Nest Invader

Nest Invader

Creature — Eldrazi Drone

When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {{1}} to your mana pool."

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Printings View all

Set Rarity
Mystery Booster (MYS1) None
Planechase Anthology (PCA) None
Modern Masters 2015 Edition (MM2) Common
Planechase 2012 Edition (PC2) Common
Rise of the Eldrazi (ROE) Common

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Tokens

Legality

Format Legality
Modern Legal
Noble Legal
Duel Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Block Constructed Legal
Tiny Leaders Legal
Commander / EDH Legal
Magic Duels Legal
Pauper EDH Legal
Unformat Legal
2019-10-04 Legal
Penny Dreadful Legal
Pauper Legal
1v1 Commander Legal
Leviathan Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Nest Invader Discussion

HELLcaster19 on Morophon Eldrazi

3 months ago

Edgardxcore Hey! Cool deck!

This is also a plan of mine to get going, once I have assembled my Abzan deck.

As king-saproling stated, Pitiless Plunderer would be a wonderful fit in here. Id consider cutting some of the following though:

Fist of Suns

Jodah, Archmage Eternal

Chromatic Lantern

Reason being; with Morophon's ability to reduce the colored pips in casting cost of your Eldrazi creatures, you will most likely want him on board as often as possible, as such, color fixing and alternate casting costs are not as vital to your strategy. Mycosynth Lattice is much higher in terms of cmc, but will also you to use your colorless mana in any way that you see fit!

You already have Lightning Greaves, so perhaps look into adding Swiftfoot Boots and Whispersilk Cloak as well, to offer more sources of protection. Neurok Stealthsuit is another good option, and gives you an instant speed equip option, should you need to move it around.

Another option to consider cutting would be Trophy Mage. As it is, you have 4 artifacts that it can fetch up out of your 13. Countering a creature is easy and will prevent your tutor for one of those pieces. A good option to substitute in would be Perplex. It offers you a tutor for a 3 drop, but is harder to prevent, as it is an activated ability, rather than an etb and can also be used as a counter should you need it.

I would also recommend substituting Dust Stalker and Nest Invader for some additional Devoid creatures that can bring in tokens upon entry to further your colorless ramp.

I run a mostly colorless deck, and find that Mystic Forge is a key piece in the deck. Some other good options for counters and removal are:

Void Shatter

Spell Shrivel

Complete Disregard

Serpentine Spike

Oblivion Strike

Smothering Abomination

That last one is just a personal favorite of mine, as its a great source of card draw when you sack your tokens for mana :) I hope some of this helps.

Mana Echoes can also be a great source of colorless ramp if you are willing to shell out the caps for said card.

Swilliam on Desolation Twin Populate

3 months ago

Blisterpod is a great card, but if it doesn't chump a creature the deck cannot generate a creature. I would swap it for another fog effect like Angelsong. This card will not be dead during any point in the game because of the cycling effect and ensures you do not get overwhelmed by aggressive decks. A turn 1 play that could replace Blisterpod would be Ancient Stirrings so you can dig for anything you need. Nest Invader could also replace Blisterpod if you are looking for more token spawners, although it is not colorless. Too often you may rely on your main synergy so finding other sources of damage or getting more card advantage could be useful. Matter Reshaper is a good body that can get you your token spawners or Desolation Twin and Spawning Bed offers value as the game progresses.

5dollarMTG on Emerge Eldrazi v1

4 months ago

Hey ConstantVigilance. Cool deck! I've never built around the emerge mechanic before, but it looks like fun. Here are a few initial thoughts.

First, if you want to keep this as budget as possible, I'd recommend sticking to just two colors. Otherwise, all the tap lands can really slow things down. In this case, I that would probably mean dropping black - this would mean giving up Abundant Maw and Mindbender, but that doesn't seem like much of a loss. That would also allow you to run something like Sanctum of Ugin which would help you chain together multiple copies of Elder Deep-Fiend - probably the best thing you can do.

