Young Wolf

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Common

Combos Browse all

Young Wolf

Creature — Wolf

Undying

Young Wolf Discussion

Raging_Squiggle on Raging_Squiggle

2 weeks ago

Correct. See Rule for reference:

704.7. If a state-based action results in a permanent leaving the battlefield at the same time other state-based actions were performed, that permanent’s last known information is derived from the game state before any of those state-based actions were performed.

Example: You control Young Wolf , a 1/1 creature with undying, and it has a +1/+1 counter on it. A spell puts three -1/-1 counters on Young Wolf . Before state-based actions are performed, Young Wolf has one +1/+1 counter and three -1/-1 counters on it. After state-based actions are performed, Young Wolf is in the graveyard. When it was last on the battlefield, it had a +1/+1 counter on it, so undying will not trigger.

Blue_Flame on R/G Morbid Aggro-Burn

2 weeks ago

Not sure if 4 maindeck Bojuka Bog are what you want in a fast, aggressive deck like this. Then again, I don't exactly play around with strategies like this so I might not know better.

Off the top of my head Young Wolf is a very solid 1-drop in this deck.

hungry000 on Neoform Allosaurus Stompy

2 weeks ago

Because it's 3 mana and Neoform works better with the non-combo part of the deck (ex. you can sacrifice a Young Wolf to get a Huatli's Raptor that enters with a +1/+1 counter and proliferates, making 7 power for 2 mana). The fact that it's 3 mana is the bigger reason, though.

Abzkaban on Aghave, tequila token party

1 month ago

Hey! Saw your deck posted before FLATSO99's and thought I'd comment since I also play Ghave.

First off I assume your goal with this deck is to play "fair" with a go-wide tokens and counters strategy with some options to win with a combo, but I'd like to offer my primer for you to take a look at and borrow anything you like. I go into detail the different combos you can get from Ghave and how they work as well as a list of combos found in my list.


Ghave That Bitch an Infinite Combo [Primer]

Commander / EDH Abzkaban

SCORE: 230 | 145 COMMENTS | 24346 VIEWS | IN 97 FOLDERS


That being said, I have a few suggestions for how you can strengthen the deck even if you're not looking to combo off as soon as you can.

Your mana curve is a bit high, and I think you can cut some of the more mana-heavy cards to trim the deck and let it play more smoothly. For instance I see Butcher of Malakir but no Dictate of Erebos or Grave Pact . I understand if it's a budget problem, but I personally run Grave Pact thanks to it's lower cmc. Yes, Martyr's Bond does the same thing and even extends to permanents other than creatures, but I find it's not worth the mana cost. You could probably cut that one, too.

I know you mentioned Walking Ballista , and I eventually cut Triskelion in my own deck for it. It only needs an extra card (either a sac outlet or Blood Artist effect) to combo with Mikaeus, the Unhallowed which will still often be cheaper on the mana to cast than just Triskelion .

Cryptolith Rite is strictly better than Citanul Hierophants . I'd swap that in for it.

Unless you're building the deck around it, I'd cut anything with Landfall. It's almost never worth it if you're not making it a big theme in your deck.

I'm not a fan of Faerie Macabre . There are better cards for graveyard hate. Bojuka Bog comes to mind which you should run if you really need the grave hate. If you're insistent on having a spell fill that slot, Shred Memory is better as it also acts as a tutor for a 2 cmc card.

Pack Rat is unnecessary. I'd focus on the saproling tokens. You'll have better synergy in the deck that way.

I also don't think you're running enough elves to get the most out of Elvish Archdruid . I'd cut that in favor of other ramp. The ramp you have in the deck already is pretty good without him.

I notice you have Kitchen Finks which is an excellent combo piece, but have you considered running any undying creatures (besides the effect of Mikaeus, the Unhallowed )? I highly recommend Young Wolf as he's an easy route to getting as many tokens as you want. Strangleroot Geist or Butcher Ghoul can also be good. You could run more persist creatures if you like as well. I've liked having Puppeteer Clique and Woodfall Primus in my deck since if you can recur them over and over, you get some awesome effects. If you want cheap ones to play, Safehold Elite is a possibility, and Modern Masters now has Putrid Goblin which is basically Butcher Ghoul but with persist instead of undying.

