Book of Rass
, Pay 2 life: Draw a card.
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Book of Rass Discussion
2 months ago
You beat me to it. As soon as I saw this little guy I wanted to make another landless EDH deck but I see I was far too late. Although, there are a few things I'd change...
4 months ago
I think there are enough books in magic to not need to resort to scrolls too. Some that could replace the scrolls: Otherworld Atlas, Book of Rass, Thran Tome, Scour the Laboratory, Insidious Dreams, Metalworker, Anarchist, Oath of Lim-Dul, Personal Tutor, and Twisted Justice.
4 months ago
So the deck looks pretty good! I can see a good theme of aggressive creature that also do other stuff, like anthem all your creatures, so it looks like this can beat down pretty hard pretty quickly.
You mentioned that you find yourself in topdeck mode pretty often, and I can see why. I usually aim for 10-14 cards that draw more cards, and I only see 2 here (Staff of Nin and Reforge the Soul.) A lot of people will say that Boros just can't draw spells, but those people are wrong. Now, Boros isn't the most efficient at drawing cards, but it's not out of their reach. Get ready for a wall of text, because here are all your options:
Pursuit of Knowledge, Sorcerer's Strongbox, Slate of Ancestry, Dreamstone Hedron, Magus of the Wheel, Knollspine Dragon, Commune with Lava, Wheel of Fortune, Wheel of Fate, Mentor of the Meek, Bygone Bishop, Stromkirk Occultist, Sin Prodder, Prophetic Flamespeaker, Outpost Siege, Chandra, Pyromaster, Chandra, Flamecaller, Well of Discovery, Urza's Blueprints, Tower of Fortunes, Thran Tome, Tamiyo's Journal, Sword of Fire and Ice, Skullclamp, Rogue's Gloves, Moonring Mirror, Mind's Eye, Mask of Memory, Loreseeker's Stone, Infiltration Lens, Illuminated Folio, Farsight Mask, Endbringer, Bottled Cloister, Bargaining Table, Book of Rass, and Angelheart Vial.
Of these, I'm going to suggest the following eight to bring your number up to ten (obviously Mind's Eye, Sword of Fire and Ice, Chandra, Flamecaller, and Wheel of Fortune are the absolute best, but they are all above $5, unlike the following cards):
- Mentor of the Meek
- Outpost Siege
- Chandra, Pyromaster
- Knollspine Dragon
- Magus of the Wheel
- Slate of Ancestry
- Mask of Memory
So what 8 cards to take out? Let's find out which are the least impact, and let's start from the highest cmc, because getting a lower curve is never bad.
- Captain of the Watch: This card is great in a soldier tribal, but too low impact in this deck, I think. With only 10 cards that get the boost from her, on average, it will only interact with 1-2 cards at a time.
- Lightmine Field: I can understand wanting some pillow fort, but there are plenty of options that don't affect your creatures too, and you are going wide, so this card hoses you pretty bad.
- Ajani Vengeant: His plus is very situational, and even though the other abilities are pretty good, him sometimes not doing anything until then is kind of a waste of a card here.
- Sword of Vengeance: I like having a lot of abilities to get the boost from cards like Concerted Effort, but I think this card is just too expensive for too little. None of the abilities are necessities in the deck to be on one creature.
- Skyknight Legionnaire: French vanillas are sometimes cool, but this one here is not worth 3 mana. There are better hasty creatures and better fliers for 3 mana, so I don't think its necessary to have them both on one creature since they don't really combo in any way.
- Lightning Talons: This pretty much has the flaws of both above cards, plus the fact that it's an aura means that it opens yourself to a 2-for-1.
- Godsend: This isn't really an equipment-themed deck, and there are better equipment for a deck going wide, like Sword of the Paruns. Overall, it's not a horrible card, but paying six mana to give a creature +3/+3 and exiling "deathtouch" doesn't seem that worth it here.
- Asha's Favor: Again with the keywords, and the auras, and the three mana!
So those are the 8 cards I would take out for the drawing cards.
If you are interested, here are some cards I think would definitely make this deck more resilient!