Second, I think you need some interaction early in the game to help you get to your big creatures. If you stick with black, Doom Blade is a super cheap option. If you drop black, you could run a playset of something like Unsummon - which you could also use later in the game to replay your Elder Deep-Fiend. It also wouldn't hurt to have a couple copies of Negate around for early game interaction and late game protection.

Third, for your big creatures, I would try to play a full playset of the very best options - Elder Deep-Fiend, Wretched Gryff, and maybe two copies of Conduit of Ruin. Cards like Vexing Scuttler and It of the Horrid Swarm don't seem nearly as good to me.

Last up: I can see what you're trying to do with the Stichwings, but that's such a high price to pay to get then back! I would probably drop all of them, along with the Bloodbriar, and focus on cards that give you immediate value when they enter or leave the battlefield - Blisterpod, Nest Invader, Foul Emissary, etc. (Or, if you don't care about sticking to eldrazi, you could run card draw pieces like Elvish Visionary, Feral Prowler or Floating-Dream Zubera.) In general, I would try to focus on ramp and card draw, rather than recursion. That's my thought anyway.

Best of luck!

seshiro_of_the_orochi on Is there a card like ...

5 months ago

My first idea was Wild Cantor. As you already have this, there aren't that many options left. What I found are thoese:

Crystalline Crawler

Eldrazi Skyspawner

Hidden Herbalists

Nest Invader

I couldn't find any cards that fit ecatly your criteria. Those seem ok.

Gattison on bg sac value pauper

6 months ago

I've looked at this deck a few times now. It looks pretty solid. +1. My only real suggestion is to put something like Vines of Vastwood and Tragic Slip in the sideboard. Oh and +1 land and -1 Bloodthrone Vampire maybe?

As for ideas to lower the curve, there's not a lot to shave off, lol. But, perhaps lose the other Bloodthrone Vampire (because it's bonus is not permanent, and I feel you need more "sack-ables") and the Plagued Rusalka along with two Brindle Shoats in favor of a full playset of Festering Mummy?

I might favor the Nest Invader over the Shoat because the Spawn/Scion has multiple uses. Also, using Blisterpod instead of the Invader could lower your curve.

m_to_the_three on

9 months ago

I dig the deck a lot. I like playing golgari sac/yard so here is some budget cards(50 cent to 3 dollars) that I run in my Meren deck or my Vaevictis deck. All of these cards are really good and I feel can fit in the deck. So hopefully you can use them.

Budget Sac outlets: Carrion Feeder (50 cents), Viscera Seer (2.50),

Budget Tutors: Fierce Empath (50 cents), Woodland Bellower (3 dollars), Pattern of Rebirth (3 dollars)

Budget Manadorks/Ramp: Elves of Deep Shadow (50 cents), Primal Growth (50 cents)

Budget Removal: Reclamation Sage (40 cents), Terastodon (1 dollar), Nature's Claim(40 cents)

Budget Reanimation: Phyrexian Delver (1.50)

Budget Wincon: Tainted Strike (50 cents)

Budget Draw: Read the Bones (25 cents)

Honorable Mentions(These are good cards but I don't use in my decks but can work really well with yours) Innocent Blood (50 cents), Mortician Beetle (50 cents), Nest Invader (50 cents),

toxicliam on Ezuri League

11 months ago

Damn, I actually didnt even think about the tokens triggering experience counters, that's a really good point. Those cards become a lot better in that sense. I think I misunderstood your game plan, I was pushing towards a much grindier experience-counters-matters build, since players cant interact with the experience counters I feel as thought it provides an extreme inevitability. Also, something I thought of is infect creatures. They definitely are bad without trample but its something interesting to think of as a 1-of to just randomly dump counters on and kill someone, especially Blighted Agent since it can't be blocked. Also, my thinking with hardened scales is that it synergizes really well with other proliferate effects, so if you aren't running them it probably isn't worth adding. Finally, I think Nest Invader is not worth it. If you wanted to get the turn three ezuri Birds of Paradise is better because it saves you 1 mana for other spells, has flying, taps for colors, and is reusable. It's worth more than a single experience counter. I also think squirrel nest is less good when you aren't focusing on winning through it. I think that you could run Earthcraft as a hasty Cryptolith Rite and then not look back.

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