Charmbreaker Devils


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Rare
Commander 2015 (C15) Rare
Commander 2013 (C13) Rare
Innistrad (ISD) Rare

Combos Browse all

Charmbreaker Devils

Creature — Devil

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

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Charmbreaker Devils Discussion

greyninja on The Locust Swarm

3 weeks ago

+1 from me! I just finished building The Locust God and it's been fun for the few games I've played

Sadly you can't use Westvale Abbey  Flip since it's color identity is black. Also you have two Charmbreaker Devils listed; if you're looking for something to replace it I love Windreader Sphinx

Feel free to swing by my deck on my profile for ideas (and +1!). Cheers!

Enral on Ramos the Voltron Spellslinger

1 month ago

Since you're hoping to go the spellslinger direction, I would suggesting adding more instants to interact with the board. Removals and permissions like Counterspell/Arcane Denial/Swan Song/Path to Exile/Swords to Plowshares are great inclusions. The new card Kess, Dissident Mage or Charmbreaker Devils are great creatures to reuse your spells. I would also suggest Fabricate/Enlightened Tutor and other artifact tutors to grab your wincon in a pinch. Jeleva and Magister sphinx can probably be replaced since they don't do anything much to further your deck direction. Hope this helps.

CoolGuy14 on

1 month ago

Sire Of Insanity is the main win condition of the deck, because no one will have a hand, and Kess, Dissident Mage kind of allows the graveyard to be our hand.

Docent of Perfection  Flip/Talrand, Sky Summoner can create tons of evasive tokens.

Guttersnipe will slowly wittle opponents down, and Exsanguinate late game can be cast two turns in a row with Kess, Dissident Mage to bring people down.

Charmbreaker Devils can also become huge out of nowhere, and a perfectly timed Disrupt Decorum can flip the game in my favor.

DaringApprentice on Leaves on the Wind

1 month ago

That's a good point about the synergy with Charmbreaker Devils. I also have two aftermath cards, three flashback cards, Bloodwater Entity, Metallurgic Summonings, and Runechanter's Pike. However, I think you're right that the advantages of Treasure Cruise outweigh its downsides, so I've included it!

hoardofnotions on Leaves on the Wind

1 month ago

It looks like the only recursion you have is Charmbreaker Devils for spells, and Adarkar Valkyrie for creatures. The valkyrie can only recur on that turn so a lot of the time dead creatures are good delve fuel, and the delve can help determine what spells the devil could get back.

NecroPony on Grixis reanimator pieces

1 month ago

Looking to build Kess when she comes out and I want to run creatures that on ETB either return spells to be used again or return my other creatures to play. I'm focusing on ETBs and would like help filling in the holes.

Ive got a couple on hand already:Anarchist, Charmbreaker Devils, Mnemonic Wall, Nucklavee , and Phyrexian Delver. Additionally I'll be getting Havengul Lich, bloodline necromaner, Archaeomancer and Izzet Chronarch in the wizard deck. But is there anything else I'm missing?

Tomagotchi on Mizzix of the [Witty Joke]

1 month ago

@Hyperalgialysis: I'm not so big a fan of Enigma Drake or Spellheart Chimera because in playtests, spells don't tend to stick around in my graveyard for too long. They usually get cast back some way or another, either by cards like Charmbreaker Devils (which is amazing with Rite of Replication) or Mizzix's Mastery. I also feel like Firebrand Archer is also pretty weak, but Guttersnipe good, I just gotta figure how to fit him in.

Reverie42 on Melek Commander

1 month ago

It would be helpful in evaluating the deck if your description actually went in to more detail about your intended game plan and the interactions that the deck is built around. Without that information, it's hard to evaluate some of your choices.

Also, there's a lot of card choices here that are not great EDH cards. In some ways, this list looks a lot like if what you'd get if you took a reasonable 60-card constructed Izzet spells deck and brought it up to 100 cards by adding similar versions of the stuff that was great in the 60 card deck. Things like Rift Bolt, Vapor Snag, Delver of Secrets  Flip and Monastery Swiftspear tend to be much worse in EDH than in normal games for a couple reasons:

  • As a 40-life format, they're almost trivial when pointed at face. Shock only does the work of Gut Shot.
  • Since the format tends to be slower, mana pools are larger and cheap, efficent spells that are so good in 60-card are massively outclassed by more powerful, more flexible options at higher CMCs. That's not to say that running a handful of cheap removals or counters isn't good, but you run a few of them to deal with very specific must-answer threats. They're not your bread and butter.

I'd also recommend cutting Browbeat. In EDH, nobody is really too sad to take 5. If you want to draw 3 cards, Treasure Cruise is just going to be insanely better. Mana Leak and Censor are probably going to be dead a huge portion of the time as well. Slightly more expensive hard counters are generally going to be better (or something like Arcane Denial, which is really good in EDH.

In terms of mana base, you probably want more mana rocks, too. While your average CMC isn't very high, your payoff cards are all pretty expensive and in a lot of cases, you're going to need to be casting a bunch of spells in a turn to really get things done. At the very least, I'd recommend adding Sol Ring and Izzet Signet. You might also consider something like Mind Stone or maybe even Dreamstone Hedron.

All that out of the way, there's some cards you might consider adding:

  • Aetherflux Reservoir is a really common EDH storm-style deck win con. You don't need to gain much life to kill a player with it.
  • Blasphemous Act is one of the best red board wipes (not sure if it'd be in budget or not)
  • Burnished Hart is an all-around great ramp card
  • Charmbreaker Devils is a huge threat that also gives you more spells to cast
  • Docent of Perfection  Flip fills a similar role to Talrand, which is one of the best cards in the deck already
  • Echo Mage is an option for spell copying if you want to go really deep (probably the worst copier of what I've listed here)
  • Empty the Warrens can flood the board pretty efficiently at the end of a big turn
  • Insidious Will is a great counterspell in EDH
  • Mana Geyser is absurdly broken in multiplayer EDH. It's more broken online where people tap out to F8, but it's still pretty good and can lead to an absurd Comet Storm.
  • Nivix Guildmage is another way to copy spells wherever you need a mana sink
  • Red Sun's Zenith is a repeatable Fireball
  • Reverberate is incredibly flexible and cheap enough to be able to hold up easily
  • Rise from the Tides is frequently a "board wipe or bust" level card in these kinds of decks
  • Rite of Replication may be out of budget, but can win games on its own
  • Seething Song is basically a free spells for triggering any of your payoff cards and can ramp to bigger X spells
  • Spelltwine gives you 3 spell casts on its own
  • Sphinx-Bone Wand gives incidental damage as you cast spells. You can frequently kill an opponent in one big turn with it.
  • Temporal Fissure can utterly blow people out at the end of a big turn
  • Treasure Cruise is legal in EDH and still utterly busted
  • Volcanic Vision can be a one-sided board wipe
  • Wild Ricochet is a super fun card in this sort of deck

Good luck with the deck :)

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