|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|Eternal Masters (EMA)||Uncommon|
|Vintage Masters (VMA)||Common|
|Premium Deck Series: Fire and Lightning (PFL)||Common|
|Masters Edition III (ME3)||Common|
Combos Browse all
Chain Lightning deals 3 damage to target creature, planeswalker or player. Then that player or that creature's controller may pay . If the player does, he or she may copy this spell and may choose a new target for that copy.
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Chain Lightning Discussion
5 days ago
Ravnica Allegiance spoilers have concluded, and I feel there are two cards spoiled that may have potential to see play in Modern Burn or at the very least hold potential for burn decks on a budget.
Obviously the dream is to cast this for , and given the requirement to do so is reliant on what burn does best it's easily comparable as a Modern version of Chain Lightning, yet given that Modern Burn is so refined it might be hard to find a spot to include this card. From discussions I've read, people are talking about cutting Skullcrack for a cheaper burn spell or Monastery Swiftspear given prowess is somewhat of a non-bo if you have to use your combat step to cast this spell. Personally I think I'd cut Rift Bolt given that you can cast this spell for cheap and have it deal damage on the same turn. Other than that this card may work best in Rakdos/Jund/Mardu decklists that run Bump in the Night and/or Shard Volley.
Comparable to Mutagenic Growth we now have a pump spell that also grants a relevant form of evasion for one mana. While pump spells are normally used to keep Goblin Guides and Monastery Swiftspears alive from oncoming Lightning Bolts, Izzet Charms, and Lightning Helixes granting flying in the late-game can also work as a one-mana 4-to-5-damage spell if it means getting a Goblin Guide or Monastery Swiftspear over a Gurmag Angler or Wurmcoil Engine just to close out the game. The only cons are this card may come out dull against Faeries and Spirits, and it does absolutely nothing if you don't have a creature to cast it on either. (That said Arrester's Zeal does make top-decking a hasty creature not as problematic as it is for most burn decks.)
What are your thoughts on these cards? Do you think either has potential to see play in Modern, and do you plan to include them in your own burn deck? Leave your thoughts down below.
1 week ago
Saddle up cause this is a long post!
First, the lore discussion:
The Ixalan storyline changed Jace's character considerably, so to me the likely route they will take is that he stays on Ravnica (with Vraska) afterwards. Though they could try to tug on the heart strings by having Vraska kill him before all of her memories come back completely, which would cause her to turn on Bolas.
That being said...The Professor threw out an interesting lore idea (that I've added some thoughts to) and I am whole heartedly behind it now (though it won't happen) Here's how it goes:
Everything leading up to this was a ploy by Bolas.
1) He was the one that made it possible for The Gatewatch to come together. Why you ask? To gather the most powerful walkers in the multiverse under one banner. He knew how the Gatewatch would rally other walkers against him once they "knew" of his plan. Amonkhet was just a testing ground to see if they were ready yet.
2) While the Gatewatch was leveling up on Zendikar, Innistrad, Kaladesh, and Amonkhet etc. He was busy creating a powerful army of beings from multiple planes (i.e. Amonkhet and Ravnica).
3) At the very end of the Ravnica storyline, as Bolas stands victorious over the assembled walkers, he reveals that this has all been set up in order to gather the most powerful force he can muster for one reason: to go to war with New Phyrexia. That's right ladies and gentlemen, Nicol Bolas is the hero of this story! He may be twisted and egocentric, but he is trying to defend the multiverse from the scourge of the Phyrexians.
Now this is all extremely unlikely, but I just like that idea since it would be such a deviation from the current, predictable storyline.
Also, some spicy new spoilers today. Each of these look pretty powerful:
Such a lovely card for commander sacrifice themes.
Seems pretty solid, especially since it can pay for it's own adapt costs.
I just find the flavor of this card hilarious. You drop all you early ETB creatures. Later on they all pile onto this beast to redeploy.
We also got a two mana lord for multicolor creatures which is interesting.
2 months ago
you might consider spells like Lightning Bolt or Chain Lightning because you cast them for but get from neheb during post-combat. Also, if someone throws a chain lighting back at you can just pay and net one .
2 months ago
BS-T Hey thanks for your comment! Here are the choices I made based on your recommandations :
Capricious Efreet stays because it's chaos so it's fun and it's one of the few ways I have to interact with PW and enchantments.
Chandra's Phoenix : out. I like the card but cuts need to be made.
Flametongue Kavu : out. Good card but I'd prefer to do something else at 4 mana.
Goblin Chainwhirler stays because a 3/3 first striker for 3 is decent, it can net me mana depending on how many players we are and it has the potential to remove pesky tokens.
Molten Primordial : out. CMC too high for an unreliable ETB trigger.
Zealous Conscripts : out. I love the card and the potential to take and ultimate a PW, but that's actually a 3/3 haste for 5, so idk.
Chandra, Pyromaster stays because she's card advantage on a budget PW so that's pretty cool :)
Chain Lightning : out.
Seething Song stays because it's typical of red and allows me to have Neheb, the Eternal out T2 with a T1 Mountain + Sol Ring. If I one day decide to put in Simian Spirit Guide, I open the door to a potential T1 Neheb :)
Crystal Ball : out. It was initially there to avoid me having crappy hands over time, but I guess Orrery will do the job better.
2 months ago
This is all stuff I'd consider trim-worthy, mostly just because they are not impactful enough either in the format or in comparison to something else you're already playing:
2 months ago
Going by tcgmarket pricing, here is what I have:
1x Sacred Foundry RAV $23.64
1x Assassin's Trophy GRN $18.46
1x Steam Vents GRN $9.75
1x Overgrown Tomb GRN $7.38
1x Keranos, God of Storms JOU $7.50
1x Abrupt Decay RTR $3.66
TOTAL = $70.39
2x Abrade HOU $2.01 ea
2x Alpine Moon M19 $0.64 ea
2x Chain Lightning BBD $0.57 ea
4x Daze NEM $1.61 ea
2x Monastery Swiftspear KTK $0.94 ea
4x Preordain M11 $3.36 ea
4x Soul-Scar Mage AKH $1.41 ea
1x Spell Snare MMA $2.50
4x Wizard's Lightning DOM $1.96 ea
TOTAL = $44.15
If you are interested in some other cards we can work up to add in the fetchlands. Otherwise you can prioritize what you would like from my end to make the trade more even!
2 months ago
I have the following things if you're interested. I'll message again with my interests if so:
3 months ago
This deck looks really cool and reminds me of this one: https://www.mtggoldfish.com/articles/budget-magic-12-bolt-modern
Unfortunately, I'm pretty sure Chain Lightning is not legal in Modern