Creature — Wolf
Printings View all
|Dark Ascension (DKA)||Common|
Combos Browse all
|Commander / EDH||Legal|
Young Wolf Discussion
2 weeks ago
Firstly, I love this primer! I used to have a Ghave build full of saprolings and similar synergetic stuff, but this approach is something else. :)
Secondly, what's your reasoning behind Silence over Ranger-Captain of Eos. I found Ranger-Captain of Eos in Suggested List, but not any explanation why not to include it. I prefer the latter since it's silence on a body + it tutors for key pieces like Carrion Feeder, Viscera Seer, Young Wolf and Walking Ballista, which I am willing to pay premium for.
4 weeks ago
I am not sure how much you want this deck to look like the meta yawgmoth deck, but if you're trying to get sacrifice value, the full suite of undying creatures (Young Wolf, Strangleroot Geist, and Geralf's Messenger) are all really good. I can understand that that would put a lot of pressure on your Mana base, but undying creatures are really good sacrifice value. I may be partial though because I really like undying creatures. If you don't like that route, I'd recommend running cards like Nether Traitor, Gravecrawler, Gutterbones, or even Bloodsoaked Champion. Another card that seems good here would be Bitterblossom/Dreadhorde Invasion if you are worried about cards like Path to Exile or graveyard hate. Hope this was helpful.
1 month ago
I run a very similar werewolf deck. Mine leans more towards green with some Young Wolf in the one drop slot and a playset of Collected Company If you've got a transformed Geier Reach Bandit Flip CoCo is a monster. yay for werewolves!
1 month ago
Mutate is a really interesting mechanic that I expect to find a place in modern, even if it never reaches tier 1. Modern already has some wild 1 drops, and attaching, say Parcelbeast to a Steppe Lynx can start looking cool- its just a question of the right combination being found to power the deck.
I'd focus on low cost mutate cards, 1 drops to mutate them on that either protect a powerful mutate effect or multiply it, and mana dorks as backup mutate targets.
Auspicious Starrix will likely win you the game if your opponent cannot remove it. Gemrazer to back that up will offer a lot of blowout potential. Most of the lower tier mutate creatures could work with the right synergy picks in the rest of the list.
In terms of 1 drops to examine, Glistener Elf and Slippery Bogle for efficient voltron, as well as less conventional voltron like Spikeshot Elder or Vector Asp, Young Wolf returns all its creatures seperated to the battlefield with +1+1 counters, Blistercoil Weird and legendary spell recursion point to a jeskai spellslinger, Signal Pest+ a white go wide list, Arcbound Worker/Servant of the Scale/Simic Initiate/Hardened Scales and +1+1 counters could get pretty out of hand.
Hedron Crab land drop mill is a cute option, Permeating Mass will make people call for the judge, but isn't actually any good. Some +1+1 counter synergies will likely let you abuse some mechanics like Devoted Druid's untap, if you can find the combination.
Keyword piles like Banehound Healer's Hawk, abilities like Figure of Destiny or 'conditional' P/T boosts like Scute Mob could make for a decent beatstick if you can spend two cards on it - Gnarlwood Dryad, Toolcraft Exemplar Wild Nacatl, Loam Lion could all find places in some lists,as they are already efficient and pushing them out of kill range for lightning bolt/anger of the gods may be relevant.
Mortician Beetle with the bat strapped to it is a great casual clock.
None of these are crazy effecient, but building a list of sixty cards that all sorta work together is the heart of brews like this.
All told though, its a bit of a mess where the best bet is to pick two colours with 2/3 mana mutates, and throw them on creatures which protect them while hunting for stirix. Trying to stretch into more colours will pressure a budget manabase very hard. Keeping to mostly green with basic searching to fix for a second colour will ease that process a lot- especially with dorks like Avacyn's Pilgrim or Elves of Deep Shadow.
1 month ago
Nice start but I think you could power this up quite a bit with some swaps. See my version of Modern Evolve SIMIC 101: Fun With Math. Most important to add are:
I also like the combo of including undying creatures Strangleroot Geist and Young Wolf with 4x Pongify and Rapid Hybridization. With the right timing you can get a double evolve trigger by targeting your own undying creature.
3 months ago
Interesting ideas, Nanto_Lib. I have tossed the idea around for Horned Kavu but I'm not convinced that it's that much better than my other 2 drops. It does have an increased toughness, making it out of bolt range but I don't think the tempo loss is worth it for this deck. While not the fastest, my deck is built on quickly establishing board presence through cheap, efficient creatures. The idea is that if a couple creatures get removed, I can still continue to chip in damage and turn it around even as late as turn 6 or 7. For me, I have found that having difficult to remove cards like Young Wolf, Keldon Marauders, Rancor, and Reckless Charge help mitigate early removal and control. I may just have to build a sideboard to help further balance the full aggro and tempo nature of the deck against particular match-ups.
I will definitely take a look at your other suggestions; many of them I am not familiar with and will have to take a look! Thank you for commenting!
3 months ago
Hi! I'm also currently building a deck like this and may have a couple of suggestions for you! First, Thrummingbird seems like a strict upgrade from Guildpact Informant, so i would suggest swapping those out. Young Wolf and Cloudfin Raptor are both very strong early game plays that allow further proliferate tactis more easiliy due to their resilience. Also, I'm not sure myself yet if this card is as strong as it looks, but i find Cave of Temptation a great card to play around with that can give you a little push in the late game without sacrificing too much in the way of mana fixing/ speed. Last advice i would give you is, unless you have a special reason for them, the tron lands seem clunky and don't function particularlly well when run in singles.
Hope this helped a little? And check out my brew for some more inspiration if you'd like!
3 months ago
I don't know if this is still being checked, but if it is, have you considered Young Wolf? While his Undying doesn't work with the counter strategy per se, i feel like what this decks needs most is resilient creatures. If it does die and get a +1/+1 counter, it creates perfect synergy wit the rest of the deck. Love the deck tho!