Winding Constrictor

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

Combos Browse all

Winding Constrictor

Creature — Snake

If one or more counters would be placed on an artifact or creature you control, that many counters plus one are placed that permanent instead.

If you would get one or more counters you get that many of those counters plus one instead.

Latest as Commander

Winding Constrictor Discussion

enigmadox on Help with Meren plz

15 hours ago

It looks like your trying to go budget with this list as well as low cmc, and +1/+1 counters. Meren of Clan Nel Toth wants creatures to get those experience counters. As well as sac outlets. id recommend increasing creatures and cutting from mostly instants and some enchantments possibly sorcerys too. Also not entirely sure why your running Black Knight . On that note.

Yahenni, Undying Partisan

Carrion Feeder

Nantuko Husk

all low drop creature sac outlet to make those xp counters while meren is out yahenni can get particularly mean as he gets big from board wipes that he can survive.

Skullclamp card draw.

Ashnod's Altar sac outlet and mana.

Sakura-Tribe Elder is great ramp as if meren see it die she gets a xp counter and if she has 2 she just puts it on the battlefield at end step to ramp even more.

Wood Elves is also a good card to res to ramp ahead. It can even tutor Overgrown Tomb if you have one (they are going for about 7 bucks as of this comment don't know your budget.)

Corpsejack Menace explosive with +1/+1.

Fleshbag Marauder make em sac get a counter.

Plaguecrafter make em sac premium.

Merciless Executioner make em sac more.

Mazirek, Kraul Death Priest benefit from them sacing.

Savra, Queen of the Golgari benifit from sacing only if you can sac reliably though. i still feel she is worth mentioning.

Jarad, Golgari Lich Lord a sac outlet that gets big and can win you the game.

Pir, Imaginative Rascal get more counters.

Managorger Hydra get alot of counters.

Gyre Sage get ramp with +1/+1.

Poison-Tip Archer make em pay with life for all the death.

Skullwinder good for politics.

Pollenbright Druid uber cheap proliferate or +1/+1.

Ravenous Slime make other graveyard deck hate you as your creature get huge.

Reyhan, Last of the Abzan a less potent but cheaper Death's Presence .

Scute Mob adorable and terrifing if left on the field to long.

Tendershoot Dryad if you like tokens.

Vigor he makes everything bigger.

Vulturous Zombie bird that gets big.

Winding Constrictor more counters

Golgari Grave-Troll dredge +1/+1 counter a golgari staple cheaper since the reprint

Skullbriar, the Walking Grave +1/+1 staple

you also might want creatures to bomb into with meren.

Avenger of Zendikar high cmc yes but if hes in the grave with enough xp free plants that get bigger or die for xp.

Hornet Queen same as avenger but deathtouch and flying they dont get bigger but dont really need to.

Underrealm Lich is a great way to filter through your top deck and load your graveyard. combos with the oh so pricey but oh so worth it Sylvan Library the way the replacement effect works with these two out has you drawing three cards keeping one putting two into the yard 3 times for 3 more cards in hand an 6 more in your graveyard for meren to see at endstep. (sorry if unnecessary i love that combo.)

i may have gone a little overboard (and could go on) but i think looking through the creatures i mentioned might be able to give the deck a shot in the arm probably aim for 30-35 creatures as thats what meren wants to abuse. thats just the creatures though and you still might want to look into increasing your ramp and card draw.

i hope this helps.

Last_Laugh on Can I Get a Math ...

6 days ago

Reyhan, Last of the Abzan + Blade of Selves math with either/both additional counters and counter doublers. All math is for 4 total players. Remember that counters are added to Reyhan AND when Reyhan replaces the counters... same goes for doubling.

Hardened Scales / Winding Constrictor / Pir, Imaginative Rascal type that add 1 counter whenever counters are added. Base 18 counters (just Reyhan/Blade) + 12 +1+1 counters per each additional counter. (i.e. 30 w/ 1 additional counter, 42 w/ 2 additional, 54 w/ 3).

3x counters, x2 dying Reyhan, and seen and replaced by 3x Reyhan = 18 counters. +1 counter per Hardened Scales effect on 2x dying Reyhans seen by 3x Reyhan = 6 counters and +1 counter again from each of 6 instances (2x dying Reyhan each seen 3 times) of his counter replacement for 6 more +1+1 counters = 12 per Hardened Scales effect.

Good?

Doubling Season OR Corpsejack Menace = 72 counters.

Good?

Doubling Season AND Corpsejack Menace = 288 counters.

Good?

And now for the hard stuff... Both Doublers AND all 3 Hardened Scales types listed above (aka best case scenario).

3 Reyhan Counters +3 (Pir, etc.), x2 dying Reyhans, x2 (Corpsejack), x2 (Doubling Season) = 48 counters seen by 3x Reyhans for 144 counters. Doubled twice again when Reyhan moves them = 576 counters. Then 12 more (+3 counters from all 3 Hardened Scales effects x2, x2) for each of the 6x 96 counter increments they're actually moved in (12 x 6 = 72). 576 + 72 = 648

Good?

