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Creature — Goblin Warrior
Kicker R (You may pay an additional R as you cast this spell..)
When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
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Goblin Bushwhacker Discussion
4 days ago
Seems like your deck wants to play fast and cheap (with only 18 lands). I like it! I would personally go -2 Valley Dasher, -1 Blaze, +1 Kolaghan Stormsinger, +2 Mudbrawler Cohort so that you could consistently T1 a Stormsinger and T2 a Cohort putting yourself 4 points ahead on T2. Also, it seems that Goblin Bushwhacker would help also to give you some reach and the ability to close the game out quickly with your creatures if your opponent doesn't make an early play. I would strongly consider taking out the Macetail Hystrodon, if you're cycling it more often than not, for another land (probably a Swamp).
3 weeks ago
I am new to the format as well but here are some very helpful lists that you might find appropriate cards for your deck in: http://tappedout.net/mtg-forum/general/gattisons-obscure-list-of-obscure-lists/?page=1#c2962539
Just click on the pauper header and you'll find them!
I get that you want a lot of haste in the deck but just because a creature has haste doesn't mean it's good.
If you want a deck that is truly aggressive you probably should use creatures that have high power and low cost so you present the fastest clock possible. I don't think Rip-Clan Crasher is really worth running.
Things like Borderland Marauder, Burning-Tree Emissary, Goblin Bushwhacker, Goblin Heelcutter and Goblin Shortcutter are all examples of very aggressive or value-generating creatures that are the cornerstones of aggro strategies.
Lastly I've heard Elephant Guide is probably the best enchantment in pauper if you are running green so I highly recommend it.
Could you perhaps take a look at my first pauper deck and give some suggestions on cards to cut? The deck is Enchanting Night Sky.
1 month ago
with a lot of creatures costing 0 and other mana sources i think 18 lands are too much...maybe you could add another Goblin Bushwhacker and other kobolds
1 month ago
And maybe exchange the Goblin Arsonist for one of the classic Goblin Tribal commons. Goblin Bushwhacker, Goblin Sledder or Sparksmith.As far as I know Sparksmith is an important removal card for Golbins and Goblin Sledder protects half your board against "1 damage to each creature"-spells.Goblin Bushwhacker should be played at least in the Sideboard if your opponent sideboards enchantment removal in.
1 month ago
@Salad_Thunder - I've been considering and testing Thalia's Lieutenant over Oran-Rief Survivalist. My build is all humans except 3 Goblin Bushwhacker which is just usually used as a final push of damage anyways. I don't run Metallic Mimic or Ondu Cleric mainboard so it is probably not the best idea for your deck but what are your ideas of Lieutenant in general. It can have immediate impact on the board unlike survivalist and it grows like survivalist (albeit 1 counter slower).
1 month ago
So what would prevent you from running both of the recruiter cards and some cantrip spells/creatures like Manamorphose and Burning-Tree Emissary alongside Goblin Bushwhacker type of effects? I mean, yeah, your wallet may as well have never existed once you have the land base, but couldn't that still be an effective win?
Lastly, have you considered Genesis Chamber as a value engine?
2 months ago
Fun deck! I too have a Goblin deck, so I know how fun they are to play! I have some tips regarding your cards if you're interested. You seem to have 62 cards in the deck, it's never a good idea to have more than 60 card - consistency is king! In general you want a curve that is as low as possible, since you need to keep a pressure all the time. If you don't win turn 4 or 5, you will probably loose the game.
The lands look good, what you need is red mana and you've got it. A tapped land can be dangerous since you need to keep a pressure! I'm trying to run Contested War Zone in my goblin deck, it's risky since it only produce colorless mana, but it's +1/0 ability can be game winning.
Card you can consider adding, price tag in (parenthesis):
Goblin Guide - (Expensive), but really good!
Foundry Street Denizen - Can get really big really quick, (cheap).
Legion Loyalist - Devastating against token heavy decks, first strike can be really good if your goblins are buffed. (Kind of expensive).
Goblin Piledriver - Get really big, game winner with Legion Loyalist's trample, (average price), well worth the cost!
Goblin Rabblemaster - Creates you a massive goblin army, constant pressure, one of these can totally dominate the battlefield, two of them wins you the game. Recently reprinted, so it's (cheap) for what it does. Great if Quest for the Goblin Lord.
Lightning Bolt - 4x.
Goblin Bushwhacker - One of the best one/two drops for goblins, (cheap).
Warren Instigator - Haven't tried myself but he can be really powerful. (Average).
Mogg War Marshal - I like it more than cards like Krenko's Command, since it gives you a bit more resistance against sweepers. It's also a great gobling to sacrifice for Goblin Grenade.
Additional card to consider, mainly for sideboard:
Cards I'd cut:
Obelisk of Urd - In my experience, Obelisk of Urd is rarely a good card aggro or modern in general. Too expensive, or forces you to not attack a turn if you want it early.
Arms Dealer - Too slow, isn't a threat in it's own.
Goblin Kaboomist - Too unreliable.
Frenzied Goblin - There are better 1-drops.
Fury Charm - Not really a good card.
Hope you appreciate the tips and make sure to ask if you have any questions!