Kami of the Crescent Moon

Kami of the Crescent Moon

Legendary Creature — Spirit

At the beginning of each player's draw step, that player draws a card.

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Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Rare
Saviors of Kamigawa (SOK) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Kami of the Crescent Moon occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Kami of the Crescent Moon Discussion

Caerwyn on R/B/B Nekusar Card Draw

1 week ago

I would cut the following:

Kami of the Crescent Moon, Dictate of Kruphix - Both of these are traps. They seem like they should be good with Nekusar, but, in actuality, will probably get you killed. They add no damage for themselves, so, if you cannot keep Nekusar or Spiteful Visions fielded, they are just pure card advantage to your collective opponents. Yes, each player is getting only a single draw, but you have to look at them as a whole unit--in a four-person pod, you get 1 chance to draw a card you need to win; but you're giving up 3 chances that someone will draw the card they need to stop you. Without built-in damage effects, they are simply not worth it. Likewise, I must disagree with TheOtherHand's suggestion of Howling Mine and Underworld Dreams.

Forced Fruition - much the same problem. Often this means they cast their piece of removal, draw 7, then combo out and win the game that turn.

Jace's Erasure, Sphinx's Tutelage - These can win the game, but you will usually win through damage first. As such, not worth including--there are better ways to pull out a victory than mill.

As TheOtherHand mentioned, Teferi, Hero of Dominaria is not legal in this deck, nor do you have a way to cast him.

Here are some things I would recommend adding:

I agree, partly, with TheOtherHand's suggestion on running more wheels. Wheels are the bread and butter of Teferi, allowing you to crank out significant amounts of damage. Howeverm Day's Undoing does not work with Nekusar. When Day's Undoing ends the turn, it also exiles all spells and abilities on the stack--that includes Nekusar's damage triggers. So, by using it, you just caused everyone to draw 7 cards, without actually taking any damage.

I would also add Teferi's Puzzle Box to the list of wheels worth adding. It can disrupt direct-to-and tutors and also does not provide actual card advantage. The repeatable wheel effect can get brutal very quickly. Dark Deal, Molten Psyche, Reforge the Soul, Whispering Madness, and Winds of Change are some other wheel effects not already mentioned.

You should also include more artifact ramp, such as Sol Ring and the talismans and signets.

Curiosity allows you to go near-infinite (can keep combo up until you run out of cards) with Niv-Mizzet, the Firemind and is a solid choice to put on Nekusar as well. Helm of the Ghastlord also combos with Niv, and has the added advantage on Nekusar of forcing them to discard any card they draw, locking them into just playing instant-speed spells.

Sigil of Sleep turns all the wheel effects into mini-Cyclonic Rifts.

Then we get to the real power of Nekusar: Grafted Exoskeleton, Glistening Oil, and Phyresis. Infect plus wheels and regular card draw can close out a game extremely quickly.

Hope some of that helps!

Scytec on NOkusar

1 week ago

So, I don't see any of the normal Nekusar cards here, and if you don't mind, could you explain why? Haha. Dictate of Kruphix, Font of Mythos, Temple Bell, Howling Mine, Teferi's Puzzle Box, Kami of the Crescent Moon, Spiteful Visions, even Anvil of Bogardan, or Forced Fruition.

Doubling up on his damage dealing effect you have some options as well...Kederekt Parasite, Underworld Dreams, Fate Unraveler, Psychosis Crawler, and Ob Nixilis, the Hate-Twisted.

Two of these can also be coupled with the infect sub-theme. Following suit, Phyresis, Grafted Exoskeleton, and Corrupted Conscience are all valid options.

You may also consider running a few board wipes at least. Vandalblast is quite good. Cyclonic Rift is amazing if you have one, they are a little pricey. Toxic Deluge, Damnation, even things such as Crux of Fate or Decree of Pain would be better than having no way to deal with a massive board state.

Lightning Greaves, Swiftfoot Boots, and Whispersilk Cloak are all excellent options for protecting Nekusar or other key pieces of your board as well. Just make sure you give him Shroud after you equip or enchant him if you're wanting to do so.

Sorry for the paragraph...this went a little longer than I wanted, but I really love Nekusar and while my deck got stolen about 2 years ago...I really am considering rebuilding him, he is an absolute blast to pilot.

jacobpmesser on Blink and You'll Miss It (UW Mill)

2 weeks ago

None of the above post makes it faster...

If I were you I'd focus on early control elements. Or a Talisman. Or splash G for Hierarch, Birds.

Maybe add some more legends (Naban, Kami of the Crescent Moon) for Mox Amber Training Grounds and that biomancer? (UG) makes Displacer blinks cost W.

Heartless Summoning makes Augur cost 1U, Displacer cost W. Watcher for Tomorrow costs U four a dig 4 draw.

