Creature — Goblin
Mogg Conscripts can't attack unless you've played a creature spell this turn.
Printings View all
|Tempest Remastered (TPR)||Common|
Combos Browse all
|Commander / EDH||Legal|
Mogg Conscripts Discussion
8 months ago
Okay so first of all: one drops of two different colors in pauper is really awkward. It should work out fine most of the time but I feel like it might turn some hands that would be auto wins if you can play your 1 drop into pretty bad hands. In fact, you can see how awkward it makes things by your mana base: if you had another red 1 drop instead of Young Wolf , you could probably get away with swapping 2 forests for 2 mountains.
I'm not a fan of Horned Kavu : it's a big pile of stats, sure, but it puts you behind on tempo and it leaves you very vulnerable to Snap which is a blue staple. I would much rather see a fourth Burning-Tree Emissary and another two drop like Nest Invader or Mogg War Marshal which would help you trigger Morbid. (As a side note, Blastoderm + Horned Kavu doesn't actually work because Blastoderm has shroud)
Speaking of Blastoderm , I'm not a big fan of it because it can't come down before turn 4, which is the turn you're either going to be overtaken by other aggro decks or the turn a control deck will start stabilizing so you need to have an explosive turn 4, which is the complete opposite of Blastoderm as it's just a big pile of stats with no real impact on the field.
Manamorphose isn't great either: it does basically say -1 card in your deck but the filtering doesn't seem very relevant when you could have more action in your deck. If you had a Thermo-Alchemist or a similar card in there, it would be alright but right now, I'd be more happy to see more Rancor .
Overall, I feel like this deck is a bit too slow. Here are some cards to consider to accelerate it: Vines of Vastwood , more Rancor , Nettle Sentinel if the deck veers green, Goblin Cohort and/or Mogg Conscripts , Goblin Bushwhacker if the deck goes wider, Hunger of the Howlpack , Porcelain Legionnaire , Vault Skirge if you have lots of pumps, Skarrgan Pit-Skulk , Savage Swipe if you mostly have 2-power creatures and maybe some more burn in the main like Chain Lightning and Reckless Abandon .
9 months ago
I like the Idea, even brewed a little bit with that myself. Here are the problems I encountered and see in your brew of goblins in general, desregarding the "aristocrats" theme. I will comment on that further down:
Electrickery is the first card sideborded against this, and in your brew, there are no creatures to survive it. It gets especially annoying, if our opponent casts it in response to a Goblin War Strike . Not quite as devastating but still annoying are cards like Nausea or Shrivel . This is one of the main reasons, most goblin decks run some numbers of Goblin Cohort or Mogg Conscripts (next to the fact, that a 2/2 for is pretty ok).
How reliable is Kuldotha Rebirth , with just 8 targets? Especially, since you might need great furnace to sacrifice to fireblast.
What do you need Goblin Matron for? She is normaly used to get a specific answer to whatever is needed. Is there any goblin that is worth it to tutor out on turn 3 or later as an speciic answer to a bord state? the only one that comes to mind is Sparksmith , to get rid of a blocker, like an angler. However, you only have one matron in the deck anyway, for mostly your only target, sparksmith. Either slow down the deck and run more targets like Goblin General , Tarfire , Goblin Lookout or Goblin Bushwhacker , or cut her.
How reliable is fling? You mostly will be able to fling either foundry street or a sledder pumped creature. However, both require specific circumstances, either to play a lot of cards from hand and still having mana and fling in hand, or a big bord, fling in hand and sledder on field.
Now, for your basic Idea.
If you want to make a lot of tokens, you need a consistant payof. Goblin war strike is one, but, only one. The aristocrats theme is hard, if the only sacrifice outlet and benefit are 4 copies of goblin sledder. I don't have a definite solution for this, just some ideas. One is to forget about sacrificing your tokens and include cards like Goblin Bushwhacker or even Goblin War Party and go full on a go wide and pump your team strategy.
