Winding Constrictor

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

Combos Browse all

Winding Constrictor

Creature — Snake

If one or more counters would be placed on an artifact or creature you control, that many counters plus one are placed that permanent instead.

If you would get one or more counters you get that many of those counters plus one instead.

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Winding Constrictor Discussion

chris1921 on Aggro Merfolks

14 hours ago

I would probably go with 1 Kopala, Warden of Waves, 1 Herald of Secret Streams, and 1 or 2 Shapers of Nature in your mainboard if you are wanting to go the unblockable route. You are going to have to protect your creatures, which Kopala does decently well, and then get counters on everyone, which Shapers is excellent at doing. There's a lot of artifact hate and Metallic Mimic may not last very long once it gets on to the battlefield.

I've been playing a very aggro merfolk deck since Ixalan dropped. The biggest difference is that my deck is BUG. As they were in Ixalan, merfolk were on the cusp of great but needed help. I added black to have access to Winding Constrictor, Fatal Push, & Vraska's Contempt. I also don't run straight fish. I include Rhonas the Indomitable, Nissa, Steward of Elements, Prowling Serpopard, Narnam Renegade, and Jace, Ingenious Mind-Mage. Nissa & Jace do a great job of filtering the top of your deck when you have them both on the field. I had better luck with them than I did with Search for Azcanta  Flip.

Good luck with your build! I can't wait to see how Standard shakes out over the next few months.

Darsul on Explore Your Options

15 hours ago

+1 for not jamming in Winding Constrictor.

Emperor's Vanguard, is broken and unplayable. As 4/3 he dies to all removal but like Shock if it was printed a 3/4 he would see play 8( .

Enter the Unknown, supper risky if they in response kill your target you just get 2 for 1

Queen's Agent, Why? I don't think it's playable in limited much well standard. Archfiend of Ifnir has sweet synergy with Tomb Robber.

Any ways GL HF

multimedia on Radiant Elves (RIX)

1 day ago

Thanks Darsul for the upvote.

Last weekend the first two big Standard tournaments after the bans happened, MTGO Standard PTQ and SCG Dallas Standard Classic. The results are very disappointing for tribal out of the top 32 decks in the MTGO PTQ there's not even one tribal deck :( Gruul Monsters with Commune with Dinosaurs, Regisaur Alpha, Thrashing Brontodon and Ghalta, Primal Hunger is the only tribal synergies, but even this deck is not considered tribal. In fact out of both tournaments Temur Dinosaurs in the Classic is the only tribal deck that placed, it placed 7th.


Tribal is being held back I think because for two reasons: shitty manabases and red. It appears that Wizards really messed up by not giving enemy colors Check lands in RIX as this would make the mana for both Simic Merfolk and Orzhov Vamps a tier above where it's at. Perhaps, Wizards is scared that if they print enemy colored Pain lands in Dominaria that tribal decks will then have too big of a manabase advantage. Well they have to print some kind of good enemy or tri-color lands in Dominaria because these color combos are behind ally colors in Standard. I wish they didn't think like this because they're very bad at predicting anything about what Standard will be like. Give the players good manabases, not broken ones and let them guide Standard. Current enemy colored manabases are a huge damper on tribal decks from flourishing.

Red appears to have all the tools to stop tribal: cheap mana early game removal Magma Spray Abrade, board wipes Sweltering Suns as well as go over the top with Glorybringer. Red has too many tools to stop tribal even after banning Rampaging Ferocidon, it doesn't matter.


The overall results however are encouraging for Standard because there's 18 different varying archetypes represented in the top 32 decks of the MTGO PTQ which is a lot and 11 different archetypes of the top 16 in the Classic. Red is overwhelming present and looks to be back to dominating Standard. Banning both Ramunap Ruins and Rampaging Ferocidon you would think would take red down a notch, but that's not the case. Yikes, I hate to think what red would be like if those two cards were still in Standard.