Ooo.ooO Or Fevered Visions type deck.

And you should be playing Painter's Servant with Visions.

dingusdingo on Sheldon From The RC is ...

1 month ago

Ah yes, Gleeock, the misogynistic poster who revels in the term "troll".

That real scary pre game discussion

"What are you guys on? Casual decks? Fun I brought my Kami of the Crescent Moon deck."

"Are we trying to go competitive boys? Neat I've got my Najeela deck ready to roll!"

Lol I know being antisocial is common in this community but if you seriously believe asking questions to gain relevant information is a gendered skill you aren't going to make it far in this world.

"Events & competitions can easily do this, they can do it in a standardized way if they so choose."

A standardized way, like BANNING THE CARD?

"Otherwise, restrictions placed across a broad spectrum for a subgroup will have downstream effects, They just do"

Cite speculation as such please. If its not speculation, please specifically tell us which decks are impacted by the Flash ban.

"The rules "as written" don't tell anyone they have to play this card, just because the option is available does not mean they have to play it."

The rules as written allow for Shock to be played over Lightning Bolt, but every player slots one over the other when both are available.

Rules as written don't specify Dredge as a deck archetype in Vintage but you'd be foolish to ignore the effect Dredge decks have (and had) on the metagame.

Ignoring that players want to win in a competitive game isn't doing anybody favors for making the game more enjoyable for all to play.

"Not a busted card on its own, it's only as busted as the players making the busted choices. The RC will always get this reaction as long as they play a restrictive role. Short answer is that there should be no bans at all."

"Yeah guys Time Walk isn't even a busted card, its what you do on the extra turn that really breaks it"

That's the beautiful part about the internet. Everyone is entitled to their own opinion. We both provide what we think is relevant evidence, and the noble reader forms their own opinion after perusing the posts.

At this point I believe any reader or poster who looks through this thread will realize that there are two sides. One is a subgroup of players making a passionate and well reasoned argument for the banning of a card. The other is a group who, although not impacted by the proposed ban, would rather see the subgroup unhappy because ??? A handful of reasons given, mostly just spite though.

ZendikariWol on The little Timmy wants to ...

1 month ago

Here is my lengthy list of suggestions... get ready.

Braids, Conjurer Adept cheats creatures in for you, or could maybe somehow head up a grouphug deck??

Kami of the Crescent Moon could head up "draw tribal," perhaps alongside Toothy, Imaginary Friend?

Thassa, Deep-Dwelling could be a wacky blink commander.

Jalira, Master Polymorphist is super janky and fun- I know the spike option is to run one creature but the fun option is to run like a dozen and SPIN THE WHEEEEEEEEL.

Naban, Dean of Iteration, Naru Meha, Master Wizard, and Azami, Lady of Scrolls are all really neat Wizard commanders.

Sai, Master Thopterist, Emry, Lurker of the Loch, Arcum Dagsson, Padeem, Consul of Innovation, and Muzzio, Visionary Architect are all interesting artifact commanders.

Stitcher Geralf could surely be build around. Bonus points if the wincon is mill but zombie beats are all right too.

Talrand, Sky Summoner is one of my favorite cards. That is all.

seshiro_of_the_orochi on The little Timmy wants to ...

1 month ago

After falling in love with EDH in the last year, I've come to the point where I own multiple decks, and among others, one mono-coloured deck for each colour except blue. In green, I have Goreclaw, Terror of Qal Sisma. In white, it's Balan, Wandering Knight. In red, it's Torbran, Thane of Red Fell, and in black, it's Toshiro Umezawa. As you might notice, each of them except for perhaps Torbran, are rather unusual commanders, and I'm pretty happy with that (and I'm actually the least happy with Torbran, as well). For my personal harmony, I've tried multiple blue commanders to have one deck of each colour, but the decks I've tried don't feel right to the point that I didn't even want to try them. It's hard for me to play blue obviously. The two blue decks I've buult are Fblthp, the Lost and a Moana theme-deck around callaphe, beloved by the sea. Both feel too blue for me. Other decks I've considered are Kami of the Crescent Moon, Meloku the Clouded Mirror, Thryx, the Sudden Storm and Patron of the Moon. Are there other interesting blue commanders you can suggest? What do you think about my ideas? There are some constraints though:

  • The budget shouldn't be too high.

  • The commander should not be a "draw go" style one.

  • If it has a timmy feeling, I would be happy.

  • My other four decks are ramp, voltron, group slug and spellsplinger. These playstyles aren't no-goes, but I'd prefer not to double up if not for a good reason.

Let the disscussion begin.

maxon on You're Kraken Me Up

1 month ago

Depends on your desires. I had a mono blue sea monster deck led by Kami of the Crescent Moon. It played lots of group draw, and rocks to propel the deck into beasts. Nadir would love that deck. It was absolutely casual though.

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