Manamorphose

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Uncommon
Shadowmoor (SHM) Common

Combos Browse all

Manamorphose

Instant

Add two mana in any combination of colors to your mana pool.

Draw a card.

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Manamorphose Discussion

OperaGhost on Turn 1: Weird, pass. Turn 2: ...50 damage!?

14 hours ago

Aside from the Manamorphose, you would fit the archetypical Izzet mage. Innocent combination, world-ending explosion. Niv-Mizzet would be proud.

nero92 on Budget: Unblockable Fiend - Turn 3/4 win

20 hours ago

@br_dude: Thank you, I'm glad you like it.I set my deck budget for ultra budget decks according to other ultra budget decks on this site to below 50$. Unfortunately one or two updates pushed the deck price a little over that.The main cost factor here is Manamorphose I guess, but it's too valuable to reduce them. I'm thinking about exchanging Thing in the Ice  Flip with cards from the maybe board, but I'm not sure yet. Nova Chaser works too well with the Flamekin Harbinger to ditch it, I think.

ramstutz on Prowess - Mono Red Kiln Fiend

1 week ago

You can run Manamorphose and Mutagenic Growth and still be mono red. The latter is great to avoid death by bolt for your fiend when you're tapped out. I'd cut Fling as it will kill your fiend before getting a trigger. You could probably drop your deck down to 18 lands as well.

AMJacker on Modern Donations? (v1)

1 week ago

HOw does it play out? I'll think about other options keeping it at black and red.

How often have you ever used Lich's Tomb? it's only 1 spot. how about Manamorphose? I feel like there are better red draw cards. Vandalblast should be sideboard at best b/c what if no artifacts? WIth 11 4CC cards I think 21 lands is a little light. you have Mind Stone which also adds a card draw if needed but what about fetch lands? With a playset you would effectively be playing with a 56 card deck, less often drawing lands.

Did you look at my version? It plays fairly well by tapping their creatures each turn but it not competitive by any means.

Cereal_Killer on Red Emrakul's apostles

1 week ago

I tried Cathartic Reunion and the fact that you have to discard other two cards make it less playable than Tormenting Voice (remember that after exiling all apostles probably your hand would have only 3 cards, if one of this 3 cards is Cathartic Reunion you need to discard all your hand. This is a good thing when you don't have a Shelldock Isle in hand and you want to draw it, but if you have already it Cathartic Reunion just becomes an useless card).

Telling Time, Taigam's Scheming and Contingency Plan are great cards (even if scheming and plan don't make you draw cards), but I need to make space for them (remember more apostles you have and more simply your library will reach less than 20 cards). So, in order to put them, should I remove all the red spells turning it into an u/b deck?

Index doesn't thrill me, because it just make you scry, without drawing (as Opt) or adding cards to your hand or graveyard (as Telling Time or Taigam's Scheming.

For the lands question nothing to say, you are right, I'll change them.Just the fact that, if the answer to the previuos question is "Yes"(remove Manamorphose, Tormenting Voice and Faithless Looting, add Telling Time, Taigam's Scheming and Contingency Plan in order to make it just u/b), I'd put some Polluted Delta instead of Scalding Tarn.

Richard_Rahl on UR a snapcaster mage, Harry

1 week ago

Tonril Thanks for your feedback! This is my first (albeit upgraded) modern deck too!

Most of your recommendations I've considered, or have even been in previous iterations of the deck.

As far as cantrips go, Serum Visions is only in the deck because of how well it can set up a delver flip. I've recently been playtesting with 2-3x Opt to help smooth out draws and keep the consistency up.

I've tossed around the idea of Cryptic Serpent before, but I think I like Bedlam Reveler a touch more due to its ability to semi-refill your hand late game.

The deck actually ran 4x Stormchaser Mage in my first build. It's a fun card, but I ended up cutting it because it encourages you to play more spells on your turn (prowess triggers) to get full value. It's for this same reason that I'm inclined to not play Monastery Swiftspear. My play preference is to be more of a "draw.attack-with-a-flipped-delver.pass" deck rather than a "dump my hand and alpha strike you" deck. Manamorphose and Lava Spike are definitely good cards to compliment this strategy, but it's just not where I want the deck to be right now.

I'm torn about Izzet Charm. I ran it as a 2x for so so long, but as my budget increased for the deck, it didn't quite make the cut. But it will always be the 2x in my heart.

Thank you so much for your feedback! I'm always happy to talk with other delver players! Let me know what you think about my response and about future iterations!

Tonril on UR a snapcaster mage, Harry

2 weeks ago

I would recommend a few cards: Monastery Swiftspear can be very powerful here. For other cantrips check out Thought Scour and Sleight of Hand. Cryptic Serpent can also be surprisingly powerful, and even something like Stormchaser Mage can surprise you. It can be quite good, especially when coupled with one or two copies of twisted image, which can then act as a pump spell for your Swiftspears and Stormchasers, seeing as their toughness is greater than their power, and that will also trigger prowess. You might even look at a card like Manamorphose which will trigger prowess while simultaneously replacing itself. The last card I could see you playing a few of is Lava Spike, which could also be pretty good here, because it can often act as that last bit of damage, and when combined with a couple prowess creatures, that one red mana could translate into 5, sometimes even 6 damage, rather than the 3 on the card. Oh, and also take a look at Izzet Charm. Never a bad card to draw, because it will always have a use. I hope some of this is helpful! This was basically my first modern deck, so it holds a special place in my heart.

OblivionBringer on Prowess - Mono Red Kiln Fiend

2 weeks ago

Looks fun. What about Manamorphose? It's basically a free trigger.

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