Hornet Nest

Hornet Nest

Creature — Insect

Defender (This creature can't attack.)

Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

Latest Decks as Commander

Hornet Nest Discussion

wallisface on The First Rule of Fight Club...

2 months ago

Nice build!

I’d suggest Primal Might is a strictly better version of Prey Upon.

Also, it feels like you’re very all-in on the fight theme - have you considered Hornet Nest as a secondary fight-profiting creature?

KiefyWonder on The 6+ Legs Club (Spiders Welcome)

2 months ago

Ended up picking up the cards for this deck and your The Thing deck. Creepy crawlies deck with a little (maybe more than a little) help from others was able to best a Sliver deck which I am mightily pleased by :D I subbed Hornet Nest for Grist, the Hunger Tide and the best game I had with it so far is with Grist out. What would you sub for the rest of the maybeboard? Pretty fun deck though as is with it being on theme and budget friendly, I told the table after the Sliver game it was only 60 bucks and they wowed so I think you're doing some good stuff with these decks :)

wallisface on Fight

2 months ago

Ryotenchi Cheers. Vivien, Champion of the Wilds does seem like an interesting option if I do end up trying to force bringing Hornet Nest back, though I think that build would end up looking very different to this one (i'd want more useful interaction with Vivien and the Nest in general), so possibly another deck entirely. At the moment I'm enjoyed the typical Rock build with the added Obliterator spice, it's done pretty well at my local, and has mostly good matchups.

My biggest thing at the moment is making time for this deck to figure out what changes I need to make to it with the big meta changeup from MH2. I'm still slowly getting my other decks fine-tuned, so haven't had much time to come back to this one yet. I suspect I don't need to change it too much other than have more turn-1 ways to stop the pesky Monkey from taking over.

multimedia on Quantum Quandrix Upgrade

2 months ago

Hey, you're welcome, nice changes.

Is the +1/+1 counter theme worth it here? Bane is a good card in multiplayer, but it doesn't need a +1/+1 counter theme to be good, it just happens to use +1/+1 counters. Champion of Lambholt also uses counters, but she gets counters from creating creature tokens, interaction with Twincasters. Fractals also have counters, but that's just how they're created, the additional +1/+1 counter theme isn't really helping Fractals. +1/+1 counters don't have interaction with making token copies of creatures since the token copy doesn't get the counters when it's created.

A good counter interaction here is Primal Empathy + Fathom Mage , but how consistent is it that you get both these cards without having tutors to get them? Not sure if Fathom is worth playing as a draw source when it wants a more expanded counter theme to get the most out of it. Empathy, you don't have a consistent high power creature to take advantage of the draw.

Fae Offering has a good token effect with Twincasters, but only if you can trigger it which consistently seems too difficult here. Khalni Ambush  Flip, fight is good with Hornet Nest , but I don't think I would play a card that all it does is fight just to have this interaction. You don't really have powerful enough creatures until later in the game that can fight an opponents creature, kill it while also having your creature survive.

Some budget changes to consider based on my last comment:

wallisface on Hornets & Meteorites

3 months ago

free-kolja some replies to your bullet-points. I've also made a list for comparison.

  • I agree that Arboreal Grazer is a bad late game draw, but to be fair, this is a combo deck and so being in the late game to begin with is a bad place to be - the game should have already been over. I get that you want card quality, but speed is often important when you're against the clock. You already have a lot of cards that would be "bad" to draw second copies of, for example - but they're in the deck because speed and consistency is valuable (i.e. I can't imagine drawing a second copy of Star of Extinction , Basilisk Collar , or Brash Taunter is ever a good sign).

  • It's very interesting that your group doesn't run sideboards, because that will mean that there are going to be lots of various matchups that any deck just doesn't stand a chance against (I imagine anyone playing a dredge build would just be very oppressive). Saying that, i'm still struggling to work out what card Return to Nature actually helps you against... the only card I can think of is Platinum Emperion ? Your deck is in a very safe spot in a sideboardless world, where it just has to do its thing, and its up to other decks to stop you, or out-race you. I just don't get what Return to Nature is helping you against?

  • So the one big bonus of Blasphemous Act , is that even if there's only one creature in play, it's still going to cost the same as Star of Extinction . SO, at its absolute worst, you can still get by with it. I do concede, that it obviously doesn't hit walkers, or get the instant kill.

Dealing with non-creature decks better is going to be really hard in a format without sideboards, especially being a combo deck that has to be aiming to win before its beaten down. I have some thoughts, though you're probably not going to like them. It involves changing the deck quite a bit. Below I have a list i've just spun up, which utilizes Karn, the Great Creator . That card will let you fetch up Stuffy Doll to do your combo whenever you need to, but also fetch up whatever hate cards you need at the time (i'm thinking Wurmcoil Engine , Walking Ballista , Ratchet Bomb , Ensnaring Bridge , etc.). Now, obviously i'm not suggesting you change your list to whatever nonsense i've brewed up below, but hopefully it gives you some thoughts for consideration.

The above, as an example, gives you a relatively low bad-draw count. Karn, the Great Creator means you don't have to run Basilisk Collar mainboard, but can still get this card if needed for Brash Taunter . He can also get your combo via Stuffy Doll , and lets you grab specific answers for your opponents decks, so you don't need mainboard Return to Nature . The ramp package changed slightly to allow for a much more explosive path to 4 mana (you can easily have 5 mana to play with turn 2), which allows you to run these higher cmc cards, but also keep the land count low.

monkeyofficeboy on Yes, It's Arcades, I know...

4 months ago

Made some changes after I got some better cards!


Wall of Caltrops Too weak, too expensive, too Banding!

Jareth, Leonine Titan Doesn't really fit in with the theme, and lacks synergy, so had to go.

Wall of Shields Too expensive, and still too Banding

Wall of Air Yes it flys but it doesn't do much else, and gets replaced by something much better.


Sylvan Caryatid It provides mana of any colour, its Hexproof and is a decent cost too. Handy!!

Charix, the Raging Isle Very cheap for such a big beater in this deck, with added value.

Dragon Throne of Tarkir Something to help out the few none Defender creatures in the deck.

Hornet Nest A great token maker that will produce very useful tokens in this deck. A defender to boot!

Rekram on Better bring bugspray for this one 2.0

4 months ago

zapyourtumor yea Brain_Maggot is for sure a better sideboard option than Thoughtseize . I thought about Hornet Nest against aggro but i thing that matchup wont bei the worst so i put stuff in against control and midrange :P I cant wait to playtest it tho. Thanks for the suggestions! And yea the delver route would Change the Deck too much as i would have to Focus more on instant and sorcery spells.

Load more