Kami of the Crescent Moon


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Rare
Saviors of Kamigawa (SOK) Rare

Combos Browse all

Kami of the Crescent Moon

Legendary Creature — Spirit

At the beginning of each player's draw step, that player draws a card.

Price & Acquistion Set Price Alerts




Recent Decks

Kami of the Crescent Moon Discussion

Heliogabale on It's Beginning to Look a lot like Grixis

6 days ago

Gotta love a nice Nekusar deck!

You have Fate Unraveler in the Maybe, I would move that to the main without hesitation.

I strongly suggest Fevered Visions and Spiteful Visions; both are (0,60$). Another 0,50$ card, Whispering Madness would work well with Whispersilk Cloak.

Creatures that fit your theme include Viseling (0,25$), Master of the Feast (0,75$), Kami of the Crescent Moon (0,75$) and Seizan, Perverter of Truth (4,50$).

You can get Reforge the Soul for about 4$. I made many kills with Teferi's Puzzle Box (7$).

To make space I would take out anything relating to discard and life gain, they look stretched thin across the deck and seem to be diluting the synergy.

All suggestions are from my deck Drawing Your Last Breath, please feel free to look and comment!

cdkime on Nekusar Wheel Deck

1 week ago

I would recommend cutting Temple Bell, Master of the Feast, Dictate of Kruphix, Howling Mine, Kami of the Crescent Moon, and Jace Beleren. On paper, these cards seem to work well in a Nekusar deck--after all, more card draw means more damage. In reality, I have found this not to be the case. Cards are the most important resource in MTG, and paying a few life for extra cards is generally a pretty good deal (which is why Necropotence is on Vintage's restricted list). The problem gets even worse in multiplayer--after all, you're drawing one extra card, and thus have one chance to receive something you need, while your opponents collectively draw three cards, increasing the chances one might receive their answer to your strategy.

Focusing on explosive plays with wheels tends to be the best bet. Here are some cards to consider adding:

  • Curiosity goes pseudo-infinite with Niv-Mizzet, the Firemind providing you a strong way to end the game. It also is pretty solid on Nekusar, providing you incredible card advantage.

  • Helm of the Ghastlord produces redundancy for the Niv-Mizzet combo. When enchanting Nekusar, your opponents are forced to discard the cards they do manage to draw.

  • Sigil of Sleep turns wheel effects into mass bounce spells, helping provide protection.

  • Phyresis ends games, but infect is generally seen as a highly toxic mechanic. I would be weary of running this, as it could make individuals not want to play against you.

  • Imprisoned in the Moon and Deep Freeze provide solid removal without causing a change in game-zone. As such, you can use them to remove a commander without it being returned to the command zone, ensuring it sits uselessly on the battlefield for as long as it is enchanted.

MEWLIO on Free Big Bigs With Jhoira of the Ghitu

3 weeks ago

Maybe add in Mind's Eye, Mystic Remora, Overflowing Insight (to be cast for free from Jhoira), Thought Reflection, Mind Unbound, Staff of Nin and Honden of Seeing Winds for budget card draw.

Maybe if you feel like a bit of grouphug that benefits you as well and draws cards look into: Kami of the Crescent Moon, Temple Bell, Howling Mine and Font of Mythos.

You'll also want some protection from creatures and creature attacks, maybe stuff like: Crawlspace, Silent Arbiter and Propaganda.

But every deck needs some SPICE. And you have access to allsorts of spice in Red-Blue. Dominus of Fealty, Steel Hellkite, Wild Evocation, Sunbird's Invocation, Disrupt Decorum and Swarm Intelligence.

Some good removal: Arcane Denial, Chaos Warp.

Dumgoldfish124 on One With Nothing? More like EVERYONE With Nothing!

4 weeks ago

walruscustard, I had completely forgotten about Kami of the Crescent Moon and Arcane Denial, so thanks for reminding me about them! Secondly, the reason Jace's Archivist and Windfall are not in the deck is mostly because I originally wanted to win mainly with One with Nothing, Megrim and Hive Mind so I left them out. However, after some time playing with the deck, that combo is not all the feasible, so I would quite like having them in. I would just like to know what you recommend to take out for them.

walruscustard on One With Nothing? More like EVERYONE With Nothing!

1 month ago

is Kami of the Crescent Moon too slow? Your 2 slot's looking a bit shallow so he seems to be a good on-curve card that fits your theme. Windfall is another nice budget addition that can speed up your game or finish out a combo. Jace's Archivist is the slower, Grey Ogre-y version of the same effect. Surprised Arcane Denial isn't in there either. Too many turns where you need to tap out?

maxon on Replacement.

1 month ago

It's effective at dealing damage, but I personally don't think it's very fun to play with. I have a Kami of the Crescent Moon deck and I still don't play it, but I'm a casual player for sure. How about try Tomorrow, Azami's Familiar. Dig 3 deep every time you play a land.

Maizena on Nekusar, the Friendship Destroyer

1 month ago

Hi kopil999, thaks for the comment.

The Locust God synergizes really well with this deck, you could run it if you want. The only problem is that it's a 6 CMC that will not win the game in the spot or bring me close to it. I think it would be better to run a "wheel" based deck with the God as it commander than trying to fit him in a Nekusar's build. We don't have cards to support creatures in this build (like a Coat of Arms i.e.)

I used to run both Seizan, Perverter of Truth and Master of the Feast alongside with cards like Font of Mythos, Howling Mine and Kami of the Crescent Moon. When nobody knows your game strategy they are nice, but with time they will turn you in a target for the rest of the table. I reckon it's better to forcefeed your opponents with extra draws only when you're going to finish them

I've never thought about trying Kira, Great Glass-Spinner, but it is an excellent card to protect our commander. The only inssue is that we really aren't THIS dependent of having Nekusar in play. Sure, it is the general and we'll always be able cast it from the CZ, but creatures are much easier to remove than enchantments like Underworld Dreams and Liliana's Caress.

Permafrost on Kefnet, The Handful

1 month ago

ShikiTen, Thank you for the up vote and feed back!

I like O-Naginata and considered running it for the reasons you stated, but the lifelink and trample are pretty important. Trample helps me get around chump block fliers, and I dont know of too many other equipment that give the power boost i want plus trample. I want to run Blink of an Eye but am having a hard time cutting something for it. I may just put it in place of Into the Roil since I have a foil copy LOL Kami of the Crescent Moon is in over the mine because its a blocker. I lack creatures in this deck, so I needed a body that gives me cards. He is not great though, he dies to everything lol. I run Sphinx of Magosi as a back up beater. His ability to draw cards is cheaper than kefnets, and he gets bigger every time I activate. Jin-Gitaxias, Core Augur is amazing, though, and I do think he would be a great fit. He gives me control and a full grip. Maybe I take out Nezahal, Primal Tide? Saprazzan Skerry is in here for a turn 2 Kefnet. It probably should just be Crystal Vein, its better in any period of the game since it comes in untapped and can be sacked at any time to make 2 mana. As for Seat of the Synod, the only reason its in here is for a Trinket Mage target. Its a back up target for sure, but it just insures that I will have something to search for.

Load more

Latest Commander