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JKRice on Kiln fiend
3 days ago
This was the first modern deck I ever built, so I have some suggestions
as you probably already know, the way to win with this deck is to get to 20 damage or ten infect counters. This means you have some thresholds to meet. The following suggestions will help you meet those thresholds in the most efficient way possible.
Section 1) Creatures
1: although Guttersnipe and Delver of Secrets Flip are strong choices, there are better alternatives. I would suggest taking them out, especially since neither of them are auto-buffed by your spells like kiln fiend.
2: Monastery Swiftspear is one of the better cards in a kiln fiend deck, as it is auto buffed by your spells and has haste. You can sometimes get a turn 2 kill with swiftspear, something that doesn’t happen with guttersnipe or delver. I would reccomend four of them.
4: Elusive Spellfist is a great card depending on the meta. Currently, with very board heavy decks like humans at the top of the meta, this is a strong choice.
Section 2: Spells
2: Mutagenic Growth is your best buff spell, growing kiln fiend by 5 and monastery swiftspear by 3 for zero mana. This + assault strobe + Tainted Strike on kiln fiend is a win. Two of these + assault strobe or two of them + Tainted Strike on kiln fiend is a win. Three of them + assault strobe or three of them + Tainted Strike on monastery swiftspear is a win, which is possible on turn 2. This is the best card to help you reach your damage threshold.
4: Because of the damage it gives you for the efficiency in mana, I would have four Assault Strobe and only two Temur Battle Rages. This is because it will accelerate your win by one turn, allowing you to beat out decks like storm or bubble hulk.
5: Manamorphose is surprisingly good in this deck. It grows kiln fiend by three and monastery swiftspear by one, while fixing your mana and replacing itself in your hand. This essentially means you have a 56 card deck, giving you more consistency in drawing into a threat or a win condition.
6: Blossoming Defense is a great card, saving your creatures at instant speed and buffing them. However, I would add two more Apostle's Blessing instead of this if possible, because it potentially makes your creature unblockable.
Section 3) Lands
Obviously much of what I have recommended doesn’t fit with your manabase. These are some budget and nonbudget options for your lands.
1: I wouldn’t reccomend this, but if you want to be a complete troll, put in Gemstone Caverns. This allows you to kill someone on your first turn, because monastery swiftspear has haste and Mutagenic Growth is zero mana, meaning you only need one mana to play Tainted Strike or Assault Strobe after three mutagenics.
2: Gemstone Mine is a good choice, as the downside won’t matter because you will probably kill them turn 3.
5: fastlands (Botanical Sanctum, Copperline Gorge etc.) are also good in budget, as the downside won’t matter because of the speed of your deck. Also, you can run these with Immolating Souleater because they don’t ping your life total
Well i hope that helped but I’m fine if it didn’t
6 days ago
Hello Cereal_Killer. Thank you for all the suggestions. ( I forgot that B meand black not blue, oops.)
I do agree with most of your suggestions as Manamorphose does not do much while testing. I currently do not have any extra Mana Leak but will add them in when I get them. I might swap out Negate for Rift Bolt, more Lava Spike, or more Izzet Charm but will need to playtest more. Jace, Vryn's Prodigy Flip and Torrential Gearhulk is there because I don't have Snapcaster Mage or Jace, the Mind Sculptor. I do not have any more Baral, Chief of Compliance but want to add more. Not sure about Chandra, Torch of Defiance, she might be added at a later date. No Scalding Tarn as I want to go semi/decently budget. Gut Shot seems good against an opponents turn one Noble Hierarch and other things like that while not losing tempo on my part. Pyroclasm, Relic of Progenitus., and Echoing Truth seem good but I don't know what to replace them with. Again, thanks for all the help!
6 days ago
Seems a nice idea, but, first of all, this is UR, not BR or BU as you have written in the deck's name and in the description
I don't really like also Jace, Vryn's Prodigy Flip. When it's a creature it is easily destroyable and when he is a pw you'll use it to do the same thing Snapcaster Mage does (card that I personally prefer to Torrential Gearhulk)
Baral, Chief of Compliance it's really good here. Have you considered putting some more copies?
Do you think Chandra, Torch of Defiance could fit this deck?
Land part: if you want to spend some money you could add Scalding Tarn
Gut Shot does nothing
6 days ago
I think Manamorphose would be fun here. Buffs your creatures and leave you enough mana to cast another spell.
Distortion Strike could also be fun. get some direct hits.
Wee Dragonauts is also a wizard so more synergy
1 week ago
I guess between Thermo-Alchemist and Electrostatic Field is a matter of choice. Personally I prefer the Alchemist because with Curiosity on I can draw one extra card per turn, but the Field has more toughness and is out of range of Lightning Bolt and similar. Glad to know you're having fun with your deck, it's really fun to play when the synergies are online: playing any spell and damaging the opponent gets overwhelming real fast. In earlier stages I tried stuff like Enigma Drake and Spellheart Chimera and what you're doing with your drake is completely viable and a nice aggro surprise finisher. Manamorphose is definitely something to consider here. I dont have it so please tell me how it fares! And thank you for your suggestions.
1 week ago
I got a deck going like this im gonna be using the Electrostatic Field it helps i found my self winning with two out and Guttersnipe i played a Counterspell for 4 damage than followed with a Lightning Bolt for 7 lol. Definetely brutal because i didnt draw Curiosity this game. I added 2 Crackling Drake which became big very quick. Im gonna try Manamorphose this week. If i can use the sceptre with it. It might be fun. This is a refreshing izzet idea
1 week ago
I would cut Risk Factor since it can cause you to brick mid chain. I would also consider dropping Manamorphose even though it cantrips, it's not offering anything beyond an additional Steam Kin trigger.
If you need more space I would start to take away from Fiery Temper.