Young Wolf


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Common

Combos Browse all

Young Wolf

Creature — Wolf


Price & Acquistion Set Price Alerts



Young Wolf Discussion

Oloro_Magic on Garruk Beast

1 month ago

Retreat to Kazandu for the time being can stick if you play with the +1/+1 counter theme in which case i would also add something like Young Wolf the scrying though is basically only for tron

PookandPie on Ghave, guru of fungus sacombo

1 month ago

Hey there! I love Ghave as it's one of my favorite decks to play since I got into Commander six years ago. My list is here:

Ghave: Baby Makin' and Alimony

Commander / EDH* PookandPie


Just to give you a perspective of where my advice comes from.

Ghave + a source of +1/+1 counters + any way to make mana = infinite tokens or death triggers. To capitalize on this, I included a bunch of ways to replenish counters in my Ghave deck, like Ivy Lane Denizen, Undying creatures like Young Wolf, Strangleroot Geist, Butcher Ghoul, and Geralf's Messenger, etc., are all extremely useful because they let you turn 1 mana into 1 (or more) token(s) if you have a sacrifice outlet like Yahenni, and goes infinite with Ashnod's Altar (and in the case of Geralf's Messenger, kills everyone before even entering combat. It's one of Ghave's fastest combos not involving Protean Hulk). Ivy Lane Denizen needs no sac outlet, and just lets you make tokens equal to your mana at any time, but the Undying creatures generate value best when a sac outlet is in play- like Viscera Seer or maybe Carrion Feeder. Sadistic Hypnotist is a great option too, and Blasting Station lets you ping off opponent's creatures when combined with Undying creatures pretty easily (1 mana = 1 damage and 1 token, generally).

Fecundity would also be pretty decent in here as you'd draw a bunch off of the creatures you sacrifice. Cryptolith Rite would give you mana for more than two turns. Eldrazi Monument could easily provide a buff, evasion, and indestructible as well, all for the cost of just sacrificing one Saproling.

To fit the aforementioned cards in, I'd recommend removing the following: Gaea's Blessing (shuffling back in with so few tutors will make it very difficult for you to get those cards again. It's also not very good as an anti-mill defense, so Blessing seems mediocre), Necrogenesis just seems to be worse Fungal Plots and I don't see why you'd need two of this effect, and you probably have too much single-target removal. Sweepers function in Commander because you can eliminate multiple threats of your opponents with 1 card, while 1 for 1 answers will leave you needing more cards in hand, badly, especially if your opponents have multiple threats. Things like Fell the Mighty, Slaughter the Strong, Elspeth, Sun's Champion's -2, etc., might be better than running 8 single target creature removal spells (not to mention the enchantment/artifact removal spells, which could probably be consolidated to Nullmage Shepherd or something repeatable).

Beast Within and Anguished Unmaking are two of the best permanent removal options you have, and I would easily recommend dropping Death Mutation (too much mana and sorcery speed is ick) and Seed Spark to fit those in. They hit practically anything, and while you're not producing Saproling tokens by casting them, you have more efficient ways to obtain Saprolings by including more sacrifice outlets and Undying creatures into the deck.

Anyway, long comment, I know, but hopefully this helps. If you need any information on combos, I have a bunch listed in my deck's description.

lagotripha on Devoted Greenies

2 months ago

Cut the nykthos. I know you have the dream draws with it, but the colourless mana can delay a 3 drop, and that is the last thing that you want to be doing with this deck. This deck sits a little higher on the curve than most green devotion, but its still not worth it unless you're running the Genesis Wave plan.

Experiment One and Rancor will really help smooth out draws. More one drops really helps, especially when you want to play aggressive.

If you find yourself running more +1+1 stuff for avatar, consider Tezzeret's Gambit and Inspiring Call. Card draw can really help ease pressure and keep the deck running, while more copies of heroic intervention effects is amazing. I've been running a version with Hardened Scales/Servant of the Scale/Strangleroot Geist/Young Wolf/Bramblewood Paragon

Song of Freyalise is new, looks interesting, but might need more dorks to make it run properly. I'm testing a deck with some bigger drops, proliferate and Druids' Repository.

Cards like Scavenging Ooze, Spike Feeder (which threatens that you are about to combo) Obstinate Baloth, Kitchen Finks, Essence Warden etc can vastly improve the burn matchup, but if you want to keep it sideboard and budget friendly, Brindle Boar or Feed the Clan are incredibly valuable. Two copies of Nyleas disciple which can't be hit by company, while on flavour, are too slow.

I've had a lot of fun running Asceticism game two becoming troll tribal. Bower Passage/Dense Canopy/Gravity Well can be a win against flyer heavy decks.

Not really much more to say than that, its a fun deck, have fun playing with all the options!

