Bounding Krasis

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bounding Krasis

Creature — Fish Lizard

When Bounding Krasis enters the battlefield, you may tap or untap target creature.

Dani3377 on I got to Tomorrow

8 months ago

Have you considered throwing something like Burning Anger + Bounding Krasis or Deceiver Exarch in there as a combo? That card equips auras too.

RGT91 on Budget Combos

1 year ago

Combos:

Bounding Krasis and Kiki-Jiki, Mirror Breaker: Infinite tokens with haste.

Kazierts on Bant Stoic Control [Budget/Casual]

3 years ago

There's a reason why there aren't more creatures with vigilance besides the angel, it's because there's no need for them. I'll use the creatures you suggested as an example. Let's say I play either Alert Heedbonder or Tajuru Pathwarden. What do any of the these do to help develop my strategy? Nothing, especially the Heedbonder. The Pathwarden at the very least is big, but that's about it. Nether of them help to keep my opponent's creatures tapped. Taranika, Akroan Veteran I actually stopped to think about a little bit. However, it basically works the same way as the others. Sure she can untap my creatures and maybe grow some of them a little bit, which is important to know as a lot of the creatures wouldn't receive that big of a buff, but there's someone else that can also "untap" while also being an Engine. Soulherder. It doesn't technically untap but effectively is the same thing. To wrap up this point about vigilance, the only creatures that would benefit from having it would be the Bounding Krasis and Icefall Regent. Another thing to mention is Evolutionary Leap, which can turn useless tapped creatures into something more useful.

Icy Manipulator is an interesting one, but is kinda mana intensive due to the mana cost. Thankfully, I found other cards with similar effects, like Pacification Array. While I think the deck has sufficient tapping effects, this is something that caught my attention enough to make me want to playtest it.

Thanks for the opinion and suggestions!

Ansachu on Simic Control

3 years ago

Very cool deck. I also see a problem. What if the opponent gets something good on the field? Counters won't help you then. For instance opponent plays Serra Ascendant on turn 1 and Martyr of Sands on turn 2. Then he will use martyrs ability, gets lots of life and attacks you with a 6/6 flying lifelink Serra Ascendant. You can't do anything with counters. A lot of aggro decks will bring good creatures on turn 1 and 2. How do you survive then?

I tried to make a similar deck, but I added Ice-Fang Coatl (with snow lands), Bounding Krasis, Simic Charm and Applied Biomancy to help against threats he has on the field already.

Oh and I also have to say.. the word is spellt pretty, not preety. It's pretty!!

TriusMalarky on

3 years ago

Mystic and Llanowar Elves are better than Grazer or Caryatid 99% of the time. The only downside is that Mystic and Elves are super easy to kill. That's the only downside, and while it's a big one and keeps them in check, it's not significant enough to make them worse than much else. The only things better than them aren't really good in Pioneer(Deathrite Shaman) or aren't legal(Birds of Paradise, Noble Hierarch, Utopia Sprawl, Wild Growth).

Also, I can definitely see 1x TKS as a tutor target in a Vannifar Pod list. You can run 1 Blast Zone and some Yavimaya Coast as ways to have sources so drawing it isn't a problem. It's a powerful card, and being able to turn any Corridor Monitor or Bounding Krasis into a 4/4 that steals your opponent's best card forever is pretty darn good.

You don't have the support for blinking. If you're going Pod, you can't really be blinking anything. You don't have the slots, and it's a synergy that is only really good if you can jam Restoration Angel or Felidar Guardian, and then you only want 1-2. You can't do either of those here. You can't even use Flickerwisp.

Combat Celebrant isn't a combo with untapping. If you read the text, it says 'if it hasn't exerted yet', which kills comboing.

MollyMab on

3 years ago

So I linked Birthing Pod as an example of a good toolbox deck to give you an idea of what makes a toolbox deck works. The elements are a solid gameplan without the engine card. An engine that generates a lot of advantage in cards or mana. And having cards to attack hand, board and graveyard tied to other useful effects.

As someone who plays a lot of Eldrazi in Modern and Legacy TKS is a great but in Piomeer you have to consider the cost to it. It requires you to either play suboptimal lands of which there are only enemy versions (Pain Duals), the Amonkhet Sac a Desert lands which also ping you to use coloured, wastes which is basically adding an extra colour. The cost is a lot for a single card. You cant even use a mana dork for it. And I didnt say anything about Sylvan. You need to develop your mana and its an OK card for that. The other cards mentioned pull your deck in a very diffrent direction away from tutor. Playing stuff to turn off counter spells isn't so hot when you are playing the role of the control deck. The others are low impact or also pull you aggro not control when your engine uses 5+ mana to get started. Rites wants you to flood the board with creatures etc.

So if you wanna play Vannifer you actually have hit upon some very good cards for the deck. Knight, Prince, etc. Mirror Image is OK but a bit more situational.

