Mogg War Marshal

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Modern Masters (MMA) Common
Duel Decks: Elves vs. Goblins (EVG) Common
Time Spiral (TSP) Common

Combos Browse all

Tokens

Mogg War Marshal

Creature — Goblin Warrior

Echo {1},{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Mogg War Marshal enters the battlefield or is put into a graveyard from the battlefield, put a 1/1 red Goblin creature token onto the battlefield.

Mogg War Marshal Discussion

abbatromebone on Mutant Meat Whack

3 weeks ago
  • Not sure what your budget is but here are cards I would recommend:
  • For starts Id get black in your board it helps a lot beacuse: Sling-Gang Lieutenant and Munitions Expert are amazing
  • I would put in 1 (max 2) Krenko, Mob Boss when it lands it accelerates hard
  • Goblin Ringleader a play set is 1$ and helps the deck a lot.
  • Pashalik Mons can help the deck for when your small goblins die, I would run 1
  • Goblin Warchief seems amazing
  • Goblin Matron lets you find the perfect goblin always
  • Goblin Chieftain typically lords (+1/+1 to a creature type) is an auto 4 of. However if you are more mid-range comboy then dont have as many
  • Mogg War Marshal the echo seems really bad at first but then you have death triggers which is free damage so its good id have 4
  • Goblin Piledriver Gets very big and blue creatures cannot block it, and cannot be targeted by blue bounce spells. (can still be countered though :( )
  • Goblin Cratermaker is a goblin that is cheap removal
  • Skirk Prospector lets you play big goblins sooner. Can also synergize well with cards being there is the death trigger. You could swing for 10 then sac 10 goblins draining them for 10, which kills them with 10 power on the board.
  • Mogg Fanatic is a oldy but goody, Its worth considering 1.
  • Tarfire if you want to be memey this technically counts as a goblin (which means you can search for it as if it was a goblin even though its an instant).
  • Aether Vial is a big money card but sooooo much fun
  • Auntie's Hovel helps your mana base and so does Cavern of Souls id play 4 of each with unlimited money
  • Bloodstained Mire is great it filters and can find Blood Crypt I would then run 4 mountains and one swamp. You want to run about 22 lands here no less then 21. Generally for deck construction going below 19 lands is a bad idea (minus a few combo decks, but they run a lot of blue filter cards).
  • Blood Moon is a funny card to run
  • Goblin Chainwhirler can be fun as well
  • If artifacts are a problem then play Goblin Trashmaster
  • Black also gets you Earwig Squad
  • Another way to build it would be like this: OmniGoblin which is a combo kinda deck

Massacar on Not Only Witches Have Worts

1 month ago

mydastt I did cut Mogg War Marshal as per your advice, he was just basically Krenko's Command with a body. Creature's have been the hardest thing so far for me to cut, so I'm glad that it's not just me on that front.

As for the recursion, I'll try dropping Eternal Witness in favor of keeping Regrowth , Past in Flames , and Reap the Past .

Apollo_Paladin on Goblin Tokens

1 month ago

I forgot to mention Mogg War Marshal as well. He's basically a double-effect Goblin Instigator which I see you already run. Echo makes him super-easy to kill off, but he also makes a good target for a sacrifice outlet on the same turn he enters play.

Apollo_Paladin on Aggro Red

1 month ago

I love a good Goblin deck, and the Pauper format reminds me of play back when I started so many, many years ago. +1

Goblin Matron is/was a staple in my old Goblin builds, and she's Pauper-legal according to:

https://gatherer.wizards.com/Pages/Card/Printings.aspx?multiverseid=464078

Also Goblin Instigator could be useful for a cheap token that you can use for one of your 2 or 3 'Sacrifice a Goblin' outlets I see. He's like a half-power Mogg War Marshal that I see you're already running.

Not sure how much mana is an issue for you, but along the same lines as the token-creation thing, Skirk Prospector is an awfully good way to generate mana with Goblins. I see a lot of quick-mana plays, a little card draw and some constant mana generation and you could really speed through your library and unleash a swarm in a hurry.

Either way, nice build!

Caerwyn on Krenko NEVER Stops

4 months ago

Since it looks like you're moving toward a pure Goblin build, removing the Black/Zombies all together, I'll make suggestions based on that assumption.

