Creature — Fish Lizard
When Bounding Krasis enters the battlefield, you may tap or untap target creature.
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Uncommon|
|Mystery Booster: Convention Edition (MYSCON)||Uncommon|
|Magic Origins (ORI)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Bounding Krasis occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Bounding Krasis Discussion
3 months ago
Thanks so much for the help conclaa8! I was looking into the Biomancer's Familiar and Duskwatch Recruiter Flip interaction. But I hadn’t even thought of the Incubation Druid and Bounding Krasis interaction. I can’t wait to try that out. I’ve been trying to stay away from Collected Company just due to cost, but may end up there eventually.
Thanks again for the help!
3 months ago
I really like this combo of Biomancer's Familiar plus Eldrazi Displacer but I have a couple of suggestions that might make the deck run a little smoother. First of a big issue with this color combination is that it is actually a 4 color deck without fetches that might be a tad tricky. And Yavimaya Coast gives us 3 of them so they are an instant 4 of. And to be honest that is really the only good land in the format for us.
For the creatures. I feel like there are a lot of powerful ones in there but there isn't enough synergy to justify the familiar or displacer. Let's fix that! A card I love for this deck is Incubation Druid the reason why is that it works incredibly well with both Biomancer's Familiar and Eldrazi Displacer . Like insanely well. First its adapt cost gets reduced by familiar second it can produce colorless mana if you have colorless lands for displacer to keep displacing. And if we add a third card into the loop Bounding Krasis we can go infinite. The nice thing about krasis is it does an ok impression of Reflector Mage when we need it to.
Also I still think we aren't getting enough value out of Biomancer's Familiar yet so the last card that should round out our synergy there is Duskwatch Recruiter Flip. Insanely good on its own and allows us to dig through our entire deck if we go infinite.
At this point I would seriously consider going on a Collected Company plan over the Shalai, Voice of Plenty , Reality Smasher and Tamiyo, Collector of Tales because well we are trying to out value our opponent not run them over. The Matter Reshaper s are another good card on their own but not really doing too much for the synergy you are trying to go for.
For rounding out the rest of the deck I would consider some of the following cards Thraben Inspector , Charming Prince , Overwhelmed Apprentice , Renegade Rallier and last but not least Fblthp, the Lost .
Hope this was helpful!
4 months ago
It's hard to argue with the Flash package from recent sets, but as a longtime Flash enthusiast I'll throw out a few ideas from older sets:
Simic Charm : Could replace Unsummon; it's a bit more expensive for that mode but the other 2 modes might make it worth the tradeoff since it's never a dead card.
Boon Satyr : Bestowing onto a flyer seems like a nice finishing move, and adding 4 power to the board for 3 isn't bad either.
Bounding Krasis : A little bit fatter version of Trickster, except it can also help out in races against aggro by recruiting an unexpected blocker.
4 months ago
Hey SP3CTR3_chelts ! First off, you're totally right, it's "just" 20 power, 5 of which are tapped. This is just the loop you can go through your deck and does not account for your hand cards though. That's where the last line of the discription takes place. You can easily go up to 25 or 30. While playtesting I had finished the combo as stated and had a Bounding Krasis is hand. I played it, untaped Vannifar, sacrificed it and got Nylea. Suddenly I had another 6/6 indistructible. Alternatively you can Neoform your Vannifar and get another Gearhulk. That's 8 more power. I'm not a math guy so I cant talk about odds and probabilities, but the basic cycle is really just the beginning.
4 months ago
Didn’t say it makes it degenerate, just saying it has the possibility to given the right card pool, and mostly speaking some commons printed for limited play like Bounding Krasis . However the real reason is financially and cuz people like pws more than 1/4 4 cmc white creatures. It leaves room for people to explore a ur/x artifact synergy deck with saheeli (not saying it’ll ever be competitive but people love brewing that kind of stuff). And mythic pw of a set > an uncommon cat from a wotc financial standpoint.
1 year ago
Here's some drunken brainstorming:
The ability of Boomerang to bounce lands doesn't seem very useful in modern when everything so cheap. And it's not like you have anything that really works with bouncing lands. Spellstutter Sprite counters spells with a converted mana cost of 1, might be better than Boomerang . If you really want bounce, I'd say if you're planning to bounce your own things most of the time, consider Call to Heel , and if you plan on bouncing opponent's things consider Echoing Truth . If you can't decide, consider Repeal or Remand .
If you want some spicy tech, run a Redirect or two. In Modern, it can make an opponent Thoughtseize themselves or Lightning Bolt their own critters, steal Ancestral Vision s, and can even counter Cryptic Command s. There are a few decks it does nothing against, but it can often do more damage to the opponent than even Counterspell , when it two-for-one's them. It can also count as removal for you.
Voidmage Husher is repeatable counter to activated abilities, but is quite mana intensive. Maybe you could find room as a one-of?
People always forget blue and green have burn spells with Psionic Blast and Hornet Sting . It's not much, but it would be enough to catch some players by surprise. It's just a thought, since you said you wanted burn in the deck.
1 year ago
So currently there is a lot of interest in pod-cEDH. I spent a few weekends brewing & quickly grew tired of trying to calculate which 1-drop creature I could use to polish off a 5+ card flash-hulk chain. I had a slew of ideas and many attempts to find the right line & then I quit.
I like complex lines & unique styles of play that aren't 'punch with tymna&dorks, Draw a win' (even though it's actually just stupidly strong). Vannifar is unlike Gitrog - where usually every single card is worthwhile and has a place in the loop. In Vannifar currently a fifth of the deck is just dead cards. That's 1/5 cards sucking to draw, with only Brainstorm & Whirlpool Drake (by the way - this is a SPICY include - nice one) to fix that.
Autumn's Veil (though it protects on the combo turn - it's irrelevant for the rest of the game)
It's down to the Vannifar community (and that includes you now) to hunt for a way to make pod decent in cEDH, as I believe that there's a great combo out there in simic that can be achieved.
1 year ago
Hey, you're missing Command Tower :) There's a few creatures who when they ETB can untap a creature this is very good with Vannifar to chain activations a turn.
Quirion -> Scryb -> Bounding -> Hippocamp -> five drop (Acidic, Mulldrifter , Peregrine, etc.). Quirion and Scryb can be repeatable untap of Vannifar each turn by bouncing a Forest. Wirewood Lodge and Minamo, School at Water's Edge are lands that can untap Vannifar. Thousand-Year Elixir can give Vannifar haste as well as untap her. Fatestitcher is a good four drop here since he can be repeatable untap or be untap when unearthed.
Mana dorks are good with Vannifar. Playing her possibly turn three and then they can be used as fodder to get two/three drops.
- Birds of Paradise
- Llanowar Elves
- Elvish Mystic
- Fyndhorn Elves
- Arbor Elf
- Kiora's Follower : can untap Vannifar or a land.
- Priest of Titania
With these Elves Wirewood Symbiote can be another repeatable per turn untap of Vannifar that's also good with Sage, Visionary, Farhaven Elf , Coiling Oracle , etc. Woodland Bellower is great to tutor for Witness to then also recur a creature you saced or any other card in your graveyard. Bellower is a good six drop to Vannifar into Hulk.
Lands to consider adding:
Good luck with your deck.