Enchantment — Aura
Enchanted creature has ": This creature deals damage equal to its power to target creature or player."
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|Magic 2015 (M15)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Burning Anger Discussion
3 weeks ago
Hey, nice budget upgrade of the precon. Good upgrade of Kiki.
Budget cards to consider adding:
- Breath of Fury: combos with Ghired + Rhino token for infinite combat steps.
- Zealous Conscripts: combos with Kiki for infinite Conscript tokens.
- Quartzwood Crasher: repeatable huge Dino tokens with trample, very good with Garruk's Uprising.
- Ogre Battledriver: repeatable haste and pump.
- Congregation at Dawn: instant creature tutor for three different creatures.
- Shared Summons: instant creature tutor for two different creatures.
- Shield of the Oversoul: enchant Ghired to give him +2/+2 flying and indestructible allowing him to freely attack each turn.
- Farseek: two drop land ramp that can search for a dual land such as Cinder Glade or Canopy Vista.
- Canopy Vista
- Exotic Orchard
- Jungle Shrine
- Naya Panorama
- Battlefield Forge
Cards to consider cutting:
- Jungle Hollow
- Blossoming Sands
- Temple of the False God
- Great Furnace
- 1x Plains
- Release the Ants
- Root Snare
- Loxodon Smiter
- Burning Anger
- Desolation Twin
- Vivien's Invocation
- Samut, Tyrant Smasher
- Magewright's Stone
Examples of some changes to consider:
Jungle Shrine > Jungle Hollow
I'm guessing you meant to type Shrine instead of Hollow since Hollow is not a legal card in Naya colors.
Quartzwood Crasher > Desolation Twin
Crasher at five mana can be repeatable Dino tokens that can be 10/10s or higher that have trample. The 10/10 Eldrazi that Twin creates is not good enough for 10 mana.
Ogre Battledriver > Samut, Tyrant Smasher
Good luck with your deck.
1 month ago
Anything that Flings
There are things like Claim the Firstborn which can untap. Plenty of thoose so I won't go into detail.
Ram Through could be interesting.
Return of the Wildspeaker cares about power.
4 months ago
I'm currently working on a Kresh the Bloodbraided deck Special K. There's a few cards I'd like to throw in the mix. I'm thinking I'd like Sneak Attack, Bearer of the Heavens, Burning Anger, Hydra's Growth, Praetor's Counsel, and possibly Fungal Sprouting. But the major concerns I have are: messing up any synergy I currently have, and figuring out proper cuts. Anyway, any help is appreciated.
11 months ago
This deck seems to have a couple of weird things and a couple of holes in it. First off, your ramp seems to be through the roof and I don't really see why that's necessary. I would recommend cutting some of, if not all, the cluestones or maybe a sorcery speed ramp spell. Maybe consider switching one of your current sorceries for a Skyshroud Claim and probably switch Druid of the Anima for Sylvan Caryatid . Related to this is your current lack of enchantment cost-reducers. I would recommend adding one or two back in. You can switch some of your ramp for cards like Herald of the Pantheon or the new Starfield Mystic .
Next is card draw and tutors. You're not doing too bad at this, but I'm surprised you're not running Satyr Enchanter , Kor Spiritdancer , Sram, Senior Edificer or Open the Armory . Maybe even Three Dreams or Plea for Guidance are playable as well. Also, I think Harmonize deserves a spot because it can get you back in the game without any help.
Another thing you seem pretty weak on is removal. Both targeted and mass. I think Beast Within or Generous Gift or both would pretty easily fix your targeted removal. Maybe even Decimate or Qasali Pridemage . I think you ought to run at least one more board wipe. Single Combat or Divine Reckoning seem prudent. If you wanted to be able to hit more types of permanents, I'd highly recommend Tragic Arrogance .
