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Creature — Goblin Warrior
Kicker (You may pay an additional as you cast this spell.)
When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
Goblin Bushwhacker Discussion
6 days ago
First thought: Goblin Guide is stronger than Raging Goblin . You might give your opponets an occasional extra land, but you should be winning before that becomes a problem. It's not a cheap card, though.
Second: Goblin Bushwhacker and Reckless Bushwhacker come down faster than Goblin Warchief and Goblin Chieftain while offering a lot of the same benefits. Four copies of each of those is the core of the 8-Whack deck, a solid Modern Goblin deck. It's reasonably customizable and very wallet-friendly, as far as Modern decks go.
3 weeks ago
Fecundity and Experimental Frenzy are a non-bo in this deck. Why sac creatures to draw cards you can't cast? In this deck, fecundity is far better than frenzy, but frenzy is more efficient as in you don't have to sacrifice things to draw cards also fecundity lets your opponent draw lots of cards by letting them take favorable trades (card draw in modern is extremely important, don't let your opponent draw cards). I say pick one or the other and build around that. The only reason I thought you were playing both was because you wanted ways to churn through your deck for a lab maniac kill. There's much better kill cards for this deck than lab maniac, like Goblin Bushwhacker or Impact Tremors , or even just straight up turning creatures sideways.
4 weeks ago
Gempalm Incinerator is a card I remembered but forgot to put in! This helps a whole lot, for obvious reasons. I'm only skipping on prophetic ravings because I intend to be killing most of my goblins for commander damage, and I don't have a way to replay it more than once like i do with Squee or my instants/sorceries with Izzet Chemister . And haste isn't much of a problem for me since I have Anger , Goblin Warchief , and Goblin Bushwhacker . The card draw, though, is something that I need or else I'm top-decking after the first several turns.
2 months ago
If you're looking to optimise the deck, the best piece of advice I can give you is that you have too many combos. The problem with having an overabundance of combos is that ineveitably you'll get yourself in situations where you have Aggravated Assault + Atarka, World Render , or some other mix of two pieces but from differnet combos that don't work together.
If you want to have a deck with a lot of combo options, you have to find one core theme to build around and make sure your pieces are interchangeable that way.
Now, onto the combos themselves. First off, Food Chain does not work the way you think it does. For one, food chain mana can only be used to cast creature spells. So that means no Exsanguinate . Also, you are actually exiling the creatures, not sacrificing them, so no Zulaport Cutthroat . The better option here would be Purphoros, God of the Forge as all he has to see is ETBs. The mass creature buff also works really nicely. As mentioned, Goblin Bushwhacker is another solid options for food chain, as is Impact Tremors .
For the other combos, A lot of them are pretty bad sorry. You've listed stuff which is quite expensive to play or isn't actually a combo. For example, Dragonlord Atarka + Grafted Exoskeleton is just dealing 5 infect damage to a creature. Sword of Feast and Famine + Bear Umbra just makes some mana. Rings of Brighthearth + Basalt Monolith makes infinite colurless mana, sure, but without an outlet for it, infinite mana means nothing. I get you have Exsanguinate , but a three card combo that does nothing with outer cards is bad here. Hellkite Charger + Savage Ventmaw doesn't work, you're one mana short each loop.
It's really important to actualyl see what the combos do and understand them before just adding a bunch to the deck.
Also, you need more ramp. You want to know how to make a deck faster? Lower the curve and add more ramp. Since your primary combo here is Food Chain , adding mana dorks will help immensly as you can eat them to kickstart your combo. Llanowar Elves , Elvish Mystic , Elves of Deep Shadow , Arbor Elf (you need to fix your mana base but this will give you lots of value once you do), Priest of Titania , Fyndhorn Elves , Wall of Roots , Birds of Paradise , etc.
You also need more card advantage in general. Having tutors is nice, but a) you need more of them, b) you need cheaper ones and c) you need more raw card advantage. Skullclamp , Painful Truths , Wheel of Fortune , even cards like Lifecrafter's Bestiary can be good. And the more you bring your curve down (seriously, 3.55 average CMC is really high), you can start takign advantage of cards like Ad Nauseam and Dark Confidant .
