Death Denied

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Death Denied

Instant — Arcane

Return X target creature cards from your graveyard to your hand.

gavriel1136 on Does Bane have a reflexive …

10 months ago

Bane, Lord of Darkness's second ability states "Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield."

If an opponent chooses NOT to have me draw a card, is there a moment where I have priority before I need to put a creature from my hand out? I'm thinking of using a card like Death Denied to instant-speed put a creature into my hand in response to the reflexive trigger. If Bane does NOT have a reflexive trigger, then I won't have priority before the ability resolves.

CamraMaan on Nashi, Moon Sage's Scion and …

1 year ago

We can use Death Denied as a simple example.

Also, would I be able to cast Consume Spirit with it and pay life for X...? Or am I strictly limited to paying X with black mana?

GangstaFranksta on Red Green Black EDH

2 years ago

These are the things I don't think are very strong in the deck at the moment.

Death Denied just takes them to your hand and most of the ones you want are big, it would probably be better if it put them on top of your library. The same could be said for Darigaaz's Charm, Phyrexian Reclamation, Necromantic Thirst, and Disentomb.

I don't think Charmbreaker Devils, Xira Arien, Staff of Nin, or Yurlok of Scorch Thrash add anything to this deck at all.

I'm not sure Hoarding Dragon and Lathliss, Dragon Queen is that good; are these really worth it? This doesn't seem like a dragon focus deck really, even though you do have a few dragons. I think the energy is better spent focusing on another theme like big creatures and sacrificing, ramping, or jund control.

Jund Battlemage puts tokens onto the field but it costs a mana I'm not 100% sure it's worth. Something like Dragonlair Spider or Grave Titan like I mentioned in my last comment are more worth it imo.

I don't like Shreds of Sanity because there aren't that many instants or sorceries in the deck to begin with and I feel that the deck would be stronger if it focused on it's creatures anyway.

Silly-Go-Round on But I wanna play Hydras [Help Needed]

2 years ago

Stuff I'd consider in no particular order.

Nature's Lore

Voracious Hydra

Steelbane Hydra - this one in particular has what you're looking for in enchantment hate, but I'll have a section specifically for that too.

Curse of the Swine

Hydroid Krasis - a little above your price range, but a fantastic hydra.

Elementalist's Palette

Lifeblood Hydra - just under 10 bucks, definitely a solid upgrade.

Vorel of the Hull Clade

Evolution Sage

Death Denied

Three Visits

Skyshroud Claim

Explosive Vegetation

Exponential Growth

Greater Good

Unbound Flourishing

I'd also consider looking up all the different duals that show up in sultai and picking up some of the cheaper ones? I google "word for the color identity of the deck I'm playing and dual lands" and theres a few sites there generally with prices. Also going up like, 3/4 more lands since 33 seems slim and you don't have a lot of mana rocks/dorks to shore that up.

enchantment removal I've used/like/I think would be good here.

Krosan Grip

Gaze of Granite

Pest Infestation

Sultai Charm

Maelstrom Pulse

Molder

Windgrace's Judgment

As for stuff I'd cut.

Edge of Autumn - theres better ramp cards and I suggested a few above

Grow from the Ashes - see above

Font of Fertility - see above

Frontier Siege - this seems kinda medium if all were doing with it is adding 2 extra mana, I like that it's modal but you're never going to pick that mode since we don't have a lot of flyers in hydras.

Icy Blast - I see where you're coming from with this, and I think it could definitely put in work, but I also feel like theres probably either hard removal that you could play for the same amount of mana that would make this useful, or something similar.

Personally I'd also cut the counter spells for more stuff that draws/removes but I understand why they're here.

I hope this helps, sorry if it's long winded, and good luck with the list!!

metalrayn on Morbid Opportunist PDH

2 years ago

this looks like fun! why no Consume Spirit ? is Songs of the Damned just for Death Denied ?

now that black has Biblioplex Assistant you can infinite loop Songs of the Damned as long as you have Spark Reaper , Stinkweed Imp and Tortured Existence which is really sick we used to need red or blue. its a lot of cards but if you get imp and tortured you should just be able to combo off.

seshiro_of_the_orochi on

3 years ago

Orange+: Thank you for the kudos.

The Minus counter theme is something that grew while going through my collection. I do realize that Ifnir and Carnifex Demon don't target, and that actually is the reason I included them. The deck has two cards that can steal opposing creatures. The first one is Grave Betrayal, which is just ridiculously powerful, but also costs seven mana. The second one is Necroskitter. If I were to target a creature which e.g. Cauldron of Souls, it would die before getting the counter, so Necroskitter wouldn't trigger. The demons can spread the minus counters without targeting, so the next targetting ability will give me control over them. A thing that seems very interesting in this regard is that proliferate doesn't target. I don't yet know what to make of this, but I'm pretty sure there is a way to abuse this...

The auras are meant to be used just as you said. They can protect my creatures when I attach them without an active Horobi. Swiftfoot Boots are especially important here. Protecting either K'rrik, Son of Yawgmoth or Magus of the Coffers is crucial. Unhallowed Pact and Unholy Indenture habe a special little place in that regard: They can simply be protection, but enchanting an opposing creature with either before putting out Horobi is another way to steal them.

There are overall three spells like that: Bone Harvest, Forever Young, and Gravepurge. They are somewhat of a combo with Gray Merchant of Asphodel and Bolas's Citadel. Fill my grave with lots of creatures, control a Citadel and have a Merchant in hand or graveyard. Cast one of the three recursion spells, put all the creatures on top (If Gary is in the Grave, put him on the bottom of the creature pile). Cast all the creatures with Citadel, then cast Gary into a crowded board and drain an obscene amount of life. When we have enough mana, Death Denied or Reaping the Graves can do a similar thing.

There is one find in particular that I really like in the deck: I've always wanted a reason to play Skeletal Wurm. Horobi is propably the only deck that can make use of it, and it plus the not so small number of other activated abilities is the reason I included Necrotic Ooze. This can be a very powerful creature that can protect itself from Horobi's influence.

Load more