Mogg War Marshal

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Modern Masters (MMA) Common
Duel Decks: Elves vs. Goblins (EVG) Common
Time Spiral (TSP) Common

Combos Browse all

Tokens

Mogg War Marshal

Creature — Goblin Warrior

Echo {1},{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Mogg War Marshal enters the battlefield or is put into a graveyard from the battlefield, put a 1/1 red Goblin creature token onto the battlefield.

Mogg War Marshal Discussion

lagotripha on $45 Broke Boi Burn

1 week ago

I find when budget building, its better to try and find cheaper cards with synergies than do straight downgrades.

A set like 4x Mogg War Marshal 4x Goblin Instigator Is cheap and very scary when combined with Goblin Grenade and Goblin Assault / Curse of Stalked Prey .

Cards like Goblin Grenade / Shrapnel Blast also alow for cards like Howl of the Horde to have an oversize impact- 15 damage turn four is no joke. Pack a Bomat Courier , some disposable artifacts, Slag Fiend and you've got yourself a deck that will make people blink.

There are similar options throughout mono red- less exciting but still powerful cards which are just less flexible than other options. Maligned one drops like Stromkirk Noble , or standard funstuff like Breath of Fury .

Browbeat is cheap thanks to Risk Factor , and is still a great budget option.

Other efficient engines Cathartic Reunion / Fiery Temper / The Flame of Keld

KongMing on Mardu Soul Sisters

2 weeks ago

What about Mogg War Marshal ? It gives you a bit more versatility than Fodder and Command, because if someone wipes your board or destroys both your gobbos in the first turn, you still get a consolation gobbo. It also gives you more ETB lifegain triggers than the Sorceries.

captainamerica on Gobbows

3 weeks ago

Gonna be real with ya, that's a really high curve for goblins. Maybe Skirk Prospector , Goblin Instigator , Mogg War Marshal , Legion Loyalist . I think those are just better for a tribal strategy, not to mention they're low cost and I don't hate sac to prospector on all of them. Maybe even throw in Krenko's Command , and Dragon Fodder

MJS154 on Goblins

3 weeks ago

Are you looking to have fun, win, or a bit o' both? A good card for goblins, because you can cast so many is Impact Tremors . In a 1v1 game the pinging will benefit you greatly. I would also try to up your Krenko, Mob Boss to at least a 3-of. That card is insane! If wanted to, you could up Goblin King to 4, and throw in some Blood Moon 's, or (much cheaper) Alpine Moon . That would help you hit the damage home. Mogg War Marshal is pretty good because you get that chump blocker that will be sac'ed anyway (usually that is), and gives you some tokens. If you want to add more 4-drops (kinda not recommended, but whatever) Goblin Trashmaster is a pretty good buffer and removal for pesky artifacts. Goblin Chieftain buffs and lets you swing wide. Goblin Wardriver is good too. I hope I helped! Good luck!

firestorms90 on THRO MOK [[Gruul Tokens]]

1 month ago

Two creature-based token makers that strike me as well-suited for commander are Kazuul, Tyrant of the Cliffs and Nacatl War-Pride . Kazuul can either deter your opponents from attacking or give you tokens to block with; any that survive can be sac fodder for Thromak once you're ready to power him out. That the tokens are 3/3 seems relevant as well. War-Pride can give you a very wide attack, and since the tokens aren't exiled until end of turn, they can be devoured second main phase for a giant hellion. While looking at it tonight, I realized that giving extra combat steps with Aggravated Assault should cause each token to make tokens themselves. Further investigation revealed that the tokens would require haste to attack on any additional combat, but that's already worked into the deck anyway. Could be something to try? Sadly, I haven't gotten many games in with my deck, and don't think I've ever gotten to play either card, but they sound awesome to me in theory.

