Master of Etherium

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Planechase 2012 Edition (PC2) Rare
Duel Decks: Elspeth vs. Tezzeret (DDF) Rare
Planechase (HOP) Rare
Shards of Alara (ALA) Rare

Combos Browse all

Master of Etherium

Artifact Creature — Vedalken Wizard

Master of Etherium's power and toughness are each equal to the number of artifacts you control.

Other artifact creatures you control get +1/+1.

Master of Etherium Discussion

SilverSix on Brudiclad's Big Buddies

1 week ago

Hey, fellow 'Laddie brewer! Stopping by to suggest some ideas to your deck.

It looks like you're mostly trying to go wide with tokens, and occasionally punish with big bois, or all the big bois. I noticed you have several token makers, but not enough big bois to make tokens of, or copy makers themselves. In this scope, allow me to suggest a few cards and possible pieces you could directly replace. These suggestions are rather minor as I don't want to change the scope of the deck entirely, as it should still be yours. :)

  • Trading Post in for Whirlermaker : 4 mana and tap to make a dude is too expensive. A better option is to put in good ol' Trading Post as it makes a 0/1 goat for 1 mana and 1 life. Remember that life is a resource too, and at 40 in EDH, 1 life won't make that much of a difference. Besides, Trading Post does it all! Draws a card, recurs artifacts, creates tokens, and gains life. Excellent piece for any artifact deck.
  • Cyclonic Rift for Aether Gale : This is the first big money upgrade I'm suggesting. I understand if you want to maintain a budget, but consider splurging on a CyRift if you see the chance to trade for one or come across some extra dineros. It bounces EVERYTHING except for your big bad bois, so you can swing out and win.
  • Chaos Warp : Izzet suffers from the ability to remove enchantments or exiling in general (other than very few spells like Lava Coil or Curse of the Swine , two cards you also may want to consider as removal), so having a card that can hit anything is imperative. Chaos Warp at $2ish does just that. At instant speed! Oh, I'm about to get swung at with an unblockable Blightsteel Colossus ? Nope that noise. They've got Propaganda or Sphere of Safety ? Tuck it away! Thus, your chances to win increase even more. Like your number of tokens.
  • Twinflame : Cheap copy maker, and you can make even more copies of more things, but only one is enough for Laddie to create an army. It's a bulk-ish card so it shouldn't hurt the budget.
  • Desolation Twin : Another bulk card that makes a token on entry?? Excuse me?? Yup. Gives you a free 10/10 token on arrival that Brudiclad would like to use as a template. No annihilator, though, but an army of 10/10s is NOTHING to laugh at.
  • Master of Etherium : A cheap, stronger, yet more vulnerable alternative to Darksteel Juggernaut. For three mana, its P/T is also equal to the number of artifacts you control, but it gets better. Other artifacts you control get +1/+1, meaning that EVERY Master of Etherium buffs the rest, giving you effectively twice as much power as the same number of Darksteel Juggernauts. And the cheap mana cost means you can pay to make a token of it on the same turn, then swing out with 10 tokens with 19/19. That's death. lol
  • Flameshadow Conjuring : This card's worth a couple of bucks, but it's an enchantment that makes a token of anything you play for red. One mana. That's it. With Etherium Sculptor out, you would pay full price for a big beater AND a token of it that Lad is going to replicate. This card sees plenty of hate, so be way of when you play. Also, the token goes away at end of turn, so make
  • Dance of Many : Old, cheap enchantment (costs UU to play) that makes a copy of ANYTHING on the board. Has a UU maintenance cost at the upkeep, but it doesn't matter if you already made other copies and swung with them all.

I invite you to look at (my build)[http://tappedout.net/mtg-decks/brudiclad-the-big-bad-boi-builder/] and compare lists for ideas. Again, I didn't suggest many changes because I don't want to take away from the deck; it should still be yours. Lemme know what you think of these changes!

oliveoilonyaasscureshemorrhoid on Treasure Island (Sydri EDH)

1 month ago

For the good cards ... I'm not a regular Sydri pilot, but here's a penny for my thoughts on this fun commander. Tamiyo's Journal is a good beater that plops out artifacts/draw. Faerie Artisans / Thoughtcast / Thirst for Knowledge are really good for this deck, Dispatch / Stoic Rebuttal is always good for redundancy. March of the Machines is good in case your commander gets tree'd or stolen . Mechanized Production might be good for Phyrexian Metamorph / Master of Etherium /tokens from Sharding Sphinx / Smothering Tithe etc.

