Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters Uncommon
Shadowmoor Common

Combos Browse all



Add two mana in any combination of colors to your mana pool.

Draw a card.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -33%

1.95 TIX $3.22 Foil


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Manamorphose Discussion

Tethys on Neo Bloo: Graveyard Fueled

54 minutes ago


Baral is arguably the weak link in this deck, and to be honest, he is kind of a vestige of an earlier version of the deck that ran mainboard Remand, Dismember, and other cards that benefited strongly from his passive abilities. Right now, he is good for a few different things:

1) He combos with Manamorphose for mana ramp, much in the same way he does in Storm.
2) He makes your opponent think that you are running counterspells, even if you are not, which you can actually play to your advantage pretty easily.
3) I actually do have counterspells in the sideboard (four right now since one of my Shattering Sprees disappeared).
4) If he's your first creature down, your opponent is almost certainly going to think that you are playing Storm, which would make him a much higher-priority removal target than he actually is.
5) He's a solid blocker against creatures from Burn (but that generally just causes him to eat a Bolt).

So I have actually been looking for replacements, and recently gave Curious Homunculus  Flip a shot. Unfortunately, the homunculus rarely flips before the turn 4 upkeep unless you get really lucky with a Turn 1 Thought Scour or Faithless Looting, and adding colorless mana that can only be spent on instants and sorceries on Turn 3 when he is your only creature on the board is next to useless.

It's funny that you mention Young Pyromancer because he is actually next in line in tryouts for Baral's spot. Stormchaser Mage is also potentially reasonable. Keep an eye on this page for updates as the deck is further refined :-)

BryanAnthony on Unsympathetic Intellect

19 hours ago

in a deck like this, you want complete consistency with the tempo. my suggestion is to go down to 12 creatures, and just awesome free spells like Gitaxian Probe, Mutagenic Growth, Manamorphose, pretty much anything phyrexian free that helps you pump up your dudes. in a deck like this, i would use Delver of Secrets  Flip, Monastery Swiftspear, and Snapcaster Mage, or Young Pyromancer. with a deck that fast, you can also run about 17-19 lands. sometimes less, depends on how confident you are with the deck.

Angry_Potatoes on Modern Enigma Drake

1 week ago

Manamorphose is my replacement for Gitaxian Probe since it got banned in modern. It's just a free spell to fill the yard, replacing itself with a new card and with the mana you spent. You don't need it, it just fills the yard faster and thins the deck.

The deck is still very new to me, so right now it works decently, but not great. There are still tons of possible inclusions to test out.

zephyr_chang on Infinite Combo Norin Sisters

1 week ago

Maybe if you are worried about getting mana flooded you can play fetch lands such as Arid Mesa? I was going to comment on your other land choices as well - Battlefield Forge is quite painful for you since only 18 out of 42 nonland cards in your deck has a colorless mana symbol; Temple of Triumph comes into play tapped unconditionally and Temples usually only see play in decks that need to search for a particular card (combo), or control decks.

And yeah sure, you are definitely right in saying that the combo in a self labelled combo deck is not the only way you can win. You only play 2 of each card, it's more like a gotcha! if you happen to draw them.

You sound like you place more stock in going down the aggro route hitting with weenies, maybe you'd want to try Champion of the Parish? He should grow pretty fast with the majority of your deck being Humans and with the Norin triggers. He can be Pridemate 5-8. Otherwise, the rest of your deck are 1/1s who are probably not getting through in combat. Wall of Omens seems odd in this deck - I'd imagine you can gain enough life without having to chump with it. Manamorphose is redundant if you can fix your colours through fetches - it is only a card draw since it replaces itself.

Felidar Guardian and Restoration Angel are good ideas for this deck. They also trigger Ranger of Eos for more card advantage. I'm going to try some number of those cards in my list. Cheers!

hwagner on abby315

1 week ago

You mind if I see a pic of the damaged Manamorphose? And $6 for the ponder sounds fine. I'll most likely take the manamorphose, I just want to see it and be sure

Slithar on Mardu Token Midrange

1 week ago

Bitterblossom is an option.I would max on Lingering Souls, it's obviously a strong card and even more in this shell. Being able to cast it twice for Mentor/Pyromancer effects is quite nice.You could consider some cards which steal creatures in your sideboard. Synergy with Butcher is kinda obvious. Manamorphose is an option if you wanna go deeper with the token plan.

hwagner on abby315

1 week ago

Hey I'm interested in 4 Manamorphose and the 1 Japanese Signed Lorwyn Ponder. What do you value the Ponder at? I can trade you anything in my binder up to the value of your side.

abby315 on H: Binder W: Bulk Standard

1 week ago

I'm very interested in the two Planechase Bloodbraid Elfs. Is the standard bulk you're looking for your listed wants, or do you just want any bulk rares etc? I have plenty of Shadowmoor Manamorphose though they're more expensive than the two Elfs. I also have plenty of bulk rares. Chat me if interested!

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