|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Rare|
|Conspiracy: Take the Crown (CN2)||Rare|
|Commander 2015 (C15)||Rare|
|Commander 2013 (C13)||Rare|
Combos Browse all
Creature — Devil
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
Charmbreaker Devils Discussion
2 weeks ago
1 month ago
As for the Earthcraft/Nest combo, I wasn't entirely sure. I honestly included it because I wanted a means to mass producing green tokens for Wort's conspire effect. This deck has loads of ways to make red tokens, but far fewer green options. Unfortunately Green and Red are sh*t colors for non-creature tutors, and all I can really think to add for stability would be Gamble , since those cards are enchantments not creatures.
1 month ago
The randomness of Charmbreaker Devils seems as though you'd more often than not be getting back something fairly low impact from your graveyard. Kind of expensive for what it does. You have enough regrow effects without them. Probably better off with Rosheen Meanderer for what you want to do.
Pirate's Pillage seems pretty underwhelming.
You can probably cut down 1 'copy spell' effect since this is why you're playing Wort in the first place. This is one type of spell effect that you only need so many in a deck before you're sitting with a bunch of them in hand with nothing to copy.
Earthcraft/Nest is a great combo but how are you assembling that? This deck doesn't have a lot of ways to pull these 2 cards together.
As for the rest of the cuts, I'd play with the deck a few times and the slackers will make themselves known.
2 months ago
Looks good, especially considering the tight budget. You might like these: Charmbreaker Devils , Quasiduplicate , Murmuring Mystic , Ral, Storm Conduit , Swarm Intelligence , Call to Mind , Relearn , Spark Double , Magma Jet , Doublecast , Brass's Bounty , Dual Casting , Isolated Watchtower , Madblind Mountain
2 months ago
Melek is super neat! These cards might interest you: Bonus Round , Swarm Intelligence , Thousand-Year Storm , Mana Geyser , Descendant of Soramaro , Brainstorm , Call to Mind , Brass's Bounty , Frantic Search , Snap , Turnabout , Charmbreaker Devils , Reverberate , Repeated Reverberation , Increasing Vengeance
2 months ago
These might interest you: Muddle the Mixture , Swarm Intelligence , Thousand-Year Storm , Goblin Electromancer , Nightscape Familiar , Jace's Sanctum , Mizzix of the Izmagnus , Charmbreaker Devils , Spark Double , Increasing Vengeance , Memory Plunder , Spellseeker
2 months ago
Hey Hi all. I used to have a R/G Land destruction deck here that had 29 +1's, likes, that was standard Format.
Then I changed it, to a modern deck, and it got +19 +1's,likes at another site.
Then I changed it again, and post it here again.
It can get out a Deus of Calamity , on, by turns 1,2,3.
It destroys lands on turns 1,2,3.
The deck destroys Jund, Tron, Kiki Chord.
I have worked a hard a long time on this deck.
So I posted the deck, as a kind of example, template, Primer, with a semi kinda, sorta, semi article like deck description.
Also I am trying to build one of the best Land Destruction decks possible.
And I want to help those in the community to be able build the best land destruction deck possible.
So please view, read, etc, the deck, when want to.
Also please comment on, about the deck on, at the deck, when want to.
Also when,if you like the deck, please like, +1 the deck, when, if you like deck.
That would, will help me, others assess the deck.
Also if the deck does NOT get enough +1's, it would probably get ignored.
I plan on buying the cards for this deck,then playing the deck at competitive FNM's, PTQ, etc.
SCORE: 1 | 13 COMMENTS | 133 VIEWS
2 months ago
After doing lots of tweaking, refining, etc, deck now down to 61 cards, 23 lands. Put in 2 Deus of Calamity to replace Goblin Dark Dweller.
So now have 2 Deus, 2 Charmbreaker Devils . 4 semi finisher's, 3, 2 of's, 1, 1 of, for a 7 of Semi Finishers.
Deck very consistently destroys lands turns 1,2,3. Then turn 4 either destroys a land or gets Deus or even Charmbreaker out. Turn 5. Same. Turn 6 same. Turns 7,8,9 land destruction starts to slow down if dont get Deus, Charmbreaker out. Land destruction still happens 1 every 2,3, 2.5 turns. Deus, Charmbreaker or Hoard Smelter dragon are usually out by then. 4,5,6,7 opponent lands have been destroyed. Opponent down to 0,1,2 lands. I have about 5,6,7,8 lands, mana out per turn.
Turns 10, 11, 12. Guaranteed a Semi Finisher out, game over for opponent by then. USUALLY there are RARE exceptions.
Deck does not do well IF IF it ever does not destroy land turns 1 thru 4. If that happens. Extremely unlucky draw, deck will probably lose. Get game over with, and move on to the next game.
Also if Mulligan or double mulligan, when needed, that helps deck to be even more consistent, not get stuck with a bad luck draw that loses.
Deck still does not like hordes, counterspells, 1,2 cmc counterspells, removal.
That why have Veil of Summer, Surgical Extraction, Slagstorm in sideboard.
Deck doesnt like lose on turns 1,2 decks, And doesnt like facing a big finisher on turn 2(Tho once I did get out Deus on turn 2, with: Turn 1: Bird. Land. Turn 2: land. Tap bird for 1 mana, tap 2 lands for 2 mana. Now at 3 mana. Remove 2 Simian Spirit Guides from the game, add 2 more red mana. Now at a mox of 5 red, green mana. Pay that 5 mana, drop Calamity on turn 2, and exclaim "Oh the Calamity".
Then turn 3 cast a land destruction spell, destroy land. Attack opponent. If opponent have no blockers, then deal 6 damage, destroy another land.
If Opponent does not have any removal that can cast, then Oppenent likely to scoop turn 4, 5.
But deck USUALLY wont get out Deus on turn 2 like that, so deck will not like, do well vs a turn 1,2 win deck.
Charmbreaker Devils occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%