RyH110 on Mono Green Stompy

2 months ago

Watertower420:The problem with Young Wolf is the lack of early game aggression. You point out that it is resilient, but most opponents wouldn't even have to kill it, because it only applies one damage per turn. Also it doesn't evolve Experiment One. I looked at your deck and it looks pretty solid. Does Rhonas the Indomitable Perform well? It seems like the type of card I would avoid for this sort of deck, because they can effectively remove your Rhonas the Indomitable by removing your other creatures, leading to 2-for-1s

Watertower420 on Mono Green Stompy

2 months ago

I run a similar Stompy deck. I like that you decided to keep Vines over Blossoming Defense. Vines has the ability to disrupt your opponents auras and buff spells as well as give your own creatures pseudo-hexproof/buff. More utility than with Blossoming Defense. Have you considered Young Wolf? I find its a great way to get a point or 2 in early game as I often attack with complete disregard to its health. If it dies it becomes a 2/2 that buffs my future Avatars and my opponent will often take a point turn 2 to keep my avatar from entering with another 1/1 counter. My meta here is full of board wipe destroy spells so I sideboard Dryad Militant unless absolutly needed. Stompy is oddly my favorite deck right now. Damn Nature, You Scary. (STOMPY)

PookandPie on Ghave: Abuse the Power

2 months ago

Hello there.

I love Ghave so I just kind of make my way around to tons of Ghave decks. I've been playing my list for over five years now and it's gone through a ton of revisions (odds are if it's a card you could slot into Ghave, I've tried it at some point). Here's my list, for perspective of where my comments come from: Ghave: Baby Makin' and Alimony

Due to the price of your deck, I'm going to assume Phyrexian Altar and Earthcraft aren't options for now, so I won't suggest any combo piece involving those.

So, one thing I'll bring up is that Scute Mob is obscenely slow to produce counters, only doing so once you've hit turn 5 (or later), and only 4 counters that you can make into tokens even then. Whereas with something like Young Wolf, you get a number of tokens that scales up with your available mana, even going so far as to produce infinite tokens with Ashnod's Altar. Mob doesn't enable an infinite and limits your token production, while Young Wolf scales up with the game and enables a clear and easy win, so it seems to me like Young Wolf would be a better use of that slot.

Illusionist's Bracers is a second copy of Doubling Season when attached to Ghave, and while you do have other cards that make tokens or counters, you typically only need 1 counter and Ghave will still be doing the lion's share of your token production when a doubler is out, and I feel it would do you a lot more good than gaining life with Anointer Priest (who already just seems to be worse Soul Warden in most cases).

Ashnod's Altar + Puppeteer Clique + Mazirek is cute, and extremely functional. Because you have cards that spread +1/+1 counters (like Mazirek), you could include Kitchen Finks who would provide infinite life with any sac outlet + Ivy Lane/Mazirek/Cathars Crusade/Mikaeus the Unhallowed. Kitchen Finks might be a better option than Managorger Hydra, as that's reliant upon your opponents casting spells and not dealing with it in order to produce counters for tokens.

That's all I have for now. I'd honestly recommend adding more ramp so getting Ghave out t3-4 would be more possible (as it stands you only have 4 cards for ramping turn 3 or before, and 2 cards for ramping later in the game (Harvest Season and Mirari's Wake, on average)). Creatures like Devoted Druid would ramp you hard into t3 Ghave, and Devoted Druid, for instance, provides another infinite combo with Ghave + Itself + Cathars' Crusade!

Pieguy396 on Mono Green EDH

2 months ago

Hey there! Nice deck you have here! I have a few suggestions for you:

First, I'd strongly recommend adding a few cards: Kodama's Reach, Song of the Dryads, Krosan Grip, Eternal Witness, Reclamation Sage, Lifecrafter's Bestiary, Shamanic Revelation, Beastmaster Ascension, and Sakura-Tribe Elder all immediately come to mind.

In addition, I'd suggest adding in a few lands; 37 or 38 is usually a good starting amount.

Finally, if you're looking for cards to cut, I'd start with Ageless Entity, Descendant of Masumaro, Permeating Mass, Young Wolf, Arbor Armament, Hunger of the Howlpack, and Sprouting Vines. In any case, good luck with your deck!

ibstudent2200 on

2 months ago

Griffin Protector and Healer of the Pride aren't the greatest of ways to exploit Ghave in my opinion.

Dreampod Druid seems inconsistent with only 3 auras.

Cathars' Crusade > Valor in Akros.

Utopia Mycon is quite possibly the best 'Thallid' ever printed.

Deathreap Ritual is a very solid draw engine with Ghave.

Young Wolf, Mazirek, Kraul Death Priest, and Corpsejack Menace all play into making Ghave's loop more effective.

Earthcraft is pricy, but the effect is absurd. Glare of Subdual and Cryptolith Rite worse, but they're both amazing with sufficient tokens.

Retribution of the Ancients and Attrition both act as repeatable removal.

Martyr's Bond is an expanded Grave Pact. It's good.

Blah blah blah, Skullclamp is broken blah blah blah

I'd check your color balance. You're skewed very much towards green, but that isn't as reflected in your mana base. I'd also suggest Blighted Woodland and Oran-Rief, the Vastwood.

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