Players took the easy road no creativity, playing already established archetypes: Mardu Vehicles and Mono-Red that dominated when Temur Energy was not the best deck. Gixis Midrange is also a no brainer deck because just looking at the cards it's Rakdos good stuff with blue for The Scarab God, Torrential Gearhulk and Negate, boring. There's some high spots however for creative decks in the Classic. Azorius Auras is very interesting, it's creator Jim Davis I respect him for bringing something new to the table. Izzet Winds is another brew that placed and Abzan Tokens while not a new concept, it's good to see tokens place.

One Sultai Midrange with Servant of the Conduit, one Golgari Midrange with Winding Constrictor and one Gruul Monsters with some Dinos, in the MTGO PTQ green is the least played color. The Classic is a little better, but not much with four decks playing green: one Temur Dinos, two Gruul Monsters and one Golgari Midrange placing in the top 16. Explore has replaced energy as the green mechanic of choice. Banning Attune with Aether and Rogue Refiner looks to have stifled green. Seeing no Longtusk Cub or Bristling Hydra are clear signs that energy in green is dead. Jadelight Ranger and Ghalta, Primal Hunger from RIX are the bright spots for green.


The top played deck of the MTGO PTQ is Grixis Midrange with energy accounting for 8 decks in top 32. Energy is however not the reason this deck is so good its because it can play Chandra, Torch of Defiance, Glorybringer and best of all The Scarab God. This trifecta of threats is hard for any deck to completely deal with. Glint-Sleeve Siphoner and Harnessed Lightning are by far the most represented energy cards in both tournaments. In the Classic Grixis Midrange is less represented only two decks placed, 11th and 14th which is a positive sign it might not be as dominate.

Mardu Vehicles with Hazoret the Fervent won the MTGO PTQ and Mono-Red with you guessed it Hazoret won the Classic. Vehicles winning is very surprising because Abrade is a such a good removal spell for red and it wrecks Vehicles and crew.

The most played card in both tournaments is Chandra, Torch of Defiance. Chandra has always been a very good card, played in the two best previous decks Temur Energy and Ramunap Red, but looking at the amount of Chandras in decklists in these tournaments is sickening. She's set to become a real powerhouse in Standard because she's being played in all midrange, aggro and control which is impressive for a four drop. She's already ridiculously expensive more than $30, but I expect her to be a $50 Magic card soon. Mostly because she works so well alongside Glorybringer, the new Phoenix Rekindling Phoenix and Sweltering Suns.


Have to keep in mind that the sampling of Standard tournament ready decks is very small with just results from these two tournaments. The Standard meta is definitely not solved, not even close, but in the beginnings of a new Standard aggro usually reigns supreme because it's a sure thing to play in an unknown meta game and new Standard that's just been effected by bans.

Tribal Merfolk and Vamps have been unfortunately printed as aggro tribes, you would think because of this that the beginnings of this new Standard they would fit right in, but this is not the case at all. So much so that it's pretty alarming.

Given these results how can I adapt this deck? Stay tuned.


flipdipple on G/W Ghalta Vehicles

1 day ago

So far in some limited play testing Rishkar, Peema Renegade has been great as another T3 enabler as well as just an overall good card for the deck. Before anyone suggests it, Winding Constrictor would jank up the mana base and dilute the focus of the deck as it alone is unable to crew either of the vehicles. Worse case scenario is that Rishkar is the only creature you can play and is only able to put a counter on himself allowing him to crew either vehicle.

multimedia on Pulled a Vraksa... want to ...

1 day ago

Hey, if you want to play Golgari on a budget I recommend Winding Constrictor. Supported by:

Treasure Cove has synergy with Vraska's ability to make treasures, using those treasures as draw. Treasure Map  Flip has synergy with Constrictor since you put a counter on it each time you scry with it Constrictor puts two counters each time. Scry helps with explore knowing what's on the top of your library before you explore. Blossoming Defense is a very good green spell in Standard. Walking Ballista and Jadelight Ranger are nonbudget creatures, both are excellent with Constrictor.

