Master of Etherium

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Planechase 2012 Edition (PC2) Rare
Duel Decks: Elspeth vs. Tezzeret (DDF) Rare
Planechase (HOP) Rare
Shards of Alara (ALA) Rare

Combos Browse all

Master of Etherium

Artifact Creature — Vedalken Wizard

Master of Etherium's power and toughness are each equal to the number of artifacts you control.

Other artifact creatures you control get +1/+1.

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Price & Acquistion Set Price Alerts

C16

DDF

HOP

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Recent Decks

Master of Etherium Discussion

freeQboy on Sleeping giant and artifacts

1 week ago

Here we go I updated the deck, still not sure about many things thought... I would like to have a second Blightsteel Colossus but have not invested money yet. I removed my two Quicksilver Amulet but not sure if this is a good move... now the only way I can pull my colossus is with Tinker or Master Transmuter. Maybe I should search for a way to have Elvish Piper in the deck? Not sure about Semblance Anvil either... maybe I should stick with one more Etherium Sculptor. Sure thing, the deck can be really dangerous when a Unwinding Clock is on the battlefield with a Prototype Portal that has a good imprint such as Master of Etherium. The fact that artifact lands untap at each player's untap step is a killer... add Mechanized Production to this and you've got a nice time.

bibopaam on Well Oiled Clock

2 weeks ago

Because of what the deck is designed to do, I'm not sure what I would upgrade. I'd say Etched Champion and Master of Etherium are the easiest to remove from the deck but I'm not sure what I would replace them with. This deck is not built to be budget and I didn't restrict myself in choosing cards based on price. Feel free to make suggestions.

TheBloopKing on Artifact Combo/Wins

3 weeks ago

Subtractions; Propaganda, Ghostly Prison, Aligned Hedron Network

Additions; Master Trinketeer, Etherium Sculptor, Padeem, Consul of Innovation

Propaganda and Ghostly Prison although, are very good cards for controlling your opponents or forcing them to sink mana into their creatures. They are taking up 2 slots of cards that could actually help you hit end game quicker. All the cards added, were cut at some point, but I didn't realize what they did for the deck till after they were out. Etherium Sculptor speeds up the deck by a turn with most of the cards in the deck being artifacts. Padeem, Consul of Innovation prevents your opponents from picking out pieces that are putting you further ahead. He basically makes it harder to stop you from setting off an endless combo, and draws you a card every turn if you have a big artifact out. Master Trinketeer is in mostly for a mana sink, and to make your thopters bigger. The only other guy that makes things bigger is Master of Etherium so it makes going wide hard to pull off when you don't have ways of putting in extra damage coming up often.

hardhitta71194 on Thop ‘til Infinity

1 month ago

Thanks for all the sweet suggestions btw. I was considering building this but I dont play much casual anymore. Mostly when I get to play its Modern. Or edh

Ive seen someone try something similar in Modern before with cards like Mox Opal and Master of Etherium, it didnt go too well except against Death's Shadow decks.

RingweMakil on BUG Midrange

2 months ago

Search for Azcanta  Flip is wonderful, I'm glad you chose to include it in your list.

Crazy talk for a second - Field of Ruin? I know, I know, three colour decks, colourless lands, etc., but Field of Ruin can fix your mana if need be, and is the freest of answers to Inkmoth Nexus, Celestial Colonnade, Raging Ravine, Urza's Tower, Academy Ruins, and so on and so forth. Having access to that card swings matchups that would otherwise just be unwinnable, into straight up favourable. So long as we're experimenting, maybe we switch the Serum Visions out for the Fields, and rely more on JvP to dig us through our awkward draws?

I'm very glad also that you're playing Hero's Downfall! The card is extremely underrated, in my opinion, and I have a hunch he is going to see much more play now that Jace, the Mind Sculptor is public enemy no. 1. Contrary to popular opinion, it is not a strictly worse Maelstrom Pulse - the fact that it can kill manlands, and as you pointed out, is instant speed, makes it a very strong contender. You won't be disappointed by it!

I still think your gy can support a singleton M. Cut quite easily. Big Goyfs are a reason to play Cut, or a giant Master of Etherium, Primeval Titan, Wurmcoil Engine and so on. With Thoughtseize and shocks and fetch, the casting of Dismember will often be more painful than you'll want.

Speaking of Wurmcoil Engine, Kalitas, Traitor of Ghet! 3 Mind Sculptor is probably 1 more than you need, and Scoozes have a habit of competing for food - may I recommend Kalitas to you? He gains life, he exiles, he races like no other, and wins creature based aggro/attrition matchups as easily as Jace wins control matchups. I think your list desperately needs a way to catch back up on life total and board presence against the more aggressive decks in the field that can deploy multiple threats a turn, and Kalitas coming down after two/three turns of interaction is the best NO to aggro I have yet discovered. In a world of Kolaghan's Command and Liliana, the Last Hope, the exiling zombie maker is king (especially if Lightning Bolt becomes more popular), not least because he can race Gurmag Angler, Tasigur, the Golden Fang and Bedlam Reveler quite successfully with 3 points of lifelink (-5, +3 for you each turn cycle; -3 for them; so you're outpacing them by one life point each combat - and heaven forbid you should have any zombies to help).

And Liliana, the Last Hope! Her minus 2 synergises quite well with Jace zero, her plus is an amazing answer to Birds of Paradise, Lingering Souls, Vizier of Remedies, Elvish Mystic, Selfless Spirit, Young Pyromancer, Dark Confidant, Snapcaster Mage, Master of Waves - I could go on, but you get the idea. Also, even if the plus does not kill something, the shrinking is often very relevant in combat, and saves one a ton of life over the course of several turns of ground based combat; it also makes otherwise untenable combats tenable/favourable. That one copy in your sideboard should probably find its way to the main - even against Tron, I have been happy to have her in my list, because of the rather nasty loop she sets up with Fulminator Mage.

KINGofORESKOS on 1st turn karn

2 months ago

Hilarious deck! Maybe replace something with Tolarian Academy, as it can do you so much good, even on turn 1. Maybe also add a Master of Etherium, Darksteel Juggernaut, Filigree Angel, or Broodstar as alternate win conditions, because you're not guaranteed a Karn in your opening hand.

Thylian1 on Smugglers Soul

2 months ago

I think the raw power of Master of Etherium is better, but its up to you, those would also be good options.

MBurleson on Smugglers Soul

2 months ago

Thylian1 Yeah I had thought about that, but I also wanted to keep the curve low, Master of Etherium is a little higher CMC. I could cut that completely and add more Vault Skirge or add 2 Signal Pest instead.

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