Vexing Devil

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vexing Devil

Creature — Devil

When this enters, any opponent may have this deal 4 damage to them. If a player does, sacrifice this.

DreadKhan on How Did WotC Allow Combustion …

6 days ago

Forgive me if this is too repetitive:

Red has long gotten what are sometimes called 'Choice' cards, sometimes called 'Punisher' cards depending on who you're talking to, and Combustion Man is one of them. They're normally pie breaks that Red would LOVE to have, such as Skullscorch, Browbeat, Risk Factor, Breaking Point, and Vexing Devil (playable ones I can think of). It's mostly a Red identity at this point, and it still gets support. FWIW most of these are also below normal cost for the effect, at least for the period of play they were in Standard. They are often Timmy type cards, but I have found if you mix them in with the best Burn effects you can find they play better, if people can't afford to lose the life then you can get some pretty sweet upsides. Fortunately none of them are THAT good, and IMHO this isn't changing anything at 5 Mana that Chaos Warp didn't probably do better for only 3, and Wild Magic Surge for only 2. Both have downsides, but this can be ignored for some life, and as Vexing Devil and Browbeat suggest, paying life for a counter is a good deal most of the time (those cards are bad without support IMHO).

Hope this clears things up a bit!

Craeter on Salsa Roja [Primer]

9 months ago

Mono Red intrigues me, I haven't yet sullied my hands burning a brew like this. So I don't have much to suggest. The commander seems like a great choice, it can target itself and potentially duplicate right? Ignores Legendary rule?

Vexing Devil may be worth considering, it has a lot of value packed into a 1 drop. Opponent has to either take 4 damage or deal with an early 4/3

Ancient Copper Dragon could be proxied if your playgroup allows that

The Deck of Many Things also seems like it could be useful in mono Red, since it lacks much Recursion and Draw options.

TheoryCrafter on "Valgavoth, Harrower of Souls" EDH …

9 months ago

Welcome Back to Magic. I broke my description down to the three deck types yer seeking.

Aristocrats: Take advantage of death triggers to hurt your opponent. Examples of cards are Blood Artist, Dreadhorde Butcher and Zulaport Cutthroat. Graveyard recursion cards like Disentomb, Gravedigger, Mortuary Mire and Valgavoth's Faithful should be considered.

Burn: Spells, instants and sorceries, and abilities of permanents that deal noncombat damage. Examples include, but are not limited to, Blightning, Bonfire of the Damned and Lightning Bolt. Cards you should add to any Rakdos burn deck include, but are not limited to, Pestilent Spirit, Soul-Scar Mage and Toralf, God of Fury  Flip.

Punisher: A Sophie's Choice in every spell. Examples include, but are not limited to, Book Burning, Dash Hopes, Killing Wave, Painful Quandary and Vexing Devil. I would also consider any creature with the Afflict ability, especially Wildfire Eternal to be punisher cards.

As for cards that will feed into your commander's static ability, I would recommend Burning Anger, Psychosis Crawler, Scrawling Crawler and Sheoldred, the Apocalypse.

Thank you for reading me out. I hope this helps give you a baseline of what you're looking for. Happy Hunting!

jethstriker on How Good is Tyrannize?

11 months ago

If the goal of the deck is to make the opponent discard, then I suggest you replace the creatures that needs to connect first for more dedicated discard spells. Wrench Mind, Hymn to Tourach, and Mind Twist partnered with The Rack and Shrieking Affliction makes a good base for a discarder deck.

Also, I think its already common knowledge that choice cards are not ideal inclusions. If you really insist on using them, one of the better choice cards I recommend is Vexing Devil. It comes down fast and early enough that the opponent might make the wrong choice due to lack of information.

9-lives on The Party Pyromaniac

1 year ago

Yes, but if you're going for a burn deck, you will want as many burn spells as possible. Vexing Devil does this. And, it is just as useful as Monastery Swiftspear in that if they can remove a Vexing Devil, then they can remove a Monastery Swiftspear. 1 mana for 4 damage is the best burn card available. Also, the Monastery Swiftspear will at most deal 3 damage on turn 2 if you cast it on turn 1. Yes, it gets better as it goes on, but regardless you're going to have to keep her on the field. This is why I find Satyr Firedancer a fidgety card. It has to stay on the field, but it's a 1/1.

And yes! Mutiny is a rarely used card, but it's pretty good on its own. I also love Deflecting Palm as my very favorite card. No one expects it, and it really ruins some people's plans.

9-lives on The Party Pyromaniac

1 year ago

You might want to check out my deck:


Igne Natura Renovatur Integra: The Inferno of Pan

Modern* 9-lives

SCORE: 7 | 10 COMMENTS | 656 VIEWS | IN 1 FOLDER


BTW, I think Vexing Devil is always better than Monastery Swiftspear. That's because if they do have creature removal, they will use it on the swiftspear just as much as the vexing devil. Then, if they don't want a 4/3 in the beginning, they will choose the 4 damage. If you draw this early in the game, just as much as you would draw a monastery swiftspear, then it's worth it.

wallisface on The Party Pyromaniac

1 year ago

Some thoughts:

9-lives on burn deck help to refurbish

1 year ago

Ahh! Thanks, legendofa! You're catering to my tastes even though they may not be the most 'optimal' or 'meta'! Thank you for that! Funny you noticed that they all start with S, haha.

wallisface, that makes sense, but I consider that if Satyr Firedancer isn't killed in the beginning, and stays on the field, I can destroy 6 toughness creatures with just two burn spells. Plus, I can die very quickly to creatures if I don't have it, and it's a card I can deal damage to the player if need be. Monastery Swiftspear is only one mana less, and isn't as good as most people think, contrary to popular wisdom, and requires being drawn in the beginning of the game. I'd rather run 2x Vexing Devil for that purpose, which makes far more sense in her stead. If the player chooses the creature chocie of Vexing Devil because he/she can remove it, there isn't anything lost nor gained if Monastery Swiftspear is in its stead. I would like something good that isn't in my deck, or even new to the archetype. I know there's Searing Blaze and Searing Blood, but they aren't as useful as I'd like them to be. I also don't know which one to choose, either. Landfall isn't the greatest, and neither is dealing 2 damage, especially if I draw it later in the game. I'm trying to cover all of my bases in the early and semi-later game, and that isn't what I'm looking for.

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