Secondly, there are a couple of super aggro cards for edh that I think you could take advantage of, although be wary because these can make you an early target if played too soon: Luminarch Ascension, Serra Ascendant, and Hero of Bladehold.
Lastly, every deck needs a couple of easy ways to pick off nasty creatures, so I would recommend using Swords to Plowshares, Path to Exile, and Darksteel Mutation (which turns off commanders!) as some pretty good spot removal cards.
Thanks, and good luck!
6 months ago
ok here's my initial thoughts:
Your deck has little to no removal, it relies on your commander and about 3 other cards for any sort of removal.
Your deck has stupid amount of mana ramp, about 58 cards i think are mana cards.
I anticipate the deck playing out like such: you would ramp super hard up to a couple eldrazi, they would get removed or dealt with somehow, and you would end up topdecking mana for days. To this end i would recommend Kozilek, the Great Distortion as a commander and put in a lot more removal/control spells and artifacts.
Maybe also put in some fat artifacts that do global effects like:
Possessed Portal with kozilek probs
Akroma's Memorial its not thematic though :(
Altar of Shadows... not legal but would be cool...
Spine of Ish Sah you can afford the cost!
Book of Rass colorless greed!
Caged Sun? is colorless now a color?
Eternity Vessel you got lands
darksteel something. make all artifacts indestructable, you know the one.
Omen Machine if you dont have kozilek!
Planar Portal not sure about price, but its good.
Soul Conduit 12 mana = good times
Soul of New Phyrexia not thematic :(
Staff of Nin again, if not kozilek
Ward of Bones it doesn't hurt you, and could really be a pain for other decks to deal with.
you get the idea.
also there are some cards that shouldn't be in here, or need explaining I think. Rings of Brighthearth? thats for activated abilities only, you got none. Sculpting Steel? thats one heckofa expensive card which is going to be a mana rock every game. Eldrazi Skyspawner, Catacomb Sifter and World Breaker all are not allowed. Its their 'color identity' not their actual color that's looked at, so devoid doesn't work. Eldrazi Monument? you can't afford to be saccing a creature each turn (unless you want a sac outlet for your commander)
Emrakul, the Promised End is kinda cool...
Eldrazi Conscription is fun to surprise people with turn 3
All Is Dust heres your removal buddy!
Scour from Existence or this.
8 months ago
Insert copy/pasted lists for ya!
Azami, Lady of Scrolls
Bident of Thassa
Bringer of the Blue Dawn
Higure, the Still Wind
Honden of Seeing Winds
Jace, Memory Adept
Jace, the Mind Sculptor
Jace, Unraveler of Secrets
Jin-Gitaxias, Core Augur
Keeper of the Mind
Lu Su, Wu Advisor
Lu Xun, Scholar General
Sea Gate Loremaster
Soul of Ravnica
Teferi, Temporal Archmage
Thada Adel, Acquisitor
Thopter Spy Network
Trail of Evidence
Book of Rass
Mask of Memory
Scroll of Origins
Slate of Ancestry
Staff of Nin
Sword of Fire and Ice
Tapestry of the Ages
Tower of Fortunes
Well of Discovery
Well of Lost Dreams
And if you want burst draw, let me know. That's a whole another list
8 months ago
For draw effects in a boros deck like this your best options are probably cards like Mentor of the Meek, Book of Rass or Mind's Eye everything else is pretty much Howling Mine type effects that also give your opponents cards.
9 months ago
Orcish Librarian! with a great illustration from Phil Foglio.
Expedition Map I mean, libraries also store maps...
And of course, Thran Tome.
11 months ago
Flamekin Village more often than not is just going to be a tapland, as very rarely do I attack. Dormant Volcano is ok but with the amount of ramp I have at my disposal it will probably make very little difference.
Loreseeker's Stone gets too potentially expensive for not enough advantage. I'd much rather have the Tower of Fortunes. Liar's Pendulum is cool but has too much uncertainty. This deck is fun to pilot but was designed to be a fast paced combo deck. Book of Rass is relatively inexpensive but I don't always have defenses up so I try to avoid hurting myself whenever possible.
Memnite adds very little to the functionality of the deck.