Creature — Human Warrior
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
Printings View all
|Ravnica Allegiance: Guild Kits (GK2)||Common|
|Duel Decks: Mind vs. Might (DDS)||Common|
Combos Browse all
|Commander / EDH||Legal|
Skarrgan Pit-Skulk Discussion
6 months ago
Okay so first of all: one drops of two different colors in pauper is really awkward. It should work out fine most of the time but I feel like it might turn some hands that would be auto wins if you can play your 1 drop into pretty bad hands. In fact, you can see how awkward it makes things by your mana base: if you had another red 1 drop instead of Young Wolf , you could probably get away with swapping 2 forests for 2 mountains.
I'm not a fan of Horned Kavu : it's a big pile of stats, sure, but it puts you behind on tempo and it leaves you very vulnerable to Snap which is a blue staple. I would much rather see a fourth Burning-Tree Emissary and another two drop like Nest Invader or Mogg War Marshal which would help you trigger Morbid. (As a side note, Blastoderm + Horned Kavu doesn't actually work because Blastoderm has shroud)
Speaking of Blastoderm , I'm not a big fan of it because it can't come down before turn 4, which is the turn you're either going to be overtaken by other aggro decks or the turn a control deck will start stabilizing so you need to have an explosive turn 4, which is the complete opposite of Blastoderm as it's just a big pile of stats with no real impact on the field.
Manamorphose isn't great either: it does basically say -1 card in your deck but the filtering doesn't seem very relevant when you could have more action in your deck. If you had a Thermo-Alchemist or a similar card in there, it would be alright but right now, I'd be more happy to see more Rancor .
Overall, I feel like this deck is a bit too slow. Here are some cards to consider to accelerate it: Vines of Vastwood , more Rancor , Nettle Sentinel if the deck veers green, Goblin Cohort and/or Mogg Conscripts , Goblin Bushwhacker if the deck goes wider, Hunger of the Howlpack , Porcelain Legionnaire , Vault Skirge if you have lots of pumps, Skarrgan Pit-Skulk , Savage Swipe if you mostly have 2-power creatures and maybe some more burn in the main like Chain Lightning and Reckless Abandon .
1 year ago
Consider dropping the following:
Derevi, Empyrial Tactician - not a Warrior
Boros Signet, Selesnya Signet & Gruul Signet - weak color fixing and better use of sleeves.
Bident of Thassa - not sure, seems kinda weak but it may be better in your deck.
Bear Umbra - cute aura, but aura's are weak in multipler unless your playing aura voltron.
Sosuke, Son of Seshiro - you aren't making snakes. I know that the destroy a creature is nice, but deathtouch does effectively the same thing.
Warriors to consider:
Mardu Woe-Reaper, Skarrgan Pit-Skulk, Wild Nacatl, Blood-Chin Fanatic, Ogre Marauder, Brutal Hordechief, Drumhunter, Wolfir Silverheart
Glistener Elf - for those times when you really HAVE to but don't want to.....
Patriarch's Bidding - the best tribal recursion spell
Bloodsoaked Champion & Reassembling Skeleton - skullclamp or chump block all day long.
Surrak Dragonclaw & Yasova Dragonclaw - Because why not?
Imperious Perfect & Nacatl War-Pride - tokens!
Brion Stoutarm - fling!
Cliffhaven Vampire - this could be a combo piece....
Herald of Secret Streams - ahahahahahahaha Bramblewood Paragon has a best friend
There are more Warriors to consider, but I wanted to focus on some utility that you may have overlooked.
Here are some lands you may have overlooked: Unclaimed Territory, Opal Palace, Reflecting Pool
1 year ago
There were a few games where we had just a few too many 2 and 3 drops, and not enough 1 drops to fill in. As a result, we lost some games by being a little bit too slow. I have a few options to fix this:
Ramp - noble hierarch or avacyn's pilgrim for the budget - advantage is that we can do bigger stuff fast, but it also isn't a threat itself.
More servant of the scales - a more resilient threat, but doesn't do much against an empty board
Animation Module - has some sweet synergy with Nissa, walking ballista, etc, and gets us extra guys. Works well on turn 1, but probably won't do much until mid-game. It also doesn't do much by itself.
Skarrgan Pit-Skulk - A possibly evasive threat that can be pretty quick and is a good target for anafenza. Not great on turn 1, but if it gets buffed later it could be sweet. Might be too swingy.
Bond Beetle - combos nicely with ballista and hangarback, and still comes in as a 2/3 with a hardened scales. Still not great on turn 1.
