Ulamog's Crusher

Ulamog's Crusher

Creature — Eldrazi

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Ulamog's Crusher attacks each combat if able.

Ulamog's Crusher Discussion

0rc on Braids Big Boys

1 week ago

Nice budget-Esque Braids build. Braids is really hard to build on a budget. I’ve been playing Braids consistently for a couple years now. I’m not got g to recommend big $$$ cards that fuel my deck but I will shed some insight into what works well with Braids —- big mana rocks: Gilded Lotus, Nyx Lotus, or even Dreamstone Hedron all have a place in Braids. Chromatic Orrery may be worth it for the colorless mana alone. Include Voltaic Key. Braids allows you to play these rocks for free, which provides ramp. As for other ramp: Caged Sun works nicely (Extraplanar Lens is out of budget). This all will allow you to ramp into you eldrazi titans with annihilator. Budget options include Pathrazer of Ulamog and Ulamog's Crusher. Void Winnower is crippling. Budget beasties may include Darksteel Colossus. You should run Strionic Resonator to double your Braids triggers OR annihilator triggers :))))) I’d ditch the land ramp as Braids will provide that as well. Include Teferi, Mage of Zhalfir and couple him with your Omen Machine or Knowledge Pool as your win con. Flash allows you to play Braids right before your own turn. Ditch the lab man effects—-make it a grind. I hope this helps.

hihi65561 on Mono Black Midrange Recursion (Budget Friendly)

1 month ago

Ulamog's Crusher would be good for with Liliana, Waker of the Dead and is not pricey at all,Horror of the Broken Lands is not bad either. If your going all in on reanimator you may want to get things like Stinkweed Imp and Murderous Cut.

tumamaenmondongo on MeTa KiLlEr

2 months ago

Replace Nature's Lore for Sakura-Tribe Elder, bring at least 1x Krosan Tusker, cut at least 3x Wretched Gryff and 2x Tangle Golem for 2/3x Fierce Empath at least 1X Ulamog's Crusher and some mainboard Pulse of Murasa to retrieve STE and depletion lands, if you pack 4x pulses, you'll probably won't need the food lands, which can slow you down. Nissa's Pilgrimage and Arboreal Grazer are some cards to consider too, along Land Grant. Nissas nets you 3 cards, grazer ramps and stops aggro for a while and land grant is free. Chimeras seem a tad fragile,maybe you can use something like Blastoderm which is also retrievable with Pulse.

anubis1ra1 on Lokotor's Cube

3 months ago

too strong:

Balance

Hogaak, Arisen Necropolis

Pathrazer of Ulamog

Artisan of Kozilek

Lodestone Golem

Daze

Contract from Below (ummm... what?? this is too strong and the ante doesnt exist to balance it)

Hymn to Tourach

Animate Dead

Channel

concerning:

Feather, the Redeemed

Winding Constrictor

Manifold Key

Ulamog's Crusher

Ichorclaw Myr (colorless infect)

Myr Galvanizer

Bounding Krasis

Unburial Rites

Mother of Runes

Archetype of Courage

Village Bell-Ringer

Sun Titan (probably fine)

Porcelain Legionnaire (cheap first strike, hard to kill in reasonable time without using removal spell on a 2 drop)

Battle Screech (or Lingering Souls/Spectral Procession) too many of this effect (too many flying tokens I think)

Winds of Abandon game ending 1 sided wrath (probably just too strong)

Mana Tithe fine card, but not sure why white has counter spells

Peregrine Drake probably fine, but just worth watching for overly easy infinites

Etherium Sculptor potentially too many artifact synergy cards like this in the cube (artifacts might be one of the most well supported archetypes)

Brain Freeze (not really supported?)

Snap again potential infinite mana

Exhume

Tainted Strike/Phyresis Infect is potentially too strong

Feldon of the Third Path potentially degenerate?

Flameshadow Conjuring (goes infinite with multiple creatures with an iron myr)

Golgari Grave-Troll maybe fine

Sprout Swarm (I've seen this card be silly, but its probably fine)

Groundswell/Scale Up (with infect)

Alkadron on Ramp IS Voltron

3 months ago

It kinda looks like your deck just loses unconditionally to pacifism.

The amount of ramp you have is tremendous, but you have exactly one payoff for it. Your curve ends at five..... and it's a ramp spell.

Also, a lot of your "ramp" is... kinda bad. Cards that put lands into your hand (e.g., Civic Wayfinder and Borderland Ranger) don't really ramp you, and cards that put lands into play from your hand (e.g., Arboreal Grazer and Walking Atlas) just run you out of cards-in-hand quickly and then do nothing. Combining them is only OK.

I would cut both of those kinds of cards and add a lot more control, interaction, and big-mana payoffs.

Consider the utility of:

(These are just examples from each category, there are plenty more of each kind if you want them. You'll have to playtest to get the balance right.)

machalaj on Tier 1 Pauper Elvish Insanity

3 months ago

hello. love this deck (even the goblins too). what about Taunting Elf? in combo with Timberwatch Elf and Ulamog's Crusher you don't need trample.

Coward_Token on Ikoria Teaser

4 months ago

afaik colorless only mattered for the eldrazi though? although Infernal Reckoning and Ulamog's Crusher seem to imply that some remain, so maybe they'll be a subtheme at least

Spell_Slam on New Veteran on the Block

4 months ago

Hi! Got to this deck through the Compendium. I was attracted by your promise of a competitive list.

VE seems like a very risky creature to have as your commander. It seems very dangerous, especially in a multiplayer game, to ramp the whole table at the same time. This is especially true if the opponent can kill him on their own turn and get the benefit of the ramp before you do. How has your experience been with this?

That aside, I do have a few suggestions for you.

Ulamog's Crusher is not in your list. Is he house-banned in your group? If not, he should really be in here.

Fierce Empath is whatever fatty you want him to be. Extra good with ways to bounce him or return him to your hand.

Revive and Wildwood Rebirth seem pretty free to have in your deck. Elven Cache is great too. 4 mana is not too much to pay conisdering how you ramp and how important VE is to your strategy. Recasting him for 5 mana seems worth it.

You're missing the classic Green Finisher of PDH: Sprout Swarm. With lots of mana and little creatures, this quickly gets out of hand and wins you the game. I can't recommend it enough.

Knight of the Stampede should really be Krosan Drover. The only synergy you lose out on is with Overgrown Armasaur, but otherwise it does the same thing, but better.

Yavimaya Elder is another classic way to get card advantage in Mono-Green.

Other fatties to consider: Walker of the Grove and Maul Splicer. You might also be interesting in Slime Molding and Ivy Elemental.

Ashnod's Altar is a free sac outlet for your commander that will ramp you +4 on that turn at least. It also gives you something to do with little dorks that are hanging around the battlefield not doing much. Bonus points for the combo with Sprout Swarm.

Primal Growth is another great ramp card for you. It doesn't require the sacrifice if you don't want it, the lands come into play untapped, and it's still very explosive with VE. I think you could play this over Map the Wastes.

I slept for a long time on Elvish Skysweeper, but the card is actually amazing. Works well with your Commander, too. I would definitely play it over some of your other Flying hate.

In terms of cuts, You can definitely trim on the worse fatties, like Tyrranax, Cowl Prowler and Overgrown Armasaur, some of your middling ramp cards like Eyeless Watcher and Scion Summoner, and random cards like Snapping Gnarlid and Copperhorn Scout that only provide situational benefits.

Let me know if you need help finding more cards to cut. I think it's a good start and should make for a fast, explosive deck provided you don't get out-valued by decks that can take advantage of the free ramp.

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