Mogg War Marshal


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Modern Masters (MMA) Common
Duel Decks: Elves vs. Goblins (EVG) Common
Time Spiral (TSP) Common

Combos Browse all


Mogg War Marshal

Creature — Goblin Warrior

Echo {1},{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Mogg War Marshal enters the battlefield or is put into a graveyard from the battlefield, put a 1/1 red Goblin creature token onto the battlefield.

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Recent Decks

Mogg War Marshal Discussion

ive-been-degaussed on JLK's Grenzo l Game Knights #16

3 days ago

Some suggestions:

TheMadRocketeer on It's Raining Goblins, Hallelujah

4 days ago

Bracothegazer, I guess I was trying to offer ideas not only for the clear direction of this deck but also for alternative plans for when Plan A's critical cards are hiding or get Disenchanted or fall to Tranquility, etc. Depending on the directions or directions desired, some ideas will apply and others will not. No successful deck could use them all, as that would dilute the themes enough that none of them would work well. I do get, and really like, the direction you chose. One thing I did totally miss is the number of sacrifice cards you have for making Boggart Shenanigans work on your own terms. Saw the Grenades but missed the Prospectors and the Commander. My Casual Goblin deck runs Goblin Bombardment to sacrifice creatures for direct damage.

So, sticking strictly to the no-swinging theme, I'd drop the Goblin Arsonists and maybe Empty the Warrens and keep/add the most efficient token-makers. Your Mogg War Marshals are the best of this bunch (3 ETB triggers for 2 CMC), especially if you can sacrifice the original for value on the turn he's cast, rather than letting the Echo replace him. It's a shame that Skullclamp isn't Modern-legal, as it would be fantastic to swap for one or two of the sacrifice outlets.

Foundry Street Denizen would be mostly a Plan B card for this theme, though a very good one, unless you toss in stuff like Fling or Soul's Fire, which I wouldn't recommend, as the odds of drawing the right combination of cards at the right time is too low. If you want to do this as a small inclusion for a swigning Plan B, Goblin Bushwhacker will actually do more for you than the Denizen in most cases. It's that good, and the Haste makes a nasty surprise for the opponent when you need it.

TheMadRocketeer on It's Raining Goblins, Hallelujah

5 days ago

Your mileage may vary, but if it were my deck, I'd consider the following changes. Mainly a bunch of ideas to shop from, depending on how much you want to lean on Impact Tremors as your main/sole strategy


  • Foundry Street Denizen - Super for a deck that's going to make Goblins in batches
  • Krenko's Command - Good value for the CMC. If you want lots of Tremors triggers, 4 Dragon Fodder may not be enough.
  • Goblin Instigator - Good value
  • Lightning Bolt - Good in any red deck. So versatile.
  • Maybe Add or Sideboard:

  • Goblin Bushwhacker - If you want to be able to flip into swinging mode
  • Reckless Bushwhacker - The other Bushwhacker; almost as good.
  • Quest for the Goblin Lord - Great in a token deck if you want to swing with them.
  • Goblin Piledriver - If you want a huge Goblin to swing
  • Throne of the God-Pharaoh - Extra damage from swinging. The more the merrier.
  • Shared Animosity - If you're swinging enough Goblins, this can just go nuts.
  • Keep:

  • Mogg War Marshal - 3 Tremors activations for 2 CMC
  • Goblin Grenade - Best card ever for Goblins
  • Dragon Fodder - Good value for making Goblin tokens
  • Hordeling Outburst - Good mana value and fine card efficiency
  • Drop:

  • Empty the Warrens - Too inefficient - 4 CMC for 2 tokens
  • Goblin Arsonist - yeah, they combo with the Grenades, but there are just better choices overall.
  • Boggart Shenanigans - Maybe in the sideboard in case you are facing sweepers. Maybe. There are better options, though. If you need that kind of option, I'd suggest Goblin Bombardment instead, as you're not dependent on the opponent's timing, it's cheaper, it can target creatures, and you can use it for a finisher.
  • Maybe Drop:

  • Tormenting Voice - Costs 2 cards and 2 mana to get 2 cards. Just play more cheap token cards. If you need them in order to be sure of getting get your Impact Tremors, though, leave then in.
  • Take a look at my latest Goblin deck if you want. I didn't feature Impact Tremors, though I do run it, and it does fine work indeed. My deck is called What do you call that? A Goblipede?

    Bracothegazer on It's Raining Goblins, Hallelujah

    1 week ago

    There are already Skirk Prospector and Simian Spirit Guide for fast mana. In particular with the monkey you can cast impact tremors by turn 1, and it's a great advantage. Also with Skirk Prospector and Mogg War Marshal you have 3 mana for tapping 2, plus all the enchantments triggers

    GINGERBATE on In The Hall of The Goblin King!!!

    1 month ago

    Glorious! +1! Love the spirit guide and King's Moon! As our beloved gobbos are ironically slow in modern, you might have fun testing some more immediate threats:

    -2 Chandra, Torch of Defiance / -2 Mogg War Marshal

    +2 Krenko, Mob Boss / +2-4 Warren Instigator

    Both would go swimmingly with the lord buffs, and Instigator gets trample from Legion Loyalist...

    Saljen on Goblin sisters

    1 month ago

    I feel like this deck is trying to be mid-rangey, which is totally fine, but Foundry Street Denizen doesn't exactly fit into mid-range goblins. The same could almost be said for Goblin Piledriver.

    Frenzied Goblin, and Intimidator Initiate would increase the chance that your Goblins will survive an attack.

    Goblin Bushwhacker, Legion Loyalist, Goblin Wardriver, Mogg War Marshal, and Warren Instigator would all help ramp up your damage.

    Mardu Scout gives you a repeated creature EOTB trigger. Can be quite valuable with a Soul Warden in play.

    I'd highly suggest adding Impact Tremors, to give you more EOTB utility with your mass of tokens. Purphoros, God of the Forge is another option for that affect.

    Also, this is not a deck where it's possible to run 12 lands. You'll want to run 18 at a minimum if you're playing a 4 cost spell. Every hand won't have Skirk Prospector, and Skirk Prospector is only good if you've got enough mana to play your token generators.

    Deck looks real fun, but it needs to decide between aggro and mid-range. You definitely need to up the land count, as Skirk Prospector doesn't cut it as a land replacement.

    SteelSentry on Core 19 = Worst Set ...

    1 month ago

    As far as I remember, core sets have always been mechanically dull, but provide a good base for Standard, especially with rotation in fall. I've also seen talk of a couple cards being constructed playable, like Goblin Instigator as Mogg War Marshal #2 (and good Standard support for Gobs) and Elvish Rejuvinator in place of Wood Elves in some decks.

    xyr0s on Hoards of Maldreg

    1 month ago

    Warren Instigator seems like a very hopeful card - it's a 1/1 creature, and I couldn't see any way to make it attack in turn 2, and which deck doesn't have some way of dealing with a 1/1 (2/2 if you have a lord in play) attacker by turn 3?

    Goblin Chieftain is a lot better than Goblin King, in my opinion. Sure, mountainwalk can be a thing, if you draw a Blood Moon, and resolve it, and get to have some goblins too.

    Why no Goblin Bushwhacker or Mogg War Marshal? War mashal, in particular, is funny with Goblin Grenade.

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