Ulamog's Crusher

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Duel Decks: Zendikar vs Eldrazi Common
Modern Masters 2015 Edition Common
Rise of the Eldrazi Common

Combos Browse all

Related Questions

Ulamog's Crusher

Creature — Eldrazi

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Ulamog's Crusher attacks each turn if able.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 25%

0.05 TIX $0.02 Foil

Ebay

Recent Decks

Load more

Ulamog's Crusher Discussion

EldarOP on Kozilek EDH

23 hours ago

SpacemanFromHell Thanks for the feedback! As for budget tips;

Cutting the eldrazi Titans (other than the commander) will save you a lot of money.

Cards like Mana Vault and Thran Dynamo can be exchanged for cheaper mana rocks, at the expense of slowing your mana down.

Eye of Ugin and Eldrazi Temple can be expensive but they have great synergy with eldrazi and this deck plays quite a lot of them. They could be replaced by any land that gives <> mana, as is true for the other lands.

All Is Dust is expensive but it is one of the best board wipes in my opinion as it gets around hexproof/indestructible/regenerate. (Not to mention it being one of the few colorless sorceries.)

For creatures you can switch some of the more expensive ones such as Platinum Angel for cheaper ones like Desolation Twin , Ulamog's Crusher etc.

Ezraphell on Wasting Away (Please Help)

1 week ago

solarPULSAR Filling out playsets of lands and of Adaptive Automaton (to have something down earlier game or to pump into bigger threats) has left me in a weird place. I decided to go for 2-ofs of the bigger Eldrazi but I want to pair it down to playsets for consistency. Would you recommend dropping the 2x Ulamog's Crusher for 2x more Bane of Bala Ged or to complete a playset of Eldrazi Devastator?

c0dy821 on Aaand You're Done Playing

1 month ago

Alright I love this new version way more than the old one, but we still got some problems with this.

So let's start with a question, how many creatures do we want in our opening hand? The answer to that is "just one." But we have eight? And you also have doubles of creatures that most of the time you only end up casting one. So what I suggest, is running one copy of each card, and using the cards based on utility.

Utility Creatures

Right now your only utility is Annihilator because Artisan's ability only works when he is casted(+1 to Uselessness). (And if we are honest here, Artisan of Kozilek and Ulamog's Crusher are trash to begin with.) So why not invest in some better reanimate targets? Here are my ideas:

Kokusho, the Evening Star: This dude becomes more effective in multiplayer games, and he can even gain you the life to play another reanimate spell(if he dies) if you are hurting from the first one, the City of Brasss, the Sulfurous Springs, the Blood Crypts, and the Gitaxian Probes. Best part is? You can Fling him.

Akroma, Angel of Wrath: We could also just run good creatures. Like this one. How about running one of this very versatile and hard to kill creature?

Angel of Despair: Let's say one of your friends plays a deck that has a permanent that screws you over, like an enchantment or an artifact. What are you gonna do about that? Are you gonna cast an Annihilator creature and swing? What if he has multiple permanents and blocks? What if your creature is pacified or the opponent is running Ensnaring Bridge? What if Pathrazer of Ulamog gets outta bed to have some Vitamin C and breakfast, and is slapped with an eviction notice, and a deportation letter, revoking his citizenship to none other than the graveyard? What are you gonna do? (The answer is Angel of Despair)

Improving our Resilience

So what are you gonna do if the opponent backhands our creature into the soft soil we just Reanimated from and then Surgical Extractirpates(Surgical Extraction & Extirpate) our Reanimate? What if we Gamble our Reanimates away via the one random discard? What if all four Reanimates get countered by some Spike that eats win-cons for dinner? Do you just scoop and walk away in shame? The answer to these questions? Run more Reanimate spells. 1-2 Animate Deads will work. Or even Exhume.

These simple fixes will help this deck go a long way. If you wanted even more resilience, throw in a single Feldon's Cane. Might as well have a shot at recycling everything you own in case all else fails.

moloy559 on Budget Suspend Mastery

1 month ago

Thanks jordanalessi, that could replace Warp World for those looking for something a little more competitive.

