Creature — Devil
When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.
|Have (2)||IcyLightning ,|
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|Commander / EDH||Legal|
Latest Decks as Commander
Vexing Devil Discussion
1 month ago
Thanks for the input, Jackfrost23. I like the idea of Vexing Devil , but I think Flametongue Yearling is just a weaker, redundant Fury . I’d seldom have the extra mana to spare for its kicker cost, so I’d rather use the blink spells on either of the aforementioned creatures.
1 month ago
I think the deck needs more creatures with ETBs to really abuse Ephemerate . I don't know which would work best but maybe Vexing Devil (cast Ephemerate in response to your opponent taking the damage making them take an additional 4) or Flametongue Yearling .
1 month ago
Zoo is going control! I played a very interesting build of Zoo that incorporated a slew of one drops to recur with Abiding Grace . I was able to seal a quick game 1 with an incidental Rest in Peace backed by Sterling Grove s but ok some bleeding from Wild Nacatl and Vexing Devil . Eventually I got Solitary Confinement to seal the deal. In game two it looked very similar but I got surprised by Caustic Caterpillar which with Abiding Grace are my board up as they could sacrifice Caterpillar between reanimation triggers. Owie. I had to lean more heavily on those Sterling Grove s and mulled to six with double Grove. They had Ranger-Captain of Eos as a tutor but I had developed my engines behind some prisons and eventually was able to toss a spare Grove to get some angels for the finish.
That was a scary one and Abiding Grace alongside strong self-sacrifice creatures like Caterpillar and Spore Frog could really cause some problems for many decks. Very fun. I got my eye out for this graveyard based Zoo build.
4 months ago
lovers - Pia and Kiran Nalaar
moon - Blood Moon
strength - Unholy Strength
tower - Command Tower
devil - Vexing Devil
magician - Snapcaster Mage
star - Chromatic Star
death - Death's Shadow
judgment - Iona's Judgment
hangman - Walk the Plank
Cool challenge btw, hope you find good matches and please share the final list once you're done!
EDIT: @plakjekaas nice picks
4 months ago
I understand. I'm not sure you're going to find anything more efficient, with fewer hoops to jump through, than Hollow One or Vexing Devil . It's an interesting deck idea, and there has to be a way to make it work. Good luck!
4 months ago
Please suggest creatures, of any color, that could be cast for 1 mana, or less, and have or easily gain a power stat of 4 or more.
Here's what I got so far:
- Vexing Devil
- Death's Shadow
- delve creatures Gurmag Angler and the likes
- landfallers Steppe Lynx and the likes
- prowess creatures Monastery Swiftspear , Blistercoil Weird et al
- Archfiend's Vessel
- Serra Ascendant
- Slumbering Dragon
- Hollow One
- Convoke/improvise creatures
- Chandra's Incinerator
- (pseudo) evolvers Experiment One , Champion of the Parish
- Jace's Phantasm
- Pact of the Titan
Levellers are off the table, they just need too much mana to pump.
Which ones am I missing? Not looking for creatures that get pumped by a specific other spell, but rather pump as I play, or get heavy cost reduction. I really need stuff that reaches power 4 quickly and/or easily and not jump through too many hoops.
Thanks in advance!
7 months ago
I’ve been meaning to respond to the most recent comments.
Goblin_Guide, I chose not to include Gut Shot in this build because the cost/damage ratio is too low (cost of 2 life to 1 damage). I also excluded Light Up the Stage so I could focus on burn spells and damage potential. This is essentially a burn deck and too many non-burn spells kill the build’s explosive-ness. I know the purpose of Stage is to gain late-game firepower, but ultimately I would rather just have a burn spell instead.
I am a big fan of Vexing Devil because most players take the 4 damage during the early turns. This allows me to play a 4/4 Scourge as early as turn 2 if I have the right lands. Plus they are amazing blockers if the opponent chooses to keep them around during the late-game. Very good value for 1 mana.
8 months ago
Here are some ideas you might like:
Vexing Devil is all upside in your deck.
Then, maybe think of other cards that bring back creatures from the grave like Unearth. I don't like undying evil because you only have a tiny window to cast it. Cauldron Haze could be interesting also.
Then, you might want some creature that can bring back themselves from the grave, like Gravecrawler. You'll find a lot more on Gatherer.
Then, you might want a sac outlet like Viscera Seer in case your opponents don't kill enough of your stuff or exile them.
Village Rites is card advantage.
Finally, Spark Harvest over Bone Splinters all day every day.