|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Rare|
|Conspiracy: Take the Crown (CN2)||Rare|
|Commander 2015 (C15)||Rare|
|Commander 2013 (C13)||Rare|
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Creature — Devil
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
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Charmbreaker Devils Discussion
3 days ago
ShreddedByCrows, so, here we go. I am swapping the following for the suggested, with playtest in mind. Banefire for Scroll Rack. Then, Mirari for Mistveil Plains. Followed by,Charmbreaker Devils for Madblind Mountain, as well as,Forbidden Orchard for Incendiary Command. Take note that this fixes the mana curve and land shortage. Finally, Repercussion comes back in replacing Warleader's Helix.
ShreddedByCrows, You were absolutely correct on Subterranean Tremors, however, as you put it, it does consume my artifacts. What I found out playtesting is this deck tends to durdle around looking for the right moments to play things. Unfortunately, this makes for casting the commander and keeping her safe extremely hard. In one situation a UG deck too card advantage and board state presence control with Roil Elemental. In this case, I barely won by Blasphemous Act copied by the Goggles.
Essentially, the deck has a lot of opportunity for improvement. One such is that it has a hard time dealing damage to flying creatures. The multiple Wheel of Fortune effects helps quite a bit. On my duties for this deck now include calculating the target worth of Sunforger. If there are less than five targets, I find that the card is an expensive tutor that attracts a lot of board hate. I have it in mind that the future replacement may well be a Lightning Greaves.
4 days ago
lance4224130 Nice to hear it is working out! Maybe you could consider playing ore more land as your version is a bit more controlish than midrange, but it's something you have to decide after quite a few games I think. Anyway, I also recommend you Scroll Rack if you're running Land Tax. They synergize beautifully together.
For lands, good additions (as you play all the good fetchlands) would be Mistveil Plains for a plain (amazing card with the Sunforger here) and Madblind Mountain for a mountain. As they etb tapped, I don't know if it will slow too much your deck playing both of them, but it seems good. In my midrangy Boros EDH, also playing the Sunforger, I decided only to run the Mistveil, but in your version I kinda like the Madblind as well.Another crazy land for your deck strategy, a land that you will always love to have, is the Forbidden Orchard. It literally does insane things alongside your commander.
About the cards you changed now >> I wasn't a fan of all your enchantment removals, I think it's a bit too situational to run so many, the decklist feels a lot better in the actual statement. The infinite loop with the copy of the doll, the doll itself and the repercussion is quite crazy. I would have laughed so much. x)I think Repercussion is still a great card for this deck, I will keep it on the mainboard.
Some cards you could cut (that I personally don't like) are the Charmbreaker Devils (you pay 6 mana for a bad body with no immediate impact... meh, it's just too slow if you want to stay active >> I understand the argument that it could be good just after a board-clear when your opponents resources are diminishing, but it makes it just too situational and even in those rare situations he's far from being game-breaker), the Banefire (it only target one player - even if you duplicate it with the Mirari or something else, it's still meh.), the Incendiary Command (versatile but weak and slow, feels just bad), the Warleader's Helix (yeh, it can be good with the Sunforger, but otherwise it's a card I won't appreciate to see in my hand), the Mirari (it's slow and you already seem to have enough duplicating spells... not that I dislike it, it's a good card, but I think it's a bit overkill there seeing the rest of your decklist) and the Deflecting Palm (too situationnal in my opinion).
Here are a few suggestions :
A solid board-clear you could consider : Subterranean Tremors.
Nice control tool : Ghostly Prison
Kill option : Aetherflux Reservoir
Ramp tool (only if you make the choice to run more instants with X) : Braid of Fire
Mad token generator for even more targets and so even more healing : Genesis Chamber
Even madder chaotic token generator : Varchild's War-Riders
Cruel card : Burning Sands
Less cruel card but still cruel : Crusher Zendikon
1 month ago
I took out two cards for two others. I pulled Metallurgic Summonings because it seemed very slow and honestly kind of cumbersome to keep track of. I also pulled out Charmbreaker Devils, which is a solid card, but just wasn't doing work for me.
I put in Magus of the Mind after seeing a Wizard precon go off with it. I'm just trying it out for now.
I also put in Interpret the Signs, as it has a huge ceiling.
1 month ago
Hey guys, I know it has been a while, but I've play tested a little, and edited the deck, I'm looking to replace some cards with Mana Vault and Demonic Tutor I have removed some cards as they left too much to chance, such as Teferi's Puzzle Box and some other cards that were only useful too late in the game such as Charmbreaker Devils and Combustible Gearhulk And any other ways to give infect may not be needed as Tainted Strike can pair with Isochron Scepter and Paradox Engine however not sure if i can target one creature multiple time with Tainted Strike as it would give +1/+0 multiple times but would it prevent as it would have infect already until end of turn?
And if anyone could perhaps list a 1-2 cmc instant that allows me to deal damage and/or draw that'd be excellent
Any and all advice appreciated
1 month ago
I like your deck. You're using so many instants and sorceries though, that I can't help but wonder why there's no Guttersnipe in here; that free damage against every opponent for almost every spell you play adds up pretty swiftly. Also, Talrand, Sky Summoner seems like a given because of this (especially since you're already using Young Pyromancer). Another card that makes a lot of sense to me, would be Charmbreaker Devils. After all, you might not always want to exile your own spells when you recast them. I hope this makes any sense.
2 months ago
hmmm...you are not wrong building around Hazoret is indeed a challenge, possibly consider...
Chandra, Flamecaller: aggressive, wheel, and removal. However she dos cost six which is meh for an aggressive deck.
Daretti, Scrap Savant: draws, ditchs, and recurs. Also works well with the next card.
Solemn Simulacrum: ramp and card draw. also synergies well with both Daretti and Feldon.
Anger: Throwing away a card to give all of your guys haste seems pretty good.
Nykthos, Shrine to Nyx: I highly suggest this card as it allows you to generate crazy amounts of mana very quickly.
These are just a few random thoughts. I hope some of them help!
2 months ago
A better guy than your goblin is Charmbreaker Devils. Costs 1 more, but also one less red and he gets you a spell every upkeep.