Mogg War Marshal


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters Common
Modern Masters Common
Duel Decks: Elves vs. Goblins Common
Time Spiral Common

Combos Browse all


Mogg War Marshal

Creature — Goblin Warrior

Echo 1,R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Mogg War Marshal enters the battlefield or is put into a graveyard from the battlefield, put a 1/1 red Goblin creature token onto the battlefield.

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Mogg War Marshal Discussion

Kittacus on Goblins Are Better Than You, And They Know It!

1 day ago

Having ran with goblins for almost 5 years now, this deck could really do with taking out Krenko, Rabblemaster and Instigator for a playset of each of the whackers, Goblin Bushwhacker and Reckless Bushwhacker. They help so so much with being explosive, they bring your expected turn count to around 3-5 depending on the draw! While I do agree that with Shared Animosity, Fling can get pretty effective, 3 mana spells are really too expensive as you want to curve out at 2 mana and be able to cast 1-3 spells a turn, so I'd definitely go with Goblin Grenade over it; it can lead to some really good blowout situations. Also, Piledriver is going to have the single largest target painted on its forehead, as you've quite rightly said that it can get ridiculously large!

I also really like the synergy between Foundry Street Denizen on turn 1 being curved into a Mogg War Marshal on turn 2, or even on turn 3 hitting Foundry Street Denizen into Goblin Bushwhacker!! It produces a threat that rewards you for going super wide in the early turns, and can be a weaker but cheaper version of Piledriver that still packs some heat!

All in all, you've got the good basis for what can be a very explosive deck, and can even steal wins against the big players in modern, being able to outrace Grixis Death's Shadow and Tron, and having a reasonable game against Titanshift!

wolfsam on Ponyback Blink

6 days ago

HurricaneZach my main worry/problem about including Mogg War Marshal is that flickering it means I would have to repay its Echo cost, although I think it would be very useful as a token generator/Early blocker. I'll test the Marshall out. Thanks for the Suggestion!

HurricaneZach on Ponyback Blink

1 week ago

Ill second the +1 for Ponyback Brigade. What does the SB look like for this list? You have a fair amount of early game control but if 1-2 of those get countered or destroyed I could see you easily losing the race to a faster build. I would probably SB the Oblivion Rings and go -1 Ponyback Brigade in favor of Mogg War Marshal or something similar for earlier in the game that still gives value if you can blink it, too.

RamenNoodles on Ramen's Goblin Horde

1 week ago

pinecone2k3 Mogg War Marshal only gives 1 creature that can attack the turn after. to be able to use its full effect, it would need to be 2 full turns after playing to deal with summoning sickness. I agree that it seems good with Goblin Grenade, and I may end up picking some up.

pinecone2k3 on Ramen's Goblin Horde

1 week ago

I'm going to elaborate on the Mogg War Marshal recommendation. Ignore the Echo cost on it. Think of it as a 2cmc spell that gives you two 1/1 bodies. It has two major differences, from Dragon Fodder and Krenko's Command. First, one of the 1/1 bodies replaces itself when it dies. So, if you were to, for example, sac MWM to a Goblin Grenade or Voracious Dragon, the number of creatures you have on the battlefield wouldn't change, allowing for Krenko, Mob Boss's ability to have that much more punch. Second, unlike Fodder and Command, MWM can be tutored into play with Warren Instigator. The extra creature entering the battlefield will also serve as an extra trigger for Foundry Street Denizen and Quest for the Goblin Lord. Bare minimum, I suggest swapping out Krenko's Command for Mogg War Marshal.

pinecone2k3 on Goblins

1 week ago

Swap out Dragon Fodder and Krenko's Command for a couple of copies of Mogg War Marshal and just ignore its Echo cost. Unlike DF/KC, MWM can be tutored into play with Goblin Lackey. When you sac MWM itself from not paying the Echo cost, he'll replace himself with another 1/1 body anyway, providing an extra trigger for Impact Tremors. I suggest swapping out Reckless Abandon for Goblin Grenade, but regardless of which you use, sac Mogg War Marshal to it whenever possible, to keep as many creatures as possible on the battlefield.

Sweepea38 on Ramen's Goblin Horde

1 week ago

RamenNoodles I learned playing MTG as a mono red gobbos player, and those were some of the first cards in my first decks.

I have a few other good suggestions but you should decide if you want them or not, and if so what to replace them with.

  1. Reckless Bushwhacker and/or Goblin Bushwhacker are both great cards. Pump up the team, haste, and over all value.

  2. Mogg Fanatic and/or Goblin Arsonist are really good since even if your opponents remove them, you can use them to ping their face, or even destroy their pesky utility creatures.Mogg Fanatic has straight up won me certain infect matchups due to being able to kill the majority of their creature base before being able to buff it up. And Goblin Arsonist synergizes with Goblin Grenade, letting you essentially hit them for 6 instead of 5.

  3. Mogg War Marshal and/or Hordeling Outburst and/or Dragon Fodder Are incredibly great token producers. Hordeling Outburst is actually better then Goblin Rally most of the time, since you're going to want to play most of your deck out of 3-4 lands.

And last but not least, is one of my favorites...

  1. Frenzied Goblin. This goblin card alone has won me so many matchups, since sure you're not getting rid of their creature, but you have a constant Blinding Flare which will make your enemies Panic.
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