Ulamog's Crusher

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Duel Decks: Zendikar vs Eldrazi Common
Modern Masters 2015 Edition Common
Rise of the Eldrazi Common

Combos Browse all

Related Questions

Ulamog's Crusher

Creature — Eldrazi

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Ulamog's Crusher attacks each turn if able.

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Ulamog's Crusher Discussion

GolgariGravedigger on casual artifact

17 hours ago

I'm not entirely sure what you're going for here, but Vault Skirge, Hangarback Walker and Cranial Plating are fun cards. Maybe you can do something with Chief of the Foundry? Also, he isn't an artifact but, maybe check out Phylactery Lich, since he plays well with artifacts. Or if you want to cast some serious threats I would look into creature cards with annihilator like Pathrazer of Ulamog, since annihilator can seriously decimate your opponent's board very quickly. A couple cheaper ones price wise are Artisan of Kozilek, Ulamog's Crusher, and Hand of Emrakul. Regardless, you would need to mana ramp into them. Good Luck! :)

HurricaneZach on Ghoulcaller's dream

2 weeks ago

I would run with 3xDisfigure and 3xTragic Slip. It seems that you could turn the Morbid trigger on more often than not and Tragic Slip handles the Ulamog's Crushers and Gurmag Anglers for only 1 mana. Also, I like Shamble Back instead of Vile Rebirth. Sorcery speed but it gains the 2 life that can be relevant in close matchups.

Von.Banamaor on UB Mana tax

3 weeks ago

Copied your deck and started making changes of my own: Stopped Dead in Your Tax

After playtesting a bit, here are a few other honorable mentions.

Capsize w/ buyback to lock their land down and deal with any other permanents causing issues.

Power Sink to tap all their lands. This is really the grand finisher.

Muddle the Mixture to counter a spell or go get whatever you need.

Drift of Phantasms to block or go get whatever you need.

In terms of synergy Narcolepsy is way better than Paralyze when paired with Seizures.

Brush with Death just seems like to too little for too much.

Also, I didn't see the need for either the Stormbound Geist or the Eldrazi Skyspawner. I know you're trying to get two for one here, and maybe get some combat damage in, but I really prefer doubling down on the enchantments and really making them do the work.

Since you're slowing the game down, maybe Ulamog's Crusher is the right play here.

Tscheunt on Grixis Affinity Pauper

1 month ago

I lost 1-2 against Tron because once I had 3 Disciple of the Vault on the field so i could sac all my artifacts when he attacked with Ulamog's Crusher and he got 6 dmg as well each turn bc of my artifact sacs :D but not really a chance otherwise

HurricaneZach on Elvish Ramp

1 month ago

I would find room for the Priest of Titania. IMO one of the best ramp elves for elf decks. Also, Fierce Empath would help you tutor for your threats if you can't top deck one and with 2-3 of them I would even go down a couple of Wirewood Guardians and put an Ulamog's Crusher in just in case you get a chance to cast it.

Panzerforge on 5-Color Pauper Hive (SLIVERS!)

1 month ago

Ghosty, I'm glad you're enjoying it!
Hunter Sliver is so awesome, but I needed the sideboard slots for things that he couldn't reach, like Slippery Bogle and Ulamog's Crusher.

Horned Sliver is the only one I've really considered, the others are simply too high on the curve. One of the strengths this deck gets is the fact that with Gemhide Sliver you end up with the effect of "Tap two untapped Slivers you control: Put a Sliver from your hand into play."

A CMC 3 Sliver would throw this off a little, those other big bruisers would be hard to cast. Might still be worth trying as a one-of to see if they make for an explosive late-game, but I would hate to see one in my opening hand.

MurkLurker on Steampunk

1 month ago

Added Vapor Snag to the sideboard after getting crushed by a reanimated Ulamog's Crusher.

Added a playset of Gitaxian Probe, now that the price dropped after the Modern ban.

TheMadRocketeer on A Bargain for the Horizon

1 month ago

The infinite combo here is beautiful. I love the possibilities; they're endless (of course). ;-)

It's worth protecting your plan by including a few Counterspells, Duress, or Surgical Extraction, etc., to protect the plan against stuff like Relic of Progenitus and Tormod's Crypt. Even Disenchant or Doom Blade could ruin the fun.

I think Draw / Mill and your insta-kills that feed off of the card draw or the life gain are probably the quickest path for this deck. Laboratory Maniac, which was my first thought when I saw your core cards, fits this category. Just milling the opponent out is just about as fast. A few cards, in addition to your Elixir of Immortality, that can help ensure that the opponent mills faster and more permanently than you do:

  • Mind Sculpt
  • Tome Scour
  • Vision Charm
  • Feldon's Cane
  • Another point on Elixir of Immortality vs. Kozilek, Butcher of Truth is the Butcher also works if your opponent mills it. And, hey, if for some reason you want a big ugly late-game beater that's not color-intensive, he's good for that too. I'd still run the full set of Elixirs and maybe just one Butcher, if any. Other big colorless critters, if you want them:

  • Colossus of Akros
  • Steel Hellkite
  • Ulamog's Crusher (though I'm not a big fan of Annihilator in terms of game fun)
  • Loving the Venser's Journal. Library of Leng also has nice possibilities. The life gain from the Journal would help against aggro and allow you to boost your life-gain-matters creatures to hold off the enemy while you get things established.

    A little cheap draw / scry at the beginning can help get you to your combo pieces faster. Blue is good at this.

  • Divination
  • Anticipate
  • Your main combo elements cost 4 CMC and 6 CMC, so you want some ramp to get you there before the opponent has you on the ropes. Dark Ritual is good, but since you're running green some additional ramp should be easy.

  • Summer Bloom is good but helps more once your draw engine is working. By that point, you're probably ready (or nearly so) to draw/mill to victory. If it's to be creatures for the win, though, this will help to get all of those extra lands you're drawing played.
  • Exploration Ditto but repeatable.
  • Rites of Flourishing is also an extra draw effect, which goes well with your main strategy.
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