|Commander / EDH||Legal|
Printings View all
|Magic Origins (ORI)||Uncommon|
Combos Browse all
Creature — Fish Lizard
When Bounding Krasis enters the battlefield, you may tap or untap target creature.
Price & Acquistion Set Price Alerts
Bounding Krasis Discussion
2 weeks ago
Try including more flash creatures like Bounding Krasis which you can cast on your opponents turn for a free card off your library!
You might want to check out my other commander decks on my profile for some ideas for new decks and to see what cards to include!
Good start to a deck, I hope to be seeing more of your decks in the future!
3 months ago
3 months ago
Unless I'm missing some combo, Bounding Krasis doesn't seem like a very good card.
3 months ago
Byuante Thanks for your suggestions!
Show and Tell: I might use this, seems a bit too group huggy and can get out of control if I play it
Momir Vig, Simic Visionary: I'll slot this into the maybeboard for now
Bounding Krasis: More flash? Perfect, maybeboard for now
3 months ago
Show and Tell - On theme with Rashmi
Momir Vig, Simic Visionary - On theme as well
Kiora, Master of the Depths - On theme as well
4 months ago
I don't think you currently have a way to have infinite turns since Part the Waterveil exiles itself on resolution and Walk the Aeons requires sacrificing lands to buy back. Here are some ways to go infinite with Riku
Cast Walk the aeons, end step Conjurers Closet targets Witness, Witness gets back Walk the Aeons, take extra turn, repeat.
Put 5 counters from Mastodon on Sage of Hours, remove counters to take another turn, next turn upkeep return Mastodon and recast, repeat. Or end step Conjurers Closet target Mastodon and bolster Sage of Hours again, repeat.
Tap Time Vault, take extra turn, untap Time Vault with Key, repeat.
Other infinite combos you can do in Temur colors
Ex. Put Splinter Twin on Pestermite, token copy of Pestermite untaps original Pestermite with Splinter Twin on it, tap again to make another copy, repeat
Make a squirrel, tap squirrel to untap land with Nest on it, and then sacrifice tokens for damage
Cast Pact, then each opponent is forced to cast a pact, on upkeep if they are playing the color of the pact and are unable to pay the upkeep cost they die.
Hope this gets the brewing juices flowing!
4 months ago
I was wondering if a blue green tempo deck could be a real deck in the format right now. Cards like Vendilion Clique are already great and with other flash cards like Bounding Krasis or Nimble Obstructionist I'm just having trouble finding what goes lower on the curve for the deck. But against decks like deaths shadow I feel it would have a strong match against its delve creatures, and it could easily be a deck I think. What do you guys think?
5 months ago
Hey there brekker, nice to meet you. First off, love the deck construction man, really nice job, especially with Simic, which also happens to be my favorite. I have tried and brewed probably just as much as you have, and I've made some rather good decks, but the twist that you've put on elves is rather impressive. I love the biovisionary win, I like the elvish go-wide shtick, and I love the mana you are managing to lug around while doing all this. However, I would like to point out a couple of issues that I have with the deck.
1.) Forbidden Orchard All I do when I see this card is immediately think, WHAT THE HELL, WHY WOULD YOU DO THAT?! However, after seeing the availability of untapping all of your creature with a single activation of this land is quite neat. However, I really don't think that this is all that necessary. If you plan on using infinite, or just huge amounts, of mana, have something to use it on. I cannot stress how good a well timed and well charged Pull from Tomorrow or Biomass Mutation has been in my own go-wide Simic decks. Seriously though, I've seen people die from their opponent's spirit tokens, just take the one damage outright with City of Brass or Mana Confluence.
2.) Coiling Oracle Good card? Yes. Simic colors? Check. Would I play them? No, not really. The Oracles are good, yes, but in ramp decks, you have this thing called an altered curve. Usually it being something like 1-drop, 3-drop, 5-drop, which is the case in your deck. I would rather have 4 Elvish Archdruid instead. He is good sometimes, but you do not really want inconsistency in a ramp deck. If you were to replace those last two slots, I'd replace them with...
3.) Simic Charm Oh my god. This card has saved my skin numerous times before, and has never stopped. Its a pump spell, a creature bounce spell, or makes all of your creatures hexproof. These effects can all very well save the game in your favor, just because of the level of tempo and fizzling you can do with it.
4.) Bounding Krasis An elf? No, but here's the thing, a 3/3 with flash for three is already an absurd combat trick, but the ability to either deny a blocker, deny an attack, have one of your other guys untap and absolutely swat an opponent's creature is almost invaluable. This is another one of those cards that is just about broken.
5.) Collected Company So as I was reading this, when I realized that there was no collected company, I was... confused, to say the least. This is a deck that can thrive on a "cheater card" like this.
6.) Tishana, Voice of Thunder I noticed that you had an Ixalan card in the sideboard, and then I realized that you didn't have Tishana. This would be the absolute one of the best finishers possible for this deck. Huge creature, lots of card draw... in an elf deck. If that isn't terrifying, I have no idea what is. Lastly, I forget the name, hold on... ok, got it.
7.) Ripjaw Raptor Literally EVERYTHING that Simic wants to do. Damage on a rather large creature, card draw as punishment if the creature is hurt, it's amazing, and I have no idea how many decks I want to put this in yet, but it's a lot.
Keep in mind, you absolutely should not do all of these at once, or even any. But These are some possible alternatives for what you CAN do for this deck.