For the weaker cards ... Planar Cleansing could be replaced with Hour of Revelation . Profane Procession  Flip/ Predator, Flagship could go because of its overall cost, and it doesn't do anything else over time or when it enters, and it doesn't fit the themes of the deck. Revel in Riches might be good with the amount of board wipes but you'll be targeted for it, it's an upkeep trigger (so people will have time to respond, and with sorceries). Treasure Map  Flip is rather weak because it turns into a land so you can't abuse it like an artifact, and is 5 mana to eventually draw 3 or maybe 3+ cards. Treasure Mage does 'draw' and the best big artifact to abuse, but it's overall 9 mana unless you have Master Transmuter or something, and doesn't get any wincon that I can see. Ruthless Knave takes a lot of hoops to get through to draw or ramp, but a lot of my criticisms were at the treasure cards so you keep that theme then drawing more cards for no mana is good. Palladium Myr is not ramp, it's just sadness. Sphinx of the Steel Wind is expensive for a 7 turn clock on turn seven, but it's fun because it could fit your meta and is protected from the colors outside your color pie.

For win cons ... Aetherflux Reservoir / Staff of Nin / Caltrops are all all-star with this commander, and Tezzeret the Seeker could fetch caltrops/aetherflux but non paradox engine etc. If you're interested in a combo win, you could do Sword of the Meek / Thopter Foundry , or Sharuum the Hegemon / Phyrexian Metamorph and something to abuse the etb loop like Altar of the Brood / Genesis Chamber / Contraband Kingpin / Disciple of the Vault / Blood Artist / Marionette Master etc.

Koplarski on Weatherlight's Upgraded Engine

1 month ago

SamsWrath Thanks for the suggestions! I had Vedalken Archmage in an earlier version of this deck, but I found that I never really casted it. And since it doesn't trigger Jhoira's ability, I decided to cut it.

I've thought about adding Sensei's Divining Top to the deck a few times. I'll have to make room for it and play test to see if I like it as much as you do :-D

Words of Wind I feel is too strong for my playgroup. It's a great addition, but since I'm running Mycosynth Lattice/Darksteel Forge/Nevinyrral's Disk, I don't feel the need to add Words of Wind since it again doesn't trigger Jhoira's ability.

TheGreatSlob I also had Master of Etherium in an earlier version of this list, but it never made a meaningful impact to the games I cast it, so it was cut.

Darth_Savage on Izzet Burniffity

1 month ago

Only big reason (other than card draw Thoughtcast / Reverse Engineer) I can think of to stay izzet is Master of Etherium over Chief of the Foundry, I didn't recommend Master initially since you wanted to build a budget deck, but it is an option...

Monomanamaniac on Golem Production Simulator 2018

2 months ago

You should consider Arcum Dagsson with Darksteel Forge, Master Transmuter, Master of Etherium or something like that. A lot of legacy decks have completely broken combos and transmuter turning a free myr into a forge for 1 mana is pretty sweet. Memnarch also fairly comical. I like the build as is but if you need a few ideas, Fabricate might help too

itsbuzzi on Affinity?

2 months ago

Affinity by its correct term stands for the cards that reduce their cost for how many islands or forests, etc you have. (See Tangle Golem and Spire Golem). What affinity has changed to is simply the use of artifacts. I say this from the perspective of our opponents. I understand this is a different type of deck but when I turn one drop artifacts down my opponent goes oh he's playing Affinity. This is just another spin on the typical deck. Although it's not the standard use of affinity using the typical standard cards, because it still uses artifacts it isn't called anything else by anyone else I have played. Actually playing last Friday night (and getting 1st place) the consensus is that this deck is called: "Affinity?" and honestly that's perfect in my book. (That being said our player using the Jeskai Ascendancy combo deck has been called a Storm deck. I suppose both names are correct.) The game plan is definitely different but I still get low drop artifacts out and empty my hand just as quick but how the creatures get buffed are different; the synergy is just different. Ensoul Artifact and Tezzeret's Touch is still synergistic with the deck like I said it's just a different way to do it. I like this version because I find it's quicker than the standard Affinity deck and I needed speed to beat combo decks before they can go off. I just couldn't see myself playing Master of Etherium over Tezzeret's Touch because you would need 4-5 artifacts out that can swing when you play Master as opposed to Touch. that probably happens fairly frequently but my point just remains there are many ways to skin a cat. It may just be my meta but I haven't needed to deal with removal as much and when I do I can counter it fairly easily.

I have not had a problem with metalcraft except trying to use it turn one which is not the use for it here. Galvanic Blast is pretty much used to either close out the game, which by then should hit for 4, or hit a creature for 2 and kill their turn one Birds of Paradise. Shrapnel Blast is used similarly. My favorite play is hitting for 5 on turn 2, 10 on turn 3 (With either Touch or Shrapnel) and winning the next turn or sooner. Cranial Plating is just used to get another threat out. If for some reason my 5/5 creature does die or I want to swing for more, the equipment can just turn another cheerio into a threat. Also, very important here, you can attach Cranial Plating at instant speed for when they have an Ensnaring Bridge out. That has come in handy a few times.

Your deck including Ensoul Artifact is good but you failed to address the best removal in the format as you have said. Sure your artifacts have indestructible but that only stops one removal spell, Fatal Push but Abrupt Decay still hits the enchantment, Path to Exile still exiles your creature and Dismember still kills your creature. So it's a good deck but counterspells such as Stubborn Denial has worked out for me to counter these threats (not Abrupt Decay, honestly you can't really do anything against it if you play decks like these) as the opponent gets them. I do like the inclusion of the discard in black and that is most likely your way around the removal spells. I haven't touched black very often in this deck and although I want to I haven't found the need at this point but I still have the ability to. I like the sideboard consisting of more artifact targets to enchant or sacrifice. Important: the main card against any Affinity deck is Stony Silence and from the use of either my deck or yours (not including equipment, side them out) Nothing gets hit by silence.

I really like the modern gobots deck. It seems like a fun playstyle and I have not thought about putting together goblins with cherrios. It seems like a fast play, much of what I am trying to accomplish here. I'll stick to mine for now but I very much like the idea.

I was interested in your other deck at first simply because Ensoul Artifact was the featured card. My idea for unprivatizing my deck was to just show you this because I thought we could share ideas. This is not to say you couldn't run Ensoul Artifact in your sideboard or I couldn't run Alpine Moon. I thought its inclusion was very interesting. I also liked your manabase. I have to run different cards because I don't run as many artifacts like Ghirapur AEther Grid isn't as good for me but perhaps you may like adding Phyrexian Revoker. I also just feel in love with the card Torpor Orb and I see you may have already gotten a ton of usefulness out of it.

In conclusion I just liked to share my idea. Sure we run similar cards and the playstyle is definitely different but we could learn a little by getting out of the box and see your cards and you mine. I wish to keep these comments but because this is the deck I run I wish to privatize it again. If you want you can copy it before I do so.

Oodmad on Affinity?

2 months ago

First thing I have to say is that this deck is not a real Affinity deck. Not to suggest that the deck is bad, but most of what makes Affinity, as a deck, work seems to have been gutted for a different artifact plan. Affinity wants to get as many low cost creatures out as possible then use cards like Cranial Plating, Signal Pest, Master of Etherium, Steel Overseer, and Arcbound Ravager to turn that flood of cheap artifacts into a powerful synergy that overwhelms the opponent. If you are not trying to dump cheap artifacts and overcharge them with synergy enabling cards then you are not playing Affinity. Shrapnel Blast, Ensoul Artifact, and Tezzeret's Touch are not synergy enabling cards and their inclusion weakens Affinity's plan. I included Shrapnel Blast in my budget list because it does more than just burn my opponent, as I mentioned on my deck page, and I still run as many of the synergy enabling cards as are available within budget.

Because of the low artifact count you will have problems consistently hitting 3+ artifacts to turn on metalcraft and Cranial Plating is considerably less powerful.

I like Ensoul Artifact, but it is unable to dodge the best removal in the format (Fatal Push, Path to Exile, Abrupt Decay, Dismember, etc.) which sets you up for a 2-for-1. If Ensoul Artifact is something you want to use you will have to tailor your deck around the card. Check out my Ensoul Artifact deck for ideas on how to do that, Johnny 5 is Alive, it uses a discard shell, but I can see a counterspell shell working as well.

Another budget list you could look into is Gobots. Here is my version: Modern Gobots

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Master of Etherium occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.01%

Blue: 0.06%