Daze

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations Common
Eternal Masters Uncommon
Duel Decks: Jace vs. Chandra Common
Nemesis Common

Combos Browse all

Daze

Instant

You may return an Island you control to its owner's hand rather than pay Daze's mana cost.

Counter target spell unless its controller pays .

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Daze Discussion

LeaPlath on Show and Tell win in 3-5 rounds

1 day ago

Brainstorm isn't good without the fetchlands to shuffle away. Cancel/Clash of Wills/Essence Scatter could be better spells like Daze, Counterspell, Spell Pierce easily.

Desolation Twin is a bad SnT target cause you don't get the trigger.

Also the usual cards aren't normally Ulamog and Emrakul. Normally it is Emrakul and Griselbrand.

There are ways to seriously improve this but keep it cheap too.

LeaPlath on

1 week ago

OK, so a few bits. Counterspell is better than Mana Leak and Daze is better than Deprive.

26 lands is far too many, you want maybe about 22-23.

Merrow Commerce is just eh. You untap your merfolk, you aren't doing anything else with it. Cut Harbinger as well because it doesn't do much when your merfolk as low impact like this?

This should give you about 8 more slots, max out Silvergill Adept, max out the 2 mana lords, max cursecatcher, and the deck will do a lot better.

LeaPlath on Faerie Deathblade

1 week ago

Seems pretty solid, but a few bits.

First up, Daze and Force of Will are kinda a must in any sort of Stoneblade deck. The ability to shut off the turn 1 kills or be able to tap out and still be reactive is huge. Especially if you want to tap out on turn 2 for Bitterblossom, which means you can probably cut some of the discard.

Secondly, StP > Path, so you run 4 StP before you run 1 Path.

Thirdly, cards like Cryptic Command are a bit slow and don't add quite enough value? Tapping down a team is rarely important, bouncing isn't really either, so it generally becomes 4 mana counter draw, which isn't hot enough for legacy.

Also I would try and streach the mana base a little to add in some green and Deathrite Shaman. The abilities are really too good to pass up, and it keeps you in the game forever.

ChaosJester on ToolmasterOfBrainerd

2 weeks ago

Hey bro, I hope you can help me with the following card choices. As you know I use Portent, Preordain and Ponder in my Darwin-deck - all three are sorceries. But since I use Isochron Scepter I thought about Brainstorm which is an instant and also a suggestion from you. Would you prefer this card? If yes, which of the other would you cut instead? I am not sure if the difference between Instant and Sorcery is huge with those card draw spells.

My thoughts in this regard are: I can use Daze and Brainstorm in the same time. Because I tap mana for Brainstorm and bring the tapped mana back into my hand instead of casting Dazes Mana Cost. So in this sense this combo makes sense or not? What do you say?

Thank you in advance dude! :)

xander11 on Darwin's Natural Selection of your Library

2 weeks ago

I'm just a sucker for this card but I think you should run Counterspell instead of Daze it had won me many games and continues to be one of the best counterspells out there

ceji3 on Infect: Disappeared no longer

2 weeks ago

Unfortunately, I don't see how we can translate legacy infect remotely effectively into modern infect. The strength in cards such as Daze or Force of Will is that they don't cost any mana, so they are good for the element of surprise. With many of the modern legal counterspells, none of them are good and very efficient. Not costing mana is critical for protecting infect creatures as well.

Another strength of legacy infect is the ability to kill out of no where. Invigorate and Berserk enable a turn 2 kill on a turn 1 infect creature. Modern doesn't have this, so modern has to try to chip away at the opponent to deliver the lethal 10 infect.

The reason Crop Rotation is good in legacy is because Wasteland is heavily played, so it allows you to sac your land in response to being targeted by a Wasteland activation. It also tutors an infect creature straight into play.

Also, losing Git Probe was pretty big for the deck, as it can't see if the coast is clear, so thought scour is not a replacement for it. It was also a free cycle.

I think the deck is probably still best going all in.

Winterblast on Dream Horizon

3 weeks ago

Honestly I can't really understand how this deck really plays and how it's realistically going to win. My suggestion is to add counterspells, especially for the early game, so you don't get wrecked before whatever you plan on doing is close to happening. Spell Pierce, Swan Song, Mental Misstep, Daze, Force of Will and Mana Drain for example

ToolmasterOfBrainerd on Darwin's Natural Selection of your Library

3 weeks ago

Without ways to shuffle your library, Brainstorm gets a lot less good, but I would run a lot of cantrips to find the cards you need. If you intend on playing this against other legacy decks there will be a lot of problem cards for you. Leovold, Emissary of Trest and Force of Will come to mind.

You'll want 4 Ponder and 4 Preordain for sure. You can probably cut 3 Temple Bell, all 4 Booby Trap, and 1 Forest for them.

As for Daze, you are a little light on Islands, but you should probably cut Avoid Fate to include Counterspell. The reason for that is because if your opponent is also playing a combo deck such as Storm or Sneak and Show, it'll be more important to counter their combo than it will be to protect yours.

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