Winding Constrictor

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

Combos Browse all

Winding Constrictor

Creature — Snake

If one or more counters would be placed on an artifact or creature you control, that many counters plus one are placed that permanent instead.

If you would get one or more counters you get that many of those counters plus one instead.

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Winding Constrictor Discussion

Billgod247 on ToffMcSoft

1 day ago

Hardened Scales (or even Corpsejack Menace) wouldn't be as good as Winding Constrictor in Slimefoot the Stowaway because they specify +1/+1 counters and Winding Constrictor refers to "any counter" and "of that kind". The constrictor helps the Fungi produce Saprolings more often. The first two would be better with more cards adding +1/+1. I might suggest Metallic Mimic if of course you'd like a more aggro approach opposed to draining opponents. I became more interested in this deck due to cracking an Assassin's Trophy. I'd like to play in about as many edh decks as I can manage to assemble.

shadow63 on Breed *More* Lethality

3 days ago

Thrummming bird is too slow and ravos just doesn't seem like he helps you all that much. Winding Constrictor Managorger Hydra Pir, Imaginative Rascal and Toothy, Imaginary Friend are all good options to replace those

TypicalTimmy on A Corpse Named Jill

1 week ago

Vulturous Zombie is a super fun card, but I'm not sure what you'd like to move around for it. Probably a sideboard card, in the event you need to get over waves of tokens / are up against a lot of flying.

Kalonian Hydra is an absolute must in this deck.

Avatar of the Resolute is a perfect mid-to-late game card. Yes, while he costs merely , he's best played later on when your board is a bit bigger.

Hardened Scales is a cheaper and harder-to-remove Corpsejack Menace, and Winding Constrictor is a cheaper version, albeit not as powerful, as well.

Ridgescale Tusker is a super fun card. I run it in my Selesnya Counters deck.

Inspiring Call is perfect for full-swings and card advantage. Since it's an Instant, you can cast it during your opponent's turn and draw a ton of cards and not be forced into discard immediately as you only discard down to 7 during your own end step.

Predator Ooze is just outright awesome.

Ammit Eternal + Forced Adaptation is a nice way to reduce his -1/-1 counter loss and gives you a huge tank early on.

Dragonscale Boon is a nice card, but I think it is redundant at this point.

Ancestral Vengeance is actually kind of a nice black card for +1/+1 counters, though it may be inappropriate in this deck. It's really good to kill Indestructible creatures. You hit them for lethal, then 2nd main phase the AV onto them and they die to state-based-actions. But I'm not entirely sure how viable it is in a deck like this.

You'll want to bolster (hehe) your resources a bit more. Typically, running 1x of everything is a bad idea, but since it's casual I'm assuming this was built with cards laying around. It's a nice foundation to work with, so I hope I was able to make some good suggestions for you! :D

ZendikariWol on Atraxa +1/+1 counters for critters

2 weeks ago

Okay so just going through my list here, I can split it into a couple lists: counter producers, counter enhancers, and counter synergies.

Counter producers give +1/+1 counters to things. Among them are Anafenza, the Foremost, Bloodtracker, Chasm Skulker, Daghatar the Adamant, Dragonscale General, Drana, Liberator of Malakir, Hangarback Walker, Heroes' Bane, Managorger Hydra, Mikaeus, the Lunarch, Prime Speaker Zegana, Toothy, Imaginary Friend Citadel Siege, Curse of Predation, Ajani, Adversary of Tyrants, Cathars' Crusade, Echoes of the Kin Tree, and finally, arguably the best of this group, Ajani, Mentor of Heroes.

Counter enhancers increase the counters placed on things: Gilder Bairn, Pir, Imaginative Rascal, Vorel of the Hull Clade, Winding Constrictor, Doubling Season, Hardened Scales, Primal Vigor, and Solidarity of Heroes.

Finally, counter synergies, such as Abzan Battle Priest, Armorcraft Judge, Battlefront Krushok, Cenn's Tactician, Fathom Mage, Zameck Guildmage, Hindervines, Inspiring Call, and Bred for the Hunt.

Boy oh boy do I hope that's enough to get ya started. There you go.

Ilmu011 on Mazirek Sac Engine

2 weeks ago

Golgari? Sacrifice Themed?

Oh, come on now, Meren of Clan Nel Toth is a must have!

There are some crads, which have "Sacrifice a creature" as an additional cost, which could be beneficial to you:

These cards are useful tools as well:

You are kind of not using the +1/+1 counter ability of your commander enough, if you ask me. These cards enhance the ability of your commander:

These cards make your opponents sacrifice stuff, whenever you lose your own stuff, which means, they practically get hit twice as much:

Also nice buffs alongside:

Pabs4444 on Abzan GPG

4 weeks ago

Super interesting deck! I love the flexibility to become a Winding Constrictor deck. When would you switch to the Refurbish plan in the sideboard?

JohnnyBoyG on Charging! (infinite turns, charge counters)

1 month ago

Your mana base feels a bit greedy. I know you rarely need colored mana, but when you do, you need a lot of it-you have 7 cards that require at least two colored sources of mana, and you'll need more if you want to play more in one turn. Some of your colorless-producing lands are questionable anyway.

Mirrodin's Core only has synergy with Power Conduit, and it rarely comes up. And the downside is way to severe. If you are using it for colored mana, you can only use it every other turn.

Darksteel Citadel has some uses. You can discard it to Thirst for Knowledge, have it reduce the cost of Stoic Rebuttal, or use it as a sink for charge counters. But overall, these don't actually add much. In particular, you need to have exactly 2 other artifacts, 2 blue mana sources, and a plan for all of your other mana to have it actually synergize with Stoic Rebuttal. (Otherwise you're having one mana unused, which would have paid the third mana anyway.) Overall, it just doesn't help you that much, and it will delay a Winding Constrictor or Stoic Rebuttal more than it does anything good.

Academy Ruins is the most justifiable, and you should probably keep it.

I would recommend using a more traditional mana base, maybe 8 fetches, 4 shocks, 4 basics, 4 fastlands, and 2 Academy Ruins.

_Delta_ on GRN - Grixis Control

1 month ago

Well Dream Eater and Doom Whisperer are looking like your best options besides maybe Nicol Bolas, the Ravager  Flip.

I have to find new win cons for my 2 standard decks also. My control loses of course Approach of the Second Sun, and then my other deck needs a complete overhaul as all of the counter related stuff like Winding Constrictor, Verdurous Gearhulk etc.

While mine hasn’t been around as long as yours, I have been playing a deck in various forms since Kaladesh now also lol. Was around delirium, then energy/counters, now it’s becoming either aristocrats with Vraska, Golgari Queen and the like or simply a midrange good stuff deck with maybe cards like Doom Whisperer, or others like Ghalta, Primal Hunger, Steel Leaf Champion etc.

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