|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Rare|
|Promo Set (000)||Rare|
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Butcher of the Horde
Creature — Demon
Sacrifice another creature: Butcher of the Horde gains your choice of vigilance, lifelink, or haste until end of turn.
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Butcher of the Horde Discussion
2 days ago
it might be a bit of a stretch for your mana base, but you could include Flamekin Village, Hall of the Bandit Lord or Hanweir Battlements to grant a creature haste. This way you can maybe cut Ring of Valkas or Chariot of Victory to use their cardslots otherwise.
Instead of Congregate you could play another creature: Angel of Invention, Archangel of Thune, Baneslayer Angel, Butcher of the Horde, Gisela, the Broken Blade, Goldnight Redeemer or Resolute Archangel.
1 week ago
More cards (Demons, Dragons and Planeswalkers):
1 month ago
Hi IlGuale thanks for the upvote and the comment I really appreciate that you took the time to comment on my deck. I feel that Start to Finish is a very powerful card and I will most likely run it as a 2 of cutting two Gather the Townsfolk. On the subject of why the deck is currently in red I added it to add Butcher of the Horde because I feel it is a very good finisher especially when we are falling behind to a deck like burn or zoo because the lifelink we can give it is very beneficial alongside being a very hard to deal with threat due to it not dying to Lightning Bolt and Abrupt Decay alongside an un revolted Fatal Push. Also I feel that the current 4 Drops that I am running Butcher of the Horde and Hero of Bladehold fit very well in the deck because they provide very good synergy with the token plan and are very good in a heavily aggressive shell thus I wouldn't want to cut either of them in order to run Falkenrath Aristocrat because it dies to almost any kind of removal and then I'm forced to sacrifice creatures in order to save it more often than not and while the fact that it synergizes well with all our human tokens I find that having a large beater which grows is a little less beneficial than having a smaller beater that helps us stabilize with lifegain. Finally on the note of Young Pyromancer I would definitely run it in a non budget build of this deck having both a four of for Young Pyromancer and Monastary Mentor as our main token generators but without being able to run Monastary Mentor I feel that going all in on the cast spells for value plan would be too slow to out race many other midrange decks so I decided to run Hanweir Garrison due to the fact that it is a lot more aggressive than young pyromancer due to producing twice the amount of tokens without using a spell and also having those tokens gain virtual haste would help make the deck more aggressive. Also I feel that having Hanweir Garrison in the three drop spot helps to balance out the curve so we can make the most of our mana each turn. Also I feel that it's worth mentioning that turn 3 Garrison into turn 4 Sorin, Solemn Visitor and using his +1 allows us to swing for 7 lifelinking damage which sounds like a pretty sweet synergy.
Thank you for taking the time to look at the deck and I will 100 percent add Start to Finish to the deck because having the ability to have one of our token generators double as a removal spell sounds amazing.
1 month ago
I really like Mardu as well, it does lack in that creature category like you said though. You miss out on Scooze, Goyf, Flayer, Tracker, etc... You have four drops covered with cards like Chandra Torch, Olivia Voldaren, and Kalitas, Traitor of Ghet, but the lower end of the curve suffers. I think Mardu's strong suit are planeswalkers and tokens and perhaps you should play to those strengths with creatures like Young Pyromancer, Monastery Mentor, and Butcher of the Horde or more super friends with Chandra Torch, Ajani Vengeant, Liliana, the Last Hope, Gideon, Ally of Zendikar, Gideon Jura, Elspeth, Sun's Champion. I think either of those options or a mixture of both is probably better than playing Tidehollow, Finks, or Brimaz.
As far as other card choices, some fastlands like Concealed Courtyard or Blackcleave Cliffs can help the mana base be less painful. Some lifegain other than Vents would be nice with Bobs in your deck, perhaps Collective Brutality, or Lightning Helix. This way your game 1's against burn don't feel hopeless. One other thing Mardu misses out on is hitting noncreature permanents since it doesn't have Pulse or Decay. To fix this you may need to play some number of Anguished Unmaking or Utter End.
3 months ago
Large link your favourite Standard deck and tell us why it still has a soft spot in your heart.
SCORE: 113 | 225 COMMENTS | 22586 VIEWS | IN 82 FOLDERS
This was my first tri-coloured deck. I think it was also the first deck of mine that got to #1 on TappedOut.
It performed really well for me, and became known as the deck to beat at my LGS.
The Rally interactions were really fun and made it have a lot of variety.
Butcher of the Horde was a very interesting card to manipulate.
Nomad Outpost is probably my favourite land due to what it does, plus the art.
3 months ago
Im really having trouble making a decision on what i should take out to put Master of Cruelties in. i already replaced Crow of Dark Tidings with Buried Alive. i was thinking maybe Butcher of the Horde, but i dont know because i only have a small amount of sac-outlets. please if you have any suggestions at all i would greatly appreciate it.
3 months ago
It looks nice! I have a similar deck, but I use Hero of Bladehold and Brimaz, King of Oreskos for token creation (in addition to souls) and use Sorin, Lord of Innistrad to boost my tokens. I'd probably replace Butcher of the Horde with one of them. However if you want to keep Buthcer it has a hilarious synergy with Bloodsoaked Champion, allowing you to sacrifice it indefinately, even several times the same turn.
3 months ago
Aristocrats is a fairly established archetype that does exactly what you are interested in -- sacrifice things for value. There are a number of different styles and color combinations you can run for this style of deck. But the ideas behind the deck are almost always the same: you want low drop recursive creatures or token generators (Tukatongue Thallid, Doomed Traveler, Blisterpod, Safehold Elite, Young Wolf, Voice of Resurgence, Bloodghast, Gravecrawler, Bloodsoaked Champion, Mogg War Marshal, Lingering Souls, Promise of Bunrei, and Abzan Ascendancy), sacrifice engines (Viscera Seer, Falkenrath Aristocrat, Cartel Aristocrat, Nantuko Husk, Bloodthrone Vampire, Ayli, Eternal Pilgrim, Butcher of the Horde), and ways to generate advantages off of the sacrifices (primarily Blood Artist, and Zulaport Cutthroat).
Some decks operate as an aggro deck, some operate as more of a midrange deck, and other still operate more along the lines of a combo deck. Depending on the style you want, and the color combination, I can give more direct advice. I just don't ant to type up a long list of tips and advice for a deck you don't want :P