Bounding Krasis and Hippo let you turn any 2 drop into a 5 drop in a single turn. Siege Rhino pushes you from bant to 4c so your manabase needs to be red hot but is powerful beater and has a decent etb.

This is the sort of deck where your snakey friend can work as a 1 of. As can Tithe Taker as a useful effect that leaves a body behind.

You run 1 drop mana dorks and maybe some sylvans to help make turn 3 Vannifar.

For 5 drops Angel of Invention can help you go wide or be a big body. Whisperwood Elemental provides VCA and protection from board wipes.

Other cards to consider Scavenging Ooze. Hostage Taker, Sin Collector if you go black. Voice of Resurgence is a 2 cost who punishes counterspells and leaves a body behind. Felidar Guardian flickers creatures and land for mana. Renegade Rallier pods in off a 2 drop and revives any 2 drop in gy. Eldritch Evolution or Chord of Calling adds an extra form of toolbox and Collected Company gives advantage if built around a little more. If you diversify your card base to run useful enchantment creatures/artifact creatures and run fetches etc Traverse the Ulvenwald can also be useful and it then gives you access to non pod cards like Walking Ballista.

For Mardu toolbox I dont see a solid engine unless you are talking Wishclaw + Skybind. It would be neat to see a Lurrus of the Dream-Den / Open the Armory type toolbox with access to stuff like Mire's Grasp and the associated draw engines. But that suffers from some power issues.

MollyMab on

3 years ago

The cards you are saying aren't tool box cards and are in fact bad. If I was trying to build a pioneer toolbox I would be leaning on a specific engine to enabler the toolbox repeatedly, not a single use spell that makes stuff mana inefficent. Dont play single use tutors.

Bring to Light is good because it gets and casts the spell which makes it more mana efficent. It is any cmc 5 or less spell in your deck. Compare to Grim Tutor where you are tacking 3 mana, some life and an extra point of interaction onto a spell.

Enigmatic Invocation is a pod esque effect so lets you play around counters and generate value at the end of your turn. The enchantments are more resilient to removal so you can play them out and pod them when needed.

Eldritch Evolution and Neoform do fetch creatures but you don't seem to understand the value of creatures in Pioneer. If I was playing Eldritch Evolution I would play cards like Reclamation Sage, Ravenous Chupacabra, Siege Rhino and Duskwatch Recruiter  Flip. A mix of powerful value creatures, well costed ETB effects and strong bodies. These are better than instants and sorceries as they both threaten life, remove resources or trade 2 for 1 more easily.

Prime Speaker Vannifar has a lot of podding potential as you can turn a 2 drop into a 5 drop with cards like Breaching Hippocamp, Bounding Krasis and clone effects. This gives you both the ability to see a lot of your deck and pull out specific creatures. Fiend Artisan is similar but is a better threat and allows you to skip cmcs by paying mana. Yisan Chord is slower but doesnt have a cost besides mana.

So yeah. Basically. You want your tutors to be engines or provide cost efficency. Or your answers to be extra flexible like creatures and playable on their own. No more watcher of the dead

SynergyBuild on Sultai Yisan, the Wanderer Bard

3 years ago

Surely I can help. You want to look for how many forests/elves you have to start. Quirion Ranger/Wirewood Symbiote are great for the first activation, however easily you could go for something else like a dork.

I like going for tutor chains that give value. However, if you have enough mana for two activations and an additional you can win on the second turn you activate him, as long as you got one of the two untappers previously mentioned!

Getting Thassa's Oracle, then responding to the trigger by untapping and tapping Yisan, getting a Spellseeker to find a Demonic Consultation can work for a win.

If you want another chain that takes less mana on the win scenario, here are some choices you can try out! Corridor Monitor on two, Hyrax Tower Scout/Deceiver Exarch/Pestermite/Bounding Krasis on three, and clones, for further levels if you just want to get to another combo you like.

Galvanic Alchemist deserves a mention in my opinion, as it allows for one of the best lines I know of, specifically in Tasigur.

Deathrite Shaman -> Biomancer's Familiar -> Galvanic Alchemist -> Wirewood Channeler. The channeled at that point taps for at least two, so with the alchemist makes infinite mana of all 5 colors, but getting infinite blue and filtering it back in, however you can remember that Yisan would just cost 1 Green mana for the last two activations, so is much cheaper near the end.

Again, Familiar, Deathrite, and Alchemist are good value, with Alchemist you can bind it to Yisan for tons of value, and the familiar works with the Arcanist, Yisan, and Tasigur! There are a ton of replacements for both Wirewood Channeler, like Zaxara, and a ton more for Deathrite Shaman, as any elf would work, or often even no elf! The issue is that summoning sickness is pretty sad.

Sylvan Safekeeper is a good turn one get for protection, Caustic Caterpillar, Gilded Drake, etc. for removal. These pieces help protected the combo.

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