Court Homunculus

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Modern Masters (MMA) Common
Conflux (CON) Common

Combos Browse all

Court Homunculus

Artifact Creature — Homunculus

Court Homunculus gets +1/+1 as long as you control another artifact.

Court Homunculus Discussion

bushido_man96 on

3 months ago

So, I'd start by cutting three lands again, adding more ramp sources, and adding card draw.

Card draw options: Mentor of the Meek , Rhystic Study , Book of Rass , Jace Beleren , and Skullclamp are all decent options. Group-hug options that are affordable include Kami of the Crescent Moon , Well of Ideas , and Dictate of Kruphix .

Ramp: Azorius Signet , Orzhov Signet , Dimir Signet , and Sol Ring are a good start. Smothering Tithe is great.

Cards to cut: Era of Innovation , Court Homunculus , Aethersphere Harvester , Esper Stormblade , Porcelain Legionnaire , Windwright Mage , and probably a bunch of other of your low-curve creatures. They just don't do enough to warrant a slot in EDH, really. You'll want to get out as much bang for your buck for each creature you pack into the deck.

You need some kind of focus for this deck, too. What do you want to do? How do you want to win?

Brekkjern on Birdemic

7 months ago

I think Ancient Den is in there because of Court Homunculus

Boza on Decks for new players

7 months ago

My idea is to make all of the above as 30 card Modern legal decks, where you take any two pieces and combine them before the game starts to make a full 60 card deck. Each 30 card deck will also have a "champion" - a mythic or rare that is the lynchpin - while the rest of the cards are commons or uncommons. For example, BR aristocrats:

11 lands
2 Brawl-Bash Ogre
4 Corpse Connoisseur
4 Carrier Thrall
4 Myr Sire
2 Fleshbag Marauder
2 Crypt Champion
1 Underworld Cerberus - the champion

This can be combined with say, RW Vehicle aggro:

11 lands
1 Depala, Pilot Exemplar - the champion
4 Veteran Motorist
2 Renegade Freighter
2 Untethered Express
2 Consulate Dreadnought
1 Aeronaut Admiral
2 Speedway Fanatic
1 Caught in the Brights
2 Court Homunculus

You can easily combine the two to make a capable deck. Keep going for the other deck archetypes.

What this idea does is provide a mini-game for more experienced players and variety of gameplay, while less experienced ones get a view of deckbuilding and a form of "smash-up" that is more fun than simply picking up a ready deck. If you want to really spice it up, add some loose cards players can switch in between games - a sort of a sideboard.

For example, with 10 30-card decks, you have 90 combinations.

Gattison on

10 months ago

On the other hand, Cathar's Shield or Accorder's Shield might be able to help with activating Court Homunculus more easily. Plus Vigilance is awesome. (Probably in place of Flayer Husk? If you'd rather go that route.)

Gattison on

10 months ago

Court Homunculus is the weakest of your one-drops, but he provides immediate metalcraft-count, while Thraben Inspector will also, and will put a decent body on the field. The next weakest would be Ardent Recruit, imho, because Auriok Glaivemaster's First Strike is much better.

That all being said I would personally recommend cutting the Homunculus in favor of the Inspector.

Even though nobody asked me, lol. =P

lagotripha on IMPERIAL STAR DESTROYERS ADVANCE! - Boros Vehicles

1 year ago

The transition to modern, the font of many interesting new decks. I'm gonna talk some ideas, feel free to ignore them all or take whatever is interesting.

In terms of creatures, you have access to a wealth of interesting 'artifacts matter' creatures, from Ardent Recruit and Court Homunculus, Flayer Husk to Galvanic Blast and Dispatch, Salvage Scout and Slag Fiend, Thraben Inspector and Lupine Prototype. There is a lot of options, and its all good for different things. Rummage around and see what looks fun- something like Scourglass vehicles has real potential.

The issue with getting access to all that fun new stuff is that everyone packs artifact hate in their sideboard. Fracturing Gust or Shattering Spree or Ancient Grudge is everywhere. This is largely due to affinity, a very low to the ground (almost all 0 and 1 drop) artifact deck running Cranial Plating, Arcbound Ravager and Steel Overseer, as well as the proliferation of Myr Retriever combo decks.

I'd give some thought to 1 drops and Springleaf Drum, but not get too set on it. (affinity makes use of its big brother, Mox Opal too). You're already looking to tap your creatures and ramp, so it looks strong, but remember that affinity is already doing this thing and doing it well, and everyone is prepared.

Running closer to a midrange strategy with a white disruption package (I'm not sure I can convince you to splash black for Tidehollow Sculler Lingering Souls and Duress variants, but with aether hub and access to all of modern's fixing, its well within reach), you can look at using cards like Nevermore, Path to Exile/Chained to the Rocks, Ghostly Prison and the like to put up barriers to other people's strategy a lot better than in standard. This means that your ability to crew your vehicles should remain more intact. The big thing is making those big artifacts still be useful when your opponent casts a lot of removal.

I expect your deck to survive the regular playsets of Path to Exile or Fatal Push due to its composition, but I'd love to see a little more card advantage and card-blanking woven in there, especially when it can help crew. Who knows, perhaps Vendilion Clique vehicles will be meta soon. I certainly have no idea what will be viable in modern next year.

Lieutenant_DAngel on Voltron

1 year ago

I made a similar deck a while ago and I found that Court Homunculus, Glint Hawk and Ardent Recruit make for a fine initial creature base, while using Bone Saw and Ornithopter gives you both stuff to bounce to Glint Hawk and a fine vector for equipment. If you run a lot of humans, Bonds of Faith is a sneaky good aura that works as either a Pacifism effect or a buff for your guys.

AteValve on Artifactors

1 year ago

I love doing something different with artifacts than affinity, but I also think it's also a good place to look for possible improvments. Darksteel Citadel and Frogmite seem like great inclusions from there. I'd also look into Etherium Sculptor and Court Homunculus which both synergize well with your vehicles. As for making room, I don't like the non-Enforcer Myr, the Living Weapons or some of the recursion. If you put in Sculptor, it can provide more than 1 mana a turn whereas the Myr can only do 1, the vehicles are generally more powerful than the living weapons, and you have Thoughtcast so you don't have to rely so heavily on recursion so that's why.

A couple of general tips too, running more copies of less cards is generally more efficient (if you want to see at least one per game run 4, if you don't want more than 1 a game run 3 are good rules of thumb) and your sideboard should be more of a place for cards that do things your maindeck doesn't. In this case creature, enchantment. and artifact removal would be good, and I'd move War Report there because you don't always need it. It's more of a anti-aggro card.

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