Protean Hulk has been the center of most of my wins. Pattern of Rebirth is a quick way to cheat him out, but you should consider Natural Order as well since it gets the hulk out just as quickly. I see Karmic Guide , but I don't see Reveillark or Saffi Eriksdotter . I would highly recommend running at least one if not both of them. They create an endless recursion combo that lets you get everything back from your graveyard or trigger a Blood Artist effect to kill the table. Now I assume you use Leonin Relic-Warder with Karmic to go infinite. That's good, but I still say having the recursion availability to access your graveyard is a big advantage.

I don't know what your meta is like, but adding a bit more removal might help as well. At the very least Anguished Unmaking is better than Utter End and worth the switch.

Anyway sorry for the super long comment. I just really like Ghave and wanted to leave some constructive criticism to help you with your deck. I generally prefer that kind of feedback myself. Hopefully this helps.

Cheers!

ClockworkSwordfish on Lightwood Pack

1 month ago

A 60-card deck like this will definitely want 22 - 24 lands. Currently, every one of your lands come into play tapped - this is something you want to minimize, since you will always be one turn behind mana-wise. I'd aim for 15 Forests, 4 Plains and 4 Blossoming Sands.

You'll also want to lower the curve. I wouldn't feel any need to run Caged Sun in a deck like this: once you have six mana, you can play any of your cards very comfortably, so doubling your mana isn't such a big deal. Meanwhile, there are much cheaper ways to give your creatures all +1/+1. Arlinn, Voice of the Pack is likewise somewhat underwhelming for six mana. You'll probably want some one-mana creatures in there, and I'd recommend things like Kessig Prowler  Flip, Wolfbitten Captive  Flip and/or Young Wolf . Hopefully this helps smooth things out!

sparta88 on Loup Garou

1 month ago

just dropped the Young Wolf and slotted in Scorned Villager  Flip to help with a little extra mana production, still trying to figure out how to squeeze a little more in there :)

sparta88 on Loup Garou

1 month ago

I've got a werewolf deck of my own and love it, turned out pretty good for a budget deck too!, and thanks for liking the deck name, I was inspired by the theme of a book out of a series that I enjoy (literally about werewolves), and the term "Loup Garou" gets used pretty frequently throughout.

I was considering dropping the Young Wolf to slot in a couple more lands, I've never seen Conduit or Ulvenwald before, they look pretty awesome though. I'm hoping that I have something that could produce mana in my collection to help out with the deck.

I really appreciate your advice, thanks a bunch!

graycattt on Phyrexian Unlife/Solemnity Selesnya Sacrifice

1 month ago

I love this idea!! With the 3x Idyllic Tutor I'd be inclined to go down to 1-2 each of the unlife and solemnity. Especially since you have the Greater Auramancy hard lock to protect the pieces. If you're worried about removal, a copy of Mistveil Plains could get them back into the library to hit with tutor. Cutting some of those could make room for 4x Birds of Paradise to ramp into your stuff a turn earlier, which I would definitely recommend. Avacyn's Pilgrim could help as well, though birds is nice as a later game flying blocker.

Herald of the Pantheon is also nice for enchantment ramp, though doesn't help with the creatures here and you don't need the extra life gain since you have the finks, so probably not a great option.

I think 1-2 Nykthos, Shrine to Nyx could do some work here, especially with a free leyline and the persistent finks adding a lot of white devotion.

If you're adding Journey to Nowhere to have an earlier turn play, I'd say go with 4x Path to Exile instead. I think it's strictly better in this deck, and also gives you turn 1 interaction. It would also help clear the way for picking away with your creatures if you're up against a Stony Silence .

Another option could be to go WU instead, which would let you replace Oblivion Ring with Detention Sphere to hit any permanent, as well as Spreading Seas for an answer to things like Tron. Copy Enchantment is also a nice option in blue. And maybe make room for 4x Serum Visions to dig for the pieces.

If you like the idea of adding blue, you could keep Young Wolf and go bant, but I think you'd definitely want some Birds of Paradise and/or Noble Hierarch for fixing.

Anyways, that's my thoughts. This looks like a super fun idea!

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