The other is to go in a goblin storm direction, as seen in this youtube video. https://www.youtube.com/watch?v=NYE5gnDl1ZE&t=902s
I hope I could help.
3 years ago
A list of some creatures you might want to consider:
- Akki Avalanchers: Sacrificing lands is suuper sketchy, but if your opponent has nothing and you need two more power to get the kill, you'll sac the land.
- Boros Recruit: First strike is always good
- Flamekin Brawler: Much like Akki Avalanchers, this guy comes with an activated ability (firebreathing) you probably don't want to use, but if its the difference between winning and losing, you'll be glad you have it
- Goblin Balloon Brigade: once again, paying mana sucks, but flying is the type of thing that can be the difference between winning and losing
- Goblin Cohort: Why get a 1/1 for 1 when you can have a 2/2 for 1? I don't think the downside should slow you down in this deck. Worth noting that Mogg Conscripts can be copies 4-8 if you want
- Goblin Mountaineer: Mountainwalk might randomly win the game
- Goblin Sledder: turn extra creatures into pump spells
- Insolent Neonate: menace if you need to attack with him, rummage if you're not
- Kolaghan Stormsinger: Haste built in
- Mogg Fanatic: also a ping
- Mudbutton Clanger: if you don't like Goblin Cohort this creature doesnt have the downside, but also isnt always a 2/2
- Skirk Prospector: another way to make more mana. This one feels like it could really improve the deck's performance if you leave Dragon Mantle in, by letting you stock up mana in early turns by casting a hand full of creatures
- Spark Elemental: 3 power, haste and trample, but you only get 1 shot
3 years ago
Foundry Street Denizen over blizzardherder
Lightning Bolt is just better then shock, though it'll make your budget greater than 10$
Goblin Bushwhacker over brute force
Mogg Flunkies over dragon fodder
there are plenty of other things to do here too, but you did say you're on a budget.
3 years ago
Mediocre virtually vanilla creatures and wimpy instants and sorceries do not really showcase the power level of the format. At an average cost of 30 bucks, you can build every tier 1 pauper deck for the cost of a single standard deck, especially if you get a bulk deal on 20 copies of Delver of Secrets Flip. That aside, lets focus on the task at hand. The deck, as is, is not really showcasing the power of red and its capabilities.
4x Impact Tremors
4x Raid Bombardment
4x Mogg Conscripts
4x Foundry Street Denizen
4x Goblin Cohort
4x Mogg Flunkies
4x Mogg War Marshal
4x Goblin Sledder
4x Dragon Fodder
3x Lightning Strike
1x Forgotten Cave
3 years ago
Good starting point, but this is a far cry from what actually goes on in any sort of competitive Pauper. Pauper is one of the most diverse formats available with about a dozen tier 1 decks that are equally matched. The format benefits greatly from a relatively small banlist, whilst still employing powerful spells like Brainstorm, Chain Lightning and powerful creatures like Delver of Secrets Flip and Gurmag Angler.
In this deck, you are playing a lot of below the average curve vanilla creatures like 2/1s for 2 (their stats for the cost is not impressive) and combining turning those dudes sideways with cheap red spells (plus 1 lava axe).
This is not a particularly impressive strategy, given the power level of the format. You are playing Byway Couriers to the opponent's Tireless Trackers. Same stats and cost, but overall impact on the game is not comparative.
Overall, the deck is very weak to any targeted removal, with most creatures not passing the Shock test, let alone the Lightning Bolt test. The deck is far from efficient for the mana you are paying. Also, the curve is way too high for just 19 lands.
What you can do to move this deck forward is to look towards cheaper creatures that do the same job better. You already have quite a few goblins, why not work on some effective tribal synergies? For example, Borderland Marauder pales in comparison to the efficiency of the simple Mogg Conscripts. Or Goblin Shortcutter versus Intimidator Initiate.
Ask me anything Pauper-related :)