Yes, a lot of the cards I have recommended means you have to cut a bunch of big bomb cards. But that's how you make a deck faster and more consistent. A core win condition package surrounded by ramp and card advantage, with a bit of removal on the side. Filling your deck wit hBig, slow cards guarantees that you plays will be slow and not as impactful as you want.
2 months ago
Goblin Bushwhacker a haste pump for all those tokens at the end of food chain combo that you can cast with food chain mana
3 months ago
Grixis776 modern goblins doesn't run either.
3 months ago
Travis15973 Hey, sweet deck! I’m not super sure how or if I can help, as my brewing history with B/R in Modern is pretty limited to super-grindy midrange decks. That being said, let’s plunge right into it!
I think the main thing to consider with this deck is which way you want it to go. For example, the inclusion of Fireblade Artist and Judith, the Scourge Diva leans in a more Aristocrats-esque direction, while Goblin Guide and Goblin Bushwhacker suggest a more 8-Whack style of play. I would pick one theme and build the entire deck around that, as there are tons of ways to build aggro and so focus is key.
Spike Jester seems really weak for Modern. I’d replace it, just because it’s super outclassed by many of the common two-drops ( Tarmogoyf , Thing in the Ice Flip)) and dies to literally everything, without any extra incentive as a sac outlet. Likewise, while I personally love the card Guul Draz Vampire , I don’t think it’s particularly good, just because the situations where it will be a measly 1/1 are more than you think, particularly if the opponent manages to stabilize and pick off the rest of your guys.
If I were to recommend some cards, here are some that could work in an aggressive B/R shell: - Bump in the Night (it’s basically a Lava Spike with flashback) - Bloodsoaked Champion (it’s a recurring threat that works particularly well in an aristocrats build) - Dark Confidant (an excellent source of card advantage, considering that the cmc of your deck is super low) - Fatal Push (gets rid of bigger creatures like Tarmogoyf) - Kolaghan's Command (as a one or two-of, this card seems great just as a zap opponent, get a dude back, or whatever the situation requires)
Also, in terms of sideboard, consider what your bad matchups would be (control, fast combo come to mind). Build your sideboard to counter these decks. Some cards to consider include:
2x Damping Sphere to deal with both Tron and Storm
Some number of Dragon's Claw to survive the Burn matchup
And then fill in the rest as you see fit. The meta changes depending on where you are, as the local meta might favor Jund or Jeskai while another might favor Dredge or Tron.
I hope this was of help (and I’m sorry if it wasn’t). Feel free to ask any questions if I wasn’t clear on anything.
4 months ago
Hey, you're welcome.
If you're willing to drop some funds for a single card then consider Food Chain ? It's a one card infinite Kobold token combo with Prossh, by repeatably exiling Prossh for mana and then casting him from the Command Zone. Cards such as Squee, the Immortal and Eternal Scourge can be cast from exile allowing you to exile them with Chain to make mana, then cast them again and keep doing this for infinite mana.
The infinite tokens combo is the piece you want for a win condition with several cards here. Zulaport Cutthroat and Blood Artist make all your opponents lose all life because Prossh is a sac outlet. Purphoros, God of the Forge , Impact Tremors , Goblin Bombardment make all your opponents die from damage. Anger (only if you have easy ways to get it into your graveyard), Ogre Battledriver , Rhythm of the Wild are good to give all tokens and Prossh haste. Another way to give everything haste and a pump for a turn one kill is Goblin Bushwhacker . Smothering Abomination lets you draw a lot of cards from sacing tokens. Skullclamp is also excellent as draw with tokens.
If adding Chain then you'll need ways to find it. Necropotence , Diabolic Intent , Demonic Tutor , Dimir Machinations (transmute), Gamble are ways to tutor or draw it that won't break the bank. Plunge into Darkness , Demonic Consultation , Tainted Pact (with only one basic land of each type) are other instant ways to find Chain, but you exile all other cards until you find it. Sensei's Divining Top and Sylvan Library help to find/draw Chain or other cards as well as to help setup these spells that let you find one card exile the rest.
Goblin Bushwhacker occurrence in decks from the last year
All decks: 0.08%
Commander / EDH:
All decks: 0.01%