Goblin Bushwhacker

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Common

Combos Browse all

Goblin Bushwhacker

Creature — Goblin Warrior

Kicker (You may pay an additional as you cast this spell.)

When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.

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Goblin Bushwhacker Discussion

mariowen on [cEDH] Krenko Combo [Primer]

1 week ago

TheGeneralAdvisor thank you very much for your considerations, you have given me a lot of food for thought.

I agree with your view that Wheel of Fate probably doesn’t earn the place. The more tuned the deck has become, the more suspend has been situational (need to cast it in the first few turns otherwise it’s a dead card). This might be a good cut to try Apex of Power . My only reservation is ten mana is a significant investment as would normally be expecting to win (or have been knocked out) by then. Certainly worth trying though!

If I could afford a Gauntlet of Might I would definitely swap out Extraplanar Lens . I have lost count the number of times that it has ramped me to a win when the early game had been thwarted. I also plan to pick up a Grim Monolith just to tune/speed the deck up a bit.

Goblin Bushwhacker is always cast for its kicker cost as a 2-mana, single turn haste enabler to combo off. Goblin Ringleader is a holdover from when it was more tribal based deck, and your probably right it needs removing. Moggcatcher is there to tutor up Skirk Prospector or one of the haste enabling goblins. With this list’s lack of tutors, I would definitely think she earns the spot to stay.

I used to run Aggravated Assault , but took it out to lower the curve. Now that the deck has lots of ways to produce infinite mana, I think it may be worth testing again.

I have tried Anger but could never consistently get it in the bin and don’t have space to dedicate for it to work. Hopefully a more efficient haste enabler than Ogre Battledriver comes in time and I will drop it.

I love the idea of extra turns, it’s not something I have given any thought to. I have picked up both Final Fortune and Last Chance and will start playtesting!

Thank you so much man, your comment was awesome!

TheGeneralAdvisor on [cEDH] Krenko Combo [Primer]

1 week ago

I think I would speed the deck up. You have a lot of control here, and if your meta needs it that’s fine, but cards like Stranglehold , Blood Moon and the like are all very slow. It’s basically skipping a turn to play them and hope that nobody deals with it, and they don’t actually advance you winning the game. Wheel of Fate is way too slow as well. As a personal opinion, I also find cards like Extraplanar Lens very clunky and vulnerable, and they rarely speed the game up faster than a Gauntlet of Might . Power is a fine substitute although I think it’s probably too slow for what you’re doing.

Sword of the Paruns is a slow combo piece that I probably wouldn’t run over the other options you’re already running. Goblin Bushwhacker , Goblin Ringleader , and Moggcatcher can be cut as well. You don’t have enough gobos unless you recruit them and it’s not worth a slot in the deck for that synergy. Finding another card draw would be much better. Bushwhacker isn’t necessary; you just have more efficient ways of winning. I think even Boggart Shenanigans could be cut as it’s somewhat redundant and slows the deck down.

If you find yourself going infinite pretty quick (which is the goal obviously) Apex of Power will get you there. It’s easy to cast (sometimes just with a ritual or hymn) and should finish the game for you. Aggravated Assault is pretty standard for Krenko combo as well.

You already have most of the cheap rocks aside from Grim Monolith , so I’d probably add that one. Also Final Fortune and Last Chance are essentially Time Walk for a deck that really just wants another turn to finish the game. Anger is a better haste enabler than Ogre Battledriver and you can add Cathartic Reunion to give you another discard outlet.

I think as a guideline for straight combo decks, a card should answer a few basic questions:

  1. Does this card help me win, and if so, how fast is it compared to the rest of the deck? (ramp, lands, tutors, card draw, turns)

  2. If this is a combo card, is it the most efficient one I can run? If it’s not, is it worth having the redundancy?

  3. If it’s not a combo card and it’s not helping me win faster, why is it in the deck? (Meta, utility, maybe some recovery)

I’m sure there’s something I missed but hopefully this is useful to you.

Gidgetimer on Does Kicker count as part ...

1 week ago

Additional costs and alternate costs do not change the CMC of a spell. A kicked Goblin Bushwhacker has a CMC of 1 and a Force of Will that you paid 1 life and exiled a blue card for still has a cmc of 5. So a chalice on 2 will not counter your kicked Goblin Bushwhacker .

