Add two mana in any combination of colors to your mana pool.
Draw a card.
|Have (4)||CompleteWaste , DudeMan1031 , metalmagic ,|
|Want (7)||alextom1988 , Cactusman , JazzCrimes , TenkaiForce , CJ_Crispy_97 , Thiagus ,|
Printings View all
|Double Masters (2XM)||Uncommon|
|Mystery Booster (MYS1)||Common|
|Modern Masters (MMA)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Manamorphose occurrence in decks from the last year
All decks: 0.39%
Commander / EDH:
All decks: 0.0%
4 hours ago
No Manamorphose to filter for blue? Electromancer only reduces color requirements
1 day ago
Great deck! Manamorphose will help you filter through your deck and filter you mana into anything.
4 days ago
Yeah, adding card draw that also synergizes with the Scepter seems like a good path to go. I have searched quite a bit and found some interesting choices: Manamorphose, Hallowed Moonlight, Shadow of Doubt, Azorius Charm.
As for not running red, I could consider that, but Lightning Helix seems so good on the Scepter considering the amount of fetchlands and shocklands. I would need to investigate if running UW is actually more consistent though.
4 days ago
1 week ago
Small update for anyone who cares: - Sprite Dragon has been absolutely fantastic
I was able to pick up a playset of Manamorphose for 14 euros thanks to Double Masters
I took out 1 Beamsplitter Mage because while they're not terrible in multiples, its not really a place where you want to find yourself frequently
I took out 2 Wizard's Lightning. Mostly to make room for manamorphose, but also because a 5th and 6th bolt doesnt really synergy with the pumping creatures theme
3 weeks ago
I'm not sure Fling is that great in the deck. You work pretty hard to put those creatures on the field. I'm pretty sure you don't want to sac them. And on top of that, if you don't have enough creatures, it becomes a dead card in your hand.
Personnally I think I would focus more on the Dwarfs with stuff like Adventurous Impulse.
When I see Temur Battle Rage, it screams Kiln Fiend. I know, I know, it's not the goal of the deck....but it's so good. Remove the artifacts to put more stuff like Vines of Vastwood, Faithless Looting, Titan's Strength or Manamorphose. All that so you can slowly grow your army while always keeping the opponent on his toes for SURPRISE 10/10, Double strike, trample Kiln Fiend.
Finally about lands. I understand the 22 lands, but with nothing to help you gain mana faster, you need raw 5 or 6 lands to play your Big Boys. Lets be honest, 6 lands in 6 turns means you won't have alot of material to stay alive until D-Day for a 4/4. Blastoderm is way more menacing and cost less. Also you need some mana fix with Rugged Highlands or something like that.
All in all, I think your deck has alot of potential. It can be really good, but mostly really fun to play. :)
3 weeks ago
1 month ago
Arachnogenesis, Sublime Epiphany, Honor-Worn Shaku, Chromatic Lantern, Heroic Intervention, Lazotep Plating, Manamorphose, Bounty of Might, Search for Azcanta Flip, Spark Double, Izzet Charm, Veil of Summer, Smuggler's Copter