Myr Galvanizer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Myr Galvanizer

Artifact Creature — Myr

Other Myr creatures you control get +1/+1.

{{1}}, Tap: Untap each other Myr you control.

NyxDragon on Lords or Buffs?

2 months ago

Hello Tapped Out. I found my answers and cant delete this. Hope you have a great day!

seshiro_of_the_orochi on A fistful of Myr [Urtet, Remnant of Memnarch]

1 year ago

This needs Thousand-Year Elixir. It's a powerful card for this deck. A possible wincon could be Umbral Mantle. It'd allow you to gain infinite mana with Myr Galvanizer to then equip Mantleto your commander and make it infinite big.

lagotripha on Myrtron

1 year ago

Forsaken monument and sun are exactly the kind of payoff cards that you should be looking for - stuff that cares about your creatures, draws cards and makes more mana.

Myr propogator is a weird one - I've run cloning effects with Followed Footsteps and Cogwork Assembler type effects, which can be strong, but they mostly need something else to make them great.

Propagator is a little slower than them due to the tap + cost, but also a little more resilient due to both myr having the tap effects. If you were shooting for a Myr Galvanizer combo deck propagator will works as a payoff, with a backup where you were sacrificing tokens to trade for cards on a stalled boardstate, or perhaps were generating tons of mana with a myr Priest of Titania (if they print more myr support) it might be great, but it just needs a lot of other cards to work - haste for the tap cost, 3 mana for the price, ands its still a 1/1.

Short of shenaigans with something like Dollhouse of Horrors Necrotic Ooze or Mindlink Mech, I'm not a fan. It just takes a lot of cards to make paying 3 mana for a 1/1 artifact token to be good.

lhetrick13 on Infinite Myr

1 year ago

I am by no means an expert but I can offer up my two cents. Looking at the deck, looks like a Myr tribal build and while I do have experience with tribal, I have not ventured into artifact heavy decks but most the concepts should still apply. It also looks like your main wincon is token creation...

  1. There are a lot of Myr that can fill the roll of dorks and a lot of synergy with Myr Superion, Myr Galvanizer, and Myr Battlesphere. I am surprised you are building around those a bit more. I just envision getting out 3-4 dorks in combo with Galvanizer, using the dorks to supplement your mana, then untapping them only to tap them again for Myr Battlesphere. Battlesphere can do some serious damage even when fully blocked and you have lots of cards available to regenerate it, bring it back to the field, or return it to your hand. One of the things I actually hate about playing against artifact decks is how easy it is for them to bring stuff back!

  2. You have 74 cards in the deck, I would strongly encourage you to get it back down to only 60. Running more than 60 cards when not needed is a trap that just makes the deck less efficient as most decks are built around a particular card or combo and running additional cards just makes it less likely you will get the cards you actually want.

  3. You are running a lot of very expensive artifacts. Many of them have some very nice abilities but I think you could remove a lot of them from the deck and it would still function well.

  4. I would highly encourage you to find some draw options for this deck. I know there are some cards that provide draws that have "affinity for artifacts" so that would be a good option or splashing some .

  5. Speaking of adding some color, adding in a splash or two would give you some options in terms of interaction. I do not think you are running any removal at the moment so have no way to really deal with any thing your opponents might put up in your way that you may not be able to deal with.

  6. If you really want the token creation to be a big factor, you might consider something like Anointed Procession. You might also consider Metallic Mimic or something similar to boost your Myr forces while still giving you something that provides a body on the field.

ZenYoLife on Myr Tokens Budget

2 years ago

LeechBoy Automaton is fine if you want more 3 drop anthem style creatures.

I feel it's redundant because you have Myr Galvanizer doing the same thing plus has an additional active ability for the infinite combo to feed Lodestone's power. You are also running Steel Overseer which legit is better than Adaptive Automaton because you can tap for each turn to pump your artifact creatures and you can have multiple copies in the field pumping if your opponents do not have removal.

If you believe you opponent will have removal, Turn 2 Myrsmith to bait their removal spell so you can next turn play Overseer.

ZenYoLife on Myr Tokens Budget

2 years ago

Actually I want to Correct the infinite combo. It is 2 Myr Galvanizer and a Palladium Myr or 2 Gold Myr. My bad.

ZenYoLife on Myr Tokens Budget

2 years ago

LeechBoy I'm not so fond of the enchantment to be honest. All That Glitters would be better if you wanted choice.

I did remember the wonderful thing which you may want to consider making Palladium Myr as x4. Myr Galvanizer and 2 Palladium Myr does infinite combo which would work with Lodestone Myr ability. Use Galvanizer and 2 Palladium Myr to infinitely untap myrs so you can tap them for Lodestone's pump. Something to think about if you really want Lodestone in your deck.

arquistar on Osgir, the Reconstructor Conductor of Tokens

2 years ago

I'm toying with a similar build right now. Instead of Mesmeric Orb I'm going with Altar of the Brood for similar effect. I'm also including the Myr package including Myr Galvanizer and Myr Turbine to assemble the package for infinite mana to power the Staff of Domination . I also like the idea of Mana Vault to accelerate to Osgir and then sacrifice and clone it to net 5 mana on a later turn. I feel it's also not a terrible idea to include your favorite "Swords of...". I'm going with Sword of Truth and Justice and Sword of Body and Mind . They're typically lackluster but doubling down on those combat damage triggers sounds spicy.

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