|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|Eternal Masters (EMA)||Uncommon|
|Vintage Masters (VMA)||Common|
|Premium Deck Series: Fire and Lightning (PFL)||Common|
|Masters Edition III (ME3)||Common|
Combos Browse all
Chain Lightning deals 3 damage to target creature, planeswalker or player. Then that player or that creature's controller may pay . If the player does, he or she may copy this spell and may choose a new target for that copy.
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Chain Lightning Discussion
1 week ago
you might consider spells like Lightning Bolt or Chain Lightning because you cast them for but get from neheb during post-combat. Also, if someone throws a chain lighting back at you can just pay and net one .
2 weeks ago
BS-T Hey thanks for your comment! Here are the choices I made based on your recommandations :
Capricious Efreet stays because it's chaos so it's fun and it's one of the few ways I have to interact with PW and enchantments.
Chandra's Phoenix : out. I like the card but cuts need to be made.
Flametongue Kavu : out. Good card but I'd prefer to do something else at 4 mana.
Goblin Chainwhirler stays because a 3/3 first striker for 3 is decent, it can net me mana depending on how many players we are and it has the potential to remove pesky tokens.
Molten Primordial : out. CMC too high for an unreliable ETB trigger.
Zealous Conscripts : out. I love the card and the potential to take and ultimate a PW, but that's actually a 3/3 haste for 5, so idk.
Chandra, Pyromaster stays because she's card advantage on a budget PW so that's pretty cool :)
Chain Lightning : out.
Seething Song stays because it's typical of red and allows me to have Neheb, the Eternal out T2 with a T1 Mountain + Sol Ring. If I one day decide to put in Simian Spirit Guide, I open the door to a potential T1 Neheb :)
Crystal Ball : out. It was initially there to avoid me having crappy hands over time, but I guess Orrery will do the job better.
2 weeks ago
This is all stuff I'd consider trim-worthy, mostly just because they are not impactful enough either in the format or in comparison to something else you're already playing:
3 weeks ago
Going by tcgmarket pricing, here is what I have:
1x Sacred Foundry RAV $23.64
1x Assassin's Trophy GRN $18.46
1x Steam Vents GRN $9.75
1x Overgrown Tomb GRN $7.38
1x Keranos, God of Storms JOU $7.50
1x Abrupt Decay RTR $3.66
TOTAL = $70.39
2x Abrade HOU $2.01 ea
2x Alpine Moon M19 $0.64 ea
2x Chain Lightning BBD $0.57 ea
4x Daze NEM $1.61 ea
2x Monastery Swiftspear KTK $0.94 ea
4x Preordain M11 $3.36 ea
4x Soul-Scar Mage AKH $1.41 ea
1x Spell Snare MMA $2.50
4x Wizard's Lightning DOM $1.96 ea
TOTAL = $44.15
If you are interested in some other cards we can work up to add in the fetchlands. Otherwise you can prioritize what you would like from my end to make the trade more even!
3 weeks ago
I have the following things if you're interested. I'll message again with my interests if so:
1 month ago
This deck looks really cool and reminds me of this one: https://www.mtggoldfish.com/articles/budget-magic-12-bolt-modern
Unfortunately, I'm pretty sure Chain Lightning is not legal in Modern
2 months ago
Eidolon of the Great Revel. This is, perhaps, the most Red card one can play. It hurts you, but will end up hurting your opponent far more. The vast majority of spells in Modern are under 3 CMC, meaning most every spell your opponent will play will ping them for 2 damage. While you're playing a lot of spells that will ping you for 2 as well, they also deal 3 damage to your opponent, so you come out ahead in that exchange.
Skullcrack is a solid burn spell with some pretty nifty additional effects.
Searing Blaze will often hit your opponent for 3 and take out one of their creatures.
The next thing you'll want to do if you wish to play competitively is make a sideboard. A sideboard is a set of 15 cards that do not go in your main deck, but can be substituted in and out before games 2 and 3 of the round. You're a bit limited in mono-Red in what you can place in your sideboard, but some solid options would be Abrade (as shirouu suggested--I'm just not sure you want to mainboard a spell that can't hit an opponent), Ensnaring Bridge (to deal with creature-heavy decks, substituting out your own creatures), and Relic of Progenitus (to put pressure on Delve and other graveyard shenanigans).
That will give you a very solid deck to start. If you feel like upgrading down the line, consider adding White for Boros Charm and Lightning Helix (and Deflecting Palm, Path to Exile. and Wear // Tear in the sideboard). You can also add one copy of Stomping Ground, fetch lands, and a sideboarded Destructive Revelry to deal with artifacts/enchantments.
But adding those colors can be quite expensive due to the fetch/shock lands required. You'll have a solid list with mono-red, albeit one that can't deal with enchantments.