Vexing Devil

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vexing Devil

Creature — Devil

When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.

SufferFromEDHD on Red Affinity Burn

1 month ago

Bomat Courier awesome EDH card. Not sure about it's application in this strategy.

Light Up the Stage blatantly powerful but the listt has become focused and cluttered.

Vexing Devil genius. The list is heavy on artifacts but at its core it is a 1 mana 4 damage deck. I will find room for a playset.

Grim Lavamancer where to begin. Love this card. It's the creature version of Cursed Scroll. Both of these are squeezed into so many of my EDH decks. 2 damage did not fit the 4 damage theme. When I build a Legacy Burn list both of these cards will be main board.

Red fetch adds what to the strategy?

hootsnag on Red Affinity Burn

1 month ago

Have you considered Bomat Courier Light Up the Stage Vexing Devil Grim Lavamancer or mountain fetch lands?

DreadKhan on Yugioh in MTG part 2

2 months ago

Not to be rude, but if you lose Trample on Ball Lightning the card goes from 'played nowhere' to 'what's worse than no play??', I'm pretty sure Trample is more important than Haste on it, you could print a RR 6/1 Trample that auto-dies after attacking, must attack and cannot block and it'd see some play, what you seem to be ignoring is that a turn 2 6/1 haste gets blocked by everyone's 1 drop, and without trample all your Burn deck did turn 2 is play a Red Doom Blade vs a 1 drop. If you're on the play, it's even worse, they might have a 2 drop with First Strike to just kill your Attack Force without risk, Thalia, Guardian of Thraben is a pretty popular card in formats where people play Burn, or has been (she's a bit small/slow now).

There are other creatures you can compare it to in Red, and it doesn't compare well, vs pure creatureless control you'd rather have Goblin Guide, it's almost impossible to counter a 1 drop creature for most Control decks, so it gets on board and starts doing damage, and it'll quickly do more than 6 if they can't remove it for some reason. Vs a deck that uses creatures, Burn might want Vexing Devil, this is a 4/3 body (which is exactly as much total stats as a 6/1 btw) for only R, and many people are stuck vs it and just pay the 4 life, meaning WotC very much printed a R spell that deals 4 a lot of the time to players.

At 3 mana, if you wanted a better blocker than a 6/1 Haste for 2 mana, there is Mijae Djinn, which is a 6/3 blocker so it'll actually survive blocking some stuff, and it can technically swing for 3 on average which is fine for RRR if you're playing it mostly as a blocker, it trades with some fairly big drops. As an attacker, there was Ydwen Efreet, which gives you a super-beefy 3/6 attacker that isn't a great blocker, this sees no play either. Red doesn't want blockers, and cards need to be shockingly good to see play in Red Burn lists when stuff like Monastery Swiftspear can swing big turn 2 and 3 to just win the game, and that card costs under $.5 a copy.

Finally, there was also Keldon Marauders, a 2 drop that is a useful blocker the turn it comes out, but it hits for 2 just for coming and going, meaning you're getting a blocker, an attacker, and a shock for 1R, and this card is not a problem in any metas it's legal in, it's rarely played in Budget lists even.

For the record, actual Lightning Bolt is more or less a design mistake, but it's one that was so popular (and printed at common, and people had to pay serious money for that common in lots of cases because they were so popular) they couldn't quite get rid of it. As noted, Red can do more damage than that turn 1 sometimes, so while it's not obsolete they have printed higher ceiling stuff.

Zorawar123 on BURNNN

3 months ago

wallisface, I put in Vexing Devil to get some cheap damage in for some cheap damage, but I agree that [[card]Grim Lavamancer]] could be replaced with Chandra's Incinerator. I'll look into the article.

wallisface on BURNNN

3 months ago

I'm really not convinced by the Vexing Devil or the Grim Lavamancer. Devil is too easy for an opponent to play around, and Lavamancer is slow. Personally i'd be using Searing Blood in place of both of those cards.

There's a nice article on budget burn here that might interest you.

Crow-Umbra on Black Red White

3 months ago

With the way Isshin decks can hit, they definitely feel like they have some Green to them lol. I haven't seen Vexing Devil in a long time. Definitely a flashback to Standard back when I first started playing.

