Manamorphose

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters Uncommon
Shadowmoor Common

Combos Browse all

Manamorphose

Instant

Add two mana in any combination of colors to your mana pool.

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Manamorphose Discussion

goblinguiderevealpls on Ramos the Voltron Spellslinger

1 day ago

Ive heard ramos is best used as a storm commander, cast a ton of multicolor spells, then cast double the amount with double the mana

Note that 1 cmc spells like Brainstorm literally pay for themselves with ramos out, and things like Manamorphose and Dark Ritual have double the ramp potential

For storm, you're gonna need a LOT of instants, ramp, and "storm" spells

Storm/ multicolor spells

Manamorphose

Gitaxian Probe

Shadow of Doubt

Brain Freeze

Grapeshot

Brainstorm

Ponder

Lim-Dul's Vault

Chromatic Star

Mind's Desire

Burning-Tree Emissary

Tendrils of Agony

Reiterate

Increasing Vengeance

Painful Truths

Ramp

Prismatic Geoscope

Birds of Paradise

Wild Cantor

Bloom Tender

Zhur-Taa Druid

Seething Song

Dark Ritual

Cabal Ritual

Turnabout

Also, charms are a great way to generate mana with ramos while having many modes for utility and building storm count

Crosis's Charm

Grixis Charm

Naya Charm

Dromar's Charm

Jeskai Charm

Bant Charm

Sultai Charm

Abzan Charm

Mardu Charm

Temur Charm

Esper Charm

Azorius Charm

Boros Charm

Izzet Charm

Darigaaz's Charm

Dimir Charm

Jund Charm

Rith's Charm

Treva's Charm

Simic Charm

And many more..

Storm also needs a lot of tutors and recursion spells if you can afford them

Snapcaster Mage

Yawgmoth's Will

Mizzix's Mastery

Kess, Dissident Mage

Past in Flames

Vampiric Tutor

Demonic Tutor

Mystical Tutor

Enlightened Tutor

Sylvan Tutor

Gamble

Increasing Ambition

Signal the Clans

But yea, from what I've heard and seen about ramos, you want to storm multicolor spells in order to cast more spells with the mana and using the insane ramp to win via stuff like Mind's Desire, Grapeshot, Brain Freeze and Tendrils of Agony after a huge storm count of multicolor spells

Oloro_Magic on W/U Prison

1 day ago

Storm you name one of the following: Baral, Chief of Compliance, Manamorphose, Gifts Ungiven, Past in Flames, Grapeshot, Empty the Warrens (the last two are the only real win-cons so they are a good start)

Goblins (I assume it was 8-whack): Kinda depends on the build Reckless Bushwhacker and Goblin Bushwhacker are safe bets; then there are Krenko, Mob Boss, Goblin Grenade, Goblin War Strike, and Goblin Piledriver (again this depends on the build as many don't play some of those cards)

Tron: I would first like to know what kind of tron: G/B? Mono-blue? Eldrazi? That would help, you said colorless so I assume Eldrazi, am I right?

Shane on Turn 1 Modern Win Hand ...

4 days ago

Also you could add 4x Street Wraith and 4x Manamorphose for more thinning. It's almost like playing 8 less cards in your deck. And if you're worried about killing yourself you can also use Intervention Pact to stop the damage from Madcap Experiment.

n0bunga on SSStylish Storm

5 days ago

Calyptic thank you so much for commenting! So a couple of things, while Comet Storm is definitely a thing, the entire premise of the spells and the true "endgame" as you've put it are the Storm cards: Empty the Warrens and Grapeshot. Perhaps you may have missed their slots or perhaps you may not know what they do, which is totally fine in both regards and I am more than happy to explain. But with two win conditions in the mainboard, there really isn't a need to include more as it kind of strays into the redundant territory. Grapeshot ends a game on its own, without the double-red restriction. Comet Storm also doesn't have any synergy with Baral or Goblin Electromancer.

