Goblin Bushwhacker

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Common

Combos Browse all

Goblin Bushwhacker

Creature — Goblin Warrior

Kicker {R} (You may pay an additional {R} as you cast this spell..)

When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.

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Recent Decks

Goblin Bushwhacker Discussion

FancyTuesday on Krenko, Mob Boss

1 day ago

Goblin Bushwhacker - for goblins gain haste and +1/+0 until end of turn. You have a lot of haste and aggro cards already, this one seems like the weakest. Only ever as good as your board state

Goblin Wardriver - Only ever as good as your board, and only a middling improvement to it

Goblin Wizard - Goblins don't cost enough to justify a 4 drop to cheat them out. The other ability is cute but I have to figure this deck is more concerned with sweepers than it is spot removal

Kiki-Jiki, Mirror Breaker - The deck doesn't have many high value individual targets to copy, not likely to get much value out of this 5 drop

Reverberate - Dependent on cards in hand, and mono-red doesn't often have the mana to pull this off with any worthwhile targets

Kindred Charge - In Krenko what goblins are isn't as important as that they are. Or, in other terms, you don't have many creatures that are significantly better as copies of what they are than just a 1/1 goblin, and the odds of having many of them out at once vs just having a bunch of 1/1s is pretty low. Ultimately this 6 drop doesn't do much more than give you another commander activation.

And I strongly recommend Goblin Assassin. There's a Krenko deck I play with quite a bit and it's far and away the most effective card in the deck.

Saljen on Goblin sisters

4 days ago

I feel like this deck is trying to be mid-rangey, which is totally fine, but Foundry Street Denizen doesn't exactly fit into mid-range goblins. The same could almost be said for Goblin Piledriver.

Frenzied Goblin, and Intimidator Initiate would increase the chance that your Goblins will survive an attack.

Goblin Bushwhacker, Legion Loyalist, Goblin Wardriver, Mogg War Marshal, and Warren Instigator would all help ramp up your damage.

Mardu Scout gives you a repeated creature EOTB trigger. Can be quite valuable with a Soul Warden in play.

I'd highly suggest adding Impact Tremors, to give you more EOTB utility with your mass of tokens. Purphoros, God of the Forge is another option for that affect.

Also, this is not a deck where it's possible to run 12 lands. You'll want to run 18 at a minimum if you're playing a 4 cost spell. Every hand won't have Skirk Prospector, and Skirk Prospector is only good if you've got enough mana to play your token generators.

Deck looks real fun, but it needs to decide between aggro and mid-range. You definitely need to up the land count, as Skirk Prospector doesn't cut it as a land replacement.

xyr0s on Hoards of Maldreg

1 week ago

Warren Instigator seems like a very hopeful card - it's a 1/1 creature, and I couldn't see any way to make it attack in turn 2, and which deck doesn't have some way of dealing with a 1/1 (2/2 if you have a lord in play) attacker by turn 3?

Goblin Chieftain is a lot better than Goblin King, in my opinion. Sure, mountainwalk can be a thing, if you draw a Blood Moon, and resolve it, and get to have some goblins too.

Why no Goblin Bushwhacker or Mogg War Marshal? War mashal, in particular, is funny with Goblin Grenade.

luizgasc on Goblin Horde

3 weeks ago

msmahaj722 tks for ur comments, playtesting I observed that when I hit a card drop 2 that give me 2 body, any drop 3 of mine give me a lot of power, but 12 of these it´s too much, i´m thinking about add Goblin Bushwhacker and Goblin Piledriver, letting go Simian Spirit Guide and Dragon Fodder.

I used Goblin Grenade and Lightning Bolt before, but they didn´t help me at getting a larger board and my turn 3 was weaker.

Please let me know ur thoughts, i´m new in Modern.

msmahaj722 on Goblin Horde

4 weeks ago

You definitely might want to consider putting in some burn spells, especially Goblin Grenade and Lightning Bolt. You could cut the token spells. Your creatures are more than powerful enough without them.

As far as other creatures, you might want Goblin Bushwhacker and/or Reckless Bushwhacker. Goblin Piledriver is essential, too.

Snivy__ on In The Hall of The Goblin King!!!

1 month ago

This deck runs way to many creatures over the usual Goblins curve. In order to be consistent, you need the best goblins in a crazy-fast deck, and by running Chainwhirler, Chieftan, King, Rabblemaster, and Warchief, you can't accomplish what goblins were really meant to do. Foundry Street Denizen is always a 4-of in Goblins as is Legion Loyalist and Goblin Bushwhacker

lagotripha on Mono Red Goblins

1 month ago

I feel like Kuldotha Rebirth needs a little more active support to be effective- just ornithopter and it are rarely in your hand at the same time.

Fortunately, the hyper efficient and cheap Shrapnel Blast can act as (functionally) extra grenades, and cards like Darksteel Citadel, Herbal Poultice, Memnite, Panic Spellbomb and sideboard Tormod's Crypt are available.

Personally, I like to sit a lot lower on the mana curve, running Mogg War Marshal, and sometimes run Dragon Fodder/Krenko's Command over empty the warrens (as that fits better in Skirk Prospector combo), then rely on the haste-enabling lords and Reckless Bushwhacker/Goblin Bushwhacker.

Have fun brewing, goblins can be a lot of fun!

tyty4ty on Dirty Kitty

1 month ago

it dont think you need the Murderous Redcap Metallic Mimic combo Zulaport Cutthroat and Goblin Bushwhacker should be plenty

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