My final category of things to add are other auras/enchantments and recursion/protection. Bear Umbra has been reprinted and it's still not here and Unquestioned Authority is also good. Also, the new Treefolk Umbra seems good enough to run. Maybe add back in Snake Umbra for card draw. Maybe On Serra's Wings or Asha's Favor for the host of abilities they grant and maybe Boar Umbra . For recursion and protection I'd say Hall of Heliod's Generosity , Umbra Mystic and Boros Charm are all cards that belong in here. Adding back in Retether seems like it would be fine and including either Eternal Witness or Auramancer or both might be good too. In general, I think this deck needs to be rebalanced a little bit.
Now, I'm sure you're thinking, "But my deck is already perfect. What am I supposed to take out?". I'm here to tell you, you're wrong and there are a few cards that seem ripe for removal. First off, Gideon's Intervention seems kinda silly in here. Really not what the deck wants to do. Maybe there are one or two cards that you really don't want to see in a game, but I think having single target removal in place of that would be better. Next off is Combat Celebrant . This guy is kinda slow, really vulnerable, and not an enchantment. If you really want this effect go with Aggravated Assault which, in concert with Bear Umbra, can give you infinite combats. Also, I think it's time for Wall of Reverence to bow out. It can gain you a bunch of life, but I don't think that it's worth the slot. As I mentioned before, the Keyrunes are easy pulls for some card draw spells, enchantment cost-reducers, and maybe another (probably basic) land or two. Maybe one or two other ramp spells (I might consider cutting Burgeoning if you don't add in more card draw) are worth cutting. I think 10-12 is a good number of ramp cards for this deck. Some of the weaker auras I'd look at are Scourge of the Nobilis , Felidar Umbra and maybe Mammoth Umbra and Burning Anger . Maybe I'm wrong about most of or all of those auras. That seems like the most difficult category to cut from.
I hope you've had fun reading all of this and that maybe a couple of my suggestions make a difference.
1 year ago
I would fix your mana base first. Average EDH decks have 45 mana sources, and Tiana definitely needs it, so consider more lands or rocks like Gilded Lotus/Boros Cluestone/Commander's Sphere/Fire Diamond/Marble Diamond etc etc. Fiery Mantle/Dragon Breath could replace Mark of Fury/Goblin War Paint? Guise of Fire/Bonds of Faith/Prophetic Ravings could replace Bloodshed Fever/Hammerhand/Cartouche of Zeal? Graceblade Artisan is a great duplicate of Champion of the Flame, it could replace Favored Hoplite/Call To Serve. If you want more combat map control you could run Goblin Spymaster/Overwhelming Splendor. Immolation/Inferno Fist are good duplicates of Ordeal of Purphoros.
Other than these replacements, I think you made a fine deck. I would include more finishers like Shiv's Embrace/Splinter Twin/Elemental Mastery/Burning Anger/Battle Mastery, or include a combo with Battered Golem/Paradox Engine/Endbringer/Traxos, Scourge of Kroog. I think some weaker finishers in this deck right now are Giant Spectacle/Lightning Reflexes/Madcap Skills/Lightning Talons. And I think Gift of Immortality is alright, but it doesn't protect your auras in extension if a creature-only board wipe happens, so another indestructible spells would be better.
I like the neat combo of Pariah and Tiana, and your enchantment based draw engines + Auratog/Faith Healer is another neat combo. Curse of Opulence is a great include, it's a one drop that adds influences damage away from you and toward your 120 combined life goal. Umbra Mystic/Anax and Cymede/Heavenly Blademaster are also great includes!
1 year ago
2 years ago
2 years ago
Creatures with wither or infect can throw counters around with Fire Whip, Power of Fire, Lavamancer's Skill and Burning Anger. The Hateflayer goes crazy with one of these to tap, then untap, repeat as often as you have mana. Pretty funny on Stigma Lasher as well.
Arcane Lighthouse might help.
You have a LOT of creatures that would be great in a Soul Foundry because of effects that take place as they enter of leave the battlefield.