KibaAlpha on Little Rey of Ishine (Reyhan/Ishai 2.74 cmc)

6 days ago

4 players, you and 3 opponents. Before Reyhan, Last of the Abzan hits the field I'm assuming you have Hardened Scales , Pir, Imaginative Rascal , Winding Constrictor , Corpsejack Menace and Doubling Season on the field.

Original Reyhan, Last of the Abzan will hit the field with 12 +1/+1 counters. 3 +1/+1 counters doubled twice, once from Corpsejack Menace and once from Doubling Season but you also get 3 +1/+1 counter1 1 from Hardened Scales , 1 from Pir, Imaginative Rascal and 1 from Winding Constrictor all which would be doubled twice as well making Reyhan, Last of the Abzan enter the field with 24 +1/+1 counters.

When you equip Blade of Selves and swing you will create 3 copies of Reyhan, Last of the Abzan each of which will come in to play with 24 +1/+1 counters on them. Legend rule triggers and the 3 copies of Reyhan, Last of the Abzan get sacrificed. That's 72 counters (base) that you can move on to your original Reyhan, Last of the Abzan but as they move they get doubled twice, once from Corpsejack Menace and once from Doubling Season giving you 288 +1/+1 counters. You will also get 3 +1/+1 counters 1 from Hardened Scales , 1 from Pir, Imaginative Rascal and 1 from Winding Constrictor which is an additional 12 +1/+1 counters because the +1/+1 counters are each doubled twice. The original Reyhan, Last of the Abzan can now get a total of 300 +1/+1 counters.

Last_Laugh on Atraxa Counters

6 days ago

You'll have better results with Reyhan, Last of the Abzan and Ishai, Ojutai Dragonspeaker at the helm with Atraxa in the 98. Reyhan/Ishai are easier on early mana, draw a LOT less hate, are far more explosive than a single proliferate per turn, and Reyhan's ability to save counters makes the deck far more resilient.

Reyhan and the legendary rule can be abused as well for some VERY explosive plays.

I.e. Blade of Selves on Reyhan is 18 +1+1 counters in a 4 player game. 2x Reyhan die to the legend rule. The 6 counters total from both are seen and replaced by all 3 Reyhans. This can be a commander damage kill as early as turn 3 with t1 Sol Ring into Blade of Selves, t2 Reyhan, t3 equip and swing.

This isn't even counting if you have something like Corpsejack Menace , Winding Constrictor , Pir, Imaginative Rascal , or Hardened Scales as these add extra counters both on Reyhan AND when Reyhan moves the counters. I.e. 2 extra counters would be 5x on each Reyhan, so 5 counters seen by 3 Reyhan twice. The counters are moved in increments of 5 with the 2 extra counters then added again. So 7 counters seen 6 times for 42 total counters.

Feel free to check out my list for ideas. It's not budget friendly as a whole but still plenty of budget options to be found in the deck and a pretty big maybeboard. Little Rey of Ishine (Reyhan/Ishai 2.74 cmc)

jicklemania on Atraxa and her friends are hitting the gym

2 weeks ago

dingdongdings I also have an Atraxa deck, Listen to the Praetors' Voice, and we have very different takes, probably mostly due to that you are trying to be budget. Some cards I think you should definitely be playing are Grateful Apparition , Mikaeus, the Lunarch , Winding Constrictor , Reveillark , Sage of Hours , and Luminarch Ascension . They are budget and they do their work.

Last_Laugh I strongly disagree about Reyhan, Last of the Abzan and Ishai, Ojutai Dragonspeaker . Atraxa isn't that slow with all the cards like Hardened Scales and Doubling Season , especially not if you are trying to build a budget and casual deck. There are so many counters to go around that Reyhan's ability, while very good, is not good enough to beat Atraxa. I don't think Ishai worth playing, as it has no synergy outside of buffing itself. About the mana problems I agree, especially if you aren't playing fetches or shocks. I have found, though, that you usually get there.

firestorms90 on Token Generators for Hardened scales ...

3 weeks ago

The first card that came to my mind was Mycoloth , but you've added your list since I first saw this post and I see you've already got it. Good stuff!

Triskelavus is a bit costly mana-wise, but could be a good inclusion. Not only does it enter with its own counters, it also allows you to remove +1/+1 counters on it to create tokens that a) have flying, b) are artifacts (so have the extra synergy you're hoping for), and c) have a built-in sacrifice ability, which could come in handy.

Have you considered Avenger of Zendikar ? It has potential to give a lot of bodies up front, and puts +1/+1 counters on each of them for every landfall after. Might be a little too much work since you're not trying to max out landfall, but perhaps it'd be of use.

