Ulamog's Crusher


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Common
Duel Decks: Zendikar vs. Eldrazi (DDP) Common
Modern Masters 2015 Edition (MM2) Common
Rise of the Eldrazi (ROE) Common

Combos Browse all

Ulamog's Crusher

Creature — Eldrazi

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Ulamog's Crusher attacks each combat if able.

Ulamog's Crusher Discussion

TheUtterEnd on Marine Biology & The Benthic Zone

2 days ago

I have built a similar deck and the main win condition is to have the Peregrine Drake and Scrivener or Archaeomancer on the field with Capsize and Ghostly Flicker or Displace in your hand with the other Ghostly Flicker or Displace in your graveyard. You will need 9 mana with at least 3 blue. Now you can Capsize your first target permanent (Yes, even Lands!!). Now cast Ghostly Flicker or Displace targeting Peregrine Drake and Scrivener or Archaeomancer . Peregrine Drake will re-enter and untap 5 lands, Scrivener or Archaeomancer will re-enter targeting Ghostly Flicker or Displace in your graveyard, returning it to your hand. Do this one more time and all your lands will be untapped and you can now Capsize your next target and start again. Demonstrate the loop and you will be able to bounce-back all of your opponents' permanents. You can then attack, pass the turn and Capsize your opponents' lands on their turn as soon as you have priority. Other tips is that Capsize is critical so you may want to wait until you have 11 mana (5 blue) and hold up a Counterspell to protect your Capsize . I also run a Ulamog's Crusher and will leave two potentially problematic permanents an opponent controls and let Annihilator 2 destroy them. Devious Cover-Up is another card that should be considered for this build. It can exile someone else's Capsize and shuffle four cards from your graveyard back into you library. This deck is good at digging and will generally be able to survive until you can assemble your combo. If anyone is considering it, do it. Tatyova, Benthic Druid is a fun commander and don't be afraid to run 40+ lands, this will help Tatyova, Benthic Druid dig out the combo pieces with land drops.

Deadpoo111 on $30 Chainer

1 week ago

I've found that in Chainer decks, I like to have big six mana/seven mana creatures to reanimate and crush the opposition. Things like Sepulchral Primordial , Artisan of Kozilek , and Ulamog's Crusher are my favorite targets and they're all under budget!

TheBloopKing on Tatyova Pauper EDH

1 month ago

Bant Panorama , Simic Growth Chamber , Halimar Depths , Command Tower

And with how many Druids are in the deck, Path of Ancestry isn't a bad idea. It also let's you scry on your own commander.

Ulamog's Crusher kinda makes its own argument on why I think it should be in

Apollo_Paladin on Faster than you can say griseldaddy

1 month ago

Right on. I don't claim original ownership of the combo either obviously; I think it's a fairly popular one as you said and the differences really boil down to creature choice. I just didn't want my comment to come across as "you picked the wrong creatures" or anything, because you've got some real nasty ones in there as well.

I just find the consistency of Annihilate to be rather dependable (since it triggers on attack especially, even a 'return/exile attacking creature' or whatever still won't be enough to come back from losing that many permanents early on.

If you're going to keep your other power creatures in there and just splash some Annihilate for diversity, I'd recommend adding in 4x Pathrazer of Ulamog since not only is he Annihilate 3 instead of 2, but the other two on my list there don't have useful abilities apart from being large Annihilate creatures. Artisan of Kozilek won't even trigger the way the deck plays, and forced attack on Ulamog's Crusher isn't exactly against the strategy of the deck anyway, but if you have a choice I figure why bother. Those are the highest Annihilate ability creatures that don't have a function where they cycle to the library when they hit the graveyard (ick).

Still, with all of that being said, I'm jealous of your Iona. Good stuff...I hope you can put at least one or two of my suggestions to use with her. Good Luck!

Apollo_Paladin on Faster than you can say griseldaddy

1 month ago

Hey, love the deck. Please do not take this comment as being elitist in any way, but it looks like you've got a very similar strategy to my deck: "Very Fast Death Factor (Budget Speed Dredge). While your creature choices are pretty devastating, the speed at which you pull them means (in my opinion) Annihilate creatures are a better bet. It doesn't really matter whether an opponent can cast or not when you're attacking with Annihilate 2 or 3 on Turn 3.

griffstick on Howlpack alpha brawl

1 month ago

Wow those cards were never on my radar. They are all really good cards. Vizkopa Guildmage is not that fast.

Valduk, Keeper of the Flame is fast. Voltron with Enchantment cards ones that care about power mostly.

I don't remember seeing a Viridian Longbow he uses lots of fight style cards.

Stinging Shot is in there because there are a few flying decks running around and it has cycling.

I put Darksteel Pendant in my Krosan Warchief deck and I love it, so I'll add it here.

Ulamog's Crusher is so good I should put it in every deck.

I like the first strike idea but he uses combat tricks with Vine Mare as well. Vine Mare is probably the hardest one to beat. The ways I've beaten him when he has Vine Mare was outlasting him until he was top decking.

Valduk, Keeper of the Flame I can beat with my Satyr Enchanter deck. But in the other match ups I win if I can make him get to top deck mode again.

I'm gonna add the ramp cards you suggested including some of the removal you suggested. Do you have any other suggestions?

Also what's your thoughts on blood rush effects like Rubblebelt Maaka

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Ulamog's Crusher occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%