Goblins like to fly low to the ground and hit your opponents as hard and fast as possible. The traditional goblin deck is known as 8-wack, since it runs 4x Reckless Bushwhacker and 4x Goblin Bushwhacker . Both of those are fantastic cards, since they can both swing on the turn they are played and boost all your creatures by +1/0. They are both relatively inexpensive, so should be fairly easy upgrades to get a hold of.

Otherwise, you want to focus less on the high-end creatures, and more on inexpensive-to-cast cards that can finish out the game. Some other inexpensive options include Mogg War Marshal (which is a strict upgrade to Goblin Instigator ), Burning-Tree Emissary (which, while not a goblin, is basically a free-to-cast 2/2), and Foundry Street Denizen (which will always swing for 2, and sometimes for 3+ on turn 2).

Other cards worth running are Goblin Grenade --5 damage is an incredible amount for just one mana and a fodder creature--and Lightning Bolt , which is also a solid kill/burn spell.

Edit:

Cards can be linked using double brackets, like so: [[Goblin Grenade]] 

People can be linked using the following: [[user:Caerwyn]]

becks16 on Goblins Galore

4 months ago

Some quick suggestions: Foundry Street Denizen is a good 1 drop, Mogg War Marshal is kind of a 3 for 1, Tuktuk the Explorer a very interesting card..., Goblin Assault (not my favorite card but you might be able to make it work), Mass Hysteria if you need haste. There's always room for a Lightning Bolt in EDH decks. Maybe as a finale like card Descent of the Dragons to kill off (some of) your creatures for some big boys.

MrMortifex145 on Ultimate Goblin Swarm

4 months ago

wallisface cool!! I think that Krenko, Mob Boss is kind of a key card for what I was going for, but I suppose Voracious Dragon and Goblin Ringleader might not be worth the wait. I was thinking something like Goblin Piledriver as big damage potential with Legion Loyalist , or Mogg War Marshal for more tokens or Frogtosser Banneret as quick support to cast more goblins in later turns. What about substituting Krenko, Mob Boss and Wort, Boggart Auntie for Legion Warboss or Goblin Rabblemaster ?

theages on Gruul Morbid Aggro Burn

4 months ago

Okay so first of all: one drops of two different colors in pauper is really awkward. It should work out fine most of the time but I feel like it might turn some hands that would be auto wins if you can play your 1 drop into pretty bad hands. In fact, you can see how awkward it makes things by your mana base: if you had another red 1 drop instead of Young Wolf , you could probably get away with swapping 2 forests for 2 mountains.

I'm not a fan of Horned Kavu : it's a big pile of stats, sure, but it puts you behind on tempo and it leaves you very vulnerable to Snap which is a blue staple. I would much rather see a fourth Burning-Tree Emissary and another two drop like Nest Invader or Mogg War Marshal which would help you trigger Morbid. (As a side note, Blastoderm + Horned Kavu doesn't actually work because Blastoderm has shroud)

Speaking of Blastoderm , I'm not a big fan of it because it can't come down before turn 4, which is the turn you're either going to be overtaken by other aggro decks or the turn a control deck will start stabilizing so you need to have an explosive turn 4, which is the complete opposite of Blastoderm as it's just a big pile of stats with no real impact on the field.

Manamorphose isn't great either: it does basically say -1 card in your deck but the filtering doesn't seem very relevant when you could have more action in your deck. If you had a Thermo-Alchemist or a similar card in there, it would be alright but right now, I'd be more happy to see more Rancor .

Overall, I feel like this deck is a bit too slow. Here are some cards to consider to accelerate it: Vines of Vastwood , more Rancor , Nettle Sentinel if the deck veers green, Goblin Cohort and/or Mogg Conscripts , Goblin Bushwhacker if the deck goes wider, Hunger of the Howlpack , Porcelain Legionnaire , Vault Skirge if you have lots of pumps, Skarrgan Pit-Skulk , Savage Swipe if you mostly have 2-power creatures and maybe some more burn in the main like Chain Lightning and Reckless Abandon .

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Mogg War Marshal occurrence in decks from the last year

Modern:

All decks: 0.06%

Commander / EDH:

All decks: 0.02%

Red: 0.49%