Have you had a chance to play your Isshin deck irl yet? There's some stuff in here that feels a little out of place, like Kor Spiritdancer. There are some cool build directions that Isshin can work with, are there any that seem most interesting to you?

RockIV on mono red burn needs help

3 months ago

there has been some changes on the deck :

added :

Hellspark Elemental x 4 - maybe Keldon Marauders will be better ?

Searing Blood x 4 - not shure about these one , are there better alternatives or its ok ?

Flame Rift x 4 - as replacement of Eidolon of the Great Revel

Shard Volley x 2 - i only add two because it cost lands , and i dont have a lot of them

Skullcrack ended up in sideboard , i always feel that its not that good if your opponent dont gain life.

so, with these changes i have some new questions

is Hellspark Elemental a good card for these deck ? or Keldon Marauders or Vexing Devil would be better. I also was thnking in adding maybe 1 or 2 Grim Lavamancer-

is Searing Blood ok, or are there better cards that i dont know ? i know about Searing Blaze but decided for blood, because i will need to wait for lands for the other one.

Shard Volley i decided for only 2 of them, im shure 4 of them would be to savage for my lands.

Browbeat didnt enter the main

what do you guys think about these changes

ty for the help

DreadKhan on Rocks Monored burn

4 months ago

I have a Legacy Mono-Red Burn deck, but it only runs 1 card that's not in Modern. Mine can win early, but it's got an ungodly number of 3 drops instead of just running all 1 drops. I think some of the cards I run that might be worth a look for you include: Dragon's Rage Channeler is great if you've got too many lands or not enough, I don't worry too much about it's ceiling, just getting to Surveil over and over can be very good value in some situations. That said, I do run Seal of Fire, which is sneakily useful, it sits but if they try to 'deal' with it you just use it, and it's an Enchantment for DRC. I also run Vexing Devil, it's a so-so card later game, but it's a huge effect turn 1, 3 toughness is high enough that it doesn't trade with most 1 and even 2 drops, meaning most decks are either wasting cards on it or taking 4 damage for R. In rare matches it's terrible obviously. Risk Factor is another Browbeat, it's instant which is huge, and it can be cast from the graveyard once, which is actually pretty huge in practice. Cards like Browbeat and Risk Factor are amazing with stuff like Fury, but that's a pricey card! I've rarely been too unhappy with Ball Lightning, it's very sensitive to First Strike blockers, but getting 6 damage for RRR feels incredible. I use Flame Slash as dedicated 'creature burn', though I only use x2, not sure if you run into a lot of 4-7 toughness bodies that need burning though.

I like Grim Lavamancer more than Hellspark Elemental, the two 3/1 Elementals are both good cards but 3 power is low enough that it ends up walled evenutally and they become dead cards, as Burn is very bad at removing bigger blockers, I find if you can get a flying Dragon's Rage Channeler it's a much, much better card. Lavamancer is almost certainly better than the Viashino, but I think DRC does even more work. That said, DRC and Lavamancer work together EXTREMELY well obviously, even if Lavamancer might turn it 'off' eventually, just the Surveil is a lot of value if you're feeding your Lavamancer/clearing situationally bad cards (that said I run 10 3 drops and have more lands, so I have more 'bad' cards).

In my experience, I don't love Eidolon as much as other people, it's small so it's easily outclassed (and sucks if you can't swing in each turn), and it hits you as well if you need to remove something that can kill it. I use Flame Rift as an alternative that always shaves 4 off everyone, it's better vs some decks fwiw. I also find Guide can cost you a surprisingly large number of games when you help your opponent dig through multiple lands for a solution. I run Vexing Devil over it, but enough people run Guide that it's obviously not a bad card. There is also Soul-Scar Mage, which feels pretty nice with Lavamancer and synergizes with Swiftspear, and technically Young Pyromancer still exists. If you ever get two out it feels pretty good, but 3 is like stubbing a toe, they limit how many other creatures you can run. Young Pyromancer might be a valid sideboard card, along with something like Goblin Chainwhirler maybe, if people 'go wide' in your area it's a nice card to switch in.

Load more