Fatal Push and Vraska's Contempt are the two best removal spells for Golgari, but they're not budget. Some budget options are:

Plank is risky if you play where there's a lot Merfolk, but if no Merfolk then other than not being instant it's a fine budget removal spell. If Merfolk than it can be a good sideboard card for other matchups. Walk the Plank or Moment of Craving can be removal spells to replace Fatal Push and Hour of Glory is the best alternative Vraska's Contempt. It has the same mana cost and it can exile any creature at instant speed with the bonus of it exiling Hazoret, Scarab God or any other God getting to then see your opponent's hand and exile any other copies in hand of that God. Never is I think the best overall alternative budget removal spell because it can also destroy a Planeswalker.

Blooming Marsh the best Golgari dual land, but it's not budget. For budget there's Foul Orchard, Evolving Wilds and Aether Hub energy synergy with Constrictor. Ifnir Deadlands is also an underrated black land that can fit into a Golgari manabase.

Good budget sideboard cards for Golgari are:


Orion93 on B/G Explore

2 days ago

If you run into counter control style decks then Prowling Serpopard is the SB answer.

If you run into token decks then you could risk Yahenni's Expertise or other -/- spells.

If you're trying to create a stronger deck over all then you could try Rishkar, Peema Renegade , Vizier of the Menagerie , and Verdurous Gearhulk .

You don't need a ton of explore triggers but you do need them on curve. What I've done with my explore deck is limit my Jadelight Ranger to 2 in main board and I am using 4 Deadeye Tracker. With the Winding Constrictor on turn 2 it tends to flow nicely.

Rishkar and the Vizier are simple. It helps you keep card advantage without needing cards. And the Gearhulk? He's just gross.

There may also be room for Lifecrafter's Bestiary in your sideboard.

Good luck! I'm excited to see explore decks become a stronger part of the meta.

AgentJackjohn on Threat of Amonkhet

2 days ago

I can give you a few suggestions for your sideboard, but it all comes down to where you're playing the deck. Sometimes certain cards fit for your meta more than others.

Lost Legacy can ruin Approach decks, as well as strip key pieces from your opponents decks. Ex. remove Angel of Invention from an opposing GPG deck or Winding Constrictor from a constrictor deck. the card lets you do some sweet stuff.

A board-wipe of some kind such as Bontu's Last Reckoning, or the new Slaughter the Strong to help deal with very aggressive decks like merfolk and vampires. An added bonus is that your creatures can be eternalized/embalmed so board-wipes don't hurt you as much as your opponent.

Graveyard hate, but more specifically Crook of Condemnation. This lets you stop your opponent from having certain key cards in their graveyard and if you need to you can blow up all the graveyards. It might hurt you a bit but exiling all cards from graveyards in response to your opponent refurbishing gpg seems sweet.

Not a sideboard suggestion but if its in your budget I'd recommend replacing the Cancels with Disallow. It hits a few more things than cancel so it might work better for you. Also since you have a lot of creatures Admiral's Order might be a good option aswell if you don't want to buy all the Disallows. (They're both strictly better than cancel sooo)

Overall the deck seems sweet and I wish you the best of luck with it!

SpiritKing on Spicy Simic Brew

3 days ago

I love me some sweet Simic flavoured decks!

A few suggestions though:

Bramblewood Paragon seems a bit off to me in this kind of deck. His first ability does stone nothing in here and giving Trample to your creatures might not be as relevant if you get better evasive creatures to stockpile your +1/+1 on, like e.g. Skyrider Elf or Cloudfin Raptor which both fly.

Momir Vig, Simic Visionary is too spicy i believe...i cannot imagine that he is that good for the deck, not even to search out specific cards. I wont tell you to straight cut it though.I know we all love our pet cards with a passion. Primal Command would use only and be easier on your mana production, while also giving you options other than to tutor, if your in need of something else. If you've got the budget for it, you can of course upgrade to Summoner's Pact, Chord of Calling, Collected Company or play a Woodland Bellower to go bigger (evolve).

I think something like Bioshift will help you get really explosive turns! Especially with Hardened Scales on the field.

Vigean Hydropon works great as a big counters buffer you can relie on for a long time if that's what you want to use, and Voidslime rescued me more than once.

Lastly, i think i have to mention the Sultai Counters build (i know it most likely isn't what you want to do, but it is great at what it does).Just the addition of some producing lands can open you up to Winding Constrictor and Corpsejack Menace which are insane with the Graft and Evolve mechanics!

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