Or maybe Ulamog's Crusher who I have been fairly unimpressed by.

gnikrul on What's In The Cellar?

1 month ago

ibstudent2200: Yes, but it's a "toolbox" style deck. I can already tutor for Pathrazer of Ulamog, so I can't imagine a situation where I'd get Ulamog's Crusher instead.

Thresher Beast admittedly isn't that strong but its sufficiently unique (and common) to be worth keeping around. It might be better than Eldrazi against Skies or aggressive token decks?

ibstudent2200 on What's In The Cellar?

1 month ago

Ulamog's Crusher is probably a better reanimator target than Thresher Beast.

ibstudent2200 on Pattern Recognition #26 - Rarity

1 month ago

It's worth noting that some commons are more common than others. If I recall correctly, Ulamog's Crusher, Hand of Emrakul, and Wastes were all printed at a higher frequency than normal commons. For two of these cards, they wanted to increase the ASFAN of the whole "giant tentacle monster" theme, and the third was to make it easier for players to acquire 10-20 copies.

nonjon on Fancy Pants - Pure (C/U)

2 months ago

(16) MODERN PURE decks as of 04/17/17


Delver and the Hasteful Eight (BLUE/RED)

10 spells, 20 land

Sideboard: Pyroclasm, Relic of Progenitus, Smash to Smithereens, Shrine of Burning Rage


Elves (GREEN/black)

10 spells, 20 land

Sideboard: Doom Blade, Elves of Deep Shadow, Putrefy, Naturalize


Veterans (WHITE commons only)

10 spells, 20 land

Sideboard: Journey to Nowhere, Kor Hookmaster, Kor Sanctifiers, Infantry Veteran


Soul Sisters (WHITE)

10 spells, 20 land

Sideboard: Harm's Way, Celestial Purge, Faith's Fetters, Armored Ascension


Goblin Tokens (RED)

10 spells, 20 land

Sideboard: Electrickery, Massive Raid, Destructive Tampering, Goblin Rally


Drain Inspector (BLACK)

9 spells, 24 land

Sideboard: Consume Spirit, Marsh Casualties, Shrieking Affliction, Mind Sludge


Trondrazi Fire (RED/GREEN)

9 spells, 24 land

Sideboard: Lightning Bolt, Shrapnel Blast, Darksteel Sentinel, Volcanic Geyser


Spellbombo (ESPER - WHITE/BLUE/BLACK)

10 spells, 20 land

Sideboard: Disciple of the Vault, Restoration Specialist, Nihil Spellbomb, Sunbeam Spellbomb


Bogle Battle Rattle (GREEN/RED)

10 spells, 20 land

Sideboard: Giant Growth, Electrickery, Destructive Revelry, Fling


Faeries (BLUE/BLACK)

10 spells, 20 land

Sideboard: Doom Blade, Agony Warp, Negate, Faerie Harbinger


Mill-town (BLUE/BLACK)

9 spells, 24 land

Sideboard: Balustrade Spy, Far / Away, Psychic Spiral, Illness in the Ranks


Lingering Tokens (WHITE/black)

10 spells, 20 land

Sideboard: Doom Blade, Rootborn Defenses, Marsh Casualties, Phantom General


Warriors (WHITE/BLACK)

10 spells, 20 land

Sideboard: Rush of Battle, Timely Hordemate, Grasp of Darkness, Raiders' Spoils


Viralbots (BLUE)

10 spells, 20 land

Sideboard: AEtherize, Corpse Cur, Rapid Hybridization, Corrupted Conscience


Dorkless Burn (RED/white)

10 spells, 20 land

All do damage to the face, a bit more than half can aim for creatures too.

Sideboard: Pyroclasm, Searing Blood, Smash to Smithereens, Journey to Nowhere


Fancy Pants (WHITE/blue)

10 spells, 20 land

Sideboard: Auramancer, Recumbent Bliss, Eel Umbra, Ordeal of Heliod


(16) MODERN PURE decks as of 04/17/17


Load more