|Commander / EDH||Legal|
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|Alara Reborn (ARB)||Common|
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Artifact Creature — Vedalken Wizard
As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.
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Esper Stormblade Discussion
1 week ago
Yeah, I guess something must be missing from a sentence like this ;) "Before to start, i would like to remind few things, i learnt some changes from about some changes from , and totally change some strategies/sinergy from ." Whatever you learned, I hope it is useful.
I guess you learned something about manabase, since you've changed a bunch of lands. Looks a lot better now.
My points, made simple:
You play a lot of cards with extra options. Those extra options comes at a mana-cost. That cost makes the cards weaker than cards with a similar, but more limited, effect. Examples: Crackleburr has roughly the same effect as Lightning Bolt, but look at the cost: 3 mana to play Crackleburr, wait for next turn, then you need 2 other creatures in play (to tap for activation cost), and another 2 mana, before you get your first Lightning Bolt out of Crackleburr. Oh, but Crackleburr has an Unsummon option too. Yes, at the same, very high cost. 5 mana for the first Unsummon, and you need Crackleburr to be tapped to play this. You have so many options with Crackleburr, but paying them is a challenge (and since it has 2 toughness, it is easy for opponents with boring removal cards to simply kill it). And most likely, your deck will simply be better for bringing 4 Lightning Bolt instead of Crackleburr.
Anything that says "opponent chooses" in one form or another, is a card you should read as if you always get the worst option on. You might occasionally meet an opponent, who'll give you the choice that's best for you by mistake, but you should never assume that your opponent is stupid enough to help you.
Have you heard the term "win-more" used to describe cards? If not, it describes cards that are only good when you are already in a winning position, but which are incapable of helping you if your opponent has the upper hand. Pain Magnification is such a card. It is only good when you are so far ahead of your opponent, that you can deal 3 damage at will. In this deck, 3 damage is either from Slagstorm or from attacking creatures.
Early pressure is not made by a single aggro card. You have to follow up with more, right away. I mean... do you seriously think that anybody plays a deck, that can't either handle 4 damage, or a creature with toughness 3 in the early part of the game? Esper Stormblade looks like it supports this strategy a bit more. Early pressure, at least the way I understand it, is when you have enough of those low-costed threats to overwhelm the cards any opponent might bring to survive early game.
3 months ago
I'd like to see how this deck works with Eye of the Storm haha.
Remember: Jund Charm/Abzan Charm/Trap Essence/Reap What Is Sown each give 5 counters.
The trick is to find spells that provide the highest counters per mana ratio.
Reap What Is Sown provides 5 counters per 3 mana (5/3 = 1.67). Not bad!
There's also hybrid mana! Bioshift ... (2/1 = 2.0).
Fate Transfer is better functionally.
There's a cycle of creatures that each give 3 counters per 2 mana, like Esper Stormblade.
Don't forget Crystallization! And enchantments like Evolutionary Escalation.
There's so much you can do with Ramos.
10 months ago
Well I'd have to start including all colors of basic lands with those tutors, so I probably wont since that becomes even more clunky. Every card pretty much requires entirely different colors, so having lands that produce 3+ colors feels a whole lot more consistent than having to tutor for untapped basics. The only turn thats almost mandatory to have all untapped lands is turn 2. On the suggestions Rhox War Monk was replaced by Behemoth Sledge, Woolly seems possible, but still feels lackluster. Gargoyle and Jenara doesnt come close to Mantis Rider or Esper Stormblade for their roles. Thanks for your time.
1 year ago
1 year ago
1 year ago
Nah. I think they're just too weak. I started from a multi-colored base with the Blade cycle from Shards of Alara (Esper Stormblade, Bant Sureblade, etc.), but found that Nightsky Mimic was just way more powerful than anything. When I started investigating how to make the deck competitive, it started to look more and more like a W/B Value deck with blue, so that's where I got the idea to go all-in on flying with Delver of Secrets Flip. Lowering the curve and squeezing in more instants then became key, which is why I removed the black mana.
1 year ago
Lots of your stuff is good, but I think where the deck falls a little short is where you choose to go deep. I'll explain. The deck seems to be a thematic split between ETB effects and a kind of aristocratic style. My concern is that you may not be devoting enough to either strategy by choosing to go that wide. I may be totally wrong about that, but you'll discover whether or not it works when you playtest it. My other problem is that you seem to have a lot of cards that don't really do much. Aeronaut Tinkerer, Arsenal Thresher, and Esper Stormblade to name a few. Commander isn't a game of single numbers, so Aeronaut Tinkerer, for instance, as a 2/3 Flying for 3? Not the best use of a card slot. Oftentimes, you'll draw a card like that and the best it will do is serve as a blocker. There seem to be a lot of combos, so might I recommend replacing those kinds of cards with Tutor effects? Tamiyo's Journal, Diabolic Tutor, and so on. My final parting idea is the manabase. You have a ton of taplands and you cover a lot of colors really efficiently, but the manabase is slower than it looks. Nice deck overall! Upvote+
1 year ago
Azorius Charm and Detention Sphere feel like they're stronger in the mainboard of a control deck than an aggro deck since you'd probably be better off just Unsummoning creatures till you can whittle your opponent down in the latter. Isperia, Supreme Judge and Sphinx of Magosi also reminds me of control since you have to survive a long time to cast them. They'll definitely be weaker win conditions than something like AEtherling or Elspeth, Knight-Errant, but in a casual enough meta, I think they're acceptable as budget alternatives. Azorius Herald reminds me of an Azorius format known as Restoration midrange since it uses Restoration Angel to blink creatures with strong ETB abilities like Wall of Omens, Blade Splicer, Vendilion Clique, and Snapcaster Mage. However, those decks and many other control lists tend to get more expensive and are more difficult to play. Azorius aggro isn't always cheaper, but since it seems that's the path you want to take anyway, some options are Geist of Saint Traft, Delver of Secrets Flip, Steel of the Godhead, Pride of the Clouds, Lyev Skyknight, and Esper Stormblade. Evasion is just generally powerful in an aggro list so Judge's Familiar and Azorius First-Wing could fit right in. You want to supplement those creatures with removal that does a lot for a little like Remand and Declaration in Stone. It doesn't matter if there are drawbacks later because you've hopefully won by then. Regardless of the format you choose, Search Warrant and Righteous Authority aren't cards I'd run since they don't do enough for their cost. The lists I've seen for Azorius midrange and aggro seem to run almost equal parts creature and noncreature spells, but it could change depending upon card synergy. Pure control lists run almost exclusively noncreature control spells with the only creatures/planeswalkers being the win conditions. Control and midrange lists will also have more lands since the stuff costs a little more and they can afford to run several copies of Celestial Colonnade. I recognize that a lot of this is very budget-unfriendly, but there are certainly replacements that can be made for most anything.