(side note, you can play anything with a chalice on board, it is just weather the chalice will try to counter it or not. This is rarely relevant, but in a few cases such as destroying a chalice on 2 with Abrupt Decay it can be.)

vic on Does Kicker count as part ...

1 week ago

If my opponent has a Chalice of the Void in play with 2 counters, can I play a Goblin Bushwhacker with the kicker?

JKRice on Purge the heretics 2.0

2 weeks ago

Everything looks good except maybe the enchantments. They are kinda out of place, and it would probably be better to just have something like Goblin Bushwhacker/Reckless Bushwhacker in there for even more aggro

Also Lightning Helix is a pretty cool card

As for the sideboard:

1: Deflecting Palm Ian a seriously underrated budget Sideboard Card, 10/10 highly reccomend

2: You probably want a sweeper like Pyroclasm, Volcanic Fallout, or Anger of the Gods. These three are each good in a different meta

3: I’ve seen went Wear / Tear played a lot in these decks for affinity and Bogles matchups

4: Mirran Crusader is hella good against jund, but doesn’t do much else in other matchups

5: I don’t know dont know what your budget is but Stony Silence would help out a lot against KCI and affinity

6: Abrade is a pretty versatile card

7: for whatever reason, Refraction Trap seems to be getting a lot of play right now as an answer to other aggro decks

PeeBee on too easy

2 weeks ago

Thanks for the shoutout Darth_Savage,

I have had a quick look at your deck and can see that you are trying to go wide with lots of creatures, and utitlise the power of cards like Goblin Bushwhacker, Hellion Eruption, might of masses and Outnumber so i will stick with this theme of the deck and make some suggestions based on this assumption.

Firstly I would change Runaway Steam-Kin as this card is only really good in a mono red deck looking to play small spells, your deck is currently 33% green and 67% red, and although this is a large amount of red, you dont have enough low cost red spells to make this a great card, we can find something better :). If you decide to go mono red down the line, then this is a potential card to bring back.

A lot of your deck seems to be about generating a huge amount of eldrazi spawn's, so with this in mind I would up the Broodwarden to 4, as this will really help finding one, and multiple of these is even better!

To make sure you can cast your 5/6 mana spells we would need to up the land count to 24/25 or have more ways to create mana if you take my advice to remove the Runaway Steam-Kin's. Instead of adding extra lands, I see you already have Growth Spasm, so I would suggest putting 2 more in as well to make sure you hit lands consistently, but still allows you to develop your board. (You wont want to sacrifice too many eldrazi spawns for mana).

Lastly I would try and make room for 2 more Outnumber and 1 more Lightning Bolt as these are both key removal for your deck. I would drop x1 Relentless Assault and x2 Emrakul's Hatcher to make room for this, as both these cards require a lot of mana to cast. Relentless assault is also a card you dont want to ever have 2 of, and with other win-cons in your deck, I feel that dropping one still should mean you see it in 30-50% of games and gives you the option of double combat if needed.

I hope the above is taken as suggestions based on my experience of the game and the cards you have chosen currently and isnt meant as a definitive guide.

If you need any additional information on my selections or want to know my opinion on other cards, i'd be happy to help.

Duke.Fleed on Grobble Grobble Goblins

1 month ago

Cool looking deck. If I could make a couple of suggestions that would keep the deck in budget and on flavor, I think you'll have a much stronger deck. First, I'd like to recommend lowering your mana costs down to just 1s and 2s. This way you'll be faster out the gate, hopefully killing your op on turn 3 or 4. Stuff like Goblin Bushwhacker and/or Reckless Bushwhacker are both very powerful in decks that make a bunch of little creatures. You can also include some goblin synergies in here, like Goblin King or Goblin Piledriver. A big include that I definitely recommend is Goblin Grenade. Some good 2 drops are Mogg War Marshal and Goblin Instigator. So with this in mind, I would cut all the spells above 2 mana, including the x spells, and add more powerful 1 and 2 drops.

Entity97 on Dredgevine

1 month ago

Hollow One is a very different deck in my mind. I've moved to trying that out since this list is very clunky. I'll post it later, but I don't think I'd play Rally the Peasants, and Scourge Devil seems too expensive to be effective. I'd lean more on Bloodghast or Goblin Bushwhacker if you're looking for hasty threats, though a lot of lists feature Monastery Swiftspear and some are trying Arclight Phoenix

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