Goblin Bushwhacker


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Zendikar Common

Combos Browse all

Goblin Bushwhacker

Creature — Goblin Warrior

Kicker R (You may pay an additional R as you cast this spell..)

When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.

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Goblin Bushwhacker Discussion

lagotripha on Mayael's Big Nayan bois

5 days ago

Most important thing in modern? manabase. You can't afford mana screw the first three turns unless you have a very weird deck. For budget lists I tend to stick to monocolour- I have some neat mono-black lists that kick butt. Knotvine mystic, as much as I love it, will not survive the turn it is played, and as much as I love Meglonoth and Godsire you will never be able to cast them against any deck playing removal (read, every deck bar some extreme aggro strats).Card advantage and board presence are big things in modern, and broadly speaking you have three strategies- aggro, which runs a lot of 1-drops and just kills turn three/four. Look at Goblin Bushwhacker/Reckless Bushwhacker, Loam Lion, Kird Ape and co if you want to try this. Cards like Vines of Vastwood to protect your creatures. For midrange, you want removal spells like Path to Exile, Condemn and so forth for the first few turns, alongside some acceleration into cards that trade two or three for one, to take out an opponent in those middle turns of the game. Some strategies include Troll Ascetic, Thrun, the Last Troll, Witchstalker or planeswalkers, or a more focussed strategy like Avalanche Riders type land destruction or Demigod of Revenge reanimation. Control decks basically just run removal, card draw and a couple things which eventually win. Its pretty rare to see one of these in naya colours.

Haste is a wonderful ability for your larger cards, and cards with it only rarely break the bank- a Stormbreath Dragon will soon dodge almost all relevant removal in the format, often closing out the game. Cards like Fatal Push, Path to Exile, Lightning Bolt, Abrupt Decay are all there to watch out for.

For mana cards the important thing is those first three turns. that means that lands that come in tapped are a major disadvantage. While on a budget, cards like Battlefield Forge, Inspiring Vantage, and so forth that are cheap, are untapped, but unfortunately don't pump Wild Nacatl and co.Biggest peice of advice? cut it to two colours or to monocolour if you're working on a budget, as lands and mana consistancy is where budget decks struggle, focus on three or four cheap, efficient cards that you want to cast every game and just build your deck to do that. Mayael's Aria/Greater Gargadon for example, and build the rest as manadorks and removal to achieve that. Lightning Helix/Condemn as removal/lifegain, for example.Good luck, have fun brewing, and test your decks before you buy.

chaosumbreon87 on Goblins

1 week ago

ok so if you would want to make it more modern legal and compeditive, I would add stuff like Browbeat,Lightning Bolt, Goblin Bushwhacker and Reckless Bushwhacker and take out the non modern legal cards. On a casual level they should be fine though.

Also who says Blood Moon has to be $45? There is likely a cheaper less efficient version of practically anything

Rhyno52 on Mono-Red Token Burn

1 week ago

Overmaster is not modern legal. You may want to play Impact Tremors. Also try Goblin Bushwhacker and Krenko, Mob Boss.

Firebones675 on Boros Tokens

2 weeks ago

Have you considered Purphoros, God of the Forge?

Also Goblin Bushwhacker & Reckless Bushwhacker can do a number on the opponents life total if you have some other creatures in play. There are some aggressive decks that go Burning-Tree Emissary into bushwhacker but at the very least i'd consider those 2 goblins.

Slumpbuster on TK-421

2 weeks ago

Have run quite a few edits using Signal Pest, Goblin Bushwhacker, other Kobalds, and varying mixtures of Beck and Spoils of the Vault. Current version runs the highest number of 0 drop artifact creatures to help Opal on opening hand. Instead of 4x Beck's like some decks, I use 2 of those slots for Spoils of the Vault for more versatility. Used 4th Simian Spirit Guide slot for Dryad Arbor for a free green creature target for Summoner's Pact.

Although not playtested yet, I'm optimistic on the 3 Pacts as I can target the Dryad, Elvish Spirit Guides and Wild Cantor in whatever situation needed. A little nervous about committing to winning that turn as a do-or-die scenario, but honestly, I'm probably dead if I don't pull it off. Creature count is also the lowest at 31 than in any other version previously tested.

pauginxz on

3 weeks ago

There is also better rituals for what youre doing.. i run Battle Hymn and Brightstone Ritual... also instead of faithless looting run Distant Melody and Keep Watch.. and run Dragon Fodder and Krenko's Command as well as Goblin Bushwhacker. thats all things i run in my Goblin storm deck and its runs pretty well

Firebones675 on Goblin Rage

3 weeks ago

I'd cut reverberates and searing spears to include Lava Spike and Rift Bolt as they are more efficient. Goblin Fireslinger is pretty slow for your deck. Grim Lavamancer is twice as fast but isn't a goblin unfortunately. If you want another goblin for that spot Warren Instigator, Goblin Bushwhacker, or Reckless Bushwhacker. Lastly, in sideboarded games your opponents will almost certainly bring in life gaining spells if they have them. To stop this you might want to have Skullcrack in your sideboard to cast in response to such spells. Blood Moon is another card to think about in the sideboard if you are worried the game might go long. Some decks have very little chance of winning with one in play. Might even be worth it to have a copy in the mainboard

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