Death Denied

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Modern Masters 2015 Edition Common
Modern Masters Common
Saviors of Kamigawa Common

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Related Questions

Death Denied

Instant — Arcane

Return X target creature cards from your graveyard to your hand.

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Death Denied Discussion

bushido_man96 on Volrath the Fallen (Stepping back in)

2 months ago

Ok, changes made: In Garruk's Wake in, Forced March out. Palace Siege in, Macabre Waltz out. Liliana of the Dark Realms, Dread, and Graveborn Muse are in, and out go Death Denied, Dutiful Return, and Foul Renewal. Lands in are Vesuva and Nykthos, Shrine to Nyx for Subterranean Hangar and a Swamp.

That's where Volrath stands for now. I think I will be adding a Thespian's Stage in the future, as well, and I will keep looking into the other suggestions the more I play it and see how it works out. I hope that I haven't pushed my mana curve too high for it to be consistent.

If you think I should have subbed something different, please offer up more suggestions!

Blobby_Bobby on Uptown Rats

2 months ago

Vampiric Rites Is OK for card draw. Especially if we're balls deep in tokens.Death Denied could be good if having too few cards in hand is an issue. Get the rats wiped, cast this, next turn throw out all those rats again with their low CMC.Swarmyard is super pricey, so it may be a "down the line" kind of card, but it's so flavorful and really damn handy. Especially with the enormous target Marrow-Gnawer is going to have on his face. Empty the Catacombs is similar to Death Denied except it helps your opponents too. Maybe throw a Bojuka Bog and hope the two shall meet.Soul Foundry looks like it could have a ton of potential. Who needs cards in hand when you can just keep producing some kind of super rat, maybe one with an ETB effect? Hell, if Marrow-Gnawer gets put down hard you could use the untap effects to untap Soul Foundry too.Lab Rats is fun and funny, but 5 mana for a 1/1 rat doesn't seem the best use of deck space, you know? If we're looking to trim that looks like one to go.

Stop me if this is blasphemous, but maybe if we're looking to trim, the really basic, 1/1 for 1 mana or 2/2 for 2 mana rats could go? I know it's fewer rats, but hopefully Marrow-Gnawer is picking up the slack on that. Though it is good to get some rats out early. But there could be other cheap rats that have effects on them that could take priority. Just a thought.

I also figured Ink-Eyes, Servant of Oni was a no-brainer, considering you already have her and she kicks ass on like 3 levels (Rat, regenerates, steals from graveyards). I mean, she's her own Beacon of Unrest if she can hit, if only there were some way to give her Fear... cough Marrow-Gnawer cough

Maybe I'm ignorant, so stop me if I'm wrong, but I'm not enamored with Hecatomb 4 creatures is a lot, I know we'll have rat swarms, but every 4 rats can produce 4 more rats next turn if things are going as intended.

I'll give it some more eyeballing later, but my last thought is a lot of those untappers cost 3 mana a pop, I wonder if they could be replaced with an artifact tutor to just get the 1,000-year elixir and call it good? Though that, of course, means only 1 untap a turn.Again, I'll keep noodling it.

and NO FUCKING Black Cat

Not. Cool.

Austin_Smith_of_Cards on Green/Black Spirits

3 months ago

Behind the Scenes and Unburial Rites aren't legal cards in this decklist; they have white mana symbols in their text boxes that technically means they are outside your commander's color identity.

Permeating Mass seems like an interesting 1-drop Spirit to include. Shuts down indestructible and other annoying creatures your opponents might choose to attack with.

Rend Flesh is on-theme and is far more effective removal than something like Tar Snare or Demon's Grasp.

Bounteous Kirin can really buffer your life total in conjunction with Iname as One's high mana cost and the slew of Spirits you're playing.

Forked-Branch Garami seems like powerful tribal recursion.

Petalmane Baku can fix your colors and ramp mana, which is important when you want to cast your 12-cmc commander.

Besides the fact that it is a staple mana fixer for EDH, Kodama's Reach is an Arcane spell, which has synergy with some of your effects, plus it's a flavor win.

He Who Hungers is a powerful counter to control decks, and provides an outlet for your weaker Spirits.

Soulless Revival is a superior Raise Dead because of the Splice onto Arcane ability.

Arashi, the Sky Asunder gives you repeatable flying removal, or one-shot flying board clear.

Death Denied provides even more recursion; plus it's an Arcane spell.

Haru-Onna is a pretty generous card advantage engine for Spirits.

Kyoki, Sanity's Eclipse hits opponents' hands hard by exiling their cards.

Myojin of Night's Reach is another hard-hitting card disadvantaging Spirit.

Hana Kami is cheap and can be used to recur an Arcane spell for more Splicing shenanigans.

Wear Away is the Naturalize variant this deck can make the most use out of.

Great decklist! Very flavorful, and I love how these Kamigawa cards are being utilized!

Panzerforge on A Poor Man's Illness (Pauper Infect)

5 months ago

Pinkie_Satanas, it's done well in tournament style play, with a weakness to burn decks, though I need to aggressively mulligan sometimes to get the lands and creatures I need for a quick win.

catpuaz I have really enjoyed Rush of Vitality, both offensively (indestructible lifelink trample infect? Yes, please.) and defensively (saves from Electrickery and similar hexproof attacks.) The singleton Death Denied is a good surprise for my opponent, and Ornamental Courage gives me a defender option that I was previously lacking, that has let me swing with all with less risk.

SmokeyBear15 on Shirei's Daycare

6 months ago

Hey there! Thanks for looking at my deck (Let 'em Die [Primer: Shirei, Shizo's Caretaker])! Here's some general suggestions for you:

First off, creatures don't come back with Shirei when equiped with Skullclamp, since it boosts their power. And no Ashnod's Altar or Viscera Seer? Those two sac outlets are amazing here.

Pawn of Ulamog and Sifter of Skulls are amazing token producers. The eldrazi tokens they make can be used for mana ramping, and can sacrifice themselves for death triggers. Neat! I'm testing out the Fabricate abilities of Weaponcraft Enthusiast and Marionette Master as well.

Smothering Abomination, Harvester of Souls, and Grim Haruspex are great for generating card draw for every creature that dies. Vampiric Rites is a 1-drop enchantment (kinda hard to remove) that gives you card draw. Maybe take out the one-time use spells like Read the Bones for these.

I personally like Deathgreeter over Bottle Gnomes, and it has pretty consistently done a higher amount of life gain. Zulaport Cutthroat is a must-have, IMO. It's often my quickest wincon. Gray Merchant of Asphodel and Falkenrath Noble are good for this too, if you have ways to reduce their power to recur them.

You do have a fair number of things with >1 power, or that boost their power. I might recommend Plagued Rusalka, Fume Spitter, and/or Necropede as ways to reduce the power of your bigger creatures, or as a form of removal against your opponents. Maybe instead of Drakestown Forgotten.

You have a lot of discard effects (which is good!), but several of them are sorcery speed (Sadistic Hypnotist, Brain Weevil, Augur of Skulls) or need to be paid for (Drainpipe Vermin). Or that don't recur at all Sadistic Augermage. I might recommend more stuff like Noxious Toad, Mesmeric Fiend, or Disciple of Phenax. That can be used on each opponents turn.

Scarblade Elite doesn't work unless you have another Assassin in graveyard, and only up to 4 times max, and doesn't even recur itself under Shirei. And I like Dutiful Attendant over things like Death Denied or Gravepurge. Maybe look into Living Death as well?

Hope that's not too much info! Welcome to the Perpetual Weenie Murder Club!

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