Creature — Goblin Warrior
Kicker R (You may pay an additional R as you cast this spell..)
When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
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Goblin Bushwhacker Discussion
3 hours ago
After some playtesting I found out that Goblin Chieftain is the most important thing to have if your gonna run Goblin Piledriver and Goblin Rabblemaster. So to help ensure that I have chieftain on board to enable haste for my piledriver or rabblemaster I went up to 4 chieftain and down to 3 piledriver and 2 of the ol Ramblin rabbler. also went up a Goblin Grenade because yes it is broken indeed. Im hesitant to go up on burn spells mainboard though because I want to maximize the bushwhacking potential of my Goblin Bushwhacker
2 days ago
whats your manabase like? fetchlands are great for thinning and shocks can be useful to provide any sideboard answers you may need.
3 days ago
Budget RDW is very doable. This build sits pretty close to the prebuilt decks in terms of curve and focus, so lets talk competitive play, card options and fun budget stuff that people often overlook.
Budget RDW have a set of cheap, immensely powerful spells- Dragon Fodder, Krenko's Command, Foundry Street Denizen, Mogg War Marshal Brute Force, Titan's Strength, Temur Battle Rage. I've seen a lot of decks now running both Reckless Bushwhacker and Goblin Bushwhacker to take advantage of this and pump out a lot of damage very quickly- often in concert with cards like Hordeling Outburst. Goblin Wardriver will work in a pinch. Guttersnipe was a staple until his high cost drove him from modern- he's still a budget workhorse for midgame.
I've had some success running cheap artifact creatures and Shrapnel Blast/Kuldotha Rebirth alongside Act of Aggression, Traitorous Blood, Fling and Zealous Conscripts. There is nothing like stealing an emrakul with conscripts to win.
Lightning Bolt is insanely good- there are a lot of printings and a lot of damaged common-rarity copies out there if you want to run it. If you're using sleeves the white bordered ones are even cheaper, but if you find yourself spending two mana on three damage, Incinerate and Searing Spear are instant speed options and Skullcrack has competitive use in stopping lifegain- theyre good replacements for higher cost spells.
Seismic Stomp is fun if you need to bypass blockers for damage and Smash to Smithereens appears in every mono-red sideboard to deal with artifacts for a reason- you will have very little ability to shut down creatureless combos, so you take what you can and try to outrace them.
Most of all, have fun, take a look at the pauper format for budget list ideas, and if a card is expensive in pauper there is usually an uncommon with a similar effect which is budget because it can't be used in pauper.
I normally end up running 16-20 lands depending on if I have three cost cards.
Pay attention to what other people like to play at your store- there are a lot of budget hate cards out there which can sit in a sideboard and wreck everyone playing a particular deck's day. Sowing Salt / Crumble to Dust when tron/scapeshift is in vogue. List of Modern Sideboard Staples is useful.
Good luck and happy playtesting.
1 week ago
1 week ago
Would also recommend replacing Dynacharge and Rubblebelt Maaka with a playset of Brute Force, which does what you're trying to do with those cards, except better. You should substitute Goblin Bushwhacker for Raging Goblin; it's busted in a deck like this that enjoys flooding the board with little 1/1 red dorks.
2 weeks ago
I'd add a couple more mana and a couple more creatures, kinda the same ratio as fish(merfolk) has. I disagree with Wurmlover, there is no typical modern deck land base number, though usually they don't go below 19 or 18. Affinity does this however. The decks that run between 18-20 are suicide zoo, burn, fish, allies(sometimes they run more lands depending if they run coco). The reason I suggest you add lands is for your two drops and ideal 3 drops with Reckless Bushwhacker. It may be worth adding Goblin Bushwhacker too, though you would have to have that guaranteed double red. Maybe that's not what you're looking for though...
Vexing Devil, I think is an excellent card. Sure, it dies to removal, gives the person a whole turn to deal with it, but there isn't a guarantee that will happen.
2 weeks ago
A lot of folks are running both Reckless Bushwhacker and Goblin Bushwhacker for the haste and mass power boost. it'd be a quick and relatively painess replacement for the mob boss, explorer and dragon and add a lot of early game hitting power. Lightning Bolts are just super strong. Some sideboarded enchantment or artifact hate and something like Flames of the Blood Hand or Everlasting Torment and you're in a very competitive position. Best advice is just o playtest and see what you need.
2 weeks ago
I've considered Reckless Bushwhacker, but I think the fact I need to play it with surge is too restrictive. There will be times where I only have 3 mana and no 1-drops, and in those situations the card is basically useless. More copies of Goblin Bushwhacker aren't really necessary either.
I'm not sure what I would remove for it anyway.