Goblin Bushwhacker

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Common

Combos Browse all

Goblin Bushwhacker

Creature — Goblin Warrior

Kicker R (You may pay an additional R as you cast this spell..)

When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.

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Goblin Bushwhacker Discussion

Sgt.Pickles on Path of Fire

2 days ago

Hey man, I do see areas of improvements for your deck. You seem to have some card choices that are just strictly worse than other goblins. The thing about goblins compared to any other tribe is that they are designed to be incredibly fast. Mana is nearly never an issue, so you don't need those "just-in-case" things. You should 100% cut the following cards: Bloodmark Mentor, Kiki-Jiki, Thick-Skinned Goblin, Wily Goblin, Desperate Ritual, Tormenting voice, Curse of stalked prey, Nykthos. These cards are either too slow or their ability just doesn't give us anything useful.

Some replacements for those guys are firstly, upping the amount of good cards you already have, then Foundry Street Denizen, Goblin Bushwhacker, Goblin Rabblemaster, and Mogg War Marshal.

You need to run 4x Lightning bolt and 4x Goblin grenade. Also, Goblin Guide is strictly better than Raging Goblin, and Shared Animosity is strictly better than Coat of Arms.

The changes I outlined are absolutely necessary in order to have a strong deck. If, of course, you don't care about winning and just want to mess around, then don't worry :P make these changes and then let me know and I'll help you with the rest of the deck :)

zirul on Hazezon Tamar Sand Warriors

1 week ago

As you asked, a couple of haste enablers I don't see on your list that I run are:

  • Sarkhan Vol - four mana and gives +1/+1.
  • Goblin Bushwhacker - two mana and it gives a +1/0 boost.
  • Anger - with sac outlet for Haz, should be easy to get him in the bin. The nice thing about these is they don't need to already be on the field, like the Ogre Battledriver

A few other cards from my list I will point out for getting has off the field:

  • Spawning Pit great free sac outlet that lives through wraths, then pumps out creatures
  • Martyr's Cause another free sac outlet that protects you.
  • Whitemane Lion Stonecloaker These both let you bounce Haz to hand so you can afford to cast him again and can be done in your upkeep before you get the tokens.

My list should you like to review.

Daedalus19876 on DR BEES!

2 weeks ago

cracks knuckles Okay, let's do this thing.

You know that I'm going to be biased towards running him as a combo-centric general. However, I'll try to stay on the track of a combat-based deck...

Okay, first the cuts. I don't think that Archetype of Imagination, Goblin Bushwhacker, Reckless Bushwhacker, Runehorn Hellkite, Sprite Noble, Incendiary Command, Spellbook, Thunderstaff, Leyline of Anticipation, Vedalken Orrery, Contested War Zone, or Hearth Charm do enough work for you to be worth a slot. Generally speaking, I would shoot for boosts higher than +1 to your creatures (like Coat of Arms).

Burn at the Stake could do a lot of work here. You're in danger of overextending into a board wipe, which suggests cards like Eldrazi Monument. Forgotten Creation is a fantastic repeatable draw source that will keep giving you advantage as long as you control The Locust God. You do need to protect him, however, as he is your primary source of tokens in this list. Lightning Greaves is a must for this purpose. If you play in a meta with a lot of draw, Plagiarism is cute (and dirty, if you cast it on the same turn as one of your wheels. Finally, Alhammarret's Archive allows you to "double dip" on all of your draw effects, which can be fantastic.

If you want to exclude infinite combos altogether, Goblin Bombardment currently goes infinite with Murder of Crows. I would, however, add one more infinite combo to your deck: Aggravated Assault + Sword of Feast and Famine. I always include at least one infinite combo; it gives me a way to win when I'm desperate.

And finally, you might want some more ramp; it's tricky building an aggro deck when your best producer of tokens only comes down once you have 6 mana.

Happy deckbuilding! I hope this helps ;)

TheRedKnight on Burning tress and what not

2 weeks ago

sweet suggestions! thx! especially like the Horned Kavu and the Goblin Bushwhacker!

Fling I have lying around at home so that goes in as well!

what would you cut?

Denox60pro on Burning tress and what not

2 weeks ago

well let's see, some cards to consider: Goblin Bushwhacker could give you some more explosive turns like T2 BTE BTE BTE manamorphose bushwacker. Horned Kavu let's you bounce a BTE back to your hand so you can basically cast him for free. Keldon Marauders probably not super good since vanishing but the ping could be nice. I've been playing a similar list that is more heavy on the bloodrush theme and i've found Fling to be a neat trick/finisher since you can fling a creature after it attacked with bloodrush.

MrTristan19 on Goblins

2 weeks ago

I'm not too familiar with Goblins but you may want to consider Reckless Bushwhacker, its surge cost is basically the same as Goblin Bushwhacker which provides both consistency and power surges that can accelerate your game. I feel he would offer more raw power than Warren Instigator or Metallic Mimic

sylvannos on Please help with my high-speed ...

2 weeks ago

You really want more 4-ofs. There's almost never a situation where you don't want Hidden Herbalists off of a turn 1 Experiment One.

Do you have a budget to get fetchlands? Wild Nacatl is really good in this deck, even if you're not playing any white cards. They trigger your Experiment Ones more consistently and create a faster clock. The only thing you need is around 8 fetchlands, a single Temple Garden, and a single Sacred Foundry.

I've found Goblin Bushwhacker to be kind of "meh" in this deck because it can be difficult to get the if you don't have a Manamorphose. Flinthoof Boar can be cast off of Burning-Tree Emissary and Hidden Herbalists, so I'd suggest that as the replacement.

I second Ghor-Clan Rampager. It's an uncounterable 4 damage. It evolves Experiment One. And sometimes, you just want a 4/4.

I disagree with Vexing Devil. You don't have the slots. You're also a deck that can't really do much past turn 4 if you haven't won the game. Giving your opponent choices with Vexing Devil means they can pace their resources to prolong the game.

Lastly, the sideboard: Affinity is your worst matchup, by far. 4 Destructive Revelry is mandatory. You may even want to add in some Ancient Grudges (depending on your meta). These also do double duty against Tron and Infect (hits Inkmoth Nexus), your other terrible matchups. The rest of your sideboard can be land destruction, Blood Moons, uncounterable bullshit/control hate, and Scavenging Oozes. If you have the white for Wild Nacatl, Condemn, Stony Silence, and Path to Exile are also options.

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