Cenn's Tactician - not super fast, but it fits our theme of being a standalone threat with hardened scales. Plus it combos with anafenza and servant of the scale, and makes combat harder for aggressive decks.
Simic Initiate - Gets lots of value with hardened scales, providing 4 +1/+1 counters for 1 mana. Works very well with ballista, hangarback, and anafenza, and is another target for mirrorweave. However, its not a great without the hardened scales or snake.
If you have any other suggestions I would love to hear them! Otherwise I am leaning towards cenn's tactician or simic initiate
We also had a few games where mirrorweave was a dead card on game 1, for instance against control or burn. So I decided to move it to the sideboard, and get rid of stubborn denial, which was iffy anyways because our creatures need time to heat up. It's disappointing because mirrorweave can be such a huge blowout against a lot of decks, but I want game 1 to be the most aggressive deck possible.
1 year ago
Well, I think that bumping up the constrictors to 4 is a good start - this is the reason you are playing black for. I would scale back (no pun intended) on Troll - while good you do not have good fodder for it. You have good mana base, so adding 3-4 Avatar of the Resolute is easy. Skarrgan Pit-Skulk is a great aggro option too.
2 years ago
Great deck! I also play lots of paper pauper and find non-Metta decks very interesting.
A few things to consider are Rancor, Might of the Masses, Nest Invader, Nettle Sentinel, Quirion Ranger, Skarrgan Pit-Skulk and Mutagenic Growth. Rancor can be used to push through with trample and get an extra 2 power in there. Might of the Masses will double your Scion of the Wilds power and toughness. Nest Invader gives your Scion of the Wild +2/+2. Nettle Sentinel is another great one drop. Quirion Ranger can get you 2 mana turn 2 if you don't have a second land and is also a one drop to boost your Scion of the Wild. Skarrgan Pit-Skulk is another one drop that can come in as a 2/2 that cant be blocked by creatures smaller than it. Lastly Mutagenic Growth is a pretty much free card that will save a creature from burn or just pump your guy just enough to go in for the kill.
2 years ago
Very interesting deck idea you have going. And it looks like you've already got most of the expensive cards in the deck as you have now.
You asked for budget recommendations to make this deck better. Here are my thoughts.
Start by moving every non-basic land in your maybe board to your mainboard. I like the basic lands but I don't think you have enough color fixing in the deck and I can see situations where you might end up color screwed and not be able to play things. Additionally, uncounterable abilities like the Subhome can force your opponents to make descisions that they might otherwise not have to make.Also consider running 34 to 36 lands total so that you aren't missing land drops, especially in the early game.
Swap the Fork in the Road out for the Kodama's Reach in your maybe board. Loosing a land to the graveyard after searching for it seems like a waste in a deck where you are not focused on graveyard.
The Blood Mist looks kind of weak in this deck. I would swap it out for another creature. And unless you are just really that excited about the Exert mechanic, I would consider replaceing those creatures with things that re more efficient. The Exert mechanic might work in draft or Standard, but I don't think it is a good choice for Commander decks. Take a look at the folowing creatures and see if they would work for you.
Equipment mattters theme
Avacynian Missionaries Flip, Kor Duelist, Stone Haven Outfitter, Brass Squire, Kazuul's Toll Collector, Loxodon Punisher and Weapons Trainer
Double stike, bloodthirst, or trample to maximize the effects of the equipment
Marisi's Twinclaws or Hearthfire Hobgoblin, Scab-Clan Mauler, Skarrgan Pit-Skulk and many others.
Utility creatures that also help
Silklash Spider, Brigid, Hero of Kinsbaile, Taurean Mauler, and Spikeshot Goblin. I know that some of these might be a bit weak, but I'm focusing on good and budget friendly. Vexing Shusher and Godsire may not be budget cards but they are not too expensive and could help out.
I hope these suggestions at lease give you some new ideas. Also, feel to take a look at my decks and let me know what you think. As always, temper these suggestions with your collection and your budget.
2 years ago
JUnd Hackblade is the key to successful gruul aggro. With the amount one-drops you have, I think you can run 2-3 Giantbaiting to a successful degree, possibly in place of chain lightining. Instead of Mauler, I would run Skarrgan Pit-Skulk, as the evasion is quite good and even better with 4 rancor.
For the sb, nature's claim is not ideal. While the CMC is nice, vs affinity and boggles you will get more mileageout of Gleeful Sabotage.