Ride Down

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Eldritch Moon Uncommon
Khans of Tarkir Uncommon

Combos Browse all

Ride Down

Instant

Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

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Ride Down Discussion

iglesia777 on R/W Aggro Affinity

1 week ago

I used to play a very similar RW allies deck. You'll definitely want some Stone Haven Outfitter. Always Watching and Gryff's Boon are usually good too. A few cheap removal like Ride Down and Declaration in Stone are a must too. Good luck!

Xyrael on A Clockwork Orange

2 weeks ago

SK1LLSHOT

I had Ride Down in this deck and while i agree that it is a great card i can tell you that Renegade Wheelsmith makes it useless in hand most of the time.

SK1LLSHOT on A Clockwork Orange

2 weeks ago

most underrated card in standard aggro = Ride Down. Believe me, it wont let you down. Got to top 8 at 3 different pptq's with mardu vehicles, and the only card I added of my own was Ride Down. Best card in the deck. If they are not blocking your creatures, they are just losing anyways

brianrobson202 on RW Humans

3 weeks ago

Removed Inventor's Apprentice for 2 more Ride Down, which I feel is really good removal for an aggro deck.

Also added Magmatic Chasm to overcome stalled board states. The two losses were against b/g delirium that were able to stabilize at ~5 life until they took over with ballistas.

brianrobson202 on RW Humans

3 weeks ago

Removed Inventor's Apprentice for 2 more Ride Down, which I feel is really good removal for an aggro deck.

Also added Magmatic Chasm to overcome stalled board states. The two losses were against b/g delirium that were able to stabilize at ~5 life until they took over with ballistas.

not.gunnar on The Engineering Prowess of Dwarfs

3 weeks ago

Kalkath80 I think I'd probably take out Renegade Wheelsmiths to make room for them, you already have a lot of evasion with trample, flying, and Ride Down. Plus replacing a 3 mana creature with another 3 mana creature wouldn't upset the nice mana curve you've got going.

BioProfDude on Gearhulk Reanimator

3 weeks ago

Adding the Island helped! However, the next problem that I'm having is getting all of the value out of Unlicensed Disintegration. All of your artifacts cost a lot to get out and you need earlier game removal. Unlicensed Disintegration is great and all, but I keep casting it without an artifact on the field, so I don't get the added benefit of doing 3 damage to a player. Immolating Glare, Murder, maybe Puncturing Light, Ride Down, Searing Light, and Skywhaler's Shot (expecially this last one) are good instants for equal or less mana cost and still within your colors.

Additionally, as I have previously suggested, Grasp of Darkness would be good, or even just Dead Weight.

Your decking isn't ramping well to the larger creatures. I go 3 or 4 turns before I really have something to play. I do get Cathartic Reunion and/or Tormenting Voice, but I'm not wanting to dump so many cards into the graveyard just to play those. Thus. I think that you need to get some "faster" removal into the deck so that you can keep your opponent at arm's length until you get to the 4 or 5 mana point.

Good luck!

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