I also really like creatures that replace themselves when they die. Mitotic Slime is particularly awesome at this, as each time it dies it splits (after all, I don't care so much about the decreased p/t, but the increased creature count. More bodies to feed the beast!). I also run Blisterpod (gives an eldrazi token which can sac for mana), Brindle Shoat (gets bigger body upon death), Thragtusk (mm, taste the value!), Strangleroot Geist (comes back so long as it hasn't got a counter), and Wurmcoil Engine (not exactly a budget suggestion, but gives two bodies upon death). If you should go with a goblin subtheme, Mogg War Marshal and Goblin Marshal are possibilities, as well as Tuktuk the Explorer .

multimedia on THRO MOK [[Gruul Tokens]]

1 month ago

Hey, you're welcome. Fauna was just reprinted in Ultimate Masters, she's now a $5 card :)

I think Wave is worth playing because it's a damn powerful card, but I would cut most instants and sorceries for more permanents to make Wave better. This does make Young Pyromancer worse therefore I would cut him. Cards like Dragon Fodder and Krenko's Command are fine, but they're one shot spells that only give you two tokens. You can replace these with other creatures or permanents that give you repeatable tokens even if those cards are more mana. Nest Invader and Mogg War Marshal are other examples of permanents that could replace Fodder and Command.

Cultivate and Ranger's Path are fine cards, but I think they can be cut for creatures who land ramp because then you get two things, a land and a creature to devour. For instance Farhaven Elf can replace Cultivate. Solemn Simulacrum at $5 might be too expensive price, but he's an example that could replace Ranger's Path or Explosive Vegetation . Skyshroud Claim is a much better card than both Path and Vegetation. Another example is Garruk, Primal Hunter could replace Rishkar's Expertise because Garruk's -3 can be a repeatable first part of Expertise. Garruk however might also be out of your price range.

Gilded Lotus , Gruul Signet , Mind Stone can be cut for one drop mana dorks. Altar of the Brood and Hardened Scales can be cut for more dorks. Scales only interacts with three cards in your deck: Thromok, Mycoloth and Avenger. These are however two of the best cards here, but Scales doesn't do anything else for any other creatures for that reason I would cut it.

High CMC creatures who make tokens when they ETB can also be good cards, but only if you have easy ways to recur them or blink/bounce them. Of course there are exceptions such as Avenger. Cards that can be repeatable sources of tokens even if they cost more mana to play are more desirable. Pia and Kiran Nalaar is kind of lackluster here because not playing artifact strategies and the card only gives you two tokens. As a one time four mana play it's not good. Temur Sabertooth is a way to bounce a creature and play it again, it's excellent with the many green creatures who have strong ETB abilities such as Fierce Empath , Reclamation Sage , Eternal Witness , Wood Elves , etc.

Duskwatch Recruiter  Flip and Fauna Shaman should make creatures the priority because these cards only interact with creatures and the interaction is very good since they're engines to get creatures. Priest of Titania is one of the best mana dorks in Commander, if you have her add her especially if adding other mana Elves.


Another strategy to experiment with Thromok is making your lands creatures since then they can be devoured. Living Lands , Life and Limb , Nissa, Vital Force , Sylvan Awakening . When devouring your lands you also wants ways to reanimate them: World Shaper , Ramunap Excavator , Splendid Reclamation .

Shaper has synergy with devour since he has to die to reanimate your lands. Living Lands curves into Thromok giving you devour fodder. The nice thing about Living Lands is your Forests are still lands, they can tap for mana, but they're also creatures who can be devoured.

Land reanimation is good with landfall and landfall is a part of the strategy of repeatable token creation. If you're choosing to add one drop mana dorks then Forests become more important than Mountains thus a higher number of Forests than Mountains.

hubatish on Feather, Zada's Best Friend

1 month ago

But good point on the goblin subtheme! I did start off with Goblin Matron for tutoring Zada, then cut since Feather is also quite potent. I may do these swaps though: -Card draw 2 drops ( Wall of Omens , Abbot of Keral Keep ). +token/mana goblins ( Mogg War Marshal , Wily Goblin ).

Another theme that hasn't quite gotten there is Sunforger & 3-4 mana instants. Right now most of my instants cost 1-2 & draw a card, which is not really what you want Sunforger to be tutoring for. Right now Eerie Interlude is the best target.

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Mogg War Marshal occurrence in decks from the last year

Modern:

All decks: 0.06%

Commander / EDH:

All decks: 0.02%

Red: 0.49%