Kicker R (You may pay an additional R as you cast this spell..)
When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
Mana cost is too high. Swap Goblin King for Goblin Bushwhacker . Also needs Goblin Wardriver in there somewhere. Maybe over Raging Goblin as he seems too low impact. I would add in anywhere from 8-14 fetchlands so you don't draw as many lands and lets you play Searing Blaze which is great in modern for extra reach and removal. That outta' speed 'er up. Lol
I'd say 4 of:
Gempalm Incinerator : It's great removal or a decent body.
Goblin Bushwhacker : It's a nice finisher. 3 might be a more correct number though.
Goblin Chieftain : Ya know, he's a lord... and yeah.
Goblin Piledriver : This card is insane. I've seen it in action and it's just amazing.
AEther Vial : gets gobs out.
Goblin Recruiter : Lets you draw just what you want pretty much.
Lightning Bolt should be a 4 of main since it's pretty much the defining spell of the format.
I'd also try to cut down on the 4-5 drops since it's hard to get them out with only 21 lands, even with Goblin Lackey .
Goblin Cohort and Tattermunge Maniac are not too bad. Goblin Guide is better but it is nowhere near the most important card in the deck. Goblin Grenade probably is, Goblin Bushwhacker and Shared Animosity are also very important. Hell, Legion Loyalist is more useful than guide.
I really like this. I'm only wondering what the Goblin Bushwhacker s are for? I do strongly believe that Reforge the Soul is way better than Act on Impulse . Since you're only playing 2 you will rarely see them in the starting hand, and drawing them is almost allways good (keep in mind that they can really help the ascension counters). +1 Anyways
Okay, here is a list of the changes I think you should make. I'll make up a decklist of it too so you can see how it runs.
+1 Captain Sissay: This is the first card that comes to mind when I look at your deck.
+1 Knight of New Alara : Buffs up multicolored creatures.
+1 Yore-Tiller Nephilim : This guy can get you your creatures back simply by attacking.
+1 Lightning Greaves : These keep your creatures safe and as a bonus give them haste.
+1 Witch-Maw Nephilim : This guy gets huge fast.
+1 Time of Need : This one can tutor up your Praetors.
+1 Wrath of God : It's the classic board wipe.
+1 Maelstrom Nexus : This card is fun.
+1 Maelstrom Wanderer : This guy is buff and gives all your guys haste.
+1 Bringer of the Black Dawn : Another tutor.
+1 Time of Need : Ditto.
+1 Sylvan Scrying : Find lands.
+1 Teferi, Mage of Zhalfir : Having flash on every creature helps.
+1 Cruel Ultimatum : Good reanimator and draw spell.
+1 Kamahl, Fist of Krosa : Helps by overrunning your guys.
+1 Plasm Capture : This is a good counterspell for your deck.
-1 Dispersal Shield : Hard counters are much better than conditional ones.
-1 Essence Backlash : This one is better, but only being able to hit creatures makes it not as good.
-1 Fog : With access to all five colors, you have better options at your disposal.
-1 Lay Bare : If you're paying 4 for a counterspell, you should make it worth it.
-1 Repopulate : There are better ways to recur creatures.
-1 Assault Strobe : The only creature that really wants to use this (Progenitus) can't be targeted by it.
-1 Explore : There's better ramp.
-1 Index : Deck manipulation can be tricky, but there are better cards that can go here.
-1 Morbid Plunder : Another recursion card that can be replaced.
-1 Rush of Knowledge : This one is pretty good, but I'd still rethink the slot.
-1 Dreamstone Hedron : There are better mana rocks out there.
-1 Traveler's Amulet : Again, with access to all five colors, you shouldn't have to run this.
-1 Dissipation Field : This should be an aggressive deck, not one that sits back.
-1 Journey to Nowhere : You can run better removal.
-1 Propaganda : Same as above, you should focus on killing people, not making it taxing to try and hit you.
-1 Cadaver Imp : You can run better recursion.
-1 Deathbringer Thoctar : This is better in a deck where you sacrifice lots of creatures.
-1 Eater of Hope : I don't think you want to be sacrificing creatures.
-1 Goblin Bushwhacker : You can be running much stronger creatures.
-1 Ihsan's Shade : He's cool, but costs way too much.
-1 Jaya Ballard, Task Mage : Again, you can use better creatures.
-1 Pharagax Giant : Tribute is not a good mechanic.
-1 Pharika's Mender : Again, you can run better reanimation.
Some suggestions: Goblin Guide is the fastest you can get. Obvious drawback, but the absolute fastest. Goblin Bushwhacker is great because his kicker ability affects all creatures, not just goblins. A two drop bomb. Plus, late game combined with Vexing Devil could be awesome.
Finally, another card that could really be awesome with as many creatures as you run is Madcap Skills . Dropping that on Turn 2 on a goblin guide, legion loyalist, or rakdos cackler is insane, especially if they can't remove it.
Finally, I suggest running Arid Mesa to thin out your deck of mountains.
|Power / Toughness||1/1|
|Avg. draft pick||4.09|
|Avg. cube pick||6.36|
|Commander / EDH||Legal|