Ride Down


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Uncommon
Khans of Tarkir (KTK) Uncommon

Combos Browse all

Ride Down


Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

Ride Down Discussion

Boza on Can you block a Creature ...

2 weeks ago

Yes, once a block is declared in thew beginning of the declare blockers step, regardless of what happens later with the blocking creature, the attacker will remain blocked.

The only case I can think of where it can matter whether a blocker has been removed from play or not is trample - if the attacking creature has trample and was blocked by creature that was later removed from combat, the attacker can deal all its damage to the defending player. This interaction is exemplified by the card Ride Down .

DragonSliver09 on Pioneering a tribal deck

1 month ago

Drakorya: i'd recommend cutting down to 3 colors. i'd start with green of course, but then if you add black you get Abrupt Decay and Assassin's Trophy . the choice of colors may depend on your choice of removal. Mortify , Ride Down , and Bedevil come to mind.

Gleeock on Marisi combat fun

1 month ago

Ride Down , Glory , Lumbering Satyr , Oath of Druids -which is the funnest 2 cmc enchantment ever... Radically shifts player's focus, especially if you have evasion and Marisi around.

TypicalTimmy on Some Questions for the Undying ...

1 month ago

TLDR; Shorthand

  • Timmy: Big, flashy spells. Huge boardstates. High CMC. Loves long games, loves interactions.

  • Johnny: Win or lose, the fun is in playing the game. If everyone is having fun, a Johnny is happy.

  • Spike: If you're not winning, you're losing.

  • Vorthos: Artwork and flavor over design. A deck that only wins 30% of the time but is 100% flavorful is the best way to play. Think "Chair Tribal", "Hat Tribal" and "Sexy Woman Tribal".

  • Mel: is better than . Sorcery spells are garbage. Creatures need ETB effects. There are only a few good Planeswalkers in the game.

  • Timmy (Myself) is a player who enjoys large plays, huge mana sinks, massive boardstates, fringe combos, odd synergy, tribal mechanics, etc. As I've stated time and time again, I absolutely LOVE making creature tokens. Cards like Sandwurm Convergence is like huge bang for your buck when you create endless Wurms for free after the initial investment. I also love Planeswalkers as it's effectively a free Sorcery each and every turn, and the better ones bring flexibility to the game. Yes, I do try to win. No, unlike a lot of Timmy players I do not get butthurt if I lose.

  • Johnny are players who don't really care if they win or lose. They just want to sit down, play some Magic with their friends, and have fun. If everyone is having a blast, they are happy. Johnny's win when others are having fun. These are the guys that will pitch in for pizza, offer to host at their place, give you tips and pointers on how to play, and generally are awesome people. I'm a Johnny on this site as I always try to offer and give advice, but nothing makes me quite as happy as a boardstate with 20+ creature tokens, 4x anthems, and some giant engine that nobody uses because it's garbage.

  • Spike players are those who want to win, they only want to win, they are there to win, and they use the best cards to win. They are the ones who research decks, keep on top of meta data, care about win:loss ratios, hone their sideboards, and (In my experience) cheat whenever possible. They are the first ones to call out a rules violation and bring the game to a halt when they see someone else do it, but are quiet as a mouse and refute it endlessly when they do it. These are the only players I get angry with, and I actively avoid them at all costs. ACCORDING TO MARK ROSEWATER, a "Spike" player was first noticed when he realized four of his friends played in this way, and three of them are female. Therefore, "Spike" is a gender-neutral name.

  • Vorthos is a player who puts flavor above mechanics. These are the ones who will buy a Ride Down over Ride Down for a Samurai tribal. These are the ones who will make a "Bearforce One" deck. These are the ones who will only use burn spells that actually contain FIRE on them and not ELECTRICITY. They can be a Timmy or a Johnny. You are typically not going to find a Spike player who is Vorthos, because you can't have the best cards if you nit-pick their artistic design. Vorthos comes from Mark's friend John who would play this way. Since Johnny was already a name, Mark went with John's D&D character's name - Vorthos; A 14th Level Elf.

  • Mel (Melvin, shortened to Mel to become gender-neutral) is a player who meticulously rips apart each and every aspect and design of a card to find the objectively best value for their money and deck. For example, to a Mel, a Lightning Bolt is strictly worse than a Path to Exile or a Fatal Push . Why? Because Path to Exile permanently removes the threat from the game and Fatal Push permanently kills the threat. Lightning Bolt may not actually be enough to deal lethal. A 4/4 creature is out of Lightning Bolt reach, but not out of Path to Exile 's reach. Yes, we may disagree because we recognise that burn is a legitimate strategy. Dealing 3 damage to a creature who sustained combat damage is completely viable. Dealing 3 damage to your opponent and swinging in with a now 2/2 Monastery Swiftspear for a total of 5 damage is insanely good on T2, or even T1 with Simian Spirit Guide . But a Mel is going to look at all aspects of a card, and a 1 CMC 100% removal is better than a 1 CMC "eh, it might be removal". Mels are strong Spike players, but they are also players who just want to maintain curve, stabilize their color requirements, and hone their deck. For example, Hero's Downfall is strictly better than Murder . But if you are in two or more colors, Dark Banishing is strictly better as the color cost is less strict. If you are up against black creatures, sideboard Hero's Downfall and never even consider Murder .

Gleeock on Marisi Shadow Cat?

2 months ago

Strong card draw options included: Cats off the Lawn! - Hunter's Insight playtested very well, since it is a draw spell that opponents cannot see coming & WILL NOT be countered if you are in combat. Ride Down is also an uncounterable removal that no one sees coming.

TypicalTimmy on Samurais need a lord

3 months ago

Ride Down is both ultra powerful for Bushido and the one specifically from Khans of Tarkir has the Mongolian inspired warriors, which are artistically close enough to the Samurai to be thematic as well. Not to mention is blends beautifully with Nahiri as if you don't cast it, they still have first strike. If you do cast it, now they are even deadlier and push the damage through.

Either way, your opponent loses.

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