|Commander / EDH||Legal|
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|Modern Masters (MMA)||Uncommon|
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1 week ago
Hello again. I'm throwing around ideas and what do you think of Geode Golem + Sisay, Weatherlight Captain or General Tazri to tutor out Zada? And what about spellslinger and Talrand, Sky Summoner / Noyan Dar, Roil Shaper / Jeskai Ascendancy -like spells and free range spells like Manamorphose / Gitaxian Probe / Invigorate ? And if we are doing token/clone stuff I would think Blood Artist / Falkenrath Noble / Poison-Tip Archer would be a good wincon.
2 weeks ago
Have you considered Manamorphose it seems like a 4 of in any deck that can play it. Also it adds to the one thing this deck was having trouble with (based on what you say)... CONSISTENCY!!! Another side benefit that Manamorphose gives this deck is the ability to hard cast Ball Lightning and Groundbreaker much easier. You also mention the mana base being something very important to this deck maybe cut 1 Stomping Ground and a few basic lands for some additional fetchlands. This would help with the ability to hard cast Ball Lightning and Groundbreaker easier (once again) and they also add to the "card draw consistency" through deck thinning.
Btw, I've stopped playing MTG for the last 5 or so months so I don't come on TappedOut that much anymore (response from me will be slower).
2 weeks ago
Ha, I wish. I'm expecting no changes. It's Eldrazi Winter all over again, except now it's Hogaak Summer. In the eyes of WOTC, Hogaak is selling packs of Modern Horizons. (He's a $5 card, so clearly he's not selling $8 packs, but WOTC isn't very smart.) If history sets any precedent, WOTC will take no action until Modern Horizons is out of print.
The best case scenario, to me, is if WOTC bans Bridge from Below . Then at least sweepers become almost okay against them and they can't use the mill combo. And it'd be nice to see Manamorphose get the hammer too. And in Magical Christmas Land they'll unban Twin, SFM, and Pod. After those unbannings and bannings, modern can maybe start to be fun again. And in that world Jund would still be a great deck. Bloodbraid Elf and Kolaghan's Command stomp all over a fair meta.
3 weeks ago
I've been having a kind of similar idea, using Young Pyromancer instead of his more seasoned brother, giving you the Risen Reef effect for each instant and sorcery. I'm definitely still tinkering, but if you can manage the money, Manamorphose gets some pretty good mileage in. I want to know how this works out for you.
4 weeks ago
CommanderDD - Looting has been a consideration, but I usually would cut it to test other cards. I can see it making its way back in. Insight ends up being too restrictive since you can't pitch mana dorks in the late game and lands at least turn into 5/5s. Mina and Denn has been useful for grinding out games with 5/5s. The trample has also been useful against planeswalkers. Scrying Sheets has indeed been lackluster, so it will probably get cut along with Into the North . Neither card has been pulling its weight. Manamorphose was never a consideration. Neither the fixing nor the cantrip/deckthinning are necessary for the deck.
MrChowder20 - Probably not. Omnath, Locus of the Roil is fairly weak since its best uses are as a weak Tatyova or as an Elemental tribal deck. It either takes too long to get going or is running sub-par cards.
1 month ago
JasonForward, Thanks for the advice. I have found Manamorphose to be often underwhelming, and if I'm close to combo it often just is a dead card or a dig. I've just used it for awkward color corrections, i.e. not having red in opening hand. While I have thought of Simian Spirit Guide in other formats, I don't know why it didn't occur to me in this deck! I agree with your assessment on it being a better replacement for MMP. While playing, I've also noticed that Apostle's Blessing almost always comes in, and like you stated, fits very well with SSG. I think running it main would be a good idea. My previous issue with Mutagenic Growth was that it didn't push through enough damage for its card slot. But now with Scale Up it does feel more valuable.
I don't think I want to drop to 19 lands, I had done so previously and it was sometimes hard to get going, but I may try 20. I also appreciate you respecting my decision to stay away from Noble Hierarch . I think the card is great and valuable, but I am attempting to go all in on the T2 or 3 win. With the ability to close out T4 or 5. Wow! I hadn't even realized how much Force of Vigor synergizes with the deck already. That definitely looks to be an upgrade to tackle Chalice.
I'll be making a few updates based on your suggestions and probably switching Spell Snare to Spell Pierce . Do you not feel that Nature's Claim falls into the same trap as getting countered by Chalice?
Thank you so much for the advice!
1 month ago
Sorry for the text wall...
I've run Infect in these colors since Modern was invented and I can offer some advice based on that experience. I've been quite successful with it, including a PPTQ a few years back, but ymmv.
First, Manamorphose is a trap. I understand the appeal since you aren't running Hierarchs, but you'll find it almost never good enough. Casting it blind to dig for an answer is a bag of bad feels. Of all my advice, however, this is the biggest grain of salt. It's a good card in a vaccuum and you should run it if it feels right. Jut remember, it's not a "free" spell.
Instead, run Simian Spirit Guide . It let's you play Agent and Myr on T1, activate Inkmoth, cast your red spells, and keep up Apostle's Blessing while tapped out. You also get to cut to 19 landspretty safely (Unless I'm wrong. I play Hierarhs,so it's hard to figure. The correct number might be 20-21). If you're going all-in on the combo, I can't recommend SSG enough.
Apostle's Blessing is a main board must if you're running SSG,and also probably if you're not. It pushes through damage, can be cast off Inkmoth, and can get you past giant robots with piles of +1/+1 counters. It's criminally undervalued in the current top lists, in my opinion, but I'm not a pro, so....
Temur Battle Rage isn't necessary. You're only ever using doublstrike to win the game, so instant speed isn't important. Plus, your 3 Strobe and 2 Scale Up are the perfect amount of "I win right now" effects. Cast the Sorcery first and proceed to win.
You run 4 copies of Mutagenic Growth if you're leaning on T2-3 wins. Period. Every saved mana puts the math more in your favor. If you're worried about your life total, this is probably not the right deck anyway.
Rancor is funny, in that it's ONLY ever good to push damage through. I play exactly one, preferring 2-3 copies of Ghor-Clan Rampager along side it. Bloodrush can't usually be countered, and the ability to just cast a 4/4 And beat down in a grindy game is more relevant than you think. It also helps with you Sideboard. More on that later.
So here's what I might do to your main deck:
- -1 Rancor
- -4 Temur Battle Rage
- -2 Manamorphose
-3 lands (probably Island, Mountain, and a Forest)
- +3 Simian Spirit Guide
- +2 Mutagenic Growth
- +3 Apostle's Blessing
- (Or 2 Blessing and keep a Manamorphose )
Now let's talk sideboard:
Force of Vigor is a key upgrade to Infect SBs. Clean up multiple Eidolon of the Great Revel without taking damage. Blow up Chalice of the Void with impunity. Blood Moon / Blood Sun is no longer so bad. This spell was printed for Infect.
You need counterspells to beat counterspells. Your pump spells counter almost everything else. Spell Snare is far too narrow. If you're casting Blue Counters, it should be Spell Pierce , but maybe Guttural Response is your best bet since since keeping up Blue Mana is hard without Hierarchs. It's also casts with SSG and pitches to FoV above, which is convenient.
With your configuration, and assuming some of the MD change suggested above, I would run the following board in an unknown meta:
Manamorphose occurrence in decks from the last year
All decks: 0.39%
Commander / EDH:
All decks: 0.0%