Young Wolf

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Common

Combos Browse all

Young Wolf

Creature — Wolf

Undying

Young Wolf Discussion

EsperControl4Life on how to deal with people ...

6 days ago

In mono green there is only one such effect and that is Tajuru Preserver otherwise you can play creatures that may benefit from being destroyed I.E. Young Wolf , Strangleroot Geist , Kitchen Finks , or cards like Scavenging Ooze that utilize the graveyard, if you splash white you gain access to Sigarda, Host of Herons and Sigarda, Heron's Grace . Hope this Helps

Abzkaban on Ghave That Bitch an Infinite Combo [Primer]

4 weeks ago

RylandL

The deck can consistently win anywhere from turn 3-5. Turn 3 is usually a really good hand. Turns 4-5 is to be expected. Honestly this deck feels like it walks a fine line between cEDH and casual. My meta is more casual even if their decks are tuned really well, and Ghave is undefeated. I’ve actually been trying to just durdle around and control the board with my combo abusers recently.

If you want to tune this to cEDH, there’s two things I think you can probably do to make it more viable in that kind of meta (although I think it might have a fair shot as it is). You can add the fast mana rocks to really accelerate the ramp. That would probably cut at least a turn. I can see a turn 2 win from having some of those in the deck. The other thing I might do is include a bit more removal. The only thing besides another deck winning faster that would prevent you from winning is some cheap and early stax. I recently played a game where an opponent had Aven Mindcensor and Authority of the Consuls + a life gain doubler in the first few turns. That would have locked me out of searching my deck and playing my infinite creature combos. By removing the Aven I was able to win, so more cheap spot removal might get those road blocks out of your path of victory.

Either way the Hulk combo is usually my fastest win, though Young Wolf + Ashnod's Altar is usually a fast route to victory as well. If it’s a race you’re trying to win, I’d focus on making one combo line the ultimate goal and have everything else revolve around making sure you can play it. As the deck stands now, it’s built to withstand lots of disruption and come back with another way to win. It’s extremely resilient that way.

As I don’t have a competitive meta in which to really test the deck, I can’t offer much more than speculation and and an account of how it’s performed for me so far. Hopefully this helps. If you have a list you’re working on, I’d be happy to take a look.

Cicjose on 7 Days To the Wolves

1 month ago

Interesting thought, didn't put Young Wolf in because he seemed like the weakest of the wolves but the combo seems useful.

Solemnity is obviously a non-bo with Witchstalker , Juniper Order Ranger , Shalai, Voice of Plenty , Arlinn, Voice of the Pack and

Helix Pinnacle

Thoughts of what to swap out if i was to add this combo?

Cicjose on 7 Days To the Wolves

1 month ago

Interesting thought, didn't put Young Wolf in because he seemed like the weakest of the wolves but the combo seems useful.

Solemnity is obviously a non-bo with Witchstalker , Shalai, Voice of Plenty , Arlinn, Voice of the Pack and Helix Pinnacle

Thoughts of what to swap out if i was to add this combo?

VarietyBlack on 7 Days To the Wolves

1 month ago

I'd like to offer a combo I realized when Tolsimir was spoiled!

With Tolsimir on the battlefield, if you cast Solemnity followed by Young Wolf , you can have Young Wolf fight something. If it's greater than 1/1, YW will die, Undying will trigger, and it will come back without a counter because of Solemnity, causing the whole loop to repeat.

You can effectively ping your opponents' creatures down Walking Ballista style, and gain massive amounts of life.

It's very janky, but it's a Wolf tribal field wipe when it goes off.

Ziusdra on Wolfblood's Crusade

1 month ago

I love wolves, but I'm seeing WotC move in the direction of wolf/elf hybrid tribal, and I am not convinced that it could be as strong as a pure-wolf or pure-elf tribal deck. But it's worth a shot. On the wolf tribal side, Feed the Pack would be a great inclusion, as many of your non-wolf non-elf creatures already have high toughness, allowing you to trade out your Wolfbriar Elemental for four 2/2 wolves, or your Juniper Order Ranger for five wolves. Young Wolf is also a good thought, because although it is only a 1/1, it does come back to life after a board wipe, and flies under the radar of your opponents' kill spells (no one will want to waste a kill spell or ability on this guy, and if they do, that's good for you), allowing you to keep him until you lay out your +1/+1 (or +3/+3) effects. Silverfur Partisan is almost a must... Briarpack Alpha is a good thought, since you can get that +2/+2 at instant speed and gain yourself another blocker, potentially surprise-killing two attackers. Somberwald Alpha is also another thought, because although its triggered ability is meh, its activated ability is clutch to getting lots of damage through your opponents' chump-blockers. There are a good deal of wolves with flash for that purpose too... Wolfir Avenger and Spirit of the Hunt also, at a decent mana cost considering they have flash. Darkthicket Wolf doesn't have flash but it does give you an ability in case you're running out of cards in your hand, and is a good option for budget decks. That's for if you want more nontoken wolves for to go in the direction of wolf-tribal. Otherwise, the Feed the Pack is the only essential inclusion, since you're already buffing tokens with Intangible Virtue . To that end, I should also mention Predator's Howl , although it's kind of high in mana-cost, this is commander after all, so you should be able to pull it off with some mana rocks or land enchantments. Don't forget to leave a space in this deck for some of War of the Spark's new wolves and elves. I'm sure you've seen Arlinn's Wolf (meh) and Arlinn, Voice of the Pack (alright!) and Tolsimir, Friend to Wolves . I would think that latter card would be an auto-include for this deck, if not as commander, than as a one-of. Cheers!

Darkshadow327 on LGS has Japanese Dark Ascension ...

3 months ago

So I was able to visit my LGS earlier this evening and get 2 packs, this is what I got (you would be interested in this DiverDown):

Overall opening this pack was pretty cool. It was suspenseful too since I didn't know what most of the cards were (I did recognize a few by art).

Load more

No data for this card yet.