Instant — Arcane
Return X target creature cards from your graveyard to your hand.
Printings View all
|Ultimate Masters (UMA)||Common|
|Modern Masters 2015 Edition (MM2)||Common|
|Modern Masters (MMA)||Common|
|Saviors of Kamigawa (SOK)||Common|
Combos Browse all
|Commander / EDH||Legal|
Death Denied occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Death Denied Discussion
Boza on Arakdokrats
1 week ago
- 5 lands + 2 carrion feeder + 2 Bloodthrone Vampire + 2 mortician beetle
- 1 falkenrath noble - 1 scavenger - 1 viscera seer - 2 dark ritual - 2 altar's reap -4 heartfire
The idea is to get away from 1-time sacrifice effects and get into the permanent sac outlets business.
1 month ago
I have worked on trying to perfect a list here - bg sac value pauper. I think that Brindle Shoat and loam dryad are the key cards. I think your list can use a couple of lands and a better Raise Dead effect and more card draw.
1 month ago
Maybe add some repeatable sac outlets? Carrion Feeder is an all star, Viscera Seer can help smooth out your draws. You absolutely need to add more lands. Bloodfell Caves are a good dual land. Cut some of the creatures, you have too many. I don't like Frostling as it is just a worse Fume Spitter I don't like Augur of Skulls either, it just seems way too slow. Kathari Bomber is just bad. Hissing Iguanar can provide value throughout the game and help win through board stalls. Slum Reaper is another cut I would make. You should add some more recursion, like Unearth and Death Denied . In the sideboard add some artifact removal Gorilla Shaman and add some number of Red Elemental Blast
1 month ago
5 months ago
I love this deck. PDH games go long and your deck help stall out the board and wins through those stalls using your commander. It's a solid strategy.
You want to maximize your creature count as much as possible to take advantage of your commander. There are a few effects in your instants, sorceries and enchantments that could be replaced with creatures.
Diligent Farmhand makes sense in this build, even as a worse Sakura Tribe Elder.
I'm a big fan of Elvish Skysweeper in slow decks like this. The effect is expensive, but it can lock a player out of the game.
Because most of your creatures have a lot of toughness, this makes damage-based sweepers very strong. I would play the full gambit of Crypt Rats , Pestilence , Evincar's Justice and Gangrenous Zombies . Two of them are creatures, so that's a nice bonus.
Heart Warden is ramp that also turns into card draw later, like a Mind Stone.
Slum Reaper is great removal and puts a creature in your graveyard.
Spore Frog is a good political tool that can encourage opponents to attack elsewhere. I could see it over Terrifying Presence, even if you lose on spider flavour.
Vulturous Aven is very similar to some of your card draw, but is has a body.
In terms of cuts, I don't understand Wildsize. You can also easily cut Spider Climb. Most of your creatures have reach already and +0/+3 is not great, even for 1 mana. Arachnus Web is also pretty weak removal. Rancor is a good card, but is it really useful for your game plan? How often will you win by attacking with your spiders? Naturalize feels a bit vanilla and could be replaced with another creature that gives you a similar effect. You also have quite a few cantripping creatures that I don't quite get the purpose of. Are they chump blockers? You have quite a bit of card advantage in black already. Wander in Death could be Death Denied or Reaping the Graves instead.
5 months ago
Konrad is likely going to be a great commander in PDH (maybe even one of the best!). I really like your list. I would build it almost the same way.
Bitter Revelation is a good card for stocking your hand and graveyard.
Shred Memory has a lot of good applications in your deck.
I am not a fan of Prowling Pangolin. Vicious Rumors and Rakshasa's Secret also seem pretty weak. I am also not sure if running that much ramp is really necessary, especially the colorless ones like Fractured Powerstone .
Anyway, great deck! I look forward to seeing how it plays out and trying it for myself.
5 months ago
Hello onehitterquiter! I had a lot of the Madness cards of the initial draft, but quickly found out through testing that they made the deck play a lot different than what I'm trying to do. Madness cards want your enabler (in this case Psychatog ) to live for several turns in order to accrue value from them, in contrast with what Tog wants to be doing, which is out-tempoing an opponent and then one-shotting them. Stinkweed Imp seems like a pretty good value creature that can come back to hold off oppossing fliers while filling the graveyard, and Death Denied seems like a good engine. However, having so few creatures and also wanting to fit in Grim Harvest , I fear a worse Death Denied in Shattered Crypt isn't going to cut it for now. Helm of the Ghastlord doesn't protect nor provide unblockability, is very easy to 2-for-1 since it costs 4 mana, and won't provide much value if we want to one-shot the opponent. Vanishing is interesting as an extra protection piece.