubtedly the deck isn't for everyone, and may not ever end up on a meta list. That's ok.

Rhadamanthus on Toxic Deluge vs Undying

9 months ago

To be clear about what's going on here: if a resolving spell or ability creates an effect that changes the characteristics of objects on the battlefield (adding or removing abilities, increasing or reducing P/T, changing colors etc.) then the group of objects it applies to is locked in at the time it resolves. It won't affect anything that enters the battlefield later in the turn. That's why the Young Wolf brought back by Undying will stay alive, because Toxic Deluge isn't affecting it anymore.

plakjekaas on Toxic Deluge vs Undying

9 months ago

Young Wolf will get -3/-3 and die, then Undying will trigger, and Young Wolf will return to the battlefield with a +1/+1 counter, if it didn't have one when it died. The -X/-X from Toxic Deluge has no bearing on the Undying trigger whatsoever.

K4nkato on Toxic Deluge vs Undying

9 months ago

My opponent casts Toxic Deluge with X and 3. Does Young Wolf die then come back stronger or does he die, come back and die again?

Azoth2099 on Snake Lady is Back

9 months ago

drader Hey man! So here are my suggestions:

Number one, I think you need way more mana dorks. Arbor Elf, Llanowar Elves, Fyndhorn Elves, Elvish Mystic,Elves of Deep Shadow & Deathrite Shaman are all great options. Other cards like Farseek, Nature's Lore, Three Visits, Dark Ritual & Culling the Weak are also always great to have access to.

It looks like you need a bit more card draw as well, I'd recommend Necropotence, Dark Confidant, Dark Tutelage, Ad Nauseam, Toski, Bearer of Secrets & Scroll Rack.

I know they can get expensive, but a few Tutors are essential for a smooth game plan. A few cheaper options are Diabolic Tutor, Profane Tutor, Time of Need, Beseech the Queen & Shared Summons. Diabolic Intent & Worldly Tutor are also relatively cheap due to recent print runs.

Metallic Mimic could also work wonders here, allowing your Snake tokens to host more -1/-1 counters, helping the deck power itself. Young Wolf accomplishes something similar.

Let me know how you feel about these recommendations!

Delphen7 on Yawgmoth Combo Question

1 year ago

I understand the general idea behind the deck; looping undying creatures with Yawg for infinites, but in this video (timestamp 13:20-13:40) I saw AspiringSpike scoop as soon as Yawg hit the table with Young Wolf and Strangleroot Geist, and I don't understand why.

The Yawg player could only loop the two undyers back and forth, essentially paying a life to draw a card each iteration; they had no payoffs on the field, and last I checked there was no Blood Artist effect in red. They didn't even have the mana to Chord of Calling

Is there something in the deck they can cast that wins them the game, or did Spike prematurely scoop?

Best I could tell, they'd loop a couple times, draw some cards, and then Spike could burn them out of the game.

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