|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition||Common|
|Saviors of Kamigawa||Common|
Combos Browse all
Instant — Arcane
Return X target creature cards from your graveyard to your hand.
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Death Denied Discussion
1 month ago
Interesting deck idea. I didn't consider using Queen Marchesa for just the deathtouch and haste. I do like the Human theme. I've looked over your list and I have some ideas that might help.
First thing that kinda stands out to me is the mana base. Seems a little thin. I think you should bump it up to somewhere between 35 to 38 lands. I think 36 or 37 might be better.
These are the cards I would cut to make room for more lands.
Gallows at Willow Hill, doesn't seem efficient to tap 4 cards to destroy one target. That's 3 less attackers or blockers.
Divine Verdict, Ride Down, and Smite the Monstrous are conditional spot removal. There are better options for spot removal and trading a 1-for-1 card in hand for creature on the battlefield isn't that great in multi-player.
Dropping those would let you add 4 more lands. Now with more land drops, let's look at some of the other weaker cards.
Bituminous Blast is nice spot removal and the cascade can be nice but there could be times where the cascade just gives you something that doesn't help that much. Might be better to have something more consistent.
Disentomb is another 1-for-1 trade where you get 1 card out of the graveyard for 1 card from your hand.
Diabolic Tutor is another 1-for-1 trade where you get 1 card out of the deck for 1 card from your hand.
Death Grasp is an OK card when you only have one opponent. Not good for multi-player games.
Consider the following replacements:
Death Denied instead of Disentomb. Instant speed instead of a socery, X creatures instead of just 1.
Increasing Ambition instead of Diabolic Tutor. One more mana but the flashback makes it worth it.
Exsanguinate instead of Death Grasp so that you hit everyone at the same time instead of only one person.
Additionally, what about adding a Basilisk Collar or Gorgon Flail to the deck. That would allow your Brigid, Hero of Kinsbaile to wipe the board of creatures attacking you.
Toxic Deluge is a tough call. I like it in 60 card decks like Legacy or Modern. Not sure about this deck.
Faith Unbroken, I'm undecided on this one. I see why it's in the deck. But wouldn't a Banisher Priest or Fiend Hunter be a better choice for the exile effect?
As always, temper these suggestions with your collection and your budget. Feel free to take a look at my decks and let me know what you think.
1 month ago
Welcome to EDH, my personal favourite format, and my personal favourite commander, Ghoulcaller Gisa!
I absolutely love this general because you can make whatever you want from her, I see all kinds of different takes on the deck.
Kokusho, the Evening Star is great to sacrifice, just go ahead and heal yourself based on other's life totals
to buff your zombies, I see you have added Coat of Arms, don't ever remove this, its probably your strongest synergy.Zombie Master, Corpse Harvester, Unbreathing Horde are all good to continue this growth effect.
Demonic Tutor, Diabolic Intent, Increasing Ambition, Beseech the Queen, Demonic Collusion are all good options for tutors, I think you ought to include atleast 2 more, maybe 3 depending on how combo-y/ synergistic you want to make this deck.
Rise of the Dark Realms is sometimes a win con, other reanimation effects include Sheoldred, Whispering One, Dutiful Return, Dread Return, Death Denied and ESPECIALLY Hell's Caretaker, love this guy...
I could go all day with suggestions, shes really a canvas in terms of generals, you can do just about anything you want to do that is under the spectrum of black, by all means, completely ignore every suggestion I have made, this is a good deck as it stands for multiplayer already.
I hope this helps as a resource though in case you want to take it one direction or the other.
remember that Ghoulcaller Gisa's ability doesn't have to be used on your turn, so its important to only use it when you absolutely have to, unless your zombies have haste, that is... but remember that the zombies usually don't have haste and they need to wait a turn to be used, so you can wait until the end of an opponents turn, or the beginning of another's or even respond to effects on the stack with her ability.
I hope this helps! Cheers!
4 months ago
Ok, changes made: In Garruk's Wake in, Forced March out. Palace Siege in, Macabre Waltz out. Liliana of the Dark Realms, Dread, and Graveborn Muse are in, and out go Death Denied, Dutiful Return, and Foul Renewal. Lands in are Vesuva and Nykthos, Shrine to Nyx for Subterranean Hangar and a Swamp.
That's where Volrath stands for now. I think I will be adding a Thespian's Stage in the future, as well, and I will keep looking into the other suggestions the more I play it and see how it works out. I hope that I haven't pushed my mana curve too high for it to be consistent.
If you think I should have subbed something different, please offer up more suggestions!
4 months ago
Vampiric Rites Is OK for card draw. Especially if we're balls deep in tokens.Death Denied could be good if having too few cards in hand is an issue. Get the rats wiped, cast this, next turn throw out all those rats again with their low CMC.Swarmyard is super pricey, so it may be a "down the line" kind of card, but it's so flavorful and really damn handy. Especially with the enormous target Marrow-Gnawer is going to have on his face. Empty the Catacombs is similar to Death Denied except it helps your opponents too. Maybe throw a Bojuka Bog and hope the two shall meet.Soul Foundry looks like it could have a ton of potential. Who needs cards in hand when you can just keep producing some kind of super rat, maybe one with an ETB effect? Hell, if Marrow-Gnawer gets put down hard you could use the untap effects to untap Soul Foundry too.Lab Rats is fun and funny, but 5 mana for a 1/1 rat doesn't seem the best use of deck space, you know? If we're looking to trim that looks like one to go.
Stop me if this is blasphemous, but maybe if we're looking to trim, the really basic, 1/1 for 1 mana or 2/2 for 2 mana rats could go? I know it's fewer rats, but hopefully Marrow-Gnawer is picking up the slack on that. Though it is good to get some rats out early. But there could be other cheap rats that have effects on them that could take priority. Just a thought.
I also figured Ink-Eyes, Servant of Oni was a no-brainer, considering you already have her and she kicks ass on like 3 levels (Rat, regenerates, steals from graveyards). I mean, she's her own Beacon of Unrest if she can hit, if only there were some way to give her Fear... cough Marrow-Gnawer cough
Maybe I'm ignorant, so stop me if I'm wrong, but I'm not enamored with Hecatomb 4 creatures is a lot, I know we'll have rat swarms, but every 4 rats can produce 4 more rats next turn if things are going as intended.
I'll give it some more eyeballing later, but my last thought is a lot of those untappers cost 3 mana a pop, I wonder if they could be replaced with an artifact tutor to just get the 1,000-year elixir and call it good? Though that, of course, means only 1 untap a turn.Again, I'll keep noodling it.
and NO FUCKING Black Cat
4 months ago
5 months ago
Permeating Mass seems like an interesting 1-drop Spirit to include. Shuts down indestructible and other annoying creatures your opponents might choose to attack with.
Rend Flesh is on-theme and is far more effective removal than something like Tar Snare or Demon's Grasp.
Bounteous Kirin can really buffer your life total in conjunction with Iname as One's high mana cost and the slew of Spirits you're playing.
Forked-Branch Garami seems like powerful tribal recursion.
Petalmane Baku can fix your colors and ramp mana, which is important when you want to cast your 12-cmc commander.
Besides the fact that it is a staple mana fixer for EDH, Kodama's Reach is an Arcane spell, which has synergy with some of your effects, plus it's a flavor win.
He Who Hungers is a powerful counter to control decks, and provides an outlet for your weaker Spirits.
Soulless Revival is a superior Raise Dead because of the Splice onto Arcane ability.
Arashi, the Sky Asunder gives you repeatable flying removal, or one-shot flying board clear.
Death Denied provides even more recursion; plus it's an Arcane spell.
Haru-Onna is a pretty generous card advantage engine for Spirits.
Kyoki, Sanity's Eclipse hits opponents' hands hard by exiling their cards.
Myojin of Night's Reach is another hard-hitting card disadvantaging Spirit.
Hana Kami is cheap and can be used to recur an Arcane spell for more Splicing shenanigans.
Wear Away is the Naturalize variant this deck can make the most use out of.
Great decklist! Very flavorful, and I love how these Kamigawa cards are being utilized!