We're playing a spellslinging deck with the intention of counting the individual spells, as they coincide with the Storm mechanic. Remember, for each spell cast before we play our Storm spells, we get an additional copy. So that 1 casting of Grapeshot will in turn deal X amount of damage where X is the number of spells played before it. With that in mind there really is no reason to include manasink cards; having mana leftover is insignificant in the archetype, you are always going to have oodles of mana and that's the point - generating enough from the rituals, we can then replay them all with Past in Flames. And if I've dealt a Grapeshot with a Storm count of 20, having 14 red mana after the fact doesn't mean much since I've already won at he low cost of a single red mana.

Inferno Titan, and more importantly the Platinum Experiment package, is a cleverer way of throwing an opposing sideboard game off tilt entirely. After Round 1, they will undoubtedly side in all the Storm hate they can muster, to which we respond with siding in an entirely different package.

Storm archetypes in Modern traditionally only ran Goblin Electromancer for the cost reduction of spells since that was the only viable creature of its kind, until Baral came in. Baral, Chief of Compliance has definitely amped things up, offering an additional playset of a creature with a similar ability, thus accelerating our chances of going off. Unfortunately the Guidmage and Archivist do not have that same kind of synergy and I wouldn't encourage them as slots in a mainboard; for example, Archivist can't be used the turn it came out, whereas we can use Baral and Electro's ability immediately. While the Guildmage has an instant speed activated ability, it's far too mana restrictive and costly to yield anything beneficial. The point is having spells that can be reduced by 1 colorless mana, so that now our Manamorphose is , make two mana, and draw a card - insane value.

Finally, Aetherflux Reservoir is a fine outlet in something like EDH, and I have seen slower builds that run it, but their strategy also run artifacts that have a converted mana cost of 0 or 1, so that they can incorporate effects like Paradoxical Outcome or Retract so they can generate a "Storm" count in that way and efficiently build enough life to kill an opponent. Unfortunately, it is too slow of a card for a deck that can flat out win by T3 efficiently, and it would be crippling in my Platinum Experiment package.

Thank you very much for your thoughts and input and I hope this helps explain the deck a bit more.

ModernStormPlayer996 on Whack! You're Dead.

5 days ago

Oloro_Magic I think Zada, Hedron Grinder has just too high a mana cost to work in the deck. I took a look at the zoo decks and they do share a few cards with my deck but it think the zoo decks are just too different than my deck for me to push my deck towards zoo (without completely changing the deck). The goblin storm deck is cool, similar to traditional Grapeshot storm with essentially free cards that add to the storm count like Manamorphose and rituals, the difference being that it less so rituals into card draw and finishes with Grapeshot but that it tries to build up even more mana to finish with Empty the Warrens into Goblin Bushwhacker. Like with the zoo decks, it's a good deck that has some of the same cards as mine, but it's so different than my deck that I couldn't push my deck towards it without just completely changing the deck. Thanks for all the advice, it was all super helpful, good luck to you too :)

Oloro_Magic on Whack! You're Dead.

5 days ago

Have you considered the storm build that is pooping up in this archetype that uses Empty the Warrens and Manamorphose plus the rituals, it is slower than the zoo variant you are going for here but may be worth testing (it basically drops the extra token generation for storm pieces, it's and interesting idea.

Also, I would consider going Gruul or even Naya here as that gives you access to Wild Nacatl, a staple of the zoo archetype, you can accomplish this by playing Copperline Gorge and Stomping Ground, and then maybe aSacred Foundry or two, I find Wild Nacatl gives the deck more staying power as it can survive a bit longer if it doesn't win right away, just a thought even though this Bushwhacker build gets the job done.

I would also play a couple fetches mainboard as the combo here is such that you want to thin your deck if you can't go off turn one. I know some people don't agree with the concept of thinning but I think it is valid if you are not in agreement then cool.

SteelSentry on Commander 2017 - Spoilers

1 week ago

Finally with Ramos, Grixis storm can use Manamorphose

DarkMagician on Some Serious Luck

2 weeks ago

My LGS does these grab bag repack and they really pack if full of good stuff so I bought a few... then a few more... and then a few more... Anyways I had some really great pulls and tripled my money but I have no use for the cards I opened so up for trade I have:

If you're interested in anything let me know and I'll peep your binder

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