This might not be the right place to put Nacatl War-Pride , as triple green may be too much for a three color deck, but it's a card I think has great potential for commander. Every time it attacks you have a possible swarm of tokens at your disposal (depending on your opponents, of course), and since they aren't exiled until end of turn, you've time to sacrifice them for profit. Reyhan won't help on death unless you get counters on them (which you very well may), but with Death's Presence every token sac'ed gives three (or more) counters to play with.

I have Hooded Hydra in one of my edh decks (either Ghave, Guru of Spores or Thromok the Insatiable , but I forget which at the moment), and both decks play on similar themes to yours. The hydra gives tokens on death equal to the number of +1/+1 counters on it, which I think makes it ideal as a payoff card because it can leave you with board presence should it be killed. With that said, Hangarback Walker fills a similar role, requires no colored mana to use, and gives flying artifacts, so adding the hydra probably isn't necessary unless you want the redundancy.

Noosegraf Mob enters with +1/+1 counters and spits out a token when any player casts a spell, at the cost of one counter per instance. With your ability to put counters on it, perhaps it would be a good reusable source of token fodder.

Blade of Selves would be an interesting inclusion, allowing for multiple Winding Constrictor s in a turn, for example. Any sacrificing shenanigans would have to happen before end of combat, when the tokens are exiled, but the tokens themselves can be sacrificed for profit. The downside here is that you couldn't copy legendary creatures (such as Reyhan). Helm of the Host gets around the legendary restriction, and the tokens get to stick around, but at a much higher mana cost and slower rate of production.

A handful of artifacts that might be useful, especially with the proliferate you have, are Trigon of Infestation , Golem Foundry , and Titan Forge . Of these, I think the forge would be your best bet. Foundry requires casting artifacts to get your initial charge counter, and I don't think you've enough in your deck to count on that. Trigon enters with three counters initially, and can add more, but requires colored mana to activate for more counters, has a mana cost to produce the tokens, and the tokens aren't artifacts. Forge doesn't start with any counters, but only needs generic mana to add a charge and spits out 9/9(!)s, which can benefit from Steel Overseer .

My last suggestion doesn't create tokens, but is a card I've found useful for abusing +1/+1 counter multipliers ( Doubling Season specifically, in my case, but it would work with those in your deck just as well). Power Conduit allows you to remove a counter from a creature to put two (or three or so on) back, or onto another creature. I've also used it to "save" a +1/+1 counter from a creature that's been destroyed when no other creatures are on my field, storing it as a charge counter on the conduit itself until I have another creature to buff. It's limited to a single use per turn cycle, though, unless you can somehow untap it.

Sorry I've taken so long to post this. I read the question and started on my reply the day it was first posted, but have had to squeeze it in bit by bit on my limited chunks of free time. It doesn't help me much that I'm doing this all on a phone; both the research and reply would probably have been done a lot faster were I using an actual keyboard, lol. Not sure if any of this will help you, but they were things I might consider were I trying to build this sort of deck.

_Delta_ on All Will Be One

3 weeks ago

I definitely would swap Steady Progress which isn't used all that much in Atraxa decks with Flux Channeler . But in any case Contentious Plan is a better version of that now anyways.

Then I don't think you need Countersquall , how about swap that for a Swords to Plowshares , Putrefy , Path to Exile , etc. I think you have a couple too many counterspells, in my Atraxa deck I don't play really any counterspells except for well Counterspell . I rely on Supreme Verdict , Damnation , Merciless Eviction , Swords to Plowshares , Assassin's Trophy , etc to remove threats rather than bother with trying to counter them. While, your not a control deck obviously, 1-2 boardwipes could nonetheless be useful. Then I figure there must be a reason that you don't have Cyclonic Rift in here right? Otherwise, Recoil is an easy swap.

I also feel that you can cut some of your other instant/sorceries that read … proliferate. Cards like Merciless Eviction , Supreme Verdict , might just serve you better. I think a little more ramp could be used here also, such as Simic Signet , Commander's Sphere , Fellwar Stone , Kodama's Reach / Cultivate and such (1-2 mana of these would help), So I think cutting a card like Contagion Clasp and or Temple Bell would be a good choice.

So, in summary I would cut some of these cards: Wanderer's Strike , Countersquall , Grim Affliction , Steady Progress , Juniper Order Ranger , Recoil , Temple Bell ( Otherworld Atlas could be more interesting, I use it in Nekusar, the Mindrazer :).

And add some of these, Scavenging Ooze , Flux Channeler , Winding Constrictor , Simic Signet , Orzhov Signet , Golgari Signet , Commander's Sphere (1-2 more mana rocks would help, Crystalline Crawler could also work maybe) Merciless Eviction , Cyclonic Rift , Putrefy , Swords to Plowshares , and Mortify .

Even though my list has been converted to superfriends now, you could have a look at it for some still possible ideas. I hope some of this helps.

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Winding Constrictor occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Golgari: 0.19%