Master of Etherium

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 Rare
Planechase 2012 Edition Rare
Duel Decks: Elspeth vs. Tezzeret Rare
Planechase Rare
Shards of Alara Rare

Combos Browse all

Master of Etherium

Artifact Creature — Vedalken Wizard

Master of Etherium's power and toughness are each equal to the number of artifacts you control.

Other artifact creatures you control get +1/+1.

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Master of Etherium Discussion

Gidgetimer on Master of Etherium with 0/0 ...

2 weeks ago

Although not relevant to this case, Master of Etherium's P/T setting ability is a characteristic-defining ability (CDA) and CDAs are always applied first regardless of timestamp. So for example a Master of Etherium played after a Humility is already on the field will have a newer timestamp, but will still be a 1/1 since CDAs are applied first.

Pilot on Master of Etherium with 0/0 ...

2 weeks ago

Master of Etherium out with a Mirror Entity under my control.

I activate Mirror Entity's ability for 0.

What is Master of Etherium's P/T if it is the only artifact I control?

Mandalorian on Artificer Deck

2 weeks ago

First things first, you should change the format of the deck to casual since Counterspell is not legal in Modern.

With that being said I think the idea is neat but you need to streamline your deck. the more 3's and 4's you have the better consistency your deck is going to have. Drop a lot of the mediocre 2's like

Aeronaut Tinkerer

Aether Swooper

Aether Theorist

Aspiring Aeronaut

Eager Construct

Scrapper Champion

and go up to 3's and 4's of the better cards like

Thopter Engineer

Whirler Rogue

Chief of the Foundry

Lightning Bolt

Some other good Artifact stuff you may have overlooked

Hangarback Walker

Pia and Kiran Nalaar

Bomat Courier

Spire of Industry

Ensoul Artifact + Ornithopter 5/5 flyer on turn 2

Darksteel Citadel+Ensoul Artifact 5/5 indestructible on turn 2

Cranial Plating

Etched Champion

Galvanic Blast

Thoughtcast

Master of Etherium

sixpakal on Artifact bounce tribal

1 month ago

xyr0s Thanks for the feedback. Esperzoa when played acts as a nice plus when it sticks due to flying and it's power, but mostly soaks up removal as you stated.

This deck's primary goal is to play a lot of artifacts to boost Master of Etherium and Cranial Plating and make Metalwork Colossus cheap. I keep switching out Mycosynth Wellspring & Servo Schematic for functional reprints of Ichor Wellspring (Prophetic Prism, Alchemist's Vial and the like), but but them back in for chump blocking ability and getting lands out of my deck.

I think I put too much emphasis on the bounce and not the rapid amount of artifacts I can play.

IggmondVanre on Metal Muscle

1 month ago

Hi,

Not really sure what format(if any) you're going for or what exactly you're deck is trying do. I've been a big fan of artifact decks for along time. Here are a few cards that I think are outstanding.

Arcbound Ravager Master of EtheriumCranial Plating Thoughtcast Bomat Courier Etherium SculptorWhir of Invention Chief EngineerMetalworker Grand ArchitectHangarback Walker Walking Ballista Tezzeret, Agent of Bolas Ensoul Artifact Vault Skirge Signal Pest

I also think that Reliquary Tower count could be cut down 4 seems excessive, maybe more Inventors' Fair 3 at most since it's legendary, I also really like using Tomb of the Spirit Dragon, Blinkmoth Nexus and Inkmoth Nexus and pretty tough to. Lastly the Artifact lands Darksteel Citadel Seat of the Synod Vault of Whispers Tree of Tales Ancient Den Great Furnace

The artifact lands with exception of Darksteel Citadel are banned in Modern and Standard.

I've been working on an unconventional artifact deck recently you can check it out here Wrath of the Machines

Good luck!

MrTristan19 on Leader of the Revolt (U/R Thopter Beatdown)

1 month ago

I would swap out the Pia's Revolution and the Izzet Charms for a full playset of Serum Visions. You're in blue in modern, these are a necessity for fixing draws. I would also drop the favorable winds to round out the Chief of the Foundrys. You may want to eventually upgrade him into a play set of Master of Etherium at some point. I would also bump up Thopter Engineer to a full playset, and reduce your number of 4-drops. While Padeem does protect your thopters, your best permanents are creatures (Lords) and an enchantment, so I don't think she does as much as you think she does. If your thopters are dying, it'll often be via mass boardwipe such as Supreme Verdict. I would switch out her for Pia Nalaar, who has better combat abilities and is cheaper. I think the only 4 drops you should keep are full playset of Spy network and 3 of Pia and Kiran. You may also want to add a second Tezzeret the Seeker for consistency. You can also gradually upgrade the landbase with time, although I would either recommend Darksteel Citadel for artifact synergies or Inventors' Fair for stabilizing. Your sideboard is also up to you, but you can invest into some control pieces (Anger of the Gods, Vapor Snag) if you are getting overwhelmed. This is also where I'd put Whirler Rogue in match ups where they have lots of fliers too. I absolutely love this archetype, so these are my thoughts!

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