Death Denied

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Modern Masters (MMA) Common
Saviors of Kamigawa (SOK) Common

Combos Browse all

Related Questions

Death Denied

Instant — Arcane

Return X target creature cards from your graveyard to your hand.

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Death Denied Discussion

Gattison on Liberate Tutemet Ex Inferis

1 day ago

eyes2sky: I was thinking Death Denied, actually.

NeoHaunter on 4-Color Pauper Spirits. Yes, This Is A Deck.

1 month ago

One of my favorite cards to combo with Hana Kami is Death Denied. Since it's an instant you can recur everything eot then replay the kami and bring back death denied. This way nothing ever stays dead and it helps face decks with early removal.

TheDeckMaker2300 on Five Color Spirits

3 months ago

you should make room for some of the following

just some suggestions

ragnaerok on

4 months ago

Pauper spirits with Tortured Existence is fun, especially using cards like Plagued Rusalka along with cards like Ashen-Skin Zubera, Dripping-Tongue Zubera and Floating-Dream Zubera. Thief of Hope is a great engine for life drain and getting spirits back to the hand.

If you're keeping the soulshift creatures, I would consider adding Shinen of Life's Roar as a finisher along with Wicked Akuba.

Gnaw to the Bone is solid for survivability, Death Denied is an arcane spell that can get some creature cards back to the hand.

bushido_man96 on Sidisi and the Milling Brood

5 months ago

Ok, lots of cards there. I think for milling creatures, you should go with Hermit Druid, Undercity Informer, and Gisa and Geralf. Altar of Dementia should go in, too.

For recursion like Oversold Cemetery, Meren of Clan Nel Toth will be great. Palace Siege is another good option. Also, Eternal Witness and Regrowth. I don't think Reclaim and Vile Rebirth do enough in here. I see why you have Repopulate, Death Denied, and Gravepurge, but not sure there aren't better cards to go with, like maybe Haunted Crossroads.

I think I'd get rid of cards like Cremate and Dark Dabbling. If you have them there mostly for the cantrip, better card draw engines like Necropotence, Phyrexian Arena, and Rhystic Study will serve you better. Sylvan Library would be better for card draw early on. Also, it goes along with the library manipulation I mentioned earlier with cards like Mirri's Guile, Soothsaying, and Sensei's Divining Top.

Rooftop Storm + Altar of Dementia + Gravecrawler give you an infinite win combo if you can get the pieces set and go off. I always like to have some combo like this in a deck if I can work it it. Fatestitcher is a great Zombie to have, too. Intruder Alarm might also provide some combo potential.

To help your mana base out, consider adding lands like City of Brass, Reflecting Pool, and Command Tower, along with Commander's Sphere to smooth the colors you need.

Shambling Ghoul, Slitherhead, and Winged Coatl don't seem to fit with what you want do here, and I think those could be replaced.

I'm not sure the infect theme would fit in with what you want to do here, but that's up to you to decide. I hope this helps some.

greatdevourer on Marchesa Voltron/ Mardu Humans

7 months ago

Interesting deck idea. I didn't consider using Queen Marchesa for just the deathtouch and haste. I do like the Human theme. I've looked over your list and I have some ideas that might help.

First thing that kinda stands out to me is the mana base. Seems a little thin. I think you should bump it up to somewhere between 35 to 38 lands. I think 36 or 37 might be better.
These are the cards I would cut to make room for more lands.
Gallows at Willow Hill, doesn't seem efficient to tap 4 cards to destroy one target. That's 3 less attackers or blockers.
Divine Verdict, Ride Down, and Smite the Monstrous are conditional spot removal. There are better options for spot removal and trading a 1-for-1 card in hand for creature on the battlefield isn't that great in multi-player.
Dropping those would let you add 4 more lands. Now with more land drops, let's look at some of the other weaker cards.

Bituminous Blast is nice spot removal and the cascade can be nice but there could be times where the cascade just gives you something that doesn't help that much. Might be better to have something more consistent.
Disentomb is another 1-for-1 trade where you get 1 card out of the graveyard for 1 card from your hand.
Diabolic Tutor is another 1-for-1 trade where you get 1 card out of the deck for 1 card from your hand.
Death Grasp is an OK card when you only have one opponent. Not good for multi-player games.

Consider the following replacements:
Death Denied instead of Disentomb. Instant speed instead of a socery, X creatures instead of just 1.
Increasing Ambition instead of Diabolic Tutor. One more mana but the flashback makes it worth it.
Exsanguinate instead of Death Grasp so that you hit everyone at the same time instead of only one person.
Additionally, what about adding a Basilisk Collar or Gorgon Flail to the deck. That would allow your Brigid, Hero of Kinsbaile to wipe the board of creatures attacking you.

Toxic Deluge is a tough call. I like it in 60 card decks like Legacy or Modern. Not sure about this deck.
Faith Unbroken, I'm undecided on this one. I see why it's in the deck. But wouldn't a Banisher Priest or Fiend Hunter be a better choice for the exile effect?

As always, temper these suggestions with your collection and your budget. Feel free to take a look at my decks and let me know what you think.

Sicohippy on GhoulCaller Gisa (First EDH Deck)

7 months ago

Welcome to EDH, my personal favourite format, and my personal favourite commander, Ghoulcaller Gisa!

I absolutely love this general because you can make whatever you want from her, I see all kinds of different takes on the deck.

If you need sacrificial fodder, definitely add Phyrexian Dreadnought, Phyrexian Soulgorger, and Waning Wurm

Kokusho, the Evening Star is great to sacrifice, just go ahead and heal yourself based on other's life totals

to buff your zombies, I see you have added Coat of Arms, don't ever remove this, its probably your strongest synergy.Zombie Master, Corpse Harvester, Unbreathing Horde are all good to continue this growth effect.

Stoneforge Masterwork, Fallen Ideal to double your zombies

Demonic Tutor, Diabolic Intent, Increasing Ambition, Beseech the Queen, Demonic Collusion are all good options for tutors, I think you ought to include atleast 2 more, maybe 3 depending on how combo-y/ synergistic you want to make this deck.

Attrition, Grave Pact, Smokestack, Magus of the Abyss, Pox and other stax cards of the like to tax your opponents for creatures while you can easily upkeep the cost.

Rise of the Dark Realms is sometimes a win con, other reanimation effects include Sheoldred, Whispering One, Dutiful Return, Dread Return, Death Denied and ESPECIALLY Hell's Caretaker, love this guy...

I could go all day with suggestions, shes really a canvas in terms of generals, you can do just about anything you want to do that is under the spectrum of black, by all means, completely ignore every suggestion I have made, this is a good deck as it stands for multiplayer already.

I hope this helps as a resource though in case you want to take it one direction or the other.

ALSO...

remember that Ghoulcaller Gisa's ability doesn't have to be used on your turn, so its important to only use it when you absolutely have to, unless your zombies have haste, that is... but remember that the zombies usually don't have haste and they need to wait a turn to be used, so you can wait until the end of an opponents turn, or the beginning of another's or even respond to effects on the stack with her ability.

I hope this helps! Cheers!

bushido_man96 on Volrath Voltron Reanimator

9 months ago

Ok, changes made: In Garruk's Wake in, Forced March out. Palace Siege in, Macabre Waltz out. Liliana of the Dark Realms, Dread, and Graveborn Muse are in, and out go Death Denied, Dutiful Return, and Foul Renewal. Lands in are Vesuva and Nykthos, Shrine to Nyx for Subterranean Hangar and a Swamp.

That's where Volrath stands for now. I think I will be adding a Thespian's Stage in the future, as well, and I will keep looking into the other suggestions the more I play it and see how it works out. I hope that I haven't pushed my mana curve too high for it to be consistent.

If you think I should